aboutsummaryrefslogtreecommitdiff
path: root/engines/tsage/blue_force/blueforce_scenes3.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/tsage/blue_force/blueforce_scenes3.cpp')
-rw-r--r--engines/tsage/blue_force/blueforce_scenes3.cpp70
1 files changed, 35 insertions, 35 deletions
diff --git a/engines/tsage/blue_force/blueforce_scenes3.cpp b/engines/tsage/blue_force/blueforce_scenes3.cpp
index 90f2ccdb52..d04f1256cb 100644
--- a/engines/tsage/blue_force/blueforce_scenes3.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes3.cpp
@@ -862,7 +862,7 @@ bool Scene315::BulletinMemo::startAction(CursorType action, Event &event) {
return true;
case CURSOR_USE:
if (!BF_GLOBALS.getFlag(fGotPointsForCleaningGun)) {
- BF_GLOBALS._uiElements.addScore(10);
+ T2_GLOBALS._uiElements.addScore(10);
BF_GLOBALS.setFlag(fGotPointsForCleaningGun);
}
BF_GLOBALS._player.addMover(NULL);
@@ -906,7 +906,7 @@ bool Scene315::ATFMemo::startAction(CursorType action, Event &event) {
return true;
case CURSOR_USE:
if (!BF_GLOBALS.getFlag(fGotPointsForMemo)) {
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
BF_GLOBALS.setFlag(fGotPointsForMemo);
}
@@ -937,7 +937,7 @@ void Scene315::Action1::signal() {
break;
case 3:
if (scene->_sceneMode == 3169) {
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
BF_INVENTORY.setObjectScene(INV_MUG_SHOT, 1);
}
@@ -1088,7 +1088,7 @@ void Scene315::postInit(SceneObjectList *OwnerList) {
setAction(&_sequenceManager, this, _sceneMode, &BF_GLOBALS._player, NULL);
break;
case 325:
- BF_GLOBALS._uiElements._active = false;
+ T2_GLOBALS._uiElements._active = false;
_object6.postInit();
_object7.postInit();
_object8.setFrame(8);
@@ -1192,7 +1192,7 @@ void Scene315::signal() {
}
break;
case 12:
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
BF_INVENTORY.setObjectScene((int)_currentCursor, 315);
if (!_field1B64 || (_field1B66 != _field1B64))
@@ -1221,11 +1221,11 @@ void Scene315::signal() {
BF_GLOBALS._player.enableControl();
_field1B68 = false;
BF_GLOBALS._walkRegions.proc1(4);
- BF_GLOBALS._uiElements._active = true;
- BF_GLOBALS._uiElements.show();
+ T2_GLOBALS._uiElements._active = true;
+ T2_GLOBALS._uiElements.show();
break;
case 3153:
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
BF_INVENTORY.setObjectScene((int)_currentCursor, 315);
if (_stripNumber != 0)
@@ -1242,11 +1242,11 @@ void Scene315::signal() {
BF_GLOBALS._player.enableControl();
_field1B68 = false;
BF_GLOBALS._walkRegions.proc1(4);
- BF_GLOBALS._uiElements._active = true;
- BF_GLOBALS._uiElements.show();
+ T2_GLOBALS._uiElements._active = true;
+ T2_GLOBALS._uiElements.show();
break;
case 3156:
- BF_GLOBALS._uiElements.addScore(10);
+ T2_GLOBALS._uiElements.addScore(10);
BF_INVENTORY.setObjectScene(INV_DA_NOTE, 1);
_object2.remove();
BF_GLOBALS._player.enableControl();
@@ -1257,12 +1257,12 @@ void Scene315::signal() {
break;
case 3158:
BF_GLOBALS._player.enableControl();
- BF_GLOBALS._uiElements.addScore(10);
+ T2_GLOBALS._uiElements.addScore(10);
BF_INVENTORY.setObjectScene(INV_FOREST_RAP, 1);
break;
case 3159:
if (!BF_GLOBALS.getFlag(fBookedGreenEvidence)) {
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
BF_GLOBALS.setFlag(fBookedGreenEvidence);
}
BF_GLOBALS.setFlag(gunClean);
@@ -2562,7 +2562,7 @@ bool Scene350::Hook::startAction(CursorType action, Event &event) {
BF_INVENTORY.setObjectScene(INV_HOOK, 1);
if (!BF_GLOBALS.getFlag(hookPoints)) {
BF_GLOBALS.setFlag(hookPoints);
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
}
remove();
return true;
@@ -2684,8 +2684,8 @@ void Scene350::postInit(SceneObjectList *OwnerList) {
switch (BF_GLOBALS._sceneManager._previousScene) {
case 370:
BF_GLOBALS._player.enableControl();
- BF_GLOBALS._uiElements._active = true;
- BF_GLOBALS._uiElements.show();
+ T2_GLOBALS._uiElements._active = true;
+ T2_GLOBALS._uiElements.show();
// Deliberate fall-through
case 355:
if (BF_GLOBALS.getFlag(onDuty) && BF_GLOBALS.getFlag(gunDrawn))
@@ -2988,7 +2988,7 @@ bool Scene355::Object5::startAction(CursorType action, Event &event) {
return true;
case CURSOR_USE:
BF_INVENTORY.setObjectScene(INV_FLARE, 1);
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
scene->_object9.remove();
remove();
@@ -3073,7 +3073,7 @@ bool Scene355::Green::startAction(CursorType action, Event &event) {
scene->_sceneMode = 9979;
scene->setAction(&scene->_sequenceManager, scene, 4551, &BF_GLOBALS._player, this, NULL);
BF_INVENTORY.setObjectScene(INV_HANDCUFFS, 355);
- BF_GLOBALS._uiElements.addScore(50);
+ T2_GLOBALS._uiElements.addScore(50);
_flag = 1;
BF_GLOBALS._bookmark = bInvestigateBoat;
}
@@ -3748,14 +3748,14 @@ void Scene355::signal() {
case 3562:
if (!BF_GLOBALS.getFlag(unlockBoat)) {
BF_GLOBALS.setFlag(unlockBoat);
- BF_GLOBALS._uiElements.addScore(10);
+ T2_GLOBALS._uiElements.addScore(10);
}
SceneItem::display2(355, !_doorway._v3 ? 24 : 25);
BF_GLOBALS._player.enableControl();
break;
case 4550:
- BF_GLOBALS._uiElements.addScore(50);
+ T2_GLOBALS._uiElements.addScore(50);
_object10.remove();
BF_GLOBALS._sound1.play(90);
BF_GLOBALS._player._regionBitList |= 0x10;
@@ -3871,7 +3871,7 @@ void Scene355::signal() {
_sceneMode = 0;
_stripManager.start(3569, this);
BF_INVENTORY.setObjectScene(INV_GRENADES, 1);
- BF_GLOBALS._uiElements.addScore(50);
+ T2_GLOBALS._uiElements.addScore(50);
BF_GLOBALS._player._regionBitList |= 0x10;
break;
case 9986:
@@ -3898,7 +3898,7 @@ void Scene355::signal() {
}
break;
case 9988:
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
if ((BF_INVENTORY.getObjectScene(INV_RAGS) == 0) && (BF_INVENTORY.getObjectScene(INV_JAR) == 0) &&
(BF_INVENTORY.getObjectScene(INV_FLARE) == 0)) {
_green.postInit();
@@ -3962,7 +3962,7 @@ void Scene355::signal() {
case 9993:
BF_INVENTORY.setObjectScene(INV_SCREWDRIVER, 1);
SceneItem::display2(355, 29);
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
_sceneMode = 0;
signal();
break;
@@ -4304,7 +4304,7 @@ void Scene360::Action1::signal() {
if (BF_INVENTORY.getObjectScene(INV_WAREHOUSE_KEYS) == 360) {
SceneItem::display2(360, 20);
BF_INVENTORY.setObjectScene(INV_WAREHOUSE_KEYS, 1);
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
} else {
SceneItem::display2(360, 5);
}
@@ -4671,7 +4671,7 @@ bool Scene370::Green::startAction(CursorType action, Event &event) {
if (_v2 != 3)
SceneItem::display2(370, 2);
else {
- BF_GLOBALS._uiElements.addScore(50);
+ T2_GLOBALS._uiElements.addScore(50);
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 3704;
scene->setAction(&scene->_sequenceManager, scene, 3704, &BF_GLOBALS._player, this, &scene->_harrison, NULL);
@@ -4954,7 +4954,7 @@ void Scene370::signal() {
_sound1.play(6);
BF_GLOBALS._sound1.changeSound(35);
BF_INVENTORY.setObjectScene(INV_GREENS_GUN, 370);
- BF_GLOBALS._uiElements.addScore(50);
+ T2_GLOBALS._uiElements.addScore(50);
BF_GLOBALS._sceneItems.push_front(&_greensGun);
BF_GLOBALS._player.enableControl();
@@ -4980,13 +4980,13 @@ void Scene370::signal() {
case 3711:
BF_GLOBALS._walkRegions.proc1(3);
BF_INVENTORY.setObjectScene(INV_GREENS_GUN, 1);
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
_greensGun.remove();
BF_GLOBALS._player.enableControl();
break;
case 3712:
- BF_GLOBALS._uiElements._active = false;
- BF_GLOBALS._uiElements.hide();
+ T2_GLOBALS._uiElements._active = false;
+ T2_GLOBALS._uiElements.hide();
if (BF_GLOBALS._sceneObjects->contains(&_greensGun))
_greensGun.remove();
@@ -4998,7 +4998,7 @@ void Scene370::signal() {
BF_GLOBALS._player._canWalk = false;
break;
case 3715:
- BF_GLOBALS._uiElements.addScore(50);
+ T2_GLOBALS._uiElements.addScore(50);
BF_INVENTORY.setObjectScene(INV_GREEN_ID, 1);
BF_INVENTORY.setObjectScene(INV_GREENS_KNIFE, 1);
BF_GLOBALS._walkRegions.proc1(3);
@@ -5316,7 +5316,7 @@ bool Scene385::Jim::startAction(CursorType action, Event &event) {
return true;
case INV_PRINT_OUT:
if (!BF_GLOBALS.getFlag(fGotPointsForMCard)) {
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
BF_GLOBALS.getFlag(fGotPointsForMCard);
scene->setAction(&scene->_action2);
@@ -5612,7 +5612,7 @@ bool Scene390::Green::startAction(CursorType action, Event &event) {
if (BF_GLOBALS.getFlag(readGreenRights)) {
SceneItem::display2(390, 15);
} else {
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
BF_GLOBALS.setFlag(readGreenRights);
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 3904;
@@ -5738,7 +5738,7 @@ bool Scene390::GangMember1::startAction(CursorType action, Event &event) {
SceneItem::display2(390, 15);
} else {
BF_GLOBALS.setFlag(readFrankRights);
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 3904;
@@ -5762,7 +5762,7 @@ bool Scene390::GangMember2::startAction(CursorType action, Event &event) {
if (BF_GLOBALS.getFlag(readFrankRights)) {
SceneItem::display2(390, 15);
} else {
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
BF_GLOBALS.setFlag(readFrankRights);
BF_GLOBALS._player.disableControl();
@@ -5913,7 +5913,7 @@ void Scene390::signal() {
BF_GLOBALS._player.enableControl();
break;
case 3905:
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
_object2.remove();
BF_INVENTORY.setObjectScene(INV_HANDCUFFS, 1);
BF_GLOBALS._player.enableControl();