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-rw-r--r--engines/toon/font.cpp4
-rw-r--r--engines/toon/picture.cpp32
-rw-r--r--engines/toon/script_func.cpp2
-rw-r--r--engines/toon/toon.cpp52
-rw-r--r--engines/toon/toon.h5
5 files changed, 50 insertions, 45 deletions
diff --git a/engines/toon/font.cpp b/engines/toon/font.cpp
index 4a60f02f29..8192a6f6f1 100644
--- a/engines/toon/font.cpp
+++ b/engines/toon/font.cpp
@@ -265,8 +265,8 @@ void FontRenderer::renderMultiLineText(int32 x, int32 y, Common::String origText
if (x - 30 - maxWidth / 2 < 0)
x = maxWidth / 2 + 30;
- if (x + 30 + (maxWidth / 2) > 640)
- x = 640 - (maxWidth / 2) - 30;
+ if (x + 30 + (maxWidth / 2) > TOON_SCREEN_WIDTH)
+ x = TOON_SCREEN_WIDTH - (maxWidth / 2) - 30;
// we have good coordinates now, we can render the multi line
int32 curX = x;
diff --git a/engines/toon/picture.cpp b/engines/toon/picture.cpp
index a6ac177e82..b0932bd32a 100644
--- a/engines/toon/picture.cpp
+++ b/engines/toon/picture.cpp
@@ -48,12 +48,12 @@ bool Picture::loadPicture(Common::String file, bool totalPalette /*= false*/) {
decompressLZSS(fileData + 8, _data, dstsize);
// size can only be 640x400 or 1280x400
- if (dstsize > 640 * 400 + 768)
- _width = 1280;
+ if (dstsize > TOON_SCREEN_WIDTH * TOON_SCREEN_HEIGHT + 768)
+ _width = TOON_BACKBUFFER_WIDTH;
else
- _width = 640;
+ _width = TOON_SCREEN_WIDTH;
- _height = 400;
+ _height = TOON_SCREEN_HEIGHT;
// do we have a palette ?
_paletteEntries = (dstsize & 0x7ff) / 3;
@@ -78,12 +78,12 @@ bool Picture::loadPicture(Common::String file, bool totalPalette /*= false*/) {
}
// size can only be 640x400 or 1280x400
- if (decSize > 640 * 400 + 768)
- _width = 1280;
+ if (decSize > TOON_SCREEN_WIDTH * TOON_SCREEN_HEIGHT + 768)
+ _width = TOON_BACKBUFFER_WIDTH;
else
- _width = 640;
+ _width = TOON_SCREEN_WIDTH;
- _height = 400;
+ _height = TOON_SCREEN_HEIGHT;
// decompress the picture into our buffer
decompressSPCN(fileData + 16 + _paletteEntries * 3, _data, decSize);
@@ -100,12 +100,12 @@ bool Picture::loadPicture(Common::String file, bool totalPalette /*= false*/) {
rnc.unpackM1(fileData, _data);
// size can only be 640x400 or 1280x400
- if (decSize > 640 * 400 + 768)
- _width = 1280;
+ if (decSize > TOON_SCREEN_WIDTH * TOON_SCREEN_HEIGHT + 768)
+ _width = TOON_BACKBUFFER_WIDTH;
else
- _width = 640;
+ _width = TOON_SCREEN_WIDTH;
- _height = 400;
+ _height = TOON_SCREEN_HEIGHT;
return true;
}
case kCompRNC2: {
@@ -118,12 +118,12 @@ bool Picture::loadPicture(Common::String file, bool totalPalette /*= false*/) {
decSize = rnc.unpackM2(fileData, _data);
- if (decSize > 640 * 400 + 768)
- _width = 1280;
+ if (decSize > TOON_SCREEN_WIDTH * TOON_SCREEN_HEIGHT + 768)
+ _width = TOON_BACKBUFFER_WIDTH;
else
- _width = 640;
+ _width = TOON_SCREEN_WIDTH;
- _height = 400;
+ _height = TOON_SCREEN_HEIGHT;
return true;
}
}
diff --git a/engines/toon/script_func.cpp b/engines/toon/script_func.cpp
index ab6493563d..b181591bf0 100644
--- a/engines/toon/script_func.cpp
+++ b/engines/toon/script_func.cpp
@@ -947,7 +947,7 @@ int32 ScriptFunc::sys_Cmd_Init_Scene_Anim(EMCState *state) {
int32 layerZ = stackPos(3);
if (dx == -2)
- sceneAnim->_animInstance->moveRelative(640, 0, 0);
+ sceneAnim->_animInstance->moveRelative(TOON_SCREEN_WIDTH, 0, 0);
else if (dx < 0) {
dx = sceneAnim->_animation->_x1;
}
diff --git a/engines/toon/toon.cpp b/engines/toon/toon.cpp
index 6ca0b66e42..4568f72de1 100644
--- a/engines/toon/toon.cpp
+++ b/engines/toon/toon.cpp
@@ -57,7 +57,7 @@ void ToonEngine::init() {
_hotspots = new Hotspots(this);
_mainSurface = new Graphics::Surface();
- _mainSurface->create(1280, 400, 1);
+ _mainSurface->create(TOON_BACKBUFFER_WIDTH, TOON_BACKBUFFER_HEIGHT, 1);
_finalPalette = new uint8[768];
_backupPalette = new uint8[768];
@@ -322,8 +322,8 @@ void ToonEngine::updateScrolling(bool force, int32 timeIncrement) {
if ((_gameState->_locations[_gameState->_currentScene]._flags & 0x80) == 0) {
if (desiredScrollValue < 0)
desiredScrollValue = 0;
- if (desiredScrollValue >= _currentPicture->getWidth() - 640)
- desiredScrollValue = _currentPicture->getWidth() - 640;
+ if (desiredScrollValue >= _currentPicture->getWidth() - TOON_SCREEN_WIDTH)
+ desiredScrollValue = _currentPicture->getWidth() - TOON_SCREEN_WIDTH;
if (force) {
_gameState->_currentScrollValue = desiredScrollValue;
@@ -381,7 +381,7 @@ void ToonEngine::render() {
_currentCutaway->draw(*_mainSurface, 0, 0, 0, 0);
else
_currentPicture->draw(*_mainSurface, 0, 0, 0, 0);
- _dirtyRects.push_back(Common::Rect(0, 0, 1280, 400));
+ _dirtyRects.push_back(Common::Rect(0, 0, TOON_BACKBUFFER_WIDTH, TOON_BACKBUFFER_HEIGHT));
} else {
if (_gameState->_inCutaway)
_currentCutaway->drawWithRectList(*_mainSurface, 0, 0, 0, 0, _dirtyRects);
@@ -498,7 +498,7 @@ void ToonEngine::copyToVirtualScreen(bool updateScreen) {
if (_dirtyAll || _gameState->_currentScrollValue != lastScroll) {
// we have to refresh everything in case of scrolling.
- _system->copyRectToScreen((byte *)_mainSurface->pixels + state()->_currentScrollValue, 1280, 0, 0, 640, 400);
+ _system->copyRectToScreen((byte *)_mainSurface->pixels + state()->_currentScrollValue, TOON_BACKBUFFER_WIDTH, 0, 0, TOON_SCREEN_WIDTH, TOON_SCREEN_HEIGHT);
} else {
int32 offX = 0;
@@ -512,9 +512,9 @@ void ToonEngine::copyToVirtualScreen(bool updateScreen) {
offX = -rect.left;
rect.left = 0;
}
- rect.clip(640, 400);
+ rect.clip(TOON_SCREEN_WIDTH, TOON_SCREEN_HEIGHT);
if (rect.left >= 0 && rect.top >= 0 && rect.right - rect.left > 0 && rect.bottom - rect.top > 0) {
- _system->copyRectToScreen((byte *)_mainSurface->pixels + _oldDirtyRects[i].left + offX + _oldDirtyRects[i].top * 1280, 1280, rect.left , rect.top, rect.right - rect.left, rect.bottom - rect.top);
+ _system->copyRectToScreen((byte *)_mainSurface->pixels + _oldDirtyRects[i].left + offX + _oldDirtyRects[i].top * TOON_BACKBUFFER_WIDTH, TOON_BACKBUFFER_WIDTH, rect.left , rect.top, rect.right - rect.left, rect.bottom - rect.top);
}
}
@@ -528,9 +528,9 @@ void ToonEngine::copyToVirtualScreen(bool updateScreen) {
offX = -rect.left;
rect.left = 0;
}
- rect.clip(640, 400);
+ rect.clip(TOON_SCREEN_WIDTH, TOON_SCREEN_HEIGHT);
if (rect.left >= 0 && rect.top >= 0 && rect.right - rect.left > 0 && rect.bottom - rect.top > 0) {
- _system->copyRectToScreen((byte *)_mainSurface->pixels + _dirtyRects[i].left + offX + _dirtyRects[i].top * 1280, 1280, rect.left , rect.top, rect.right - rect.left, rect.bottom - rect.top);
+ _system->copyRectToScreen((byte *)_mainSurface->pixels + _dirtyRects[i].left + offX + _dirtyRects[i].top * TOON_BACKBUFFER_WIDTH, TOON_BACKBUFFER_WIDTH, rect.left , rect.top, rect.right - rect.left, rect.bottom - rect.top);
}
}
}
@@ -662,7 +662,7 @@ bool ToonEngine::showMainmenu(bool &loadedGame) {
if(_dirtyAll) {
mainmenuPicture->draw(*_mainSurface, 0, 0, 0, 0);
- addDirtyRect(0, 0, 640, 400);
+ addDirtyRect(0, 0, TOON_SCREEN_WIDTH, TOON_SCREEN_HEIGHT);
} else {
mainmenuPicture->drawWithRectList(*_mainSurface, 0, 0, 0, 0, _dirtyRects);
}
@@ -779,7 +779,7 @@ Common::Error ToonEngine::run() {
g_eventRec.registerRandomSource(_rnd, "toon");
- initGraphics(640, 400, true);
+ initGraphics(TOON_SCREEN_WIDTH, TOON_SCREEN_HEIGHT, true);
init();
// do we need to load directly a game?
@@ -1478,7 +1478,7 @@ void ToonEngine::clickEvent() {
int32 mouseX = _mouseX;
if (_gameState->_inCutaway) {
- mouseX += 1280;
+ mouseX += TOON_BACKBUFFER_WIDTH;
}
// find hotspot
@@ -1615,7 +1615,7 @@ void ToonEngine::selectHotspot() {
int32 mouseX = _mouseX;
if (_gameState->_inCutaway)
- mouseX += 1280;
+ mouseX += TOON_BACKBUFFER_WIDTH;
if (_gameState->_sackVisible) {
if (_mouseX > 0 && _mouseX < 40 && _mouseY > 356 && _mouseY < 396) {
@@ -1784,7 +1784,7 @@ void ToonEngine::flipScreens() {
_gameState->_inCloseUp = !_gameState->_inCloseUp;
if (_gameState->_inCloseUp) {
- _gameState->_currentScrollValue = 640;
+ _gameState->_currentScrollValue = TOON_SCREEN_WIDTH;
setPaletteEntries(_cutawayPalette, 1, 128);
setPaletteEntries(_additionalPalette2, 232, 23);
} else {
@@ -1874,8 +1874,8 @@ int32 ToonEngine::getScaleAtPoint(int32 x, int32 y) {
return 1024;
// clamp values
- x = MIN<int32>(1279, MAX<int32>(0, x));
- y = MIN<int32>(399, MAX<int32>(0, y));
+ x = MIN<int32>(TOON_BACKBUFFER_WIDTH - 1, MAX<int32>(0, x));
+ y = MIN<int32>(TOON_BACKBUFFER_HEIGHT - 1, MAX<int32>(0, y));
int32 maskData = _currentMask->getData(x, y) & 0x1f;
return _roomScaleData[maskData + 2] * 1024 / 100;
@@ -1886,8 +1886,8 @@ int32 ToonEngine::getLayerAtPoint(int32 x, int32 y) {
return 0;
// clamp values
- x = MIN<int32>(1279, MAX<int32>(0, x));
- y = MIN<int32>(399, MAX<int32>(0, y));
+ x = MIN<int32>(TOON_BACKBUFFER_WIDTH - 1, MAX<int32>(0, x));
+ y = MIN<int32>(TOON_BACKBUFFER_HEIGHT - 1, MAX<int32>(0, y));
int32 maskData = _currentMask->getData(x, y) & 0x1f;
return _roomScaleData[maskData + 130] << 5;
@@ -2560,7 +2560,7 @@ void ToonEngine::renderInventory() {
_inventoryPicture->drawWithRectList(*_mainSurface, 0, 0, 0, 0, _dirtyRects);
} else {
_inventoryPicture->draw(*_mainSurface, 0, 0, 0, 0);
- _dirtyRects.push_back(Common::Rect(0, 0, 640, 400));
+ _dirtyRects.push_back(Common::Rect(0, 0, TOON_SCREEN_WIDTH, TOON_SCREEN_HEIGHT));
}
clearDirtyRects();
@@ -2866,7 +2866,7 @@ void ToonEngine::getTextPosition(int32 characterId, int32 *retX, int32 *retY) {
// drew
int32 x = _drew->getX();
int32 y = _drew->getY();
- if (x >= _gameState->_currentScrollValue && x <= _gameState->_currentScrollValue + 640) {
+ if (x >= _gameState->_currentScrollValue && x <= _gameState->_currentScrollValue + TOON_SCREEN_WIDTH) {
if (!_gameState->_inCutaway && !_gameState->_inInventory) {
*retX = x;
*retY = y - ((_drew->getScale() * 256 / 1024) >> 1) - 45;
@@ -2876,7 +2876,7 @@ void ToonEngine::getTextPosition(int32 characterId, int32 *retX, int32 *retY) {
// flux
int32 x = _flux->getX();
int32 y = _flux->getY();
- if (x >= _gameState->_currentScrollValue && x <= _gameState->_currentScrollValue + 640) {
+ if (x >= _gameState->_currentScrollValue && x <= _gameState->_currentScrollValue + TOON_SCREEN_WIDTH) {
if (!_gameState->_inCutaway) {
*retX = x;
*retY = y - ((_drew->getScale() * 100 / 1024) >> 1) - 30;
@@ -2906,7 +2906,7 @@ void ToonEngine::getTextPosition(int32 characterId, int32 *retX, int32 *retY) {
Character *character = getCharacterById(characterId);
if (character && !_gameState->_inCutaway) {
if (character->getAnimationInstance()) {
- if (character->getX() >= _gameState->_currentScrollValue && character->getX() <= _gameState->_currentScrollValue + 640) {
+ if (character->getX() >= _gameState->_currentScrollValue && character->getX() <= _gameState->_currentScrollValue + TOON_SCREEN_WIDTH) {
int32 x1, y1, x2, y2;
character->getAnimationInstance()->getRect(&x1, &y1, &x2, &y2);
*retX = (x1 + x2) / 2;
@@ -4674,10 +4674,10 @@ void ToonEngine::dirtyAllScreen()
}
void ToonEngine::addDirtyRect( int32 left, int32 top, int32 right, int32 bottom ) {
- left = MAX<int32>(left, 0);
- right = MIN<int32>(right, 1280);
- top = MAX<int32>(top, 0);
- bottom = MIN<int32>(bottom, 400);
+ left = MIN<int32>(MAX<int32>(left, 0), TOON_BACKBUFFER_WIDTH - 1);
+ right = MIN<int32>(MAX<int32>(right, 0), TOON_BACKBUFFER_WIDTH - 1);
+ top = MIN<int32>(MAX<int32>(top, 0), TOON_BACKBUFFER_HEIGHT - 1);
+ bottom = MIN<int32>(MAX<int32>(bottom, 0), TOON_BACKBUFFER_HEIGHT - 1);
Common::Rect rect(left, top, right, bottom);
diff --git a/engines/toon/toon.h b/engines/toon/toon.h
index 580789e0c7..3554900684 100644
--- a/engines/toon/toon.h
+++ b/engines/toon/toon.h
@@ -52,6 +52,11 @@ class MemoryWriteStreamDynamic;
#define TOON_SAVEGAME_VERSION 4
#define DATAALIGNMENT 4
+#define TOON_SCREEN_WIDTH 640
+#define TOON_SCREEN_HEIGHT 400
+#define TOON_BACKBUFFER_WIDTH 1280
+#define TOON_BACKBUFFER_HEIGHT 400
+
/**
* This is the namespace of the Toon engine.
*