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Diffstat (limited to 'engines/tsage/blue_force/blueforce_ui.h')
-rw-r--r-- | engines/tsage/blue_force/blueforce_ui.h | 156 |
1 files changed, 0 insertions, 156 deletions
diff --git a/engines/tsage/blue_force/blueforce_ui.h b/engines/tsage/blue_force/blueforce_ui.h deleted file mode 100644 index 601b97a9fe..0000000000 --- a/engines/tsage/blue_force/blueforce_ui.h +++ /dev/null @@ -1,156 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#ifndef TSAGE_BLUEFORCE_UI_H -#define TSAGE_BLUEFORCE_UI_H - -#include "common/scummsys.h" -#include "tsage/core.h" -#include "tsage/graphics.h" -#include "tsage/sound.h" - -namespace TsAGE { - -namespace BlueForce { - -using namespace TsAGE; - -class StripProxy: public EventHandler { -public: - virtual void process(Event &event); -}; - -class UIElement: public BackgroundSceneObject { -public: - int _field88; - bool _enabled; - int _frameNum; - - virtual Common::String getClassName() { return "UIElement"; } - virtual void synchronize(Serializer &s); - - void setup(int visage, int stripNum, int frameNum, int posX, int posY, int priority); - void setEnabled(bool flag); -}; - -// This class implements the Question mark button -class UIQuestion: public UIElement { -private: - void showDescription(CursorType item); - void showItem(int resNum, int rlbNum, int frameNum); -public: - virtual void process(Event &event); - void setEnabled(bool flag); -}; - -// This class implements the score counter -class UIScore: public UIElement { -private: - void showDescription(int lineNum); -public: - UIElement _digit3, _digit2, _digit1, _digit0; - - virtual void postInit(SceneObjectList *OwnerList = NULL); - virtual void draw(); - - void updateScore(); -}; - -class UIInventorySlot: public UIElement { -private: - void showAmmoBelt(); -public: - int _objIndex; - InvObject *_object; - - UIInventorySlot(); - virtual Common::String getClassName() { return "UIInventorySlot"; } - virtual void synchronize(Serializer &s); - virtual void process(Event &event); -}; - -class UIInventoryScroll: public UIElement { -private: - void toggle(bool pressed); -public: - bool _isLeft; - - UIInventoryScroll(); - virtual Common::String getClassName() { return "UIInventoryScroll"; } - virtual void synchronize(Serializer &s); - virtual void process(Event &event); -}; - -class UICollection: public EventHandler { -protected: - void erase(); -public: - Common::Point _position; - Rect _bounds; - bool _visible; - bool _clearScreen; - bool _cursorChanged; - Common::Array<UIElement *> _objList; - - UICollection(); - void setup(const Common::Point &pt); - void hide(); - void show(); - void resetClear(); - void draw(); -}; - -class UIElements: public UICollection { -private: - void add(UIElement *obj); - void updateInvList(); -public: - UIElement _object1; - UIQuestion _question; - UIScore _score; - UIInventorySlot _slot1, _slot2, _slot3, _slot4; - UIInventoryScroll _scrollLeft, _scrollRight; - ASound _sound; - int _slotStart, _scoreValue; - bool _active; - Common::Array<int> _itemList; - Visage _cursorVisage; - - UIElements(); - virtual Common::String getClassName() { return "UIElements"; } - virtual void synchronize(Serializer &s); - virtual void postInit(SceneObjectList *OwnerList = NULL) { error("Wrong init() called"); } - virtual void process(Event &event); - - void setup(const Common::Point &pt); - void updateInventory(); - void addScore(int amount); - void scrollInventory(bool isLeft); - - static void loadNotifierProc(bool postFlag); -}; - -} // End of namespace BlueForce - -} // End of namespace TsAGE - -#endif |