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Diffstat (limited to 'engines/tsage/blue_force/blueforce_scenes3.cpp')
-rw-r--r--engines/tsage/blue_force/blueforce_scenes3.cpp404
1 files changed, 222 insertions, 182 deletions
diff --git a/engines/tsage/blue_force/blueforce_scenes3.cpp b/engines/tsage/blue_force/blueforce_scenes3.cpp
index 1fa27ccb27..22c831f531 100644
--- a/engines/tsage/blue_force/blueforce_scenes3.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes3.cpp
@@ -58,7 +58,7 @@ bool Scene300::Object19::startAction(CursorType action, Event &event) {
return true;
}
-
+// entrance door
bool Scene300::Item1::startAction(CursorType action, Event &event) {
if (action == CURSOR_USE) {
Scene300 *scene = (Scene300 *)BF_GLOBALS._sceneManager._scene;
@@ -75,6 +75,8 @@ bool Scene300::Item1::startAction(CursorType action, Event &event) {
bool Scene300::Item2::startAction(CursorType action, Event &event) {
if ((action == CURSOR_LOOK) || (action == CURSOR_USE)) {
Scene300 *scene = (Scene300 *)BF_GLOBALS._sceneManager._scene;
+ BF_GLOBALS._player.disableControl();
+ scene->_sceneMode = 0;
scene->setAction(&scene->_sequenceManager1, scene, 304, &scene->_object11, NULL);
return true;
} else {
@@ -108,7 +110,7 @@ void Scene300::Action1::signal() {
setDelay(1);
break;
case 2: {
- ADD_PLAYER_MOVER_THIS(BF_GLOBALS._player, BF_GLOBALS._player._position.x - 8,
+ ADD_MOVER(BF_GLOBALS._player, BF_GLOBALS._player._position.x - 8,
BF_GLOBALS._player._position.y);
break;
}
@@ -183,12 +185,13 @@ void Scene300::Action4::signal() {
break;
case 2:
BF_GLOBALS._sceneManager.changeScene(60);
+ setDelay(15);
break;
case 3:
setAction(&scene->_sequenceManager1, this, 319, &scene->_object19, NULL);
break;
case 4:
- BF_GLOBALS.setFlag(2);
+ BF_GLOBALS.setFlag(onBike);
BF_GLOBALS._sceneManager.changeScene(190);
break;
default:
@@ -213,6 +216,7 @@ void Scene300::Action5::signal() {
break;
case 3: {
ADD_PLAYER_MOVER_NULL(BF_GLOBALS._player, 186, 140);
+ setDelay(3);
break;
}
case 4:
@@ -265,20 +269,20 @@ void Scene300::postInit(SceneObjectList *OwnerList) {
_object17.setVisage(301);
_object17.setStrip(1);
_object17.setPosition(Common::Point(87, 88));
- _object17.setDetails(300, 11, 13, 2, 1, NULL);
+ _object17.setDetails(300, 11, 13, 2, 1, (SceneItem *)NULL);
_object18.postInit();
_object18.setVisage(301);
_object18.setStrip(1);
_object18.setPosition(Common::Point(137, 92));
- _object18.setDetails(300, 11, 13, 3, 1, NULL);
+ _object18.setDetails(300, 11, 13, 3, 1, (SceneItem *)NULL);
}
_object19.postInit();
_object19.setVisage(301);
_object19.setStrip(1);
_object19.setPosition(Common::Point(175, 99));
- _object19.setDetails(300, 11, 13, 34, 1, NULL);
+ _object19.setDetails(300, 11, 13, 34, 1, (SceneItem *)NULL);
_object11.postInit();
_object11.setVisage(301);
@@ -302,14 +306,14 @@ void Scene300::postInit(SceneObjectList *OwnerList) {
break;
case 190:
_sceneMode = 0;
- if (!BF_GLOBALS.getFlag(2)) {
+ if (!BF_GLOBALS.getFlag(onBike)) {
_sceneMode = 7308;
BF_GLOBALS._player.setPosition(Common::Point(175, 50));
ADD_PLAYER_MOVER_THIS(BF_GLOBALS._player, 123, 71);
if ((BF_GLOBALS._dayNumber == 2) && (BF_GLOBALS._bookmark < bEndDayOne))
- setup();
- } else if (!BF_GLOBALS.getFlag(3)) {
+ setupInspection();
+ } else if (!BF_GLOBALS.getFlag(onDuty)) {
BF_GLOBALS._player.disableControl();
_sceneMode = 300;
setAction(&_sequenceManager1, this, 300, &BF_GLOBALS._player, NULL);
@@ -328,7 +332,7 @@ void Scene300::postInit(SceneObjectList *OwnerList) {
setAction(&_sequenceManager1, this, 306, &BF_GLOBALS._player, &_object8, NULL);
} else {
BF_GLOBALS._player.setVisage(1304);
- setup();
+ setupInspection();
BF_GLOBALS._player.disableControl();
_sceneMode = 0;
setAction(&_sequenceManager1, this, 306, &BF_GLOBALS._player, &_object8, NULL);
@@ -420,7 +424,7 @@ void Scene300::signal() {
setAction(&_sequenceManager1, this, 312, &_object1, &_object16, NULL);
break;
case 317:
- BF_GLOBALS.setFlag(2);
+ BF_GLOBALS.setFlag(onBike);
BF_GLOBALS._sceneManager.changeScene(60);
break;
case 318:
@@ -474,10 +478,10 @@ void Scene300::signal() {
_object10.postInit();
_object10.hide();
- if (BF_GLOBALS.getFlag(1)) {
+ if (BF_GLOBALS.getFlag(gunClean)) {
BF_GLOBALS._player.disableControl();
_sceneMode = 4308;
- setAction(&_sequenceManager1, this, 6307, &_object2, &_object1, &_object9, &_object10, NULL);
+ setAction(&_sequenceManager1, this, 6307, &_object12, &_object1, &_object9, &_object10, NULL);
} else {
BF_GLOBALS._player.disableControl();
_sceneMode = 4308;
@@ -552,7 +556,7 @@ void Scene300::dispatch() {
if ((BF_GLOBALS._player._position.y < 59) && (BF_GLOBALS._player._position.x > 137) &&
(_sceneMode != 6308) && (_sceneMode != 7308)) {
- BF_GLOBALS._v4CEA4 = 3;
+ // The original was setting a useless global variable (removed)
_sceneMode = 6308;
BF_GLOBALS._player.disableControl();
ADD_MOVER(BF_GLOBALS._player, BF_GLOBALS._player._position.x + 20,
@@ -574,7 +578,7 @@ void Scene300::dispatch() {
}
}
-void Scene300::setup() {
+void Scene300::setupInspection() {
_object13.postInit();
_object13.setVisage(307);
_object13.setStrip(6);
@@ -618,7 +622,7 @@ void Scene300::setup() {
_object1._moveDiff = Common::Point(3, 1);
_object1.setObjectWrapper(new SceneObjectWrapper());
_object1.animate(ANIM_MODE_1, NULL);
- _object2.setup(&_object1, 306, 4, 9);
+ _object2.setup(&_object1, 306, 4, 29);
BF_GLOBALS._sceneItems.addItems(&_object13, &_object14, &_object15, &_object16, NULL);
_timer.set(3600, this, &_action5);
@@ -638,7 +642,7 @@ bool Scene315::Barry::startAction(CursorType action, Event &event) {
switch (action) {
case CURSOR_USE:
- if (scene->_field1B60 || scene->_field1B64)
+ if (scene->_invGreenCount || scene->_invGangCount)
SceneItem::display2(320, 51);
else
NamedHotspot::startAction(action, event);
@@ -667,7 +671,7 @@ bool Scene315::Barry::startAction(CursorType action, Event &event) {
scene->_stripNumber = 3174;
scene->setAction(&scene->_action1);
} else {
- ++scene->_field1B62;
+ ++scene->_bookGreenCount;
scene->_stripNumber = (action == INV_GREENS_GUN) ? 3168 : 0;
scene->_sceneMode = 3153;
scene->setAction(&scene->_sequenceManager, scene, 3153, &BF_GLOBALS._player, NULL);
@@ -675,7 +679,7 @@ bool Scene315::Barry::startAction(CursorType action, Event &event) {
break;
case INV_FOREST_RAP:
BF_GLOBALS._player.disableControl();
- scene->_stripNumber = BF_GLOBALS.getFlag(onDuty) ? 3178 : 3173;
+ scene->_stripNumber = BF_GLOBALS.getFlag(onDuty) ? 3173 : 3178;
scene->setAction(&scene->_action1);
break;
case INV_GREEN_ID:
@@ -693,7 +697,7 @@ bool Scene315::Barry::startAction(CursorType action, Event &event) {
scene->setAction(&scene->_action1);
break;
case INV_COBB_RAP:
- if (BF_INVENTORY._mugshot._sceneNumber == 1)
+ if (BF_INVENTORY.getObjectScene(INV_MUG_SHOT) == 1)
NamedHotspot::startAction(action, event);
else {
BF_GLOBALS._player.disableControl();
@@ -717,8 +721,8 @@ bool Scene315::Barry::startAction(CursorType action, Event &event) {
scene->_stripNumber = 3174;
scene->setAction(&scene->_action1);
} else {
- ++scene->_field1B66;
- if (!scene->_field1B6C && (scene->_field1B66 == 1)) {
+ ++scene->_bookGangCount;
+ if (!scene->_field1B6C && (scene->_bookGangCount == 1)) {
scene->_field1B6C = 1;
scene->_stripNumber = 3169;
} else {
@@ -759,9 +763,9 @@ bool Scene315::SutterSlot::startAction(CursorType action, Event &event) {
case INV_BOOKING_FRANKIE:
case INV_BOOKING_GANG:
if (action == INV_BOOKING_GREEN)
- ++scene->_field1B62;
+ ++scene->_bookGreenCount;
else
- ++scene->_field1B66;
+ ++scene->_bookGangCount;
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 12;
@@ -874,6 +878,7 @@ bool Scene315::BulletinMemo::startAction(CursorType action, Event &event) {
}
}
+// Own Mail Slot
bool Scene315::Object2::startAction(CursorType action, Event &event) {
Scene315 *scene = (Scene315 *)BF_GLOBALS._sceneManager._scene;
@@ -939,6 +944,10 @@ void Scene315::Action1::signal() {
if (scene->_sceneMode == 3169) {
T2_GLOBALS._uiElements.addScore(30);
BF_INVENTORY.setObjectScene(INV_MUG_SHOT, 1);
+ //HACK: This has to be checked wether or not it occurs in the original.
+ //When the _sceneMode is set to 3169, the value desn't change.
+ //If you show the forest rapsheet, it gives points (and again... and again...)
+ scene->_sceneMode = 3154;
}
remove();
@@ -957,9 +966,9 @@ Scene315::Scene315() {
BF_GLOBALS.clearFlag(fCanDrawGun);
_field1B68 = true;
- _field1B6A = false;
- _field1B60 = _field1B62 = 0;
- _field1B64 = _field1B66 = 0;
+ _doorOpened = false;
+ _invGreenCount = _bookGreenCount = 0;
+ _invGangCount = _bookGangCount = 0;
}
void Scene315::synchronize(Serializer &s) {
@@ -968,18 +977,19 @@ void Scene315::synchronize(Serializer &s) {
s.syncAsSint16LE(_field1390);
s.syncAsSint16LE(_stripNumber);
s.syncAsSint16LE(_field1398);
- s.syncAsSint16LE(_field1B60);
- s.syncAsSint16LE(_field1B62);
- s.syncAsSint16LE(_field1B64);
- s.syncAsSint16LE(_field1B66);
+ s.syncAsSint16LE(_invGreenCount);
+ s.syncAsSint16LE(_bookGreenCount);
+ s.syncAsSint16LE(_invGangCount);
+ s.syncAsSint16LE(_bookGangCount);
s.syncAsSint16LE(_field1B6C);
s.syncAsSint16LE(_field139C);
s.syncAsByte(_field1B68);
- s.syncAsByte(_field1B6A);
+ s.syncAsByte(_doorOpened);
s.syncAsSint16LE(_currentCursor);
}
void Scene315::postInit(SceneObjectList *OwnerList) {
+ SceneExt::postInit(OwnerList);
loadScene(315);
if (BF_GLOBALS._sceneManager._previousScene != 325)
@@ -1005,7 +1015,7 @@ void Scene315::postInit(SceneObjectList *OwnerList) {
_atfMemo.setStrip(4);
_atfMemo.setFrame(4);
_atfMemo.fixPriority(82);
- _atfMemo.setDetails(315, -1, -1, -1, 1, NULL);
+ _atfMemo.setDetails(315, -1, -1, -1, 1, (SceneItem *)NULL);
}
if (BF_GLOBALS._dayNumber == 1) {
@@ -1016,7 +1026,7 @@ void Scene315::postInit(SceneObjectList *OwnerList) {
_bulletinMemo.setStrip(4);
_bulletinMemo.setFrame(2);
_bulletinMemo.fixPriority(82);
- _bulletinMemo.setDetails(315, -1, -1, -1, 1, NULL);
+ _bulletinMemo.setDetails(315, -1, -1, -1, 1, (SceneItem *)NULL);
}
} else if ((BF_INVENTORY._daNote._sceneNumber != 1) && (BF_GLOBALS._dayNumber < 3)) {
_object2.postInit();
@@ -1025,7 +1035,7 @@ void Scene315::postInit(SceneObjectList *OwnerList) {
_object2.setFrame(2);
_object2.setPosition(Common::Point(304, 31));
_object2.fixPriority(70);
- _object2.setDetails(315, 3, 4, -1, 1, NULL);
+ _object2.setDetails(315, 3, 4, -1, 1, (SceneItem *)NULL);
}
_sutterSlot.setDetails(12, 315, 35, -1, 36, 1);
@@ -1061,29 +1071,29 @@ void Scene315::postInit(SceneObjectList *OwnerList) {
// Set up evidence objects in inventory
if (BF_INVENTORY._bookingGreen.inInventory())
- ++_field1B60;
+ ++_invGreenCount;
if (BF_INVENTORY._greensGun.inInventory())
- ++_field1B60;
+ ++_invGreenCount;
if (BF_INVENTORY._greensKnife.inInventory())
- ++_field1B60;
+ ++_invGreenCount;
if (BF_INVENTORY._bullet22.inInventory())
- ++_field1B64;
+ ++_invGangCount;
if (BF_INVENTORY._autoRifle.inInventory())
- ++_field1B64;
+ ++_invGangCount;
if (BF_INVENTORY._wig.inInventory())
- ++_field1B64;
+ ++_invGangCount;
if (BF_INVENTORY._bookingFrankie.inInventory())
- ++_field1B64;
+ ++_invGangCount;
if (BF_INVENTORY._bookingGang.inInventory())
- ++_field1B64;
+ ++_invGangCount;
if (BF_INVENTORY._snub22.inInventory())
- ++_field1B64;
+ ++_invGangCount;
switch (BF_GLOBALS._sceneManager._previousScene) {
case 190:
if (_field1398)
- _field1B6A = true;
+ _doorOpened = true;
_sceneMode = BF_GLOBALS.getFlag(onDuty) ? 3150 : 3165;
setAction(&_sequenceManager, this, _sceneMode, &BF_GLOBALS._player, NULL);
break;
@@ -1099,7 +1109,7 @@ void Scene315::postInit(SceneObjectList *OwnerList) {
case 300:
default:
if (_field1398)
- _field1B6A = true;
+ _doorOpened = true;
if (!BF_GLOBALS.getFlag(onDuty))
_sceneMode = 3166;
else if (!_field1398)
@@ -1111,10 +1121,10 @@ void Scene315::postInit(SceneObjectList *OwnerList) {
break;
}
- if (_field1B6A) {
+ if (_doorOpened) {
_object8.setFrame(8);
} else {
- BF_GLOBALS._walkRegions.proc1(4);
+ BF_GLOBALS._walkRegions.disableRegion(4);
}
_briefingMaterial.setDetails(24, 315, 38, 39, 40, 1);
@@ -1135,15 +1145,15 @@ void Scene315::signal() {
BF_GLOBALS._player.enableControl();
break;
case 10:
- if (_field1B62) {
- if (_field1B62 >= _field1B60)
+ if (_bookGreenCount) {
+ if (_bookGreenCount >= _invGreenCount)
BF_GLOBALS.setFlag(fLeftTraceIn910);
else
++ctr;
}
- if (_field1B66) {
- if (_field1B66 < _field1B64)
+ if (_bookGangCount) {
+ if (_bookGangCount < _invGangCount)
++ctr;
else if (BF_GLOBALS._bookmark < bBookedFrankieEvidence)
BF_GLOBALS._bookmark = bBookedFrankieEvidence;
@@ -1158,15 +1168,15 @@ void Scene315::signal() {
BF_GLOBALS._sound1.fadeOut2(NULL);
break;
case 11:
- if (_field1B62) {
- if (_field1B62 >= _field1B60)
+ if (_bookGreenCount) {
+ if (_bookGreenCount >= _invGreenCount)
BF_GLOBALS.setFlag(fLeftTraceIn910);
else
++ctr;
}
- if (_field1B66) {
- if (_field1B66 < _field1B64)
+ if (_bookGangCount) {
+ if (_bookGangCount < _invGangCount)
++ctr;
else if (BF_GLOBALS._bookmark < bBookedFrankie)
BF_GLOBALS._bookmark = bBookedFrankie;
@@ -1195,7 +1205,7 @@ void Scene315::signal() {
T2_GLOBALS._uiElements.addScore(30);
BF_INVENTORY.setObjectScene((int)_currentCursor, 315);
- if (!_field1B64 || (_field1B66 != _field1B64))
+ if (!_invGangCount || (_bookGangCount != _invGangCount))
BF_GLOBALS._player.enableControl();
else {
_field139C = 1;
@@ -1214,13 +1224,14 @@ void Scene315::signal() {
BF_GLOBALS._sceneManager.changeScene(325);
break;
case 3152:
- BF_GLOBALS._walkRegions.proc1(4);
+ BF_GLOBALS._walkRegions.disableRegion(4);
_object7.remove();
_object6.remove();
-
+ // No break on purpose
+ case 3155:
BF_GLOBALS._player.enableControl();
_field1B68 = false;
- BF_GLOBALS._walkRegions.proc1(4);
+ BF_GLOBALS._walkRegions.disableRegion(4);
T2_GLOBALS._uiElements._active = true;
T2_GLOBALS._uiElements.show();
break;
@@ -1230,7 +1241,7 @@ void Scene315::signal() {
if (_stripNumber != 0)
setAction(&_action1);
- else if (!_field1B64 || (_field1B66 != _field1B64))
+ else if (!_invGangCount || (_bookGangCount != _invGangCount))
BF_GLOBALS._player.enableControl();
else {
_stripNumber = 3171;
@@ -1238,13 +1249,6 @@ void Scene315::signal() {
_field139C = 1;
}
break;
- case 3155:
- BF_GLOBALS._player.enableControl();
- _field1B68 = false;
- BF_GLOBALS._walkRegions.proc1(4);
- T2_GLOBALS._uiElements._active = true;
- T2_GLOBALS._uiElements.show();
- break;
case 3156:
T2_GLOBALS._uiElements.addScore(10);
BF_INVENTORY.setObjectScene(INV_DA_NOTE, 1);
@@ -1287,6 +1291,11 @@ void Scene315::signal() {
BF_GLOBALS._player.enableControl();
_object9.remove();
break;
+ case 3169:
+ T2_GLOBALS._uiElements.addScore(30);
+ BF_INVENTORY.setObjectScene(INV_MUG_SHOT, 1);
+ BF_GLOBALS._player.enableControl();
+ break;
case 3154:
default:
break;
@@ -1318,7 +1327,7 @@ void Scene315::dispatch() {
if (_field1B68)
return;
- if (_field1B6A) {
+ if (_doorOpened) {
if (BF_GLOBALS._player._position.y < 69) {
BF_GLOBALS._player.disableControl();
_field1B68 = true;
@@ -1721,9 +1730,9 @@ void Scene340::Action1::signal() {
++BF_GLOBALS._marinaWomanCtr;
if (BF_GLOBALS.getFlag(fBackupArrived340)) {
- scene->_field2654 = 1;
+ scene->_backupPresent = 1;
scene->_harrison.setPosition(Common::Point(46, 154));
- BF_GLOBALS._walkRegions.proc1(19);
+ BF_GLOBALS._walkRegions.disableRegion(19);
} else if (BF_GLOBALS.getFlag(fCalledBackup)) {
scene->_timer1.set(40, &scene->_harrison, &scene->_action4);
}
@@ -1732,6 +1741,8 @@ void Scene340::Action1::signal() {
BF_GLOBALS._player.enableControl();
remove();
break;
+ default:
+ break;
}
}
@@ -1740,6 +1751,7 @@ void Scene340::Action2::signal() {
switch (_actionIndex++) {
case 0: {
+ BF_GLOBALS._player.disableControl();
ADD_PLAYER_MOVER(64, 155);
break;
}
@@ -1757,6 +1769,8 @@ void Scene340::Action2::signal() {
BF_GLOBALS._player.enableControl();
remove();
break;
+ default:
+ break;
}
}
@@ -1765,6 +1779,7 @@ void Scene340::Action3::signal() {
switch (_actionIndex++) {
case 0: {
+ BF_GLOBALS._player.disableControl();
ADD_PLAYER_MOVER(64, 155);
break;
}
@@ -1773,18 +1788,20 @@ void Scene340::Action3::signal() {
setDelay(3);
break;
case 2:
- scene->_stripManager.start(scene->_field2652 + 3404, this);
+ scene->_stripManager.start(scene->_womanDialogCount + 3404, this);
break;
case 3:
- if (++scene->_field2652 > 2) {
+ if (++scene->_womanDialogCount > 2) {
if (!BF_GLOBALS.getFlag(fGotAllSkip340))
BF_GLOBALS.setFlag(fGotAllSkip340);
- scene->_field2652 = 0;
+ scene->_womanDialogCount = 0;
}
BF_GLOBALS._player.enableControl();
remove();
break;
+ default:
+ break;
}
}
@@ -1803,17 +1820,19 @@ void Scene340::Action4::signal() {
break;
case 1:
BF_GLOBALS.setFlag(fBackupArrived340);
- scene->_field2654 = 1;
+ scene->_backupPresent = 1;
setDelay(3);
break;
case 2:
BF_GLOBALS._player.setAction(&scene->_sequenceManager3, this, 1347, &scene->_harrison, NULL);
break;
case 3:
- BF_GLOBALS._walkRegions.proc1(19);
+ BF_GLOBALS._walkRegions.disableRegion(19);
BF_GLOBALS._player.enableControl();
remove();
break;
+ default:
+ break;
}
}
@@ -1823,7 +1842,7 @@ void Scene340::Action5::signal() {
switch (_actionIndex++) {
case 0:
BF_GLOBALS._player.disableControl();
- if (scene->_field2654) {
+ if (scene->_backupPresent) {
ADD_PLAYER_MOVER(64, 155);
} else {
BF_GLOBALS._player.changeAngle(45);
@@ -1849,6 +1868,8 @@ void Scene340::Action5::signal() {
BF_GLOBALS._player.enableControl();
remove();
break;
+ default:
+ break;
}
}
@@ -1893,6 +1914,8 @@ void Scene340::Action7::signal() {
BF_GLOBALS.setFlag(fBackupIn350);
BF_GLOBALS._sceneManager.changeScene(350);
break;
+ default:
+ break;
}
}
@@ -1945,6 +1968,11 @@ void Scene340::Action8::signal() {
case 4:
remove();
break;
+ default:
+ // This is present in the original game
+ warning("Bugs");
+ remove();
+ break;
}
}
@@ -1977,15 +2005,15 @@ void Scene340::Timer2::signal() {
/*--------------------------------------------------------------------------*/
Scene340::Scene340(): PalettedScene() {
- _seqNumber1 = _field2652 = _field2654 = 0;
+ _seqNumber1 = _womanDialogCount = _backupPresent = 0;
}
void Scene340::synchronize(Serializer &s) {
PalettedScene::synchronize(s);
s.syncAsSint16LE(_seqNumber1);
- s.syncAsSint16LE(_field2652);
- s.syncAsSint16LE(_field2654);
+ s.syncAsSint16LE(_womanDialogCount);
+ s.syncAsSint16LE(_backupPresent);
}
void Scene340::postInit(SceneObjectList *OwnerList) {
@@ -1993,14 +2021,14 @@ void Scene340::postInit(SceneObjectList *OwnerList) {
loadScene(340);
setZoomPercents(126, 70, 162, 100);
- BF_GLOBALS._walkRegions.proc1(13);
- BF_GLOBALS._walkRegions.proc1(15);
+ BF_GLOBALS._walkRegions.disableRegion(13);
+ BF_GLOBALS._walkRegions.disableRegion(15);
_timer2.set(2, NULL);
_stripManager.addSpeaker(&_gameTextSpeaker);
_stripManager.addSpeaker(&_jakeUniformSpeaker);
- _field2652 = 0;
+ _womanDialogCount = 0;
BF_GLOBALS._player.postInit();
BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper());
BF_GLOBALS._player.animate(ANIM_MODE_1, NULL);
@@ -2009,7 +2037,7 @@ void Scene340::postInit(SceneObjectList *OwnerList) {
_swExit.setDetails(15, 340, -1, -1, -1, 1);
_northExit.setDetails(16, 340, -1, -1, -1, 1);
- BF_GLOBALS._player._regionBitList = 0x10000;
+ BF_GLOBALS._player._regionBitList |= 0x10000;
BF_GLOBALS._player.setVisage(BF_GLOBALS.getFlag(onDuty) ? 1341 : 129);
BF_GLOBALS._player._moveDiff = Common::Point(5, 2);
@@ -2057,18 +2085,18 @@ void Scene340::postInit(SceneObjectList *OwnerList) {
_stripManager.addSpeaker(&_harrisonSpeaker);
if (BF_GLOBALS.getFlag(fBackupIn350)) {
- _field2654 = 0;
+ _backupPresent = 0;
_harrison.setVisage(1355);
_harrison.setPosition(Common::Point(289, 112));
_harrison.changeAngle(225);
_harrison.setFrame(1);
_harrison.fixPriority(75);
- BF_GLOBALS._walkRegions.proc1(23);
+ BF_GLOBALS._walkRegions.disableRegion(23);
} else if (BF_GLOBALS.getFlag(fBackupArrived340)) {
- _field2654 = 1;
+ _backupPresent = 1;
_harrison.setPosition(Common::Point(46, 154));
- BF_GLOBALS._walkRegions.proc1(19);
+ BF_GLOBALS._walkRegions.disableRegion(19);
} else if (BF_GLOBALS.getFlag(fCalledBackup) && (BF_GLOBALS._marinaWomanCtr > 0)) {
_timer1.set(900, &_harrison, &_action4);
}
@@ -2291,8 +2319,8 @@ void Scene342::postInit(SceneObjectList *OwnerList) {
loadScene(340);
setZoomPercents(126, 70, 162, 100);
- BF_GLOBALS._walkRegions.proc1(13);
- BF_GLOBALS._walkRegions.proc1(15);
+ BF_GLOBALS._walkRegions.disableRegion(13);
+ BF_GLOBALS._walkRegions.disableRegion(15);
_field1A1A = 0;
_timer1.set(2, NULL);
@@ -2360,7 +2388,7 @@ void Scene342::postInit(SceneObjectList *OwnerList) {
}
if (BF_GLOBALS.getFlag(fWithLyle)) {
- BF_GLOBALS._walkRegions.proc1(19);
+ BF_GLOBALS._walkRegions.disableRegion(19);
BF_GLOBALS._player.disableControl();
_sceneMode = 0;
@@ -2658,7 +2686,7 @@ void Scene350::postInit(SceneObjectList *OwnerList) {
_harrison.setObjectWrapper(new SceneObjectWrapper());
_harrison.animate(ANIM_MODE_1, NULL);
_harrison.changeZoom(-1);
- _harrison.setDetails(350, 12, 13, 14, 1, NULL);
+ _harrison.setDetails(350, 12, 13, 14, 1, (SceneItem *)NULL);
_harrison._moveDiff = Common::Point(2, 1);
_stripManager.addSpeaker(&_harrisonSpeaker);
@@ -2751,7 +2779,7 @@ void Scene350::signal() {
default:
if (BF_GLOBALS.getFlag(fBackupIn350)) {
_harrison.updateAngle(BF_GLOBALS._player._position);
- BF_GLOBALS._walkRegions.proc1(19);
+ BF_GLOBALS._walkRegions.disableRegion(19);
}
BF_GLOBALS._player.enableControl();
@@ -2952,8 +2980,8 @@ bool Scene355::LockerInset::startAction(CursorType action, Event &event) {
if (_frame == 1) {
SceneItem::display2(355, 23);
return true;
- }
- return true;
+ } else
+ return NamedObject::startAction(action, event);
case INV_SCREWDRIVER:
scene->_sound2.play(104);
BF_INVENTORY.setObjectScene(INV_SCREWDRIVER, 999);
@@ -3558,7 +3586,7 @@ void Scene355::postInit(SceneObjectList *OwnerList) {
_lyle.setStrip(1);
_lyle.setAction(&_action1);
_lyle._flag = BF_GLOBALS.getFlag(fTookTrailerAmmo) ? 1 : 0;
- _lyle.setDetails(355, 40, 42, 41, 1, NULL);
+ _lyle.setDetails(355, 40, 42, 41, 1, (SceneItem *)NULL);
}
if ((BF_INVENTORY.getObjectScene(INV_RAGS) == 0) && (BF_INVENTORY.getObjectScene(INV_JAR) == 0) &&
@@ -3643,7 +3671,7 @@ void Scene355::postInit(SceneObjectList *OwnerList) {
}
_item3._sceneRegionId = 18;
- _harrison.setDetails(355, 18, 20, 19, 1, NULL);
+ _harrison.setDetails(355, 18, 20, 19, 1, (SceneItem *)NULL);
_item6.setDetails(10, 355, 2, -1, 14, 1);
_item7.setDetails(11, 355, 3, -1, 15, 1);
_item8.setDetails(12, 355, 4, -1, 8, 1);
@@ -4137,7 +4165,7 @@ bool Scene360::Item1::startAction(CursorType action, Event &event) {
case CURSOR_TALK:
scene->_sceneMode = 3607;
BF_GLOBALS._player.disableControl();
- scene->_stripManager.start(3550, this);
+ scene->_stripManager.start(3550, scene);
return true;
case INV_COLT45:
SceneItem::display2(1, 4);
@@ -4246,7 +4274,7 @@ bool Scene360::Object4::startAction(CursorType action, Event &event) {
}
}
-bool Scene360::BsseballCards::startAction(CursorType action, Event &event) {
+bool Scene360::BaseballCards::startAction(CursorType action, Event &event) {
switch (action) {
case CURSOR_LOOK:
if (event.mousePos.x >= (_bounds.left + _bounds.width() / 2))
@@ -4262,7 +4290,7 @@ bool Scene360::BsseballCards::startAction(CursorType action, Event &event) {
}
}
-bool Scene360::Object6::startAction(CursorType action, Event &event) {
+bool Scene360::Harrison::startAction(CursorType action, Event &event) {
switch (action) {
case CURSOR_LOOK:
SceneItem::display2(360, 6);
@@ -4319,13 +4347,12 @@ void Scene360::Action1::signal() {
/*--------------------------------------------------------------------------*/
-Scene360::Scene360() {
- _field380 = 0;
-}
-
void Scene360::synchronize(Serializer &s) {
SceneExt::synchronize(s);
- s.syncAsSint16LE(_field380);
+ if (s.getVersion() < 9) {
+ int tmpVar = 0;
+ s.syncAsSint16LE(tmpVar);
+ }
}
void Scene360::postInit(SceneObjectList *OwnerList) {
@@ -4403,20 +4430,19 @@ void Scene360::postInit(SceneObjectList *OwnerList) {
BF_GLOBALS._player._moveDiff.y = 4;
BF_GLOBALS._player.enableControl();
- if (BF_GLOBALS._sceneManager._previousScene == 370) {
- BF_GLOBALS._player.setPosition(Common::Point(62, 122));
- } else {
+ if ((BF_GLOBALS._sceneManager._previousScene == 355) || (BF_GLOBALS._sceneManager._previousScene != 370)) {
+ // The original was using there a useless variable (now removed)
BF_GLOBALS._player.setPosition(Common::Point(253, 135));
BF_GLOBALS._player.setStrip(2);
if (BF_GLOBALS.getFlag(fBackupIn350)) {
- _object6.postInit();
- _object6.setVisage(BF_GLOBALS.getFlag(gunDrawn) ? 363 : 1363);
- _object6.animate(ANIM_MODE_1, NULL);
- _object6.setObjectWrapper(new SceneObjectWrapper());
- _object6.setPosition(Common::Point(235, 150));
- _object6.setStrip(2);
- BF_GLOBALS._sceneItems.push_back(&_object6);
+ _harrison.postInit();
+ _harrison.setVisage(BF_GLOBALS.getFlag(gunDrawn) ? 363 : 1363);
+ _harrison.animate(ANIM_MODE_1, NULL);
+ _harrison.setObjectWrapper(new SceneObjectWrapper());
+ _harrison.setPosition(Common::Point(235, 150));
+ _harrison.setStrip(2);
+ BF_GLOBALS._sceneItems.push_back(&_harrison);
}
_sceneMode = 3607;
@@ -4431,6 +4457,9 @@ void Scene360::postInit(SceneObjectList *OwnerList) {
_slidingDoor.setPosition(Common::Point(6, 130));
_slidingDoor.setAction(&_sequenceManager1, this, 3606, &_slidingDoor, &_object7, NULL);
}
+ } else {
+ BF_GLOBALS._player.setPosition(Common::Point(62, 122));
+ BF_GLOBALS._player.enableControl();
}
_barometer._sceneRegionId = 9;
@@ -4451,7 +4480,7 @@ void Scene360::signal() {
BF_GLOBALS.setFlag(gunDrawn);
BF_GLOBALS._deathReason = BF_GLOBALS.getFlag(fBackupIn350) ? 2 : 1;
BF_GLOBALS._player.setPosition(Common::Point(BF_GLOBALS._player._position.x - 20,
- BF_GLOBALS._player._position.y));
+ BF_GLOBALS._player._position.y + 1));
_sceneMode = 3610;
setAction(&_sequenceManager1, this, 3610, &_slidingDoor, &_object2, &BF_GLOBALS._player, NULL);
break;
@@ -4460,8 +4489,13 @@ void Scene360::signal() {
setAction(&_sequenceManager1, this, 3605, &BF_GLOBALS._player, &_slidingDoor, NULL);
break;
case 3604:
- _sceneMode = BF_GLOBALS.getFlag(fBackupIn350) ? 3603 : 3605;
- setAction(&_sequenceManager1, this, _sceneMode, &_object6, NULL);
+ if (BF_GLOBALS.getFlag(fBackupIn350)) {
+ _sceneMode = 3603;
+ setAction(&_sequenceManager1, this, _sceneMode, &_harrison, NULL);
+ } else {
+ _sceneMode = 3605;
+ setAction(&_sequenceManager1, this, _sceneMode, &BF_GLOBALS._player, &_slidingDoor, NULL);
+ }
break;
case 3605:
if (BF_GLOBALS.getFlag(fBackupIn350)) {
@@ -4475,11 +4509,17 @@ void Scene360::signal() {
break;
case 3607:
case 3609:
- _object6.setVisage(1363);
+ // Original game was only using at this place visage 1363.
+ // This workaround allow Harrison to keep his gun handy
+ // when entering the romm (if required)
+ if (! BF_GLOBALS.getFlag(gunDrawn))
+ _harrison.setVisage(1363);
+ else
+ _harrison.setVisage(363);
BF_GLOBALS._player.enableControl();
break;
case 3608:
- BF_GLOBALS._sceneManager.changeScene(355);
+ BF_GLOBALS._sceneManager.changeScene(355);
break;
case 3610:
BF_GLOBALS._sceneManager.changeScene(666);
@@ -4523,7 +4563,7 @@ void Scene360::process(Event &event) {
BF_GLOBALS._player.setFrame(BF_GLOBALS._player.getFrameCount());
BF_GLOBALS._player.animate(ANIM_MODE_6, this);
- _object6.setVisage(1363);
+ _harrison.setVisage(1363);
}
} else {
// Handle drawing gun
@@ -4538,7 +4578,7 @@ void Scene360::process(Event &event) {
BF_GLOBALS.setFlag(gunDrawn);
_sceneMode = 9998;
- _object6.setVisage(363);
+ _harrison.setVisage(363);
}
event.handled = true;
@@ -4587,7 +4627,7 @@ bool Scene370::GreensGun::startAction(CursorType action, Event &event) {
case CURSOR_USE:
if ((BF_INVENTORY.getObjectScene(INV_HANDCUFFS) != 1) || BF_GLOBALS.getFlag(greenTaken)) {
BF_GLOBALS._player.disableControl();
- BF_GLOBALS._walkRegions.proc2(3);
+ BF_GLOBALS._walkRegions.enableRegion(3);
scene->_sceneMode = 3711;
scene->setAction(&scene->_sequenceManager, scene, 3711, &BF_GLOBALS._player, this, NULL);
} else {
@@ -4616,7 +4656,7 @@ bool Scene370::Green::startAction(CursorType action, Event &event) {
scene->_stripManager.start(3717, scene);
} else {
BF_GLOBALS._player.disableControl();
- BF_GLOBALS._walkRegions.proc2(3);
+ BF_GLOBALS._walkRegions.enableRegion(3);
scene->_sceneMode = 3715;
scene->setAction(&scene->_sequenceManager, scene, 3715, &BF_GLOBALS._player, this, NULL);
}
@@ -4751,37 +4791,36 @@ bool Scene370::Laura::startAction(CursorType action, Event &event) {
bool Scene370::Item1::startAction(CursorType action, Event &event) {
Scene370 *scene = (Scene370 *)BF_GLOBALS._sceneManager._scene;
- switch (action) {
- case CURSOR_LOOK:
+ if (action == CURSOR_LOOK) {
SceneItem::display2(370, 15);
return true;
- case CURSOR_USE:
+ } else if (action == CURSOR_USE) {
SceneItem::display2(370, 16);
return true;
- case INV_COLT45:
+ } else if (action == INV_COLT45) {
if (BF_GLOBALS._sceneObjects->contains(&scene->_green) && (BF_INVENTORY.getObjectScene(INV_GREENS_GUN) != 370)) {
scene->_green.setAction(NULL);
scene->_sceneMode = 3703;
scene->setAction(&scene->_sequenceManager, scene, 3703, &BF_GLOBALS._player, &scene->_green, &scene->_harrison, NULL);
return true;
}
- // Deliberate fall-through
- default:
+ return false;
+ } else if (action < CURSOR_WALK) // If any other inventory item used
+ return false;
+ else // If any other action is used
return NamedHotspot::startAction(action, event);
- }
}
bool Scene370::Item6::startAction(CursorType action, Event &event) {
Scene370 *scene = (Scene370 *)BF_GLOBALS._sceneManager._scene;
- switch (action) {
- case CURSOR_LOOK:
+ if (action == CURSOR_LOOK) {
SceneItem::display2(370, 14);
return true;
- case CURSOR_USE:
+ } else if (action == CURSOR_USE) {
SceneItem::display2(370, 29);
return true;
- case INV_COLT45:
+ } else if (action == INV_COLT45) {
if (BF_GLOBALS._sceneObjects->contains(&scene->_green) && (BF_INVENTORY.getObjectScene(INV_GREENS_GUN) != 370) &&
(BF_INVENTORY.getObjectScene(INV_HANDCUFFS) == 1)) {
BF_GLOBALS._player.disableControl();
@@ -4790,10 +4829,11 @@ bool Scene370::Item6::startAction(CursorType action, Event &event) {
scene->setAction(&scene->_sequenceManager, scene, 3703, &BF_GLOBALS._player, &scene->_green, &scene->_harrison, NULL);
return true;
}
- // Deliberate fall-through
- default:
return SceneHotspot::startAction(action, event);
- }
+ } else if (action < CURSOR_WALK) // If any other inventory item used
+ return false;
+ else // If any other action
+ return SceneHotspot::startAction(action, event);
}
@@ -4904,7 +4944,7 @@ void Scene370::signal() {
case 3:
break;
case 3707:
- _object5.setDetails(370, 6, -1, 7, 1, NULL);
+ _object5.setDetails(370, 6, -1, 7, 1, (SceneItem *)NULL);
BF_GLOBALS._sceneItems.push_back(&_object5);
// Deliberate fall-through
case 3700:
@@ -4936,7 +4976,7 @@ void Scene370::signal() {
BF_GLOBALS._player.setStrip(3);
BF_GLOBALS._sceneItems.push_front(&_laura);
- BF_GLOBALS._walkRegions.proc1(3);
+ BF_GLOBALS._walkRegions.disableRegion(3);
_harrison.setAction(NULL);
BF_GLOBALS._player.enableControl();
@@ -4946,8 +4986,8 @@ void Scene370::signal() {
break;
case 3705:
_laura.remove();
- BF_GLOBALS._walkRegions.proc2(6);
- BF_GLOBALS._walkRegions.proc2(1);
+ BF_GLOBALS._walkRegions.enableRegion(6);
+ BF_GLOBALS._walkRegions.enableRegion(1);
BF_GLOBALS._player.enableControl();
break;
case 3708:
@@ -4963,8 +5003,8 @@ void Scene370::signal() {
_sceneMode = 0;
_object5.remove();
_green.setAction(NULL);
- BF_GLOBALS._walkRegions.proc1(6);
- BF_GLOBALS._walkRegions.proc1(1);
+ BF_GLOBALS._walkRegions.disableRegion(6);
+ BF_GLOBALS._walkRegions.disableRegion(1);
break;
case 3709:
BF_GLOBALS._player.disableControl();
@@ -4978,7 +5018,7 @@ void Scene370::signal() {
_green.setAction(&_sequenceManager, this, 3701, NULL);
break;
case 3711:
- BF_GLOBALS._walkRegions.proc1(3);
+ BF_GLOBALS._walkRegions.disableRegion(3);
BF_INVENTORY.setObjectScene(INV_GREENS_GUN, 1);
T2_GLOBALS._uiElements.addScore(30);
_greensGun.remove();
@@ -5001,7 +5041,7 @@ void Scene370::signal() {
T2_GLOBALS._uiElements.addScore(50);
BF_INVENTORY.setObjectScene(INV_GREEN_ID, 1);
BF_INVENTORY.setObjectScene(INV_GREENS_KNIFE, 1);
- BF_GLOBALS._walkRegions.proc1(3);
+ BF_GLOBALS._walkRegions.disableRegion(3);
BF_GLOBALS._player.enableControl();
break;
case 3716:
@@ -5092,13 +5132,13 @@ void Scene380::postInit(SceneObjectList *OwnerList) {
setZoomPercents(68, 80, 131, 100);
BF_GLOBALS._sound1.fadeSound(33);
- BF_GLOBALS._walkRegions.proc1(9);
+ BF_GLOBALS._walkRegions.disableRegion(9);
_door.postInit();
_door.setVisage(380);
_door.setStrip(4);
_door.setPosition(Common::Point(132, 66));
- _door.setDetails(380, 12, 13, -1, 1, NULL);
+ _door.setDetails(380, 12, 13, -1, 1, (SceneItem *)NULL);
BF_GLOBALS._player.postInit();
BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper());
@@ -5113,27 +5153,27 @@ void Scene380::postInit(SceneObjectList *OwnerList) {
// Show vechile as car
_vechile.setStrip(3);
_vechile.setPosition(Common::Point(273, 125));
- _vechile.setDetails(580, 2, 3, -1, 1, NULL);
+ _vechile.setDetails(580, 2, 3, -1, 1, (SceneItem *)NULL);
BF_GLOBALS._player.setVisage(129);
- BF_GLOBALS._walkRegions.proc1(12);
- BF_GLOBALS._walkRegions.proc1(18);
- BF_GLOBALS._walkRegions.proc1(19);
- BF_GLOBALS._walkRegions.proc1(20);
- BF_GLOBALS._walkRegions.proc1(25);
- BF_GLOBALS._walkRegions.proc1(26);
- BF_GLOBALS._walkRegions.proc1(27);
+ BF_GLOBALS._walkRegions.disableRegion(12);
+ BF_GLOBALS._walkRegions.disableRegion(18);
+ BF_GLOBALS._walkRegions.disableRegion(19);
+ BF_GLOBALS._walkRegions.disableRegion(20);
+ BF_GLOBALS._walkRegions.disableRegion(25);
+ BF_GLOBALS._walkRegions.disableRegion(26);
+ BF_GLOBALS._walkRegions.disableRegion(27);
} else if (BF_GLOBALS.getFlag(onDuty)) {
// Show on duty motorcycle
_vechile.setStrip(2);
- _vechile.setDetails(300, 11, 13, -1, 1, NULL);
+ _vechile.setDetails(300, 11, 13, -1, 1, (SceneItem *)NULL);
_vechile.setPosition(Common::Point(252, 115));
BF_GLOBALS._player.setVisage(1341);
} else {
// Show off duty motorcycle
_vechile.setStrip(1);
- _vechile.setDetails(580, 0, 1, -1, 1, NULL);
+ _vechile.setDetails(580, 0, 1, -1, 1, (SceneItem *)NULL);
_vechile.setPosition(Common::Point(249, 110));
BF_GLOBALS._player.setVisage(129);
@@ -5272,7 +5312,7 @@ bool Scene385::Door::startAction(CursorType action, Event &event) {
switch (action) {
case CURSOR_USE:
- BF_GLOBALS._walkRegions.proc2(6);
+ BF_GLOBALS._walkRegions.enableRegion(6);
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 3850;
scene->setAction(&scene->_sequenceManager, scene, 3850, &BF_GLOBALS._player, this, NULL);
@@ -5285,8 +5325,7 @@ bool Scene385::Door::startAction(CursorType action, Event &event) {
bool Scene385::Jim::startAction(CursorType action, Event &event) {
Scene385 *scene = (Scene385 *)BF_GLOBALS._sceneManager._scene;
- switch (action) {
- case CURSOR_TALK:
+ if (action == CURSOR_TALK) {
if (scene->_jimFlag) {
scene->_talkAction = 3867;
scene->setAction(&scene->_action1);
@@ -5310,24 +5349,24 @@ bool Scene385::Jim::startAction(CursorType action, Event &event) {
break;
}
- scene->_jimFlag = 1;
+ scene->_jimFlag = true;
scene->setAction(&scene->_action1);
}
return true;
- case INV_PRINT_OUT:
+ } else if (action == INV_PRINT_OUT) {
if (!BF_GLOBALS.getFlag(fGotPointsForMCard)) {
T2_GLOBALS._uiElements.addScore(30);
- BF_GLOBALS.getFlag(fGotPointsForMCard);
+ BF_GLOBALS.setFlag(fGotPointsForMCard);
scene->setAction(&scene->_action2);
return true;
- }
- break;
- default:
- break;
- }
-
- return NamedObject::startAction(action, event);
+ } else
+ return false;
+ } else if (action < CURSOR_WALK)
+ // Any other inventory item
+ return false;
+ else
+ return NamedObject::startAction(action, event);
}
bool Scene385::Dezi::startAction(CursorType action, Event &event) {
@@ -5398,7 +5437,8 @@ bool Scene385::Exit::startAction(CursorType action, Event &event) {
Scene385::Scene385(): SceneExt() {
- _talkAction = _jimFlag = 0;
+ _talkAction = 0;
+ _jimFlag = false;
}
void Scene385::synchronize(Serializer &s) {
@@ -5439,21 +5479,21 @@ void Scene385::postInit(SceneObjectList *OwnerList) {
_jim.setVisage(385);
_jim.setStrip(3);
_jim.setPosition(Common::Point(304, 113));
- _jim.setDetails(385, 1, -1, 2, 1, NULL);
+ _jim.setDetails(385, 1, -1, 2, 1, (SceneItem *)NULL);
_dezi.postInit();
_dezi.setVisage(385);
_dezi.setStrip(2);
_dezi.setPosition(Common::Point(235, 93));
_dezi.fixPriority(120);
- _dezi.setDetails(385, 3, -1, 2, 1, NULL);
+ _dezi.setDetails(385, 3, -1, 2, 1, (SceneItem *)NULL);
_door.postInit();
_door.setVisage(385);
_door.setPosition(Common::Point(107, 27));
- _door.setDetails(385, 0, -1, -1, 1, NULL);
+ _door.setDetails(385, 0, -1, -1, 1, (SceneItem *)NULL);
- BF_GLOBALS._walkRegions.proc1(6);
+ BF_GLOBALS._walkRegions.disableRegion(6);
if (BF_GLOBALS._sceneManager._previousScene == 390) {
BF_GLOBALS._player.setPosition(Common::Point(109, 119));
@@ -5835,13 +5875,13 @@ void Scene390::postInit(TsAGE::SceneObjectList *OwnerList) {
_object2.setPosition(Common::Point(38, 84));
_object2.fixPriority(50);
_object2._flag = 0;
- _object2.setDetails(390, 10, 17, 10, 1, NULL);
+ _object2.setDetails(390, 10, 17, 10, 1, (SceneItem *)NULL);
_door.postInit();
_door.setVisage(390);
_door.setStrip(2);
_door.setPosition(Common::Point(151, 18));
- _door.setDetails(390, 5, -1, -1, 1, NULL);
+ _door.setDetails(390, 5, -1, -1, 1, (SceneItem *)NULL);
BF_GLOBALS._player.disableControl();
_sceneMode = 3901;
@@ -5852,7 +5892,7 @@ void Scene390::postInit(TsAGE::SceneObjectList *OwnerList) {
_green.setVisage(392);
_green.setPosition(Common::Point(241, 164));
_green.fixPriority(153);
- _green.setDetails(390, 12, -1, 13, 1, NULL);
+ _green.setDetails(390, 12, -1, 13, 1, (SceneItem *)NULL);
_green._flag = 0;
}
@@ -5862,7 +5902,7 @@ void Scene390::postInit(TsAGE::SceneObjectList *OwnerList) {
_gangMember1.setPosition(Common::Point(273, 169));
_gangMember1.fixPriority(152);
_gangMember1._flag = 0;
- _gangMember1.setDetails(390, 19, -1, 20, 1, NULL);
+ _gangMember1.setDetails(390, 19, -1, 20, 1, (SceneItem *)NULL);
_gangMember2.postInit();
_gangMember2.setVisage(396);
@@ -5870,7 +5910,7 @@ void Scene390::postInit(TsAGE::SceneObjectList *OwnerList) {
_gangMember2.setPosition(Common::Point(241, 153));
_gangMember2.fixPriority(152);
_gangMember2._flag = 0;
- _gangMember2.setDetails(390, 19, -1, 20, 1, NULL);
+ _gangMember2.setDetails(390, 19, -1, 20, 1, (SceneItem *)NULL);
}
_item1.setDetails(Rect(22, 40, 77, 67), 390, 0, -1, 1, 1, NULL);
@@ -5904,7 +5944,7 @@ void Scene390::signal() {
_object3.setVisage(390);
_object3.setPosition(Common::Point(250, 60));
_object3.fixPriority(255);
- _object3.setDetails(390, 8, -1, 9, 2, NULL);
+ _object3.setDetails(390, 8, -1, 9, 2, (SceneItem *)NULL);
BF_GLOBALS._player.enableControl();
break;