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path: root/engines/tsage/blue_force/blueforce_scenes1.cpp
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Diffstat (limited to 'engines/tsage/blue_force/blueforce_scenes1.cpp')
-rw-r--r--engines/tsage/blue_force/blueforce_scenes1.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/tsage/blue_force/blueforce_scenes1.cpp b/engines/tsage/blue_force/blueforce_scenes1.cpp
index 6c5951a427..b1123cba6b 100644
--- a/engines/tsage/blue_force/blueforce_scenes1.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes1.cpp
@@ -1130,7 +1130,7 @@ bool Scene115::Object2::startAction(CursorType action, Event &event) {
scene->_sceneMode = 1151;
scene->setAction(&scene->_action9);
} else {
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
BF_GLOBALS.setFlag(fTalkedToTony);
if (BF_GLOBALS._v4CEAA == 0) {
scene->_sceneMode = 1150;
@@ -1354,7 +1354,7 @@ void Scene115::Action2::signal() {
if (BF_GLOBALS.getFlag(fTalkedToTony)) {
switch (BF_GLOBALS._v4CEAA) {
case 1:
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
scene->_stripManager.start(1181, this);
break;
case 2:
@@ -1371,7 +1371,7 @@ void Scene115::Action2::signal() {
if (BF_GLOBALS.getFlag(fTalkedToTony)) {
switch (BF_GLOBALS._v4CEAA) {
case 1:
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
scene->_stripManager.start(1153, this);
break;
case 2:
@@ -1531,7 +1531,7 @@ void Scene115::Action8::signal() {
setAction(&scene->_sequenceManager1, this, 2115, &scene->_object1, &BF_GLOBALS._player, NULL);
break;
case 1:
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
setAction(&scene->_sequenceManager1, this, 4115, &scene->_object1, &BF_GLOBALS._player, NULL);
break;
case 2:
@@ -1546,7 +1546,7 @@ void Scene115::Action8::signal() {
break;
case 5:
BF_INVENTORY.setObjectScene(INV_NAPKIN, 1);
- BF_GLOBALS._uiElements.addScore(10);
+ T2_GLOBALS._uiElements.addScore(10);
scene->_object1.setVisage(131);
scene->_object1.setStrip(1);
scene->_object1.setFrame(1);
@@ -3298,7 +3298,7 @@ void Scene190::postInit(SceneObjectList *OwnerList) {
default:
BF_GLOBALS.setFlag(onBike);
BF_GLOBALS._player.disableControl();
- BF_GLOBALS._uiElements._active = true;
+ T2_GLOBALS._uiElements._active = true;
_sceneMode = BF_GLOBALS.getFlag(onDuty) ? 192 : 190;
setAction(&_sequenceManager, this, _sceneMode, &BF_GLOBALS._player, NULL);
break;