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-rw-r--r--engines/tsage/blue_force/blueforce_scenes3.h774
1 files changed, 765 insertions, 9 deletions
diff --git a/engines/tsage/blue_force/blueforce_scenes3.h b/engines/tsage/blue_force/blueforce_scenes3.h
index 42ae69fc3f..86150433fd 100644
--- a/engines/tsage/blue_force/blueforce_scenes3.h
+++ b/engines/tsage/blue_force/blueforce_scenes3.h
@@ -25,6 +25,7 @@
#include "common/scummsys.h"
#include "tsage/blue_force/blueforce_logic.h"
+#include "tsage/blue_force/blueforce_speakers.h"
#include "tsage/converse.h"
#include "tsage/events.h"
#include "tsage/core.h"
@@ -46,29 +47,29 @@ class Scene300: public SceneExt {
public:
Object(int stripNumber) { _stripNumber = stripNumber; }
- virtual void startMover(CursorType action);
+ virtual bool startAction(CursorType action, Event &event);
};
- class Object17: public NamedObject {
+ class Object19: public NamedObject {
public:
- virtual void startMover(CursorType action);
+ virtual bool startAction(CursorType action, Event &event);
};
/* Items */
class Item1: public NamedHotspot {
public:
- virtual void startMover(CursorType action);
+ virtual bool startAction(CursorType action, Event &event);
};
class Item2: public NamedHotspot {
public:
- virtual void startMover(CursorType action);
+ virtual bool startAction(CursorType action, Event &event);
};
class Item14: public NamedHotspot {
public:
- virtual void startMover(CursorType action);
+ virtual bool startAction(CursorType action, Event &event);
};
class Item15: public NamedHotspot {
public:
- virtual void startMover(CursorType action);
+ virtual bool startAction(CursorType action, Event &event);
};
/* Actions */
@@ -102,8 +103,8 @@ public:
SceneObject _object8, _object9, _object10;
NamedObject _object11, _object12;
Object _object13, _object14, _object15, _object16;
- Object17 _object17;
- NamedObject _object18, _object19;
+ NamedObject _object17, _object18;
+ Object19 _object19;
Item1 _item1;
Item2 _item2;
NamedHotspot _item3, _item4, _item5, _item6, _item7;
@@ -130,6 +131,761 @@ public:
virtual void dispatch();
};
+class Scene315: public SceneExt {
+ /* Objects */
+ class BulletinMemo: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Object2: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class ATFMemo: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+
+ /* Items */
+ class Barry: public NamedHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class SutterSlot: public NamedHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Sign: public NamedHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class BulletinBoard: public NamedHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class CleaningKit: public NamedHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class BriefingMaterial: public NamedHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class WestExit: public NamedHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class SouthWestExit: public NamedHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+
+ /* Actions */
+ class Action1: public Action {
+ public:
+ virtual void signal();
+ };
+public:
+ SequenceManager _sequenceManager;
+ SpeakerGameText _gameTextSpeaker;
+ SpeakerSutter _sutterSpeaker;
+ SpeakerHarrison _harrisonSpeaker;
+ SpeakerJakeJacket _jakeJacketSpeaker;
+ SpeakerJakeUniform _jakeUniformSpeaker;
+ SpeakerJailer _jailerSpeaker;
+ Barry _barry;
+ SutterSlot _sutterSlot;
+ NamedHotspot _item3;
+ Sign _sign;
+ BulletinBoard _bulletinBoard;
+ BulletinMemo _bulletinMemo;
+ Object2 _object2;
+ ATFMemo _atfMemo;
+ SceneObject _object4, _object5, _object6;
+ SceneObject _object7, _object8, _object9;
+ NamedHotspot _item6, _item7, _item8, _item9;
+ NamedHotspot _item10, _item11, _item12, _item13;
+ CleaningKit _cleaningKit;
+ BriefingMaterial _briefingMaterial;
+ WestExit _westExit;
+ SouthWestExit _swExit;
+ Action1 _action1;
+ int _field1390;
+ int _stripNumber;
+ int _field1398;
+ int _field1B60, _field1B62, _field1B64;
+ int _field1B66, _field1B6C, _field139C;
+ bool _field1B68, _field1B6A;
+ CursorType _currentCursor;
+
+ Scene315();
+ virtual void synchronize(Serializer &s);
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void signal();
+ virtual void process(Event &event);
+ virtual void dispatch();
+};
+
+class Scene325: public SceneExt {
+ /* Items */
+ class Item1: public NamedHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+public:
+ SequenceManager _sequenceManager;
+ SpeakerGameText _gameTextSpeaker;
+ SpeakerPSutter _PSutterSpeaker;
+ Item1 _item1;
+ NamedObject _object1, _object2, _object3, _object4, _object5;
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void signal();
+};
+
+class Scene330: public SceneExt {
+ class Timer1: public Timer {
+ public:
+ virtual void signal();
+ };
+public:
+ SequenceManager _sequenceManager;
+ NamedObject _object1;
+ SceneObject _object2;
+ ASoundExt _sound1, _sound2;
+ Timer1 _timer;
+ int _seqNumber;
+
+ Scene330();
+ virtual void synchronize(Serializer &s);
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void remove();
+ virtual void signal();
+};
+
+class Scene340: public PalettedScene {
+ /* Actions */
+ class Action1: public Action {
+ public:
+ virtual void signal();
+ };
+ class Action2: public Action {
+ public:
+ virtual void signal();
+ };
+ class Action3: public Action {
+ public:
+ virtual void signal();
+ };
+ class Action4: public Action {
+ public:
+ virtual void signal();
+ };
+ class Action5: public Action {
+ public:
+ virtual void signal();
+ };
+ class Action6: public Action {
+ public:
+ virtual void signal();
+ };
+ class Action7: public Action {
+ public:
+ virtual void signal();
+ };
+ class Action8: public Action {
+ public:
+ virtual void signal();
+ void process(Event &event);
+ };
+
+ /* Items */
+ class Item1: public NamedHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class WestExit: public NamedHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class SouthWestExit: public NamedHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class NorthExit: public NamedHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+
+ /* Objects */
+ class Child: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Woman: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Harrison: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+
+ /* Timers */
+ class Timer2: public Timer {
+ public:
+ virtual void signal();
+ };
+public:
+ SequenceManager _sequenceManager1, _sequenceManager2, _sequenceManager3;
+ Child _child;
+ Woman _woman;
+ Harrison _harrison;
+ SceneObject _object4, _object5;
+ Item1 _item1;
+ NamedHotspot _item2, _item3;
+ WestExit _westExit;
+ SouthWestExit _swExit;
+ NorthExit _northExit;
+ Action1 _action1;
+ Action2 _action2;
+ Action3 _action3;
+ Action4 _action4;
+ Action5 _action5;
+ Action6 _action6;
+ Action7 _action7;
+ Action8 _action8;
+ SpeakerGameText _gameTextSpeaker;
+ SpeakerJordan _jordanSpeaker;
+ SpeakerSkipB _skipBSpeaker;
+ SpeakerJakeUniform _jakeUniformSpeaker;
+ SpeakerHarrison _harrisonSpeaker;
+ ASoundExt _sound1, _sound2;
+ TimerExt _timer1;
+ Timer2 _timer2;
+ int _seqNumber1, _field2652, _field2654;
+
+ Scene340();
+ virtual void synchronize(Serializer &s);
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void remove();
+ virtual void signal();
+ virtual void process(Event &event);
+ virtual void dispatch();
+};
+
+class Scene342: public PalettedScene {
+ /* Items */
+ class Item1: public NamedHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class WestExit: public NamedHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class SouthWestExit: public NamedHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class NorthExit: public NamedHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+
+ /* Objects */
+ class Lyle: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+
+ /* Timers */
+ class Timer1: public Timer {
+ public:
+ virtual void signal();
+ };
+public:
+ SequenceManager _sequenceManager1, _sequenceManager2;
+ Lyle _lyle;
+ NamedObject _object2;
+ SceneObject _object3, _object4;
+ Item1 _item1;
+ NamedHotspot _item2, _item3;
+ WestExit _westExit;
+ SouthWestExit _swExit;
+ NorthExit _northExit;
+ SpeakerGameText _gameTextSpeaker;
+ SpeakerJakeJacket _jakeJacketSpeaker;
+ SpeakerLyleHat _lyleHatSpeaker;
+ ASoundExt _sound1;
+ Timer1 _timer1;
+ int _field1A1A;
+
+ Scene342();
+ virtual void synchronize(Serializer &s);
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void remove();
+ virtual void signal();
+ virtual void process(Event &event);
+ virtual void dispatch();
+};
+
+class Scene350: public SceneExt {
+ /* Items */
+ class Item5: public NamedHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Yacht: public NamedHotspot {
+ public:
+ bool _flag;
+
+ virtual Common::String getClassName() { return "Scene350_Item6"; }
+ virtual void synchronize(Serializer &s);
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class SouthWestExit: public NamedHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+
+ /* Objects */
+ class Hook: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Object5: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+
+ /* Timers */
+ class Timer1: public Timer {
+ public:
+ virtual void signal();
+ };
+public:
+ SequenceManager _sequenceManager1, _sequenceManager2, _sequenceManager3;
+ NamedObject _harrison;
+ SceneObject _yachtDoor;
+ BackgroundSceneObject _yachtBody;
+ Hook _hook;
+ Object5 _object5;
+ NamedHotspot _item1, _item2, _item3, _item4;
+ Item5 _item5;
+ Yacht _yacht;
+ SouthWestExit _swExit;
+ SpeakerGameText _gameTextSpeaker;
+ SpeakerJakeUniform _jakeUniformSpeaker;
+ SpeakerHarrison _harrisonSpeaker;
+ ASoundExt _sound1, _sound2;
+ Timer1 _timer1;
+ int _field1D44, _field1D46;
+
+ Scene350();
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void remove();
+ virtual void signal();
+ virtual void process(Event &event);
+ virtual void checkGun();
+};
+
+class Scene355: public PalettedScene {
+ /* Objects */
+ class Doorway: public NamedObject {
+ public:
+ int _v1, _v2, _v3;
+
+ Doorway() { _v1 = _v2 = _v3 = 0; }
+ virtual Common::String getClassName() { return "Scene355_Doorway"; }
+ virtual void synchronize(Serializer &s);
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Locker: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class LockerDoor: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Object5: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Object6: public NamedObjectExt {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Object7: public NamedObjectExt {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Object8: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+
+ /* Items */
+ class Item1: public SceneHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Item2: public NamedHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Item3: public SceneHotspotExt {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Item4: public SceneHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Item5: public NamedHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Item11: public NamedHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Item12: public NamedHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+
+ /* Actions */
+ class Action1: public Action {
+ public:
+ virtual void signal();
+ };
+ class Action2: public Action {
+ public:
+ virtual void signal();
+ };
+public:
+ SequenceManager _sequenceManager;
+ SpeakerGameText _gameTextSpeaker;
+ SpeakerJakeUniform _jakeUniformSpeaker;
+ SpeakerJakeJacket _jakeJacketSpeaker;
+ SpeakerHarrison _harrisonSpeaker;
+ SpeakerLyleHat _lyleHatSpeaker;
+ SpeakerGreen _greenSpeaker;
+ NamedObject _harrison;
+ Doorway _doorway;
+ Locker _locker;
+ LockerDoor _lockerDoor;
+ Object5 _object5;
+ Object6 _object6;
+ Object7 _object7;
+ Object8 _object8;
+ NamedObject _object9, _object10, _object11;
+ Item1 _item1;
+ Item2 _item2;
+ Item3 _item3;
+ Item4 _item4;
+ Item5 _item5;
+ NamedHotspot _item6, _item7, _item8;
+ NamedHotspot _item9, _item10;
+ Item11 _item11;
+ Item12 _item12;
+ ASoundExt _sound1, _sound2, _sound3;
+ Action1 _action1;
+ Action2 _action2;
+ int _nextSceneMode;
+ bool _modeFlag;
+
+ Scene355();
+ virtual void synchronize(Serializer &s);
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void signal();
+ virtual void process(Event &event);
+ virtual void dispatch();
+
+ void setMode(bool mode, int sceneMode);
+};
+
+class Scene360: public SceneExt {
+ /* Objects */
+ class SlidingDoor: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Window: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Object4: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class BsseballCards: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Object6: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Object7: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+
+ /* Items */
+ class Item1: public SceneHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Item2: public SceneHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Item3: public SceneHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Barometer: public SceneHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+
+ /* Actions */
+ class Action1: public Action {
+ public:
+ virtual void signal();
+ };
+public:
+ SequenceManager _sequenceManager1, _sequenceManager2;
+ SpeakerGameText _gameTextSpeaker;
+ SpeakerJakeUniform _jakeUniformSpeaker;
+ SpeakerHarrison _harrisonSpeaker;
+ SpeakerGreen _greenSpeaker;
+ SlidingDoor _slidingDoor;
+ SceneObject _object2;
+ Window _window;
+ Object4 _object4;
+ BsseballCards _baseballCards;
+ Object6 _object6;
+ Object7 _object7;
+ Item1 _item1;
+ Item2 _item2;
+ Item3 _item3;
+ Barometer _barometer;
+ Action1 _action1;
+ ASound _sound1;
+ int _field380;
+
+ Scene360();
+ virtual void synchronize(Serializer &s);
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void signal();
+ virtual void process(Event &event);
+ virtual void dispatch();
+};
+
+class Scene370: public SceneExt {
+ /* Items */
+ class Item1: public NamedHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Item6: public SceneHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Exit: public NamedHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+
+ /* Objects */
+ class GreensGun: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Green: public NamedObject2 {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Harrison: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Laura: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+
+ /* Speakers */
+ class SpeakerLaura370: public SpeakerLaura {
+ public:
+ virtual void setText(const Common::String &msg);
+ };
+public:
+ SequenceManager _sequenceManager;
+ SpeakerGameText _gameTextSpeaker;
+ SpeakerJakeUniform _jakeUniformSpeaker;
+ SpeakerLaura _lauraSpeaker;
+ SpeakerLauraHeld _lauraHeldSpeaker;
+ SpeakerGreen _greenSpeaker;
+ SpeakerHarrison _harrisonSpeaker;
+ GreensGun _greensGun;
+ Green _green;
+ Harrison _harrison;
+ Laura _laura;
+ NamedObject _object5;
+ SceneObject _object6;
+ Item1 _item1;
+ NamedHotspot _item2, _item3, _item4, _item5;
+ Item6 _item6;
+ Exit _exit;
+ ASound _sound1;
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void signal();
+ virtual void process(Event &event);
+ virtual void dispatch();
+};
+
+class Scene380: public SceneExt {
+ /* Objects */
+ class Vechile: public NamedObjectExt {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Door: public NamedObjectExt {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+public:
+ SequenceManager _sequenceManager;
+ SpeakerGameText _gameTextSpeaker;
+ Vechile _vechile;
+ Door _door;
+ NamedHotspot _item1, _item2, _item3, _item4, _item5;
+ NamedHotspot _item6, _item7, _item8, _item9;
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void signal();
+};
+
+class Scene385: public SceneExt {
+ /* Items */
+ class Exit: public NamedHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+
+ /* Objects */
+ class Door: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Jim: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Dezi: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+
+ /* Actions */
+ class Action1: public Action {
+ public:
+ virtual void signal();
+ };
+ class Action2: public Action {
+ public:
+ virtual void signal();
+ };
+public:
+ SequenceManager _sequenceManager;
+ Action1 _action1;
+ Action2 _action2;
+ Door _door;
+ Jim _jim;
+ Dezi _dezi;
+ SpeakerGameText _gameTextSpeaker;
+ SpeakerJim _jimSpeaker;
+ SpeakerDezi _deziSpeaker;
+ SpeakerJake385 _jake385Speaker;
+ NamedHotspot _item1, _item2, _item3, _item4, _item5;
+ Exit _exit;
+ int _talkAction, _jimFlag;
+
+ Scene385();
+ virtual void synchronize(Serializer &s);
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void signal();
+ virtual void process(Event &event);
+ virtual void dispatch();
+};
+
+class Scene390: public SceneExt {
+ /* Items */
+ class BookingForms: public NamedHotspotExt {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+
+ /* Objects */
+ class Green: public NamedObjectExt {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Object2: public NamedObjectExt {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Object3: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class GangMember1: public NamedObjectExt {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class GangMember2: public NamedObjectExt {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Door: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+
+ /* Actions */
+ class Action1: public Action {
+ public:
+ virtual void signal();
+ };
+public:
+ SequenceManager _sequenceManager;
+ SpeakerGameText _gameTextSpeaker;
+ SpeakerJakeUniform _jakeUniformSpeaker;
+ SpeakerJakeJacket _jakeJacketSpeaker;
+ SpeakerGreen _greenSpeaker;
+ SpeakerJailer _jailerSpeaker;
+ SpeakerDriver _driverSpeaker;
+ SpeakerShooter _shooterSpeaker;
+ Action1 _action1;
+ Green _green;
+ Object2 _object2;
+ Object3 _object3;
+ GangMember1 _gangMember1;
+ GangMember2 _gangMember2;
+ Door _door;
+ NamedHotspot _item1, _item3, _item4;
+ BookingForms _bookingForms;
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void signal();
+};
+
} // End of namespace BlueForce
} // End of namespace TsAGE