diff options
Diffstat (limited to 'engines/tsage/blue_force/blueforce_scenes3.cpp')
-rw-r--r-- | engines/tsage/blue_force/blueforce_scenes3.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/engines/tsage/blue_force/blueforce_scenes3.cpp b/engines/tsage/blue_force/blueforce_scenes3.cpp index fd2bc17c6a..6edd6d1aaa 100644 --- a/engines/tsage/blue_force/blueforce_scenes3.cpp +++ b/engines/tsage/blue_force/blueforce_scenes3.cpp @@ -523,7 +523,7 @@ void Scene300::signal() { void Scene300::process(Event &event) { SceneExt::process(event); - if (BF_GLOBALS._player._enabled && !_eventHandler && (event.mousePos.y < (BF_INTERFACE_Y - 1))) { + if (BF_GLOBALS._player._enabled && !_focusObject && (event.mousePos.y < (BF_INTERFACE_Y - 1))) { // Check if the cursor is on an exit if (_item14.contains(event.mousePos)) { GfxSurface surface = _cursorVisage.getFrame(EXITFRAME_NE); @@ -1293,7 +1293,7 @@ void Scene315::signal() { void Scene315::process(Event &event) { SceneExt::process(event); - if (BF_GLOBALS._player._enabled && !_eventHandler && (event.mousePos.y < (BF_INTERFACE_Y - 1))) { + if (BF_GLOBALS._player._enabled && !_focusObject && (event.mousePos.y < (BF_INTERFACE_Y - 1))) { // Check if the cursor is on an exit if (_swExit.contains(event.mousePos)) { GfxSurface surface = _cursorVisage.getFrame(EXITFRAME_SW); @@ -2137,7 +2137,7 @@ void Scene340::process(Event &event) { if (!event.handled) { SceneExt::process(event); - if (BF_GLOBALS._player._enabled && !_eventHandler && (event.mousePos.y < (BF_INTERFACE_Y - 1))) { + if (BF_GLOBALS._player._enabled && !_focusObject && (event.mousePos.y < (BF_INTERFACE_Y - 1))) { // Check if the cursor is on an exit if (_westExit.contains(event.mousePos)) { GfxSurface surface = _cursorVisage.getFrame(EXITFRAME_W); @@ -2434,7 +2434,7 @@ void Scene342::process(Event &event) { if (!event.handled) { SceneExt::process(event); - if (BF_GLOBALS._player._enabled && !_eventHandler && (event.mousePos.y < (BF_INTERFACE_Y - 1))) { + if (BF_GLOBALS._player._enabled && !_focusObject && (event.mousePos.y < (BF_INTERFACE_Y - 1))) { // Check if the cursor is on an exit if (_westExit.contains(event.mousePos)) { GfxSurface surface = _cursorVisage.getFrame(EXITFRAME_W); @@ -2792,7 +2792,7 @@ void Scene350::process(Event &event) { if (!event.handled) { SceneExt::process(event); - if (BF_GLOBALS._player._enabled && !_eventHandler && (event.mousePos.y < (BF_INTERFACE_Y - 1))) { + if (BF_GLOBALS._player._enabled && !_focusObject && (event.mousePos.y < (BF_INTERFACE_Y - 1))) { // Check if the cursor is on an exit if (_swExit.contains(event.mousePos)) { GfxSurface surface = _cursorVisage.getFrame(EXITFRAME_SW); @@ -3989,7 +3989,7 @@ void Scene355::signal() { void Scene355::process(Event &event) { if (BF_GLOBALS._dayNumber == 5) { // Handling for day 5 - if (BF_GLOBALS._player._enabled && !_eventHandler && (event.mousePos.y < (BF_INTERFACE_Y - 1))) { + if (BF_GLOBALS._player._enabled && !_focusObject && (event.mousePos.y < (BF_INTERFACE_Y - 1))) { // Check if the cursor is on an exit if (_item12.contains(event.mousePos)) { GfxSurface surface = _cursorVisage.getFrame(EXITFRAME_NW); @@ -4047,7 +4047,7 @@ void Scene355::process(Event &event) { } } else { // All other days - if (BF_GLOBALS._player._enabled && !_eventHandler && (event.mousePos.y < (BF_INTERFACE_Y - 1))) { + if (BF_GLOBALS._player._enabled && !_focusObject && (event.mousePos.y < (BF_INTERFACE_Y - 1))) { // Check if the cursor is on an exit if (_item2.contains(event.mousePos)) { GfxSurface surface = _cursorVisage.getFrame(!_modeFlag ? EXITFRAME_SW : EXITFRAME_NE); @@ -5009,7 +5009,7 @@ void Scene370::signal() { void Scene370::process(Event &event) { SceneExt::process(event); - if (BF_GLOBALS._player._enabled && !_eventHandler && (event.mousePos.y < (BF_INTERFACE_Y - 1))) { + if (BF_GLOBALS._player._enabled && !_focusObject && (event.mousePos.y < (BF_INTERFACE_Y - 1))) { // Check if the cursor is on an exit if (_exit.contains(event.mousePos)) { GfxSurface surface = _cursorVisage.getFrame(EXITFRAME_E); @@ -5471,7 +5471,7 @@ void Scene385::signal() { void Scene385::process(Event &event) { SceneExt::process(event); - if (BF_GLOBALS._player._enabled && !_eventHandler && (event.mousePos.y < (BF_INTERFACE_Y - 1))) { + if (BF_GLOBALS._player._enabled && !_focusObject && (event.mousePos.y < (BF_INTERFACE_Y - 1))) { // Check if the cursor is on an exit if (_exit.contains(event.mousePos)) { GfxSurface surface = _cursorVisage.getFrame(EXITFRAME_SW); |