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Diffstat (limited to 'engines/tsage/blue_force/blueforce_scenes8.h')
-rw-r--r-- | engines/tsage/blue_force/blueforce_scenes8.h | 230 |
1 files changed, 230 insertions, 0 deletions
diff --git a/engines/tsage/blue_force/blueforce_scenes8.h b/engines/tsage/blue_force/blueforce_scenes8.h new file mode 100644 index 0000000000..84a11805a2 --- /dev/null +++ b/engines/tsage/blue_force/blueforce_scenes8.h @@ -0,0 +1,230 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TSAGE_BLUEFORCE_SCENES8_H +#define TSAGE_BLUEFORCE_SCENES8_H + +#include "common/scummsys.h" +#include "tsage/blue_force/blueforce_logic.h" +#include "tsage/blue_force/blueforce_speakers.h" +#include "tsage/converse.h" +#include "tsage/events.h" +#include "tsage/core.h" +#include "tsage/scenes.h" +#include "tsage/globals.h" +#include "tsage/sound.h" + +namespace TsAGE { + +namespace BlueForce { + +using namespace TsAGE; + +class Scene800: public SceneExt { + /* Actions */ + class Action1 : public Action { + public: + virtual void signal(); + }; + + /* Items */ + class Item1: public SceneHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Item2: public SceneHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + /* Objects */ + class Doorway: public NamedObject { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Car1: public NamedObject { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Motorcycle: public NamedObject { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Lyle: public NamedObject { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Car2: public NamedObject { + public: + virtual bool startAction(CursorType action, Event &event); + }; + +public: + Action1 _action1; + SequenceManager _sequenceManager; + SpeakerJakeJacket _jakeJacketSpeaker; + SpeakerLyleHat _lyleHatSpeaker; + SpeakerGameText _gameTextSpeaker; + Doorway _doorway; + Car1 _car1; + Motorcycle _motorcycle; + Lyle _lyle; + Car2 _car2; + NamedObject _object6; + Item1 _item1; + Item2 _item2; + SceneText _text; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); + virtual void dispatch(); +}; + +class Scene830: public PalettedScene { + /* Items */ + class SouthEastExit: public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class NoteBoard: public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + /* Objects */ + class Lyle: public NamedObject { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Door: public NamedObject { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Object4: public NamedObject { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Object5: public NamedObject { + public: + virtual bool startAction(CursorType action, Event &event); + }; + +public: + SequenceManager _sequenceManager; + SpeakerGameText _gameTextSpeaker; + SpeakerJakeJacket _jakeJacketSpeaker; + SpeakerLyleHat _lyleHatSpeaker; + NamedObject _object1, _lyle, _object6; + Door _door; + Object4 _object4; + Object5 _object5; + SouthEastExit _seExit; + NoteBoard _noteBoard; + NamedHotspot _item2, _item4, _item5; + NamedHotspot _item6, _item7, _item8; + ASoundExt _sound1; + int _field18A4, _field18A6, _field18A8, _field18AA, _field18AC; + + Scene830(); + virtual void synchronize(Serializer &s); + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); + virtual void signal(); + virtual void process(Event &event); + virtual void dispatch(); +}; + +class Scene840: public PalettedScene { + /* Items */ + class Coins: public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Exit: public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + /* Objects */ + class Object2: public FocusObject { + class RentalKeys: public NamedObject { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class WaveKeys: public NamedObject { + public: + virtual bool startAction(CursorType action, Event &event); + }; + public: + RentalKeys _rentalKeys; + WaveKeys _waveKeys; + int _v1B4, _v1B6; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); + virtual void process(Event &event); + virtual bool startAction(CursorType action, Event &event); + }; + class Object6: public NamedObject { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Carter: public NamedObject { + public: + virtual bool startAction(CursorType action, Event &event); + }; + +public: + SequenceManager _sequenceManager1, _sequenceManager2; + NamedObject _object1; + Object2 _object2; + NamedObject _doors; + Object6 _object6; + Carter _carter; + NamedObject _lyle; + Coins _coins; + NamedHotspot _item2, _item3, _item4, _item5, _item6; + NamedHotspot _item7, _item8, _item9, _item10, _item11; + NamedHotspot _item12, _item13, _item14, _item15; + NamedHotspot _item16, _item17, _item18; + Exit _exit; + SpeakerGameText _gameTextSpeaker; + SpeakerJakeJacket _jakeJacketSpeaker; + SpeakerJakeUniform _jakeUniformSpeaker; + SpeakerCarter _carterSpeaker; + int _field1ABA, _field1ABC, _field1ABE, _field1AC0; + int _field1AC2, _field1AC4, _field1AC6; + + Scene840(); + virtual void synchronize(Serializer &s); + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); + virtual void process(Event &event); + virtual void dispatch(); +}; + + +} // End of namespace BlueForce + +} // End of namespace TsAGE + +#endif |