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path: root/engines/tsage/blue_force/blueforce_scenes8.cpp
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Diffstat (limited to 'engines/tsage/blue_force/blueforce_scenes8.cpp')
-rw-r--r--engines/tsage/blue_force/blueforce_scenes8.cpp40
1 files changed, 20 insertions, 20 deletions
diff --git a/engines/tsage/blue_force/blueforce_scenes8.cpp b/engines/tsage/blue_force/blueforce_scenes8.cpp
index 12474b29d1..fd5eb068e0 100644
--- a/engines/tsage/blue_force/blueforce_scenes8.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes8.cpp
@@ -103,7 +103,7 @@ bool Scene800::Car1::startAction(CursorType action, Event &event) {
else {
BF_GLOBALS.setFlag(ticketVW);
BF_GLOBALS._player.disableControl();
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
scene->_sceneMode = 8005;
scene->setAction(&scene->_action1);
}
@@ -398,7 +398,7 @@ void Scene810::Action2::signal() {
switch (_actionIndex++) {
case 0:
if (!BF_GLOBALS.getFlag(shownLyleCrate1Day1))
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
if (scene->_lyle._position.x == 115) {
ADD_PLAYER_MOVER(174, 142);
@@ -652,7 +652,7 @@ bool Scene810::FaxMachineInset::startAction(CursorType action, Event &event) {
case CURSOR_USE:
if (scene->_rect3.contains(event.mousePos)) {
if (BF_INVENTORY.getObjectScene(INV_PRINT_OUT) == 811) {
- BF_GLOBALS._uiElements.addScore(50);
+ T2_GLOBALS._uiElements.addScore(50);
scene->_sound1.play(77);
BF_GLOBALS._player.disableControl();
@@ -1164,7 +1164,7 @@ void Scene810::signal() {
BF_GLOBALS._player.enableControl();
break;
case 8106:
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
BF_INVENTORY.setObjectScene(INV_MICROFILM, 820);
BF_GLOBALS._sceneManager.changeScene(820);
break;
@@ -1194,7 +1194,7 @@ void Scene810::signal() {
BF_GLOBALS._sceneManager.changeScene(935);
break;
case 8114:
- BF_GLOBALS._uiElements.addScore(10);
+ T2_GLOBALS._uiElements.addScore(10);
BF_INVENTORY.setObjectScene(INV_MICROFILM, 1);
BF_GLOBALS._player.enableControl();
break;
@@ -1853,13 +1853,13 @@ void Scene830::signal() {
BF_GLOBALS._player.animate(ANIM_MODE_1, NULL);
BF_GLOBALS._player._strip = 7;
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
BF_INVENTORY.setObjectScene(INV_CARTER_NOTE, 1);
break;
case 8307:
BF_GLOBALS._player.enableControl();
_object5.remove();
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
BF_INVENTORY.setObjectScene(INV_FISHING_NET, 1);
break;
case 8309:
@@ -2013,7 +2013,7 @@ bool Scene840::BoatKeysInset::startAction(CursorType action, Event &event) {
if ((BF_GLOBALS._dayNumber != 4) || (BF_GLOBALS._bookmark != bEndDayThree))
SceneItem::display2(840, 47);
else {
- BF_GLOBALS._uiElements.addScore(50);
+ T2_GLOBALS._uiElements.addScore(50);
if (BF_INVENTORY.getObjectScene(INV_RENTAL_KEYS) == 1) {
// Replace rental keys
@@ -2058,7 +2058,7 @@ bool Scene840::BoatKeysInset::RentalKeys::startAction(CursorType action, Event &
} else {
SceneItem::display2(840, 55);
BF_INVENTORY.setObjectScene(INV_RENTAL_KEYS, 1);
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
scene->_boatKeysInset._v1B4 = 1;
remove();
@@ -2077,7 +2077,7 @@ bool Scene840::BoatKeysInset::WaveKeys::startAction(CursorType action, Event &ev
if (scene->_field1AC2) {
SceneItem::display2(840, 56);
BF_INVENTORY.setObjectScene(INV_WAVE_KEYS, 1);
- BF_GLOBALS._uiElements.addScore(50);
+ T2_GLOBALS._uiElements.addScore(50);
scene->_boatKeysInset._v1B6 = 1;
remove();
} else {
@@ -2150,7 +2150,7 @@ bool Scene840::Carter::startAction(CursorType action, Event &event) {
if (BF_INVENTORY.getObjectScene(INV_WAVE_KEYS) == 1) {
if (!BF_GLOBALS.getFlag(fGotPointsForCombo)) {
- BF_GLOBALS._uiElements.addScore(50);
+ T2_GLOBALS._uiElements.addScore(50);
BF_GLOBALS.setFlag(fGotPointsForCombo);
}
}
@@ -2409,13 +2409,13 @@ void Scene840::signal() {
break;
case 8402:
BF_GLOBALS._player.enableControl();
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
BF_INVENTORY.setObjectScene(INV_CARTER_NOTE, 3);
BF_INVENTORY.setObjectScene(INV_BASEBALL_CARD, 1);
BF_INVENTORY.setObjectScene(INV_RENTAL_COUPON, 1);
break;
case 8403:
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
_sceneMode = 3;
_field1AC0 = 1;
_stripManager.start(8441, this);
@@ -2477,13 +2477,13 @@ void Scene840::signal() {
}
break;
case 8413:
- BF_GLOBALS._uiElements.addScore(50);
+ T2_GLOBALS._uiElements.addScore(50);
_sceneMode = 8409;
setAction(&_sequenceManager1, this, 8409, &BF_GLOBALS._player, &_carter, &_doors, NULL);
break;
case 8417:
_field1ABA = 1;
- BF_GLOBALS._uiElements.addScore(50);
+ T2_GLOBALS._uiElements.addScore(50);
BF_INVENTORY.setObjectScene(INV_WAVE_KEYS, 0);
BF_INVENTORY.setObjectScene(INV_RENTAL_KEYS, 0);
BF_GLOBALS._player.enableControl();
@@ -2926,7 +2926,7 @@ bool Scene870::CrateInset::Jar::startAction(CursorType action, Event &event) {
if (action == CURSOR_USE) {
BF_INVENTORY.setObjectScene(INV_JAR, 1);
remove();
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
return true;
} else {
return NamedObject::startAction(action, event);
@@ -2937,7 +2937,7 @@ bool Scene870::CrateInset::Rags::startAction(CursorType action, Event &event) {
if (action == CURSOR_USE) {
BF_INVENTORY.setObjectScene(INV_RAGS, 1);
remove();
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
return true;
} else {
return NamedObject::startAction(action, event);
@@ -3443,14 +3443,14 @@ void Scene880::signal() {
BF_GLOBALS._sceneManager.changeScene(666);
break;
case 3:
- BF_GLOBALS._uiElements.addScore(50);
+ T2_GLOBALS._uiElements.addScore(50);
BF_GLOBALS.clearFlag(gunDrawn);
BF_INVENTORY.setObjectScene(INV_GRENADES, 880);
_sceneMode = 0;
signal();
break;
case 4:
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
BF_GLOBALS.clearFlag(gunDrawn);
_sceneMode = 0;
signal();
@@ -3489,7 +3489,7 @@ void Scene880::signal() {
case 8815:
if (BF_INVENTORY.getObjectScene(INV_DOG_WHISTLE) == 880) {
BF_INVENTORY.setObjectScene(INV_DOG_WHISTLE, 1);
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
SceneItem::display2(880, 13);
} else {