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-rw-r--r--engines/tsage/blue_force/blueforce_dialogs.cpp434
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diff --git a/engines/tsage/blue_force/blueforce_dialogs.cpp b/engines/tsage/blue_force/blueforce_dialogs.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/translation.h"
+
+#include "gui/dialog.h"
+#include "gui/widget.h"
+
+#include "tsage/tsage.h"
+#include "tsage/core.h"
+#include "tsage/dialogs.h"
+#include "tsage/staticres.h"
+#include "tsage/globals.h"
+#include "tsage/blue_force/blueforce_dialogs.h"
+#include "tsage/ringworld/ringworld_logic.h"
+
+namespace TsAGE {
+
+namespace BlueForce {
+
+/**
+ * This dialog implements the right-click dialog
+ */
+RightClickDialog::RightClickDialog() : GfxDialog() {
+ // Setup button areas
+ _rectList1[0] = Rect(7, 50, 41, 67);
+ _rectList1[1] = Rect(13, 27, 50, 50);
+ _rectList1[2] = Rect(49, 27, 84, 50);
+ _rectList1[3] = Rect(56, 50, 90, 67);
+ _rectList1[4] = Rect(26, 68, 69, 99);
+
+ _rectList3[0] = Rect(12, 49, 27, 64);
+ _rectList3[1] = Rect(27, 31, 42, 46);
+ _rectList3[2] = Rect(56, 31, 71, 46);
+ _rectList3[3] = Rect(72, 50, 87, 65);
+ _rectList3[4] = Rect(41, 81, 56, 96);
+
+ // Set the palette and change the cursor
+ GfxSurface cursor = surfaceFromRes(1, 5, 9);
+ BF_GLOBALS._events.setCursor(cursor);
+
+ setPalette();
+
+ // Get the dialog image
+ _surface = surfaceFromRes(1, 1, 1);
+
+ // Set the dialog position
+ Rect dialogRect;
+ dialogRect.resize(_surface, 0, 0, 100);
+ dialogRect.center(g_globals->_events._mousePos.x, g_globals->_events._mousePos.y);
+
+ // Ensure the dialog will be entirely on-screen
+ Rect screenRect = g_globals->gfxManager()._bounds;
+ screenRect.collapse(4, 4);
+ dialogRect.contain(screenRect);
+
+ // Load selected button images
+ _btnImages.setVisage(1, 2);
+
+ _bounds = dialogRect;
+ _gfxManager._bounds = _bounds;
+
+ _highlightedAction = -1;
+ _selectedAction = -1;
+}
+
+RightClickDialog::~RightClickDialog() {
+}
+
+void RightClickDialog::draw() {
+ // Save the covered background area
+ _savedArea = Surface_getArea(g_globals->_gfxManagerInstance.getSurface(), _bounds);
+
+ // Draw the dialog image
+ g_globals->gfxManager().copyFrom(_surface, _bounds.left, _bounds.top);
+
+ // Pre-process rect lists
+ for (int idx = 0; idx < 5; ++idx) {
+ _rectList2[idx] = _rectList1[idx];
+ _rectList4[idx] = _rectList3[idx];
+
+ _rectList2[idx].translate(_bounds.left, _bounds.top);
+ _rectList4[idx].translate(_bounds.left, _bounds.top);
+ }
+}
+
+bool RightClickDialog::process(Event &event) {
+ switch (event.eventType) {
+ case EVENT_MOUSE_MOVE: {
+ // Check whether a button is highlighted
+ int buttonIndex = 0;
+ while ((buttonIndex < 5) && !_rectList1[buttonIndex].contains(event.mousePos))
+ ++buttonIndex;
+ if (buttonIndex == 5)
+ buttonIndex = -1;
+
+ // If selection has changed, handle it
+ if (buttonIndex != _highlightedAction) {
+ if (_highlightedAction != -1) {
+ // Another button was previously selected, so restore dialog
+ _gfxManager.copyFrom(_surface, 0, 0);
+ }
+
+ if (buttonIndex != -1) {
+ // Draw newly selected button
+ GfxSurface btn = _btnImages.getFrame(buttonIndex + 1);
+ _gfxManager.copyFrom(btn, _rectList3[buttonIndex].left, _rectList3[buttonIndex].top);
+ }
+
+ _highlightedAction = buttonIndex;
+ }
+
+ event.handled = true;
+ return true;
+ }
+
+ case EVENT_BUTTON_DOWN:
+ // Specify the selected action
+ _selectedAction = (_highlightedAction == -1) ? 5 : _highlightedAction;
+ event.handled = true;
+ return true;
+
+ default:
+ break;
+ }
+
+ return false;
+}
+
+void RightClickDialog::execute() {
+ // Draw the dialog
+ draw();
+
+ // Dialog event handler loop
+ _gfxManager.activate();
+
+ while (!g_vm->shouldQuit() && (_selectedAction == -1)) {
+ Event evt;
+ while (g_globals->_events.getEvent(evt, EVENT_MOUSE_MOVE | EVENT_BUTTON_DOWN)) {
+ evt.mousePos.x -= _bounds.left;
+ evt.mousePos.y -= _bounds.top;
+
+ process(evt);
+ }
+
+ g_system->delayMillis(10);
+ g_system->updateScreen();
+ }
+
+ // Execute the specified action
+ CursorType cursorNum = CURSOR_NONE;
+ switch (_selectedAction) {
+ case 0:
+ // Walk action
+ cursorNum = BF_GLOBALS._player._canWalk ? CURSOR_WALK : CURSOR_USE;
+ break;
+ case 1:
+ // Use action
+ cursorNum = CURSOR_USE;
+ break;
+ case 2:
+ // Look action
+ cursorNum = CURSOR_LOOK;
+ break;
+ case 3:
+ // Talk action
+ cursorNum = CURSOR_TALK;
+ break;
+ case 4:
+ // Options dialog
+ break;
+ }
+
+ if (cursorNum != CURSOR_NONE)
+ BF_GLOBALS._events.setCursor(cursorNum);
+
+ _gfxManager.deactivate();
+}
+
+/*--------------------------------------------------------------------------*/
+
+AmmoBeltDialog::AmmoBeltDialog() : GfxDialog() {
+ _cursorNum = BF_GLOBALS._events.getCursor();
+ _inDialog = -1;
+ _closeFlag = false;
+
+ // Get the dialog image
+ _surface = surfaceFromRes(9, 5, 2);
+
+ // Set the dialog position
+ _dialogRect.resize(_surface, 0, 0, 100);
+ _dialogRect.center(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2);
+
+ _bounds = _dialogRect;
+ _gfxManager._bounds = _bounds;
+ _savedArea = NULL;
+
+ // Set up area rects
+ _gunRect.set(0, 0, 82, 48);
+ _clip1Rect.set(90, 6, _bounds.width(), 39);
+ _clip2Rect.set(90, 40, _bounds.width(), _bounds.height());
+ _loadedRect.set(50, 40, 60, 50);
+}
+
+AmmoBeltDialog::~AmmoBeltDialog() {
+ BF_GLOBALS._events.setCursor(_cursorNum);
+}
+
+void AmmoBeltDialog::execute() {
+ // Draw the dialog
+ draw();
+
+ // Dialog event handler loop
+ _gfxManager.activate();
+
+ while (!g_vm->shouldQuit() && !_closeFlag) {
+ Event evt;
+ while (g_globals->_events.getEvent(evt, EVENT_MOUSE_MOVE | EVENT_BUTTON_DOWN)) {
+ evt.mousePos.x -= _bounds.left;
+ evt.mousePos.y -= _bounds.top;
+
+ process(evt);
+ }
+
+ g_system->delayMillis(10);
+ g_system->updateScreen();
+ }
+
+ _gfxManager.deactivate();
+}
+
+bool AmmoBeltDialog::process(Event &event) {
+ switch (event.eventType) {
+ case EVENT_MOUSE_MOVE: {
+ // Handle updating cursor depending on whether cursor is in dialog or not
+ int inDialog = Rect(0, 0, _bounds.width(), _bounds.height()).contains(event.mousePos);
+ if (inDialog != _inDialog) {
+ // Update cursor
+ BF_GLOBALS._events.setCursor(inDialog ? CURSOR_USE : CURSOR_EXIT);
+ _inDialog = inDialog;
+ }
+ return true;
+ }
+
+ case EVENT_BUTTON_DOWN:
+ if (!_inDialog)
+ // Clicked outside dialog, so flag to close it
+ _closeFlag = true;
+ else {
+ int v = (BF_GLOBALS.getFlag(fGunLoaded) ? 1 : 0) * (BF_GLOBALS.getFlag(fLoadedSpare) ? 2 : 1);
+
+ // Handle first clip
+ if ((v != 1) && _clip1Rect.contains(event.mousePos)) {
+ if (BF_GLOBALS.getFlag(fGunLoaded)) {
+ event.mousePos.x = event.mousePos.y = 0;
+ }
+
+ BF_GLOBALS.setFlag(fGunLoaded);
+ BF_GLOBALS.clearFlag(fLoadedSpare);
+ }
+
+ // Handle second clip
+ if ((v != 2) && _clip2Rect.contains(event.mousePos)) {
+ if (BF_GLOBALS.getFlag(fGunLoaded)) {
+ event.mousePos.x = event.mousePos.y = 0;
+ }
+
+ BF_GLOBALS.setFlag(fGunLoaded);
+ BF_GLOBALS.setFlag(fLoadedSpare);
+ }
+
+ if (_gunRect.contains(event.mousePos) && BF_GLOBALS.getFlag(fGunLoaded)) {
+ BF_GLOBALS.clearFlag(fGunLoaded);
+ v = (BF_GLOBALS.getFlag(fGunLoaded) ? 1 : 0) * (BF_GLOBALS.getFlag(fLoadedSpare) ? 2 : 1);
+
+ if (v != 2)
+ BF_GLOBALS.clearFlag(fLoadedSpare);
+ }
+
+ draw();
+ }
+
+ return true;
+
+ case EVENT_KEYPRESS:
+ if ((event.kbd.keycode == Common::KEYCODE_ESCAPE) || (event.kbd.keycode == Common::KEYCODE_RETURN)) {
+ // Escape pressed, so flag to close dialog
+ _closeFlag = true;
+ return true;
+ }
+ break;
+
+ default:
+ break;
+ }
+
+ return false;
+}
+
+void AmmoBeltDialog::draw() {
+ Rect bounds = _bounds;
+
+ if (!_savedArea) {
+ // Save the covered background area
+ _savedArea = Surface_getArea(g_globals->_gfxManagerInstance.getSurface(), _bounds);
+ } else {
+ bounds.moveTo(0, 0);
+ }
+
+ // Draw the dialog image
+ g_globals->gfxManager().copyFrom(_surface, bounds.left, bounds.top);
+
+ // Setup clip flags
+ bool clip1 = true, clip2 = true;
+ bool gunLoaded = BF_GLOBALS.getFlag(fGunLoaded);
+ if (gunLoaded) {
+ // A clip is currently loaded. Hide the appropriate clip
+ if (BF_GLOBALS.getFlag(fLoadedSpare))
+ clip2 = false;
+ else
+ clip1 = false;
+ }
+
+ // Draw the first clip if necessary
+ if (clip1) {
+ GfxSurface clipSurface = surfaceFromRes(9, 6, BF_GLOBALS._clip1Bullets);
+ _clip1Rect.resize(clipSurface, _clip1Rect.left, _clip1Rect.top, 100);
+ g_globals->gfxManager().copyFrom(clipSurface, bounds.left + _clip1Rect.left,
+ bounds.top + _clip1Rect.top);
+ }
+
+ // Draw the second clip if necessary
+ if (clip2) {
+ GfxSurface clipSurface = surfaceFromRes(9, 6, BF_GLOBALS._clip2Bullets);
+ _clip2Rect.resize(clipSurface, _clip2Rect.left, _clip2Rect.top, 100);
+ g_globals->gfxManager().copyFrom(clipSurface, bounds.left + _clip2Rect.left,
+ bounds.top + _clip2Rect.top);
+ }
+
+ // If a clip is loaded, draw the 'loaded' portion of the gun
+ if (gunLoaded) {
+ GfxSurface loadedSurface = surfaceFromRes(9, 7, 1);
+ _loadedRect.resize(loadedSurface, _loadedRect.left, _loadedRect.top, 100);
+ g_globals->gfxManager().copyFrom(loadedSurface, bounds.left + _loadedRect.left,
+ bounds.top + _loadedRect.top);
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+RadioConvDialog::RadioConvDialog() : GfxDialog() {
+ int idx;
+
+ // Set up the list of buttons
+ int maxWidth = 0;
+ for (idx = 0; idx < 8; ++idx) {
+ _buttons[idx].setText(RADIO_BTN_LIST[idx]);
+ maxWidth = MAX(maxWidth, (int)_buttons[idx]._bounds.width());
+
+ add(&_buttons[idx]);
+ }
+
+ // Set up the button positions and add them to the dialog
+ for (idx = 0; idx < 8; ++idx) {
+ _buttons[idx]._bounds.moveTo((idx % 2) * maxWidth + 2,
+ idx / 2 * _buttons[idx]._bounds.height() + 2);
+ _buttons[idx]._bounds.setWidth(maxWidth);
+
+ add(&_buttons[idx]);
+ }
+
+ // Set the dialog size and position
+ setDefaults();
+ setTopLeft(8, 92);
+
+ BF_GLOBALS._events.setCursor(CURSOR_ARROW);
+}
+
+RadioConvDialog::~RadioConvDialog() {
+ BF_GLOBALS._events.setCursor(CURSOR_WALK);
+}
+
+int RadioConvDialog::execute() {
+ GfxButton *btn = GfxDialog::execute();
+
+ // Get which button was pressed
+ int btnIndex = -1;
+ for (int idx = 0; idx < 8; ++idx) {
+ if (btn == &_buttons[idx]) {
+ btnIndex = idx;
+ break;
+ }
+ }
+
+ return btnIndex;
+}
+
+int RadioConvDialog::show() {
+ // Show the dialog
+ RadioConvDialog *dlg = new RadioConvDialog();
+ dlg->draw();
+
+ int btnIndex = dlg->execute();
+
+ // Close the dialog
+ dlg->remove();
+ delete dlg;
+
+ return btnIndex;
+}
+
+
+} // End of namespace BlueForce
+
+} // End of namespace TsAGE