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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TSAGE_BLUEFORCE_SCENES5_H
+#define TSAGE_BLUEFORCE_SCENES5_H
+
+#include "common/scummsys.h"
+#include "tsage/blue_force/blueforce_logic.h"
+#include "tsage/blue_force/blueforce_speakers.h"
+#include "tsage/converse.h"
+#include "tsage/events.h"
+#include "tsage/core.h"
+#include "tsage/scenes.h"
+#include "tsage/globals.h"
+#include "tsage/sound.h"
+
+namespace TsAGE {
+
+namespace BlueForce {
+
+using namespace TsAGE;
+
+class Scene550: public SceneExt {
+ /* Objects */
+ class Object1: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class CaravanDoor: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Vechile: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+
+ /* Actions */
+ class Action1: public ActionExt {
+ public:
+ virtual void signal();
+ };
+public:
+ SequenceManager _sequenceManager;
+ Object1 _object1;
+ CaravanDoor _caravanDoor;
+ Vechile _vechile;
+ NamedHotspot _item1, _item2, _item3;
+ SpeakerGameText _gameTextSpeaker;
+ SpeakerLyleHat _lyleHatSpeaker;
+ SpeakerJakeJacket _jakeJacketSpeaker;
+ Action1 _action1;
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void signal();
+};
+
+class Scene551: public Scene550 {
+ /* Objects */
+ class Vechile: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class DrunkStanding: public NamedObjectExt {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Drunk: public NamedObjectExt {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class PatrolCarTrunk: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class TrunkInset: public FocusObject {
+ public:
+ virtual void remove();
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class TrunkKits: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Harrison: public NamedObjectExt {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+
+ /* Items */
+ class Item4: public SceneHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+
+ /* Actions */
+ class Action2: public Action {
+ public:
+ virtual void signal();
+ };
+public:
+ SpeakerDrunk _drunkSpeaker;
+ SpeakerJakeUniform _jakeUniformSpeaker;
+ SpeakerGiggles _gigglesSpeaker;
+ Vechile _vechile2;
+ DrunkStanding _drunkStanding;
+ Drunk _drunk;
+ PatrolCarTrunk _patrolCarTrunk;
+ TrunkInset _trunkInset;
+ TrunkKits _trunkKits;
+ Harrison _harrison;
+ NamedObject _object11, _object12, _object13;
+ SceneObject _object14, _object15;
+ Item4 _item4;
+ Action2 _action2;
+ int _field1CD0, _field1CD2;
+
+ Scene551();
+ virtual void synchronize(Serializer &s);
+ void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void signal();
+ virtual void dispatch();
+};
+
+class Scene560: public SceneExt {
+ /* Objects */
+ class DeskChair: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Box: public NamedObjectExt {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class SafeInset: public FocusObject {
+ /* Items */
+ class Item: public NamedHotspotExt {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ public:
+ NamedObject _digit0, _digit1, _digit2;
+ Item _item1, _item2, _item3, _item4, _item5, _item6;
+ Visage _cursorVisage;
+
+ virtual Common::String getClassName() { return "Scene560_SafeInset"; }
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void remove();
+ virtual void signal();
+ virtual void process(Event &event);
+ };
+ class Nickel: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class BoxInset: public FocusObject {
+ /* Items */
+ class Item1: public NamedHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ public:
+ Item1 _item1;
+
+ virtual Common::String getClassName() { return "Scene560_BoxInset"; }
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void remove();
+ };
+
+ /* Item groups */
+ class PicturePart: public NamedHotspotExt {
+ public:
+ virtual Common::String getClassName() { return "Scene560_PicturePart"; }
+ virtual bool startAction(CursorType action, Event &event);
+ };
+
+ /* Items */
+ class Computer: public NamedHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+
+ /* Actions */
+ class Action1: public Action {
+ public:
+ virtual void signal();
+ };
+ class Action2: public Action {
+ public:
+ virtual void signal();
+ };
+ class Action3: public Action {
+ public:
+ virtual void signal();
+ };
+public:
+ Action1 _action1;
+ Action2 _action2;
+ Action3 _action3;
+ SpeakerGameText _gameTextSpeaker;
+ DeskChair _deskChair;
+ Box _box;
+ SafeInset _safeInset;
+ Nickel _nickel;
+ BoxInset _boxInset;
+ NamedObject _object6;
+ PicturePart _picture1, _picture2, _picture3, _picture4;
+ Computer _computer;
+ NamedHotspot _chair, _lamp, _item4, _trophy, _watercolours, _fileCabinets;
+ NamedHotspot _certificate, _bookcase, _desk, _carpet, _item12, _office;
+ ASound _sound1;
+ int _field380, _field11EA;
+ Common::Point _destPosition;
+
+ Scene560();
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void signal();
+ virtual void process(Event &event);
+ virtual void dispatch();
+};
+
+class Scene570: public SceneExt {
+ /* Custom classes */
+ class PasswordEntry: public EventHandler {
+ private:
+ void checkPassword();
+ public:
+ SceneText _passwordText, _entryText;
+ Common::String _passwordStr, _entryBuffer;
+
+ PasswordEntry();
+ virtual Common::String getClassName() { return "Scene570_PasswordEntry"; }
+ virtual void synchronize(Serializer &s);
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void process(Event &event);
+ };
+ class Icon: public NamedObject {
+ public:
+ SceneText _sceneText;
+ int _iconId, _folderId, _parentFolderId, _mode;
+ Common::String _text;
+
+ Icon();
+ virtual Common::String getClassName() { return "Scene570_Custom2"; }
+ virtual void synchronize(Serializer &s);
+ virtual void remove();
+ virtual bool startAction(CursorType action, Event &event);
+
+ void setDetails(int iconId, int folderId, int parentFolderId, int unused, const Common::String &msg);
+ };
+ class IconManager: public EventHandler {
+ public:
+ NamedObject _object1;
+ SynchronizedList<Icon *> _list;
+ int _mode, _selectedFolder, _fieldAA, _fieldAC;
+
+ IconManager();
+ virtual void remove();
+
+ void setup(int mode);
+ void hideList();
+ void refreshList();
+ void addItem(Icon *item);
+ };
+
+ /* Objects */
+ class PowerSwitch: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class PrinterIcon: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Object3: public FocusObject {
+ public:
+ virtual void remove();
+ };
+
+ /* Items */
+ class FloppyDrive: public NamedHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+public:
+ SequenceManager _sequenceManager;
+ SpeakerGameText _gameTextSpeaker;
+ PasswordEntry _passwordEntry;
+ PowerSwitch _powerSwitch;
+ PrinterIcon _printerIcon;
+ Object3 _object3;
+ NamedObjectExt _object4;
+ Icon _folder1, _folder2, _folder3, _folder4;
+ Icon _icon1, _icon2, _icon3, _icon4, _icon5;
+ Icon _icon6, _icon7, _icon8, _icon9;
+ IconManager _iconManager;
+ FloppyDrive _floppyDrive;
+ NamedHotspot _monitor, _item3, _case, _keyboard, _desk;
+ NamedHotspot _item7, _printer, _window, _plant, _item11;
+ ASound _sound1;
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void signal();
+ virtual void process(Event &event);
+};
+
+class Scene580: public SceneExt {
+ /* Objects */
+ class Vechile: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Door: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Lyle: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+public:
+ SequenceManager _sequenceManager;
+ Vechile _vechile;
+ Door _door;
+ Lyle _lyle;
+ NamedHotspot _item1;
+ SpeakerGameText _gameTextSpeaker;
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void signal();
+ virtual void process(Event &event);
+};
+
+class Scene590: public PalettedScene {
+ /* Objects */
+ class Laura: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Skip: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+
+ /* Items */
+ class Exit: public NamedHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+
+ /* Actions */
+ class Action1: public Action {
+ public:
+ virtual void signal();
+ };
+ class Action2: public Action {
+ public:
+ virtual void signal();
+ };
+public:
+ SequenceManager _sequenceManager;
+ Laura _laura;
+ Skip _skip;
+ SceneObject _object3;
+ Exit _exit;
+ NamedHotspot _item2, _item3, _item4, _item5, _item6, _item7;
+ NamedHotspot _item8, _item9, _item10, _item11, _item12;
+ SpeakerSkip _skipSpeaker;
+ SpeakerJakeJacket _jakeJacketSpeaker;
+ SpeakerLaura _lauraSpeaker;
+ ASoundExt _sound1;
+ Action1 _action1;
+ Action2 _action2;
+ int _field17DC, _field17DE, _stripNumber, _field17E2;
+
+ Scene590();
+ virtual void synchronize(Serializer &s);
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void signal();
+ virtual void process(Event &event);
+};
+
+} // End of namespace BlueForce
+
+} // End of namespace TsAGE
+
+#endif