diff options
Diffstat (limited to 'engines/tsage/blue_force/blueforce_scenes4.cpp')
-rw-r--r-- | engines/tsage/blue_force/blueforce_scenes4.cpp | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/engines/tsage/blue_force/blueforce_scenes4.cpp b/engines/tsage/blue_force/blueforce_scenes4.cpp index 338b180c2c..6ed4e8af02 100644 --- a/engines/tsage/blue_force/blueforce_scenes4.cpp +++ b/engines/tsage/blue_force/blueforce_scenes4.cpp @@ -226,7 +226,7 @@ void Scene410::Action7::signal() { &scene->_harrison, NULL); break; case 5: - BF_GLOBALS._uiElements.addScore(30); + T2_GLOBALS._uiElements.addScore(30); setAction(&scene->_sequenceManager1, this, 4118, &BF_GLOBALS._player, NULL); BF_GLOBALS._player.disableControl(); break; @@ -274,7 +274,7 @@ bool Scene410::TruckFront::startAction(CursorType action, Event &event) { else if (BF_GLOBALS.getFlag(fSearchedTruck)) SceneItem::display2(410, 13); else if (BF_GLOBALS.getFlag(fGangInCar)) { - BF_GLOBALS._uiElements.addScore(30); + T2_GLOBALS._uiElements.addScore(30); scene->_sceneMode = 4118; scene->signal(); } else { @@ -307,7 +307,7 @@ bool Scene410::Driver::startAction(CursorType action, Event &event) { } else if (!scene->_field1FC0) { scene->_sceneMode = 4124; scene->_field1FC0 = 1; - BF_GLOBALS._uiElements.addScore(30); + T2_GLOBALS._uiElements.addScore(30); scene->signal(); } else { break; @@ -325,7 +325,7 @@ bool Scene410::Driver::startAction(CursorType action, Event &event) { scene->_sceneMode = 4123; scene->_stripManager.start(4125, scene); scene->_field1FBC = 1; - BF_GLOBALS._uiElements.addScore(30); + T2_GLOBALS._uiElements.addScore(30); } else { if (BF_GLOBALS.getFlag(fTalkedDriverNoBkup)) { scene->setAction(&scene->_action4); @@ -345,7 +345,7 @@ bool Scene410::Driver::startAction(CursorType action, Event &event) { break; } else { scene->_field1FC2 = 1; - BF_GLOBALS._uiElements.addScore(30); + T2_GLOBALS._uiElements.addScore(30); BF_GLOBALS._player.disableControl(); scene->_sceneMode = 4127; scene->setAction(&scene->_sequenceManager1, scene, 4127, &BF_GLOBALS._player, &scene->_driver, NULL); @@ -359,7 +359,7 @@ bool Scene410::Driver::startAction(CursorType action, Event &event) { SceneItem::display2(390, 15); } else { BF_GLOBALS.setFlag(readFrankRights); - BF_GLOBALS._uiElements.addScore(30); + T2_GLOBALS._uiElements.addScore(30); BF_GLOBALS._player.disableControl(); scene->_sceneMode = 0; @@ -390,7 +390,7 @@ bool Scene410::Passenger::startAction(CursorType action, Event &event) { } else if (!scene->_field1FBE) { scene->_sceneMode = 4121; scene->_field1FBE = 1; - BF_GLOBALS._uiElements.addScore(50); + T2_GLOBALS._uiElements.addScore(50); scene->signal(); } else { break; @@ -423,7 +423,7 @@ bool Scene410::Passenger::startAction(CursorType action, Event &event) { SceneItem::display2(390, 15); } else { BF_GLOBALS.setFlag(readFrankRights); - BF_GLOBALS._uiElements.addScore(30); + T2_GLOBALS._uiElements.addScore(30); BF_GLOBALS._player.disableControl(); scene->_sceneMode = 0; @@ -729,7 +729,7 @@ void Scene410::signal() { _stripManager.start(4111, this); _field1FBA = 1; BF_GLOBALS.setFlag(fCuffedFrankie); - BF_GLOBALS._uiElements.addScore(30); + T2_GLOBALS._uiElements.addScore(30); break; case 10: BF_GLOBALS._player.updateAngle(_harrison._position); @@ -932,7 +932,7 @@ bool Scene415::GunAndWig::startAction(CursorType action, Event &event) { BF_INVENTORY.setObjectScene(INV_AUTO_RIFLE, 1); BF_INVENTORY.setObjectScene(INV_WIG, 1); BF_GLOBALS.setFlag(fGotAutoWeapon); - BF_GLOBALS._uiElements.addScore(30); + T2_GLOBALS._uiElements.addScore(30); remove(); return true; @@ -943,7 +943,7 @@ bool Scene415::GunAndWig::startAction(CursorType action, Event &event) { BF_GLOBALS._player.disableControl(); scene->_sceneMode = 0; scene->_stripManager.start(4126, scene); - BF_GLOBALS._uiElements.addScore(50); + T2_GLOBALS._uiElements.addScore(50); scene->_fieldE14 = true; return true; default: @@ -988,7 +988,7 @@ bool Scene415::TheBullets::startAction(CursorType action, Event &event) { NamedObject::startAction(action, event); BF_INVENTORY.setObjectScene(INV_22_BULLET, 1); BF_GLOBALS.setFlag(fGotBulletsFromDash); - BF_GLOBALS._uiElements.addScore(30); + T2_GLOBALS._uiElements.addScore(30); remove(); scene->_dashDrawer.remove(); @@ -1001,7 +1001,7 @@ bool Scene415::TheBullets::startAction(CursorType action, Event &event) { BF_GLOBALS._player.disableControl(); scene->_sceneMode = 0; scene->_stripManager.start(4122, scene); - BF_GLOBALS._uiElements.addScore(50); + T2_GLOBALS._uiElements.addScore(50); scene->_fieldE16 = true; } break; @@ -1350,7 +1350,7 @@ bool Scene450::Weasel::startAction(CursorType action, Event &event) { case INV_FOREST_RAP: BF_INVENTORY.setObjectScene(INV_FOREST_RAP, 450); BF_GLOBALS._player.disableControl(); - BF_GLOBALS._uiElements.addScore(30); + T2_GLOBALS._uiElements.addScore(30); scene->_sceneMode = 4505; scene->setAction(&scene->_sequenceManager, scene, 4505, &BF_GLOBALS._player, this, @@ -1450,7 +1450,7 @@ bool Scene450::Manager::startAction(CursorType action, Event &event) { SceneItem::display2(450, 16); BF_GLOBALS._player.enableControl(); } else { - BF_GLOBALS._uiElements.addScore(30); + T2_GLOBALS._uiElements.addScore(30); scene->_sceneMode = 4510; BF_INVENTORY.setObjectScene(INV_NAPKIN, 450); scene->setAction(&scene->_sequenceManager, scene, 4510, &BF_GLOBALS._player, this, NULL); @@ -1465,12 +1465,12 @@ bool Scene450::Manager::startAction(CursorType action, Event &event) { BF_GLOBALS._player.disableControl(); if (!BF_GLOBALS.getFlag(showEugeneID)) - BF_GLOBALS._uiElements.addScore(30); + T2_GLOBALS._uiElements.addScore(30); BF_GLOBALS.setFlag(showEugeneID); if ((BF_GLOBALS.getFlag(showRapEugene) || BF_GLOBALS.getFlag(showEugeneNapkin)) && !BF_GLOBALS.getFlag(fMgrCallsWeasel)) { - BF_GLOBALS._uiElements.addScore(30); + T2_GLOBALS._uiElements.addScore(30); scene->_sceneMode = 4511; scene->setAction(&scene->_sequenceManager, scene, 4511, &BF_GLOBALS._player, this, NULL); } else { |