diff options
Diffstat (limited to 'engines/tsage/blue_force/blueforce_scenes1.cpp')
-rw-r--r-- | engines/tsage/blue_force/blueforce_scenes1.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/tsage/blue_force/blueforce_scenes1.cpp b/engines/tsage/blue_force/blueforce_scenes1.cpp index 6c5951a427..b1123cba6b 100644 --- a/engines/tsage/blue_force/blueforce_scenes1.cpp +++ b/engines/tsage/blue_force/blueforce_scenes1.cpp @@ -1130,7 +1130,7 @@ bool Scene115::Object2::startAction(CursorType action, Event &event) { scene->_sceneMode = 1151; scene->setAction(&scene->_action9); } else { - BF_GLOBALS._uiElements.addScore(30); + T2_GLOBALS._uiElements.addScore(30); BF_GLOBALS.setFlag(fTalkedToTony); if (BF_GLOBALS._v4CEAA == 0) { scene->_sceneMode = 1150; @@ -1354,7 +1354,7 @@ void Scene115::Action2::signal() { if (BF_GLOBALS.getFlag(fTalkedToTony)) { switch (BF_GLOBALS._v4CEAA) { case 1: - BF_GLOBALS._uiElements.addScore(30); + T2_GLOBALS._uiElements.addScore(30); scene->_stripManager.start(1181, this); break; case 2: @@ -1371,7 +1371,7 @@ void Scene115::Action2::signal() { if (BF_GLOBALS.getFlag(fTalkedToTony)) { switch (BF_GLOBALS._v4CEAA) { case 1: - BF_GLOBALS._uiElements.addScore(30); + T2_GLOBALS._uiElements.addScore(30); scene->_stripManager.start(1153, this); break; case 2: @@ -1531,7 +1531,7 @@ void Scene115::Action8::signal() { setAction(&scene->_sequenceManager1, this, 2115, &scene->_object1, &BF_GLOBALS._player, NULL); break; case 1: - BF_GLOBALS._uiElements.addScore(30); + T2_GLOBALS._uiElements.addScore(30); setAction(&scene->_sequenceManager1, this, 4115, &scene->_object1, &BF_GLOBALS._player, NULL); break; case 2: @@ -1546,7 +1546,7 @@ void Scene115::Action8::signal() { break; case 5: BF_INVENTORY.setObjectScene(INV_NAPKIN, 1); - BF_GLOBALS._uiElements.addScore(10); + T2_GLOBALS._uiElements.addScore(10); scene->_object1.setVisage(131); scene->_object1.setStrip(1); scene->_object1.setFrame(1); @@ -3298,7 +3298,7 @@ void Scene190::postInit(SceneObjectList *OwnerList) { default: BF_GLOBALS.setFlag(onBike); BF_GLOBALS._player.disableControl(); - BF_GLOBALS._uiElements._active = true; + T2_GLOBALS._uiElements._active = true; _sceneMode = BF_GLOBALS.getFlag(onDuty) ? 192 : 190; setAction(&_sequenceManager, this, _sceneMode, &BF_GLOBALS._player, NULL); break; |