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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TSAGE_BLUEFORCE_SPEAKERS_H
+#define TSAGE_BLUEFORCE_SPEAKERS_H
+
+#include "common/scummsys.h"
+#include "tsage/converse.h"
+#include "tsage/events.h"
+#include "tsage/core.h"
+#include "tsage/scenes.h"
+#include "tsage/globals.h"
+#include "tsage/blue_force/blueforce_logic.h"
+
+namespace TsAGE {
+
+namespace BlueForce {
+
+using namespace TsAGE;
+
+class VisualSpeaker: public Speaker {
+public:
+ NamedObject _object1;
+ CountdownObject _object2;
+ bool _removeObject1, _removeObject2;
+ int _xp;
+ int _numFrames;
+ Common::Point _offsetPos;
+public:
+ VisualSpeaker();
+
+ virtual Common::String getClassName() { return "VisualSpeaker"; }
+ virtual void synchronize(Serializer &s);
+ virtual void remove();
+ virtual void proc12(Action *action);
+ virtual void setText(const Common::String &msg);
+};
+
+class SpeakerGameText: public VisualSpeaker {
+public:
+ SpeakerGameText();
+
+ virtual Common::String getClassName() { return "SpeakerGameText"; }
+};
+
+class SpeakerSutter: public VisualSpeaker {
+public:
+ SpeakerSutter();
+
+ virtual Common::String getClassName() { return "SpeakerSutter"; }
+ virtual void setText(const Common::String &msg);
+};
+
+class SpeakerDoug: public VisualSpeaker {
+public:
+ SpeakerDoug();
+
+ virtual Common::String getClassName() { return "SpeakerDoug"; }
+};
+
+class SpeakerJakeNoHead: public VisualSpeaker {
+public:
+ SpeakerJakeNoHead();
+
+ virtual Common::String getClassName() { return "SpeakerJakeNoHead"; }
+};
+
+class SpeakerHarrison: public VisualSpeaker {
+public:
+ SpeakerHarrison();
+
+ virtual Common::String getClassName() { return "SpeakerHarrison"; }
+ virtual void setText(const Common::String &msg);
+};
+
+class SpeakerJake: public VisualSpeaker {
+public:
+ SpeakerJake();
+
+ virtual Common::String getClassName() { return "SpeakerJake"; }
+ virtual void setText(const Common::String &msg);
+};
+
+class SpeakerJakeJacket: public VisualSpeaker {
+public:
+ SpeakerJakeJacket();
+
+ virtual Common::String getClassName() { return "SpeakerJakeJacket"; }
+ virtual void setText(const Common::String &msg);
+};
+
+class SpeakerJakeUniform: public VisualSpeaker {
+public:
+ SpeakerJakeUniform();
+
+ virtual Common::String getClassName() { return "SpeakerJakeUniform"; }
+ virtual void setText(const Common::String &msg);
+};
+
+class SpeakerJailer: public VisualSpeaker {
+public:
+ SpeakerJailer();
+
+ virtual Common::String getClassName() { return "SpeakerJailer"; }
+ virtual void setText(const Common::String &msg);
+};
+
+class SpeakerGreen: public VisualSpeaker {
+public:
+ SpeakerGreen();
+
+ virtual Common::String getClassName() { return "SpeakerGreen"; }
+ virtual void setText(const Common::String &msg);
+};
+
+class SpeakerPSutter: public VisualSpeaker {
+public:
+ SpeakerPSutter();
+
+ virtual Common::String getClassName() { return "SpeakerPSutter"; }
+ virtual void setText(const Common::String &msg);
+};
+
+class SpeakerJakeRadio: public VisualSpeaker {
+public:
+ SpeakerJakeRadio();
+
+ virtual Common::String getClassName() { return "SpeakerJakeRadio"; }
+};
+
+class SpeakerLyleHat: public VisualSpeaker {
+public:
+ SpeakerLyleHat();
+
+ virtual Common::String getClassName() { return "SpeakerLyleHat"; }
+ virtual void setText(const Common::String &msg);
+};
+
+class SpeakerJordan: public VisualSpeaker {
+public:
+ SpeakerJordan();
+
+ virtual Common::String getClassName() { return "SpeakerJordan"; }
+ virtual void setText(const Common::String &msg);
+};
+
+class SpeakerSkip: public VisualSpeaker {
+public:
+ SpeakerSkip();
+
+ virtual Common::String getClassName() { return "SpeakerSkip"; }
+ virtual void setText(const Common::String &msg);
+};
+
+class SpeakerSkipB: public VisualSpeaker {
+public:
+ SpeakerSkipB();
+
+ virtual Common::String getClassName() { return "SpeakerSkipB"; }
+ virtual void setText(const Common::String &msg);
+};
+
+class SpeakerCarter: public VisualSpeaker {
+public:
+ SpeakerCarter();
+
+ virtual Common::String getClassName() { return "SpeakerCarter"; }
+ virtual void setText(const Common::String &msg);
+};
+
+class SpeakerDriver: public VisualSpeaker {
+public:
+ SpeakerDriver();
+
+ virtual Common::String getClassName() { return "SpeakerDriver"; }
+ virtual void setText(const Common::String &msg);
+};
+
+class SpeakerShooter: public VisualSpeaker {
+public:
+ SpeakerShooter();
+
+ virtual Common::String getClassName() { return "SpeakerShooter"; }
+ virtual void setText(const Common::String &msg);
+};
+
+class SpeakerJim: public VisualSpeaker {
+public:
+ SpeakerJim();
+
+ virtual Common::String getClassName() { return "SpeakerJim"; }
+ virtual void setText(const Common::String &msg);
+};
+
+class SpeakerDezi: public VisualSpeaker {
+public:
+ SpeakerDezi();
+
+ virtual Common::String getClassName() { return "SpeakerDezi"; }
+ virtual void setText(const Common::String &msg);
+};
+
+class SpeakerJake385: public VisualSpeaker {
+public:
+ SpeakerJake385();
+
+ virtual Common::String getClassName() { return "SpeakerJake385"; }
+ virtual void setText(const Common::String &msg);
+};
+
+class SpeakerLaura: public VisualSpeaker {
+public:
+ SpeakerLaura();
+
+ virtual Common::String getClassName() { return "SpeakerLaura"; }
+ virtual void setText(const Common::String &msg);
+};
+
+class SpeakerLauraHeld: public VisualSpeaker {
+public:
+ SpeakerLauraHeld();
+
+ virtual Common::String getClassName() { return "SpeakerLaura"; }
+ virtual void setText(const Common::String &msg);
+};
+
+class SpeakerEugene: public VisualSpeaker {
+public:
+ SpeakerEugene();
+
+ virtual Common::String getClassName() { return "SpeakerEugene"; }
+ virtual void setText(const Common::String &msg);
+};
+
+class SpeakerWeasel: public VisualSpeaker {
+public:
+ SpeakerWeasel();
+
+ virtual Common::String getClassName() { return "SpeakerWeasel"; }
+ virtual void setText(const Common::String &msg);
+};
+
+class SpeakerBilly: public VisualSpeaker {
+public:
+ SpeakerBilly();
+
+ virtual Common::String getClassName() { return "SpeakerBilly"; }
+ virtual void setText(const Common::String &msg);
+};
+
+class SpeakerDrunk: public VisualSpeaker {
+public:
+ SpeakerDrunk();
+
+ virtual Common::String getClassName() { return "SpeakerDrunk"; }
+ virtual void setText(const Common::String &msg);
+};
+
+class SpeakerGiggles: public VisualSpeaker {
+public:
+ SpeakerGiggles();
+
+ virtual Common::String getClassName() { return "SpeakerGiggles"; }
+ virtual void setText(const Common::String &msg);
+};
+
+class SpeakerFBI: public VisualSpeaker {
+public:
+ SpeakerFBI();
+
+ virtual Common::String getClassName() { return "FBI"; }
+ virtual void setText(const Common::String &msg);
+};
+
+class SpeakerNico: public VisualSpeaker {
+public:
+ SpeakerNico();
+
+ virtual Common::String getClassName() { return "NICO"; }
+ virtual void setText(const Common::String &msg);
+};
+
+class SpeakerDA: public VisualSpeaker {
+public:
+ SpeakerDA();
+
+ virtual Common::String getClassName() { return "DA"; }
+ virtual void setText(const Common::String &msg);
+};
+
+class SpeakerGrandma: public VisualSpeaker {
+public:
+ SpeakerGrandma();
+
+ virtual Common::String getClassName() { return "SpeakerGrandma"; }
+ virtual void setText(const Common::String &msg);
+};
+
+class SpeakerLyle: public VisualSpeaker {
+public:
+ SpeakerLyle();
+
+ virtual Common::String getClassName() { return "SpeakerLyle"; }
+ virtual void setText(const Common::String &msg);
+};
+
+class SpeakerGranText: public VisualSpeaker {
+public:
+ SpeakerGranText();
+
+ virtual Common::String getClassName() { return "SpeakerGranText"; }
+};
+
+class SpeakerLyleText: public VisualSpeaker {
+public:
+ SpeakerLyleText();
+
+ virtual Common::String getClassName() { return "SpeakerLyleText"; }
+};
+
+} // End of namespace BlueForce
+
+} // End of namespace TsAGE
+
+#endif