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Diffstat (limited to 'engines/tsage/blue_force/blueforce_scenes9.h')
-rw-r--r-- | engines/tsage/blue_force/blueforce_scenes9.h | 318 |
1 files changed, 318 insertions, 0 deletions
diff --git a/engines/tsage/blue_force/blueforce_scenes9.h b/engines/tsage/blue_force/blueforce_scenes9.h new file mode 100644 index 0000000000..f4f2c6e779 --- /dev/null +++ b/engines/tsage/blue_force/blueforce_scenes9.h @@ -0,0 +1,318 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TSAGE_BLUEFORCE_SCENES9_H +#define TSAGE_BLUEFORCE_SCENES9_H + +#include "common/scummsys.h" +#include "tsage/blue_force/blueforce_logic.h" +#include "tsage/blue_force/blueforce_speakers.h" +#include "tsage/converse.h" +#include "tsage/events.h" +#include "tsage/core.h" +#include "tsage/scenes.h" +#include "tsage/globals.h" +#include "tsage/sound.h" + +namespace TsAGE { + +namespace BlueForce { + +using namespace TsAGE; + +class Scene900: public PalettedScene { + /* Items */ + class Item1: public NamedHotspot { + public: + bool startAction(CursorType action, Event &event); + }; + class Item4: public NamedHotspot { + public: + bool startAction(CursorType action, Event &event); + }; + /* Objects */ + class Object1: public NamedObject { + public: + bool startAction(CursorType action, Event &event); + }; + class Object2: public NamedObjectExt { + public: + bool startAction(CursorType action, Event &event); + }; + class Object3: public NamedObjectExt { + public: + bool startAction(CursorType action, Event &event); + }; + class Object6: public NamedObject { + public: + bool startAction(CursorType action, Event &event); + }; + class Object7: public NamedObject { + public: + bool startAction(CursorType action, Event &event); + }; + + /* Actions */ + class Action1 : public Action { + public: + void signal(); + }; + class Action2 : public Action { + public: + void signal(); + }; + class Action3 : public Action { + public: + void signal(); + }; + class Action4 : public Action { + public: + void signal(); + }; + +public: + SequenceManager _sequenceManager1, _sequenceManager2; + SpeakerGameText _gameTextSpeaker; + SpeakerJakeJacket _jakeJacketSpeaker; + SpeakerLyleHat _lyleHatSpeaker; + Item1 _item1; + Object1 _object1; + Object2 _object2; + Object3 _object3; + NamedHotspot _item2; + NamedHotspot _item3; + NamedObject _object4; + NamedObject _object5; + Object6 _lyle; + Object7 _object7; + Item4 _item4; + ASoundExt _sound1; + Action1 _action1; + Action2 _action2; + Action3 _action3; + Action4 _action4; + int _field1974; + int _field1976; + + Scene900(); + void postInit(SceneObjectList *OwnerList = NULL); + void signal(); + void process(Event &event); + void dispatch(); + void synchronize(Serializer &s); +}; + +class Scene920: public SceneExt { + /* Items */ + class Item1: public NamedHotspot { + public: + bool startAction(CursorType action, Event &event); + }; + class Item8: public NamedHotspot { + public: + bool startAction(CursorType action, Event &event); + }; + +public: + SequenceManager _sequenceManager1; + SpeakerGameText _gameTextSpeaker; + SpeakerJakeJacket _jakeJacketSpeaker; + + Item1 _crate; + NamedHotspot _item2; + NamedHotspot _item3; + NamedHotspot _item4; + NamedHotspot _item5; + NamedHotspot _item6; + NamedHotspot _item7; + NamedObject _object1; + NamedObject _object2; + NamedObject _object3; + Item8 _exitN; + Common::Point _oldCoord; + + void postInit(SceneObjectList *OwnerList = NULL); + void signal(); + void process(Event &event); + void dispatch(); + void synchronize(Serializer &s); +}; + +class Scene930: public PalettedScene { + /* Objects */ + class Object1: public NamedObject { + public: + bool startAction(CursorType action, Event &event); + }; + class Object2: public FocusObject { + public: + bool startAction(CursorType action, Event &event); + }; + class Object3: public NamedObject { + public: + bool startAction(CursorType action, Event &event); + }; + class Object4: public FocusObject { + public: + bool startAction(CursorType action, Event &event); + }; + class Object5: public FocusObject { + public: + bool startAction(CursorType action, Event &event); + }; + /* Items */ + class Item1: public NamedHotspot { + public: + bool startAction(CursorType action, Event &event); + }; + /* Actions */ + class Action1 : public Action { + public: + void signal(); + }; + class Action2 : public Action { + public: + void signal(); + }; + class Action3 : public Action { + public: + void signal(); + }; + + void showBootWindow(); + void subF3C07(); + void subF3D6F(); +public: + SequenceManager _sequenceManager1; + Object1 _box; + Object2 _object2; + Object3 _boots; + Object4 _bootsWindow; + Object5 _object5; + + Item1 _item1; + NamedHotspot _item2; + NamedHotspot _item3; + NamedHotspot _item4; + NamedHotspot _item5; + NamedHotspot _item6; + NamedHotspot _item7; + NamedHotspot _item8; + NamedHotspot _item9; + NamedHotspot _item10; + NamedHotspot _item11; + NamedHotspot _item12; + NamedHotspot _item13; + NamedHotspot _item14; + NamedHotspot _item15; + NamedHotspot _item16; + NamedHotspot _item17; + NamedHotspot _item18; + NamedHotspot _item19; + NamedHotspot _item20; + NamedHotspot _item21; + + Action1 _action1; + Action2 _action2; + Action3 _action3; + + SpeakerGameText gameTextSpeaker; + + int _v141A; + int _v141C; + + void postInit(SceneObjectList *OwnerList = NULL); + void signal(); + void dispatch(); + void synchronize(Serializer &s); +}; + +class Scene935: public PalettedScene { + /* Actions */ + class Action1 : public Action { + public: + void signal(); + }; + +public: + SequenceManager _sequenceManager; + NamedObject _object1; + NamedObject _object2; + NamedObject _object3; + Action1 _action1; + VisualSpeaker _visualSpeaker; + + void postInit(SceneObjectList *OwnerList = NULL); + void remove(); + void signal(); + void dispatch(); +}; + +class Scene940: public SceneExt { + /* Items */ + class Item1: public NamedHotspot { + public: + bool startAction(CursorType action, Event &event); + }; + /* Actions */ + class Action1 : public Action { + public: + void signal(); + }; + +public: + SequenceManager _sequenceManager1; + SequenceManager _sequenceManager2; + SequenceManager _sequenceManager3; + SequenceManager _sequenceManager4; + NamedObject _object1; + NamedObject _object2; + NamedObject _object3; + NamedObject _object4; + NamedObject _object5; + NamedObject _object6; + NamedObject _object7; + NamedObject _object8; + NamedObject _object9; + NamedObject _object10; + NamedObject _object11; + NamedObject _object12; + NamedObject _object13; + NamedObject _object14; + NamedObject _object15; + NamedObject _object16; + NamedObject _object17; + NamedObject _object18; + Item1 _item1; + Action1 _action1; + + SpeakerGameText _gameTextSpeaker1; + SpeakerGameText _gameTextSpeaker2; + + void postInit(SceneObjectList *OwnerList = NULL); + void remove(); +}; + +} // End of namespace BlueForce +} // End of namespace TsAGE + +#endif |