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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TSAGE_BLUEFORCE_SCENES2_H
+#define TSAGE_BLUEFORCE_SCENES2_H
+
+#include "common/scummsys.h"
+#include "tsage/blue_force/blueforce_logic.h"
+#include "tsage/blue_force/blueforce_speakers.h"
+#include "tsage/events.h"
+#include "tsage/core.h"
+#include "tsage/scenes.h"
+#include "tsage/globals.h"
+#include "tsage/sound.h"
+
+namespace TsAGE {
+
+namespace BlueForce {
+
+using namespace TsAGE;
+
+class IntroObject: public NamedObject {
+};
+
+class Scene200: public SceneExt {
+ /* Actions */
+ class Action1: public ActionExt {
+ public:
+ virtual void signal();
+ };
+ class Action2: public Action {
+ public:
+ virtual void signal();
+ };
+public:
+ SequenceManager _sequenceManager;
+ Action1 _action1;
+ Action2 _action2;
+ NamedObject _object1, _object2, _object3, _object4, _object5, _object6;
+ IntroObject _object7, _object8, _object9;
+ NamedObject _object10, _object11;
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void remove();
+};
+
+class Scene210: public SceneExt {
+ /* Actions */
+ class Action1: public ActionExt {
+ public:
+ virtual void signal();
+ };
+ class Action2: public Action {
+ public:
+ virtual void signal();
+ };
+public:
+ SequenceManager _sequenceManager;
+ Action1 _action1;
+ IntroObject _object1, _object2, _object3, _object4;
+ IntroObject _object5, _object6, _object7, _object8;
+ NamedObject _object9, _object10, _object11, _object12;
+ NamedObject _object13, _object14, _object15;
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void remove();
+};
+
+class Scene220: public SceneExt {
+ /* Actions */
+ class Action1: public ActionExt {
+ public:
+ virtual void signal();
+ };
+ class Action2: public Action {
+ public:
+ virtual void signal();
+ };
+public:
+ SequenceManager _sequenceManager;
+ Action1 _action1;
+ Action2 _action2;
+ NamedObject _object1, _object2, _object3, _object4, _object5;
+ NamedObject _object6, _object7, _object8, _object9;
+ IntroObject _object10, _object11, _object12, _object13;
+ IntroObject _object14, _object15, _object16;
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void remove();
+};
+
+class Scene225: public SceneExt {
+ /* Actions */
+ class Action1: public ActionExt {
+ public:
+ virtual void signal();
+ };
+ class Action2: public Action {
+ public:
+ virtual void signal();
+ };
+ class Action3: public Action {
+ public:
+ virtual void signal();
+ };
+ class Action4: public Action {
+ public:
+ virtual void signal();
+ };
+ class Action5: public Action {
+ public:
+ virtual void signal();
+ };
+ class Action6: public Action {
+ public:
+ virtual void signal();
+ };
+public:
+ SequenceManager _sequenceManager;
+ Action1 _action1;
+ Action2 _action2;
+ Action3 _action3;
+ Action4 _action4;
+ Action5 _action5;
+ Action6 _action6;
+ IntroObject _object1, _object2, _object3, _object4;
+ IntroObject _object5, _object6, _object7;
+ NamedObject _object8, _object9, _object10, _object11, _object12;
+ NamedObject _object13, _object14, _object15, _object16;
+ NamedObject _object17, _object18, _object19;
+ NamedObject _object20, _object21;
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void remove();
+};
+
+class Scene265: public SceneExt {
+ /* Actions */
+ class Action1: public ActionExt {
+ public:
+ virtual void signal();
+ };
+public:
+ Action1 _action1;
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void remove();
+};
+
+class Scene270: public SceneExt {
+ /* Actions */
+ class Action1: public ActionExt {
+ public:
+ virtual void signal();
+ };
+
+ /* Objects */
+ class Lyle: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Grandma: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+
+ /* Items */
+ class Item: public NamedHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Exit: public NamedHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+public:
+ SequenceManager _sequenceManager1, _sequenceManager2, _sequenceManager3;
+ SpeakerGrandma _grandmaSpeaker;
+ SpeakerLyle _lyleSpeaker;
+ SpeakerJake _jakeSpeaker;
+ SpeakerLaura _lauraSpeaker;
+ SpeakerSkip _skipSpeaker;
+ SpeakerGameText _gameTextSpeaker;
+ Action1 _action1;
+ NamedObject _object1, _object2, _object3, _laura;
+ NamedObject _skip, _tv, _fireplace;
+ Lyle _lyle;
+ Grandma _grandma;
+ Item _couch, _afgan;
+ NamedHotspot _appliances;
+ NamedHotspot _ivy, _fridge, _photos, _item8, _item9;
+ NamedHotspot _item10, _item11, _background;
+ Exit _exit;
+ int _field380, _field382, _field384, _field386;
+ int _field219A, _field21A0;
+ Common::Point _tempPos;
+
+ Scene270();
+ virtual void synchronize(Serializer &s);
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void signal();
+ virtual void process(Event &event);
+ virtual void dispatch();
+};
+
+class Scene271: public PalettedScene {
+ /* Actions */
+ class Action1: public ActionExt {
+ public:
+ virtual void signal();
+ };
+
+ /* Objects */
+ class Object12: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+
+ /* Items */
+ class Item: public NamedHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Exit: public NamedHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+public:
+ SequenceManager _sequenceManager1, _sequenceManager2, _sequenceManager3;
+ SpeakerGrandma _grandmaSpeaker;
+ SpeakerLyle _lyleSpeaker;
+ SpeakerJake _jakeSpeaker;
+ SpeakerLaura _lauraSpeaker;
+ SpeakerSkip _skipSpeaker;
+ SpeakerGameText _gameTextSpeaker;
+ SpeakerGranText _granTextSpeaker;
+ SpeakerLyleText _lyleTextSpeaker;
+
+ NamedObject _object1, _object2, _object3, _object4, _object5;
+ NamedObject _object6, _object7, _object8, _tv, _object10;
+ NamedObject _object11;
+ Object12 _object12;
+ Item _item1, _item3;
+ NamedHotspot _item2, _item4, _item5, _item6, _item7;
+ NamedHotspot _item8, _item9, _item10, _item11;
+ Exit _exit;
+ Action1 _action1;
+ Rect _rect1;
+ int _field796, _field2E16;
+ Common::Point _tempPos;
+
+ Scene271();
+ virtual void synchronize(Serializer &s);
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void signal();
+ virtual void process(Event &event);
+ virtual void dispatch();
+};
+
+
+} // End of namespace BlueForce
+
+} // End of namespace TsAGE
+
+#endif