aboutsummaryrefslogtreecommitdiff
path: root/engines/touche/ui.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/touche/ui.cpp')
-rw-r--r--engines/touche/ui.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/engines/touche/ui.cpp b/engines/touche/ui.cpp
index 62fcf9d4ee..06e64ba1b0 100644
--- a/engines/touche/ui.cpp
+++ b/engines/touche/ui.cpp
@@ -23,7 +23,7 @@
*
*/
-#include "common/stdafx.h"
+
#include "common/events.h"
#include "common/system.h"
#include "common/savefile.h"
@@ -371,32 +371,32 @@ void ToucheEngine::handleOptions(int forceDisplay) {
curMode = menuData.mode;
if (menuData.mode == kMenuLoadStateMode || menuData.mode == kMenuSaveStateMode) {
assert(menuData.saveLoadMarks);
-
+
char gameStateFileName[16];
generateGameStateFileName(999, gameStateFileName, 15, true);
char slot[2];
int slotNum;
Common::StringList filenames;
-
- memset(menuData.saveLoadMarks, false, 100 * sizeof(bool)); //assume no savegames for this title
+
+ memset(menuData.saveLoadMarks, false, 100 * sizeof(bool)); //assume no savegames for this title
filenames = _saveFileMan->listSavefiles(gameStateFileName);
-
+
for (Common::StringList::const_iterator file = filenames.begin(); file != filenames.end(); file++){
//Obtain the last 1 or 2 digits of the filename, since they correspond to the save slot
//This engine can save games either with one or two digits, hence the additional if statement
slot[0] = file->c_str()[file->size()-2];
slot[1] = file->c_str()[file->size()-1];
-
+
if (!atoi(&slot[0])){
slotNum = atoi(&slot[1]);
} else {
slotNum = atoi(slot);
}
-
+
if (slotNum >= 0 && slotNum < 100)
menuData.saveLoadMarks[slotNum] = true; //mark this slot as valid
}
-
+
for (int i = 0; i < 100; ++i) {
menuData.saveLoadDescriptionsTable[i][0] = 0;
if (menuData.saveLoadMarks[i]) {