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Diffstat (limited to 'engines/tsage/blue_force/blueforce_scenes6.h')
-rw-r--r-- | engines/tsage/blue_force/blueforce_scenes6.h | 124 |
1 files changed, 124 insertions, 0 deletions
diff --git a/engines/tsage/blue_force/blueforce_scenes6.h b/engines/tsage/blue_force/blueforce_scenes6.h new file mode 100644 index 0000000000..7c35b75053 --- /dev/null +++ b/engines/tsage/blue_force/blueforce_scenes6.h @@ -0,0 +1,124 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TSAGE_BLUEFORCE_SCENES6_H +#define TSAGE_BLUEFORCE_SCENES6_H + +#include "common/scummsys.h" +#include "tsage/blue_force/blueforce_logic.h" +#include "tsage/blue_force/blueforce_speakers.h" +#include "tsage/converse.h" +#include "tsage/events.h" +#include "tsage/core.h" +#include "tsage/scenes.h" +#include "tsage/globals.h" +#include "tsage/sound.h" + +namespace TsAGE { + +namespace BlueForce { + +using namespace TsAGE; + +class Scene600 : public SceneExt { + /* Actions */ + class Action1 : public Action { + public: + virtual void signal(); + }; +public: + SequenceManager _sequenceManager; + Action1 _action1; + ASoundExt _sound1; + NamedObject _object1, _object2, _object3; + BackgroundSceneObject _object4, _object5; + BackgroundSceneObject _object6, _object7, _object8; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); +}; + +class Scene620 : public PalettedScene { +public: + SequenceManager _sequenceManager; + Timer _timer1; + NamedObject _object1, _object2, _object3; + NamedObject _object4, _object5, _object6; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); +}; + +class Scene666 : public SceneExt { + /* Actions */ + class Action1 : public Action { + public: + virtual void signal(); + }; + + /* Items */ + class Item1: public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; +public: + Action1 _action1; + SequenceManager _sequenceManager; + NamedObject _object1, _object2, _object3; + Item1 _item1; + SceneText _text; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); + virtual void signal(); +}; + + +class Scene690 : public SceneExt { + /* Objects */ + class Object1: public NamedObject { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Object2: public NamedObject { + public: + virtual bool startAction(CursorType action, Event &event); + }; +public: + SequenceManager _sequenceManager; + Object1 _object1; + Object2 _object2; + NamedObject _object3, _object4, _object5, _object6; + NamedHotspot _item1, _item2, _item3, _item4, _item5; + NamedHotspot _item6, _item7, _item8, _item9, _item10; + NamedHotspot _item11, _item12, _item13, _item14, _item15; + NamedHotspot _item16, _item17; + SpeakerJake _jakeSpeaker; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); +}; +} // End of namespace BlueForce + +} // End of namespace TsAGE + +#endif |