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Diffstat (limited to 'engines/tsage/blue_force/blueforce_scenes2.h')
-rw-r--r-- | engines/tsage/blue_force/blueforce_scenes2.h | 284 |
1 files changed, 284 insertions, 0 deletions
diff --git a/engines/tsage/blue_force/blueforce_scenes2.h b/engines/tsage/blue_force/blueforce_scenes2.h new file mode 100644 index 0000000000..2ec939be19 --- /dev/null +++ b/engines/tsage/blue_force/blueforce_scenes2.h @@ -0,0 +1,284 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TSAGE_BLUEFORCE_SCENES2_H +#define TSAGE_BLUEFORCE_SCENES2_H + +#include "common/scummsys.h" +#include "tsage/blue_force/blueforce_logic.h" +#include "tsage/blue_force/blueforce_speakers.h" +#include "tsage/events.h" +#include "tsage/core.h" +#include "tsage/scenes.h" +#include "tsage/globals.h" +#include "tsage/sound.h" + +namespace TsAGE { + +namespace BlueForce { + +using namespace TsAGE; + +class IntroObject: public NamedObject { +}; + +class Scene200: public SceneExt { + /* Actions */ + class Action1: public ActionExt { + public: + virtual void signal(); + }; + class Action2: public Action { + public: + virtual void signal(); + }; +public: + SequenceManager _sequenceManager; + Action1 _action1; + Action2 _action2; + NamedObject _object1, _object2, _object3, _object4, _object5, _object6; + IntroObject _object7, _object8, _object9; + NamedObject _object10, _object11; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); +}; + +class Scene210: public SceneExt { + /* Actions */ + class Action1: public ActionExt { + public: + virtual void signal(); + }; + class Action2: public Action { + public: + virtual void signal(); + }; +public: + SequenceManager _sequenceManager; + Action1 _action1; + IntroObject _object1, _object2, _object3, _object4; + IntroObject _object5, _object6, _object7, _object8; + NamedObject _object9, _object10, _object11, _object12; + NamedObject _object13, _object14, _object15; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); +}; + +class Scene220: public SceneExt { + /* Actions */ + class Action1: public ActionExt { + public: + virtual void signal(); + }; + class Action2: public Action { + public: + virtual void signal(); + }; +public: + SequenceManager _sequenceManager; + Action1 _action1; + Action2 _action2; + NamedObject _object1, _object2, _object3, _object4, _object5; + NamedObject _object6, _object7, _object8, _object9; + IntroObject _object10, _object11, _object12, _object13; + IntroObject _object14, _object15, _object16; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); +}; + +class Scene225: public SceneExt { + /* Actions */ + class Action1: public ActionExt { + public: + virtual void signal(); + }; + class Action2: public Action { + public: + virtual void signal(); + }; + class Action3: public Action { + public: + virtual void signal(); + }; + class Action4: public Action { + public: + virtual void signal(); + }; + class Action5: public Action { + public: + virtual void signal(); + }; + class Action6: public Action { + public: + virtual void signal(); + }; +public: + SequenceManager _sequenceManager; + Action1 _action1; + Action2 _action2; + Action3 _action3; + Action4 _action4; + Action5 _action5; + Action6 _action6; + IntroObject _object1, _object2, _object3, _object4; + IntroObject _object5, _object6, _object7; + NamedObject _object8, _object9, _object10, _object11, _object12; + NamedObject _object13, _object14, _object15, _object16; + NamedObject _object17, _object18, _object19; + NamedObject _object20, _object21; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); +}; + +class Scene265: public SceneExt { + /* Actions */ + class Action1: public ActionExt { + public: + virtual void signal(); + }; +public: + Action1 _action1; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); +}; + +class Scene270: public SceneExt { + /* Actions */ + class Action1: public ActionExt { + public: + virtual void signal(); + }; + + /* Objects */ + class Lyle: public NamedObject { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Grandma: public NamedObject { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + /* Items */ + class Item: public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Exit: public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; +public: + SequenceManager _sequenceManager1, _sequenceManager2, _sequenceManager3; + SpeakerGrandma _grandmaSpeaker; + SpeakerLyle _lyleSpeaker; + SpeakerJake _jakeSpeaker; + SpeakerLaura _lauraSpeaker; + SpeakerSkip _skipSpeaker; + SpeakerGameText _gameTextSpeaker; + Action1 _action1; + NamedObject _object1, _object2, _object3, _laura; + NamedObject _skip, _tv, _fireplace; + Lyle _lyle; + Grandma _grandma; + Item _couch, _afgan; + NamedHotspot _appliances; + NamedHotspot _ivy, _fridge, _photos, _item8, _item9; + NamedHotspot _item10, _item11, _background; + Exit _exit; + int _field380, _field382, _field384, _field386; + int _field219A, _field21A0; + Common::Point _tempPos; + + Scene270(); + virtual void synchronize(Serializer &s); + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); + virtual void process(Event &event); + virtual void dispatch(); +}; + +class Scene271: public PalettedScene { + /* Actions */ + class Action1: public ActionExt { + public: + virtual void signal(); + }; + + /* Objects */ + class Object12: public NamedObject { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + /* Items */ + class Item: public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Exit: public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; +public: + SequenceManager _sequenceManager1, _sequenceManager2, _sequenceManager3; + SpeakerGrandma _grandmaSpeaker; + SpeakerLyle _lyleSpeaker; + SpeakerJake _jakeSpeaker; + SpeakerLaura _lauraSpeaker; + SpeakerSkip _skipSpeaker; + SpeakerGameText _gameTextSpeaker; + SpeakerGranText _granTextSpeaker; + SpeakerLyleText _lyleTextSpeaker; + + NamedObject _object1, _object2, _object3, _object4, _object5; + NamedObject _object6, _object7, _object8, _tv, _object10; + NamedObject _object11; + Object12 _object12; + Item _item1, _item3; + NamedHotspot _item2, _item4, _item5, _item6, _item7; + NamedHotspot _item8, _item9, _item10, _item11; + Exit _exit; + Action1 _action1; + Rect _rect1; + int _field796, _field2E16; + Common::Point _tempPos; + + Scene271(); + virtual void synchronize(Serializer &s); + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); + virtual void process(Event &event); + virtual void dispatch(); +}; + + +} // End of namespace BlueForce + +} // End of namespace TsAGE + +#endif |