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path: root/engines/tsage/blue_force/blueforce_scenes4.cpp
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Diffstat (limited to 'engines/tsage/blue_force/blueforce_scenes4.cpp')
-rw-r--r--engines/tsage/blue_force/blueforce_scenes4.cpp34
1 files changed, 17 insertions, 17 deletions
diff --git a/engines/tsage/blue_force/blueforce_scenes4.cpp b/engines/tsage/blue_force/blueforce_scenes4.cpp
index 338b180c2c..6ed4e8af02 100644
--- a/engines/tsage/blue_force/blueforce_scenes4.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes4.cpp
@@ -226,7 +226,7 @@ void Scene410::Action7::signal() {
&scene->_harrison, NULL);
break;
case 5:
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
setAction(&scene->_sequenceManager1, this, 4118, &BF_GLOBALS._player, NULL);
BF_GLOBALS._player.disableControl();
break;
@@ -274,7 +274,7 @@ bool Scene410::TruckFront::startAction(CursorType action, Event &event) {
else if (BF_GLOBALS.getFlag(fSearchedTruck))
SceneItem::display2(410, 13);
else if (BF_GLOBALS.getFlag(fGangInCar)) {
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
scene->_sceneMode = 4118;
scene->signal();
} else {
@@ -307,7 +307,7 @@ bool Scene410::Driver::startAction(CursorType action, Event &event) {
} else if (!scene->_field1FC0) {
scene->_sceneMode = 4124;
scene->_field1FC0 = 1;
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
scene->signal();
} else {
break;
@@ -325,7 +325,7 @@ bool Scene410::Driver::startAction(CursorType action, Event &event) {
scene->_sceneMode = 4123;
scene->_stripManager.start(4125, scene);
scene->_field1FBC = 1;
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
} else {
if (BF_GLOBALS.getFlag(fTalkedDriverNoBkup)) {
scene->setAction(&scene->_action4);
@@ -345,7 +345,7 @@ bool Scene410::Driver::startAction(CursorType action, Event &event) {
break;
} else {
scene->_field1FC2 = 1;
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 4127;
scene->setAction(&scene->_sequenceManager1, scene, 4127, &BF_GLOBALS._player, &scene->_driver, NULL);
@@ -359,7 +359,7 @@ bool Scene410::Driver::startAction(CursorType action, Event &event) {
SceneItem::display2(390, 15);
} else {
BF_GLOBALS.setFlag(readFrankRights);
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 0;
@@ -390,7 +390,7 @@ bool Scene410::Passenger::startAction(CursorType action, Event &event) {
} else if (!scene->_field1FBE) {
scene->_sceneMode = 4121;
scene->_field1FBE = 1;
- BF_GLOBALS._uiElements.addScore(50);
+ T2_GLOBALS._uiElements.addScore(50);
scene->signal();
} else {
break;
@@ -423,7 +423,7 @@ bool Scene410::Passenger::startAction(CursorType action, Event &event) {
SceneItem::display2(390, 15);
} else {
BF_GLOBALS.setFlag(readFrankRights);
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 0;
@@ -729,7 +729,7 @@ void Scene410::signal() {
_stripManager.start(4111, this);
_field1FBA = 1;
BF_GLOBALS.setFlag(fCuffedFrankie);
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
break;
case 10:
BF_GLOBALS._player.updateAngle(_harrison._position);
@@ -932,7 +932,7 @@ bool Scene415::GunAndWig::startAction(CursorType action, Event &event) {
BF_INVENTORY.setObjectScene(INV_AUTO_RIFLE, 1);
BF_INVENTORY.setObjectScene(INV_WIG, 1);
BF_GLOBALS.setFlag(fGotAutoWeapon);
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
remove();
return true;
@@ -943,7 +943,7 @@ bool Scene415::GunAndWig::startAction(CursorType action, Event &event) {
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 0;
scene->_stripManager.start(4126, scene);
- BF_GLOBALS._uiElements.addScore(50);
+ T2_GLOBALS._uiElements.addScore(50);
scene->_fieldE14 = true;
return true;
default:
@@ -988,7 +988,7 @@ bool Scene415::TheBullets::startAction(CursorType action, Event &event) {
NamedObject::startAction(action, event);
BF_INVENTORY.setObjectScene(INV_22_BULLET, 1);
BF_GLOBALS.setFlag(fGotBulletsFromDash);
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
remove();
scene->_dashDrawer.remove();
@@ -1001,7 +1001,7 @@ bool Scene415::TheBullets::startAction(CursorType action, Event &event) {
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 0;
scene->_stripManager.start(4122, scene);
- BF_GLOBALS._uiElements.addScore(50);
+ T2_GLOBALS._uiElements.addScore(50);
scene->_fieldE16 = true;
}
break;
@@ -1350,7 +1350,7 @@ bool Scene450::Weasel::startAction(CursorType action, Event &event) {
case INV_FOREST_RAP:
BF_INVENTORY.setObjectScene(INV_FOREST_RAP, 450);
BF_GLOBALS._player.disableControl();
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
scene->_sceneMode = 4505;
scene->setAction(&scene->_sequenceManager, scene, 4505, &BF_GLOBALS._player, this,
@@ -1450,7 +1450,7 @@ bool Scene450::Manager::startAction(CursorType action, Event &event) {
SceneItem::display2(450, 16);
BF_GLOBALS._player.enableControl();
} else {
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
scene->_sceneMode = 4510;
BF_INVENTORY.setObjectScene(INV_NAPKIN, 450);
scene->setAction(&scene->_sequenceManager, scene, 4510, &BF_GLOBALS._player, this, NULL);
@@ -1465,12 +1465,12 @@ bool Scene450::Manager::startAction(CursorType action, Event &event) {
BF_GLOBALS._player.disableControl();
if (!BF_GLOBALS.getFlag(showEugeneID))
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
BF_GLOBALS.setFlag(showEugeneID);
if ((BF_GLOBALS.getFlag(showRapEugene) || BF_GLOBALS.getFlag(showEugeneNapkin)) &&
!BF_GLOBALS.getFlag(fMgrCallsWeasel)) {
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
scene->_sceneMode = 4511;
scene->setAction(&scene->_sequenceManager, scene, 4511, &BF_GLOBALS._player, this, NULL);
} else {