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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TSAGE_BLUEFORCE_SCENES6_H
+#define TSAGE_BLUEFORCE_SCENES6_H
+
+#include "common/scummsys.h"
+#include "tsage/blue_force/blueforce_logic.h"
+#include "tsage/blue_force/blueforce_speakers.h"
+#include "tsage/converse.h"
+#include "tsage/events.h"
+#include "tsage/core.h"
+#include "tsage/scenes.h"
+#include "tsage/globals.h"
+#include "tsage/sound.h"
+
+namespace TsAGE {
+
+namespace BlueForce {
+
+using namespace TsAGE;
+
+class Scene600 : public SceneExt {
+ /* Actions */
+ class Action1 : public Action {
+ public:
+ virtual void signal();
+ };
+public:
+ SequenceManager _sequenceManager;
+ Action1 _action1;
+ ASoundExt _sound1;
+ NamedObject _object1, _object2, _object3;
+ BackgroundSceneObject _object4, _object5;
+ BackgroundSceneObject _object6, _object7, _object8;
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void signal();
+};
+
+class Scene620 : public PalettedScene {
+public:
+ SequenceManager _sequenceManager;
+ Timer _timer1;
+ NamedObject _object1, _object2, _object3;
+ NamedObject _object4, _object5, _object6;
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void signal();
+};
+
+class Scene666 : public SceneExt {
+ /* Actions */
+ class Action1 : public Action {
+ public:
+ virtual void signal();
+ };
+
+ /* Items */
+ class Item1: public NamedHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+public:
+ Action1 _action1;
+ SequenceManager _sequenceManager;
+ NamedObject _object1, _object2, _object3;
+ Item1 _item1;
+ SceneText _text;
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void remove();
+ virtual void signal();
+};
+
+
+class Scene690 : public SceneExt {
+ /* Objects */
+ class Object1: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Object2: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+public:
+ SequenceManager _sequenceManager;
+ Object1 _object1;
+ Object2 _object2;
+ NamedObject _object3, _object4, _object5, _object6;
+ NamedHotspot _item1, _item2, _item3, _item4, _item5;
+ NamedHotspot _item6, _item7, _item8, _item9, _item10;
+ NamedHotspot _item11, _item12, _item13, _item14, _item15;
+ NamedHotspot _item16, _item17;
+ SpeakerJake _jakeSpeaker;
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void signal();
+};
+} // End of namespace BlueForce
+
+} // End of namespace TsAGE
+
+#endif