diff options
Diffstat (limited to 'engines/tsage/blue_force/blueforce_ui.cpp')
-rw-r--r-- | engines/tsage/blue_force/blueforce_ui.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/tsage/blue_force/blueforce_ui.cpp b/engines/tsage/blue_force/blueforce_ui.cpp index 894023f8f4..af15c7ec35 100644 --- a/engines/tsage/blue_force/blueforce_ui.cpp +++ b/engines/tsage/blue_force/blueforce_ui.cpp @@ -137,7 +137,7 @@ void UIScore::draw() { void UIScore::updateScore() { int score = BF_GLOBALS._uiElements._scoreValue; - + _digit3.setFrame(score / 1000 + 1); score %= 1000; _digit2.setFrame(score / 100 + 1); score %= 100; _digit1.setFrame(score / 10 + 1); score %= 10; @@ -166,7 +166,7 @@ void UIInventorySlot::process(Event &event) { showAmmoBelt(); } else if (_objIndex != INV_NONE) { - _object->setCursor(); + _object->setCursor(); } } } @@ -203,7 +203,7 @@ void UIInventoryScroll::process(Event &event) { // Scroll the inventory as necessary BF_GLOBALS._uiElements.scrollInventory(_isLeft); event.handled = true; - break; + break; default: break; } @@ -260,7 +260,7 @@ void UICollection::draw() { _objList[idx]->draw(); // Draw the resulting UI onto the screen - BF_GLOBALS._screenSurface.copyFrom(BF_GLOBALS._sceneManager._scene->_backSurface, + BF_GLOBALS._screenSurface.copyFrom(BF_GLOBALS._sceneManager._scene->_backSurface, Rect(0, BF_INTERFACE_Y, SCREEN_WIDTH, SCREEN_HEIGHT), Rect(0, BF_INTERFACE_Y, SCREEN_WIDTH, SCREEN_HEIGHT)); @@ -405,7 +405,7 @@ void UIElements::setup(const Common::Point &pt) { } void UIElements::add(UIElement *obj) { - // Add object + // Add object assert(_objList.size() < 12); _objList.push_back(obj); @@ -421,7 +421,7 @@ void UIElements::add(UIElement *obj) { */ void UIElements::updateInventory() { _score.updateScore(); - updateInvList(); + updateInvList(); // Enable scroll buttons if the player has more than four items if (_itemList.size() > 4) { |