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path: root/engines/tsage/blue_force/blueforce_dialogs.cpp
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Diffstat (limited to 'engines/tsage/blue_force/blueforce_dialogs.cpp')
-rw-r--r--engines/tsage/blue_force/blueforce_dialogs.cpp169
1 files changed, 169 insertions, 0 deletions
diff --git a/engines/tsage/blue_force/blueforce_dialogs.cpp b/engines/tsage/blue_force/blueforce_dialogs.cpp
index ec99df8c3b..be72b78622 100644
--- a/engines/tsage/blue_force/blueforce_dialogs.cpp
+++ b/engines/tsage/blue_force/blueforce_dialogs.cpp
@@ -196,6 +196,175 @@ void RightClickDialog::execute() {
_gfxManager.deactivate();
}
+/*--------------------------------------------------------------------------*/
+
+AmmoBeltDialog::AmmoBeltDialog() : GfxDialog() {
+ _cursorNum = BF_GLOBALS._events.getCursor();
+ _inDialog = -1;
+ _closeFlag = false;
+
+ // Get the dialog image
+ _surface = surfaceFromRes(9, 5, 2);
+
+ // Set the dialog position
+ _dialogRect.resize(_surface, 0, 0, 100);
+ _dialogRect.center(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2);
+
+ _bounds = _dialogRect;
+ _gfxManager._bounds = _bounds;
+ _savedArea = NULL;
+
+ // Set up area rects
+ _gunRect.set(0, 0, 82, 48);
+ _clip1Rect.set(90, 6, _bounds.width(), 39);
+ _clip2Rect.set(90, 40, _bounds.width(), _bounds.height());
+ _loadedRect.set(50, 40, 60, 50);
+}
+
+AmmoBeltDialog::~AmmoBeltDialog() {
+ BF_GLOBALS._events.setCursor(_cursorNum);
+}
+
+void AmmoBeltDialog::execute() {
+ // Draw the dialog
+ draw();
+
+ // Dialog event handler loop
+ _gfxManager.activate();
+
+ while (!_vm->shouldQuit() && !_closeFlag) {
+ Event evt;
+ while (_globals->_events.getEvent(evt, EVENT_MOUSE_MOVE | EVENT_BUTTON_DOWN)) {
+ evt.mousePos.x -= _bounds.left;
+ evt.mousePos.y -= _bounds.top;
+
+ process(evt);
+ }
+
+ g_system->delayMillis(10);
+ g_system->updateScreen();
+ }
+
+ _gfxManager.deactivate();
+}
+
+bool AmmoBeltDialog::process(Event &event) {
+ switch (event.eventType) {
+ case EVENT_MOUSE_MOVE: {
+ // Handle updating cursor depending on whether cursor is in dialog or not
+ int inDialog = Rect(0, 0, _bounds.width(), _bounds.height()).contains(event.mousePos);
+ if (inDialog != _inDialog) {
+ // Update cursor
+ BF_GLOBALS._events.setCursor(inDialog ? CURSOR_USE : CURSOR_EXIT);
+ _inDialog = inDialog;
+ }
+ return true;
+ }
+
+ case EVENT_BUTTON_DOWN:
+ if (!_inDialog)
+ // Clicked outside dialog, so flag to close it
+ _closeFlag = true;
+ else {
+ int v = (BF_GLOBALS.getFlag(fGunLoaded) ? 1 : 0) * (BF_GLOBALS.getFlag(fLoadedSpare) ? 2 : 1);
+
+ // Handle first clip
+ if ((v != 1) && _clip1Rect.contains(event.mousePos)) {
+ if (BF_GLOBALS.getFlag(fGunLoaded)) {
+ event.mousePos.x = event.mousePos.y = 0;
+ }
+
+ BF_GLOBALS.setFlag(fGunLoaded);
+ BF_GLOBALS.clearFlag(fLoadedSpare);
+ }
+
+ // Handle second clip
+ if ((v != 2) && _clip2Rect.contains(event.mousePos)) {
+ if (BF_GLOBALS.getFlag(fGunLoaded)) {
+ event.mousePos.x = event.mousePos.y = 0;
+ }
+
+ BF_GLOBALS.setFlag(fGunLoaded);
+ BF_GLOBALS.setFlag(fLoadedSpare);
+ }
+
+ if (_gunRect.contains(event.mousePos) && BF_GLOBALS.getFlag(fGunLoaded)) {
+ BF_GLOBALS.clearFlag(fGunLoaded);
+ v = (BF_GLOBALS.getFlag(fGunLoaded) ? 1 : 0) * (BF_GLOBALS.getFlag(fLoadedSpare) ? 2 : 1);
+
+ if (v != 2)
+ BF_GLOBALS.clearFlag(fLoadedSpare);
+ }
+
+ draw();
+ }
+
+ return true;
+
+ case EVENT_KEYPRESS:
+ if ((event.kbd.keycode == Common::KEYCODE_ESCAPE) || (event.kbd.keycode == Common::KEYCODE_RETURN)) {
+ // Escape pressed, so flag to close dialog
+ _closeFlag = true;
+ return true;
+ }
+ break;
+
+ default:
+ break;
+ }
+
+ return false;
+}
+
+void AmmoBeltDialog::draw() {
+ Rect bounds = _bounds;
+
+ if (!_savedArea) {
+ // Save the covered background area
+ _savedArea = Surface_getArea(_globals->_gfxManagerInstance.getSurface(), _bounds);
+ } else {
+ bounds.moveTo(0, 0);
+ }
+
+ // Draw the dialog image
+ _globals->gfxManager().copyFrom(_surface, bounds.left, bounds.top);
+
+ // Setup clip flags
+ bool clip1 = true, clip2 = true;
+ bool gunLoaded = BF_GLOBALS.getFlag(fGunLoaded);
+ if (gunLoaded) {
+ // A clip is currently loaded. Hide the appropriate clip
+ if (BF_GLOBALS.getFlag(fLoadedSpare))
+ clip2 = false;
+ else
+ clip1 = false;
+ }
+
+ // Draw the first clip if necessary
+ if (clip1) {
+ GfxSurface clipSurface = surfaceFromRes(9, 6, BF_GLOBALS._clip1Frame);
+ _clip1Rect.resize(clipSurface, _clip1Rect.left, _clip1Rect.top, 100);
+ _globals->gfxManager().copyFrom(clipSurface, bounds.left + _clip1Rect.left,
+ bounds.top + _clip1Rect.top);
+ }
+
+ // Draw the second clip if necessary
+ if (clip2) {
+ GfxSurface clipSurface = surfaceFromRes(9, 6, BF_GLOBALS._clip2Frame);
+ _clip2Rect.resize(clipSurface, _clip2Rect.left, _clip2Rect.top, 100);
+ _globals->gfxManager().copyFrom(clipSurface, bounds.left + _clip2Rect.left,
+ bounds.top + _clip2Rect.top);
+ }
+
+ // If a clip is loaded, draw the 'loaded' portion of the gun
+ if (gunLoaded) {
+ GfxSurface loadedSurface = surfaceFromRes(9, 7, 1);
+ _loadedRect.resize(loadedSurface, _loadedRect.left, _loadedRect.top, 100);
+ _globals->gfxManager().copyFrom(loadedSurface, bounds.left + _loadedRect.left,
+ bounds.top + _loadedRect.top);
+ }
+}
+
} // End of namespace BlueForce
} // End of namespace TsAGE