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-rw-r--r--engines/touche/ui.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/touche/ui.cpp b/engines/touche/ui.cpp
index 4d7100d4d0..62fcf9d4ee 100644
--- a/engines/touche/ui.cpp
+++ b/engines/touche/ui.cpp
@@ -381,19 +381,19 @@ void ToucheEngine::handleOptions(int forceDisplay) {
memset(menuData.saveLoadMarks, false, 100 * sizeof(bool)); //assume no savegames for this title
filenames = _saveFileMan->listSavefiles(gameStateFileName);
- for(Common::StringList::const_iterator file = filenames.begin(); file != filenames.end(); file++){
+ for (Common::StringList::const_iterator file = filenames.begin(); file != filenames.end(); file++){
//Obtain the last 1 or 2 digits of the filename, since they correspond to the save slot
//This engine can save games either with one or two digits, hence the additional if statement
slot[0] = file->c_str()[file->size()-2];
slot[1] = file->c_str()[file->size()-1];
- if(!atoi(&slot[0])){
+ if (!atoi(&slot[0])){
slotNum = atoi(&slot[1]);
} else {
slotNum = atoi(slot);
}
- if(slotNum >= 0 && slotNum < 100)
+ if (slotNum >= 0 && slotNum < 100)
menuData.saveLoadMarks[slotNum] = true; //mark this slot as valid
}