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Diffstat (limited to 'engines/tsage/blue_force/blueforce_scenes7.h')
-rw-r--r-- | engines/tsage/blue_force/blueforce_scenes7.h | 103 |
1 files changed, 103 insertions, 0 deletions
diff --git a/engines/tsage/blue_force/blueforce_scenes7.h b/engines/tsage/blue_force/blueforce_scenes7.h new file mode 100644 index 0000000000..9bb43453ef --- /dev/null +++ b/engines/tsage/blue_force/blueforce_scenes7.h @@ -0,0 +1,103 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TSAGE_BLUEFORCE_SCENES7_H +#define TSAGE_BLUEFORCE_SCENES7_H + +#include "common/scummsys.h" +#include "tsage/blue_force/blueforce_logic.h" +#include "tsage/blue_force/blueforce_speakers.h" +#include "tsage/converse.h" +#include "tsage/events.h" +#include "tsage/core.h" +#include "tsage/scenes.h" +#include "tsage/globals.h" +#include "tsage/sound.h" + +namespace TsAGE { + +namespace BlueForce { + +using namespace TsAGE; + +class Scene710: public SceneExt { + // Actions + class Action1: public ActionExt { + public: + void signal(); + }; + // Timers + class Timer1: public Timer { + public: + void signal(); + }; + // Objects + class Object3: public NamedObject { + public: + bool startAction(CursorType action, Event &event); + }; + class Object4: public NamedObject { + public: + bool startAction(CursorType action, Event &event); + }; + class Object5: public NamedObject { + public: + bool startAction(CursorType action, Event &event); + }; + +public: + SequenceManager _sequenceManager1; + SequenceManager _sequenceManager2; + SequenceManager _sequenceManager3; + Timer1 _timer1; + SpeakerJake _jakeSpeaker; + SpeakerLaura _lauraSpeaker; + SpeakerSkip _skipSpeaker; + SpeakerGameText _gameTextSpeaker; + Action1 _action1; + NamedObject _object1; + NamedObject _kid; + Object3 _laura; + Object4 _dog; + Object5 _stick; + ASoundExt _soundExt1; + NamedHotspot _item1; + NamedHotspot _item2; + NamedHotspot _item3; + NamedHotspot _item4; + NamedHotspot _item5; + NamedHotspot _item6; + NamedHotspot _item7; + NamedHotspot _item8; + NamedHotspot _item9; + int _v1D62, _v1D64, _v1D66, _v1D68; + + void postInit(SceneObjectList *OwnerList = NULL); + void signal(); + void dispatch(); + void synchronize(Serializer &s); +}; + +} // End of namespace BlueForce +} // End of namespace TsAGE + +#endif |