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-rw-r--r--engines/tsage/blue_force/blueforce_ui.h156
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diff --git a/engines/tsage/blue_force/blueforce_ui.h b/engines/tsage/blue_force/blueforce_ui.h
deleted file mode 100644
index 601b97a9fe..0000000000
--- a/engines/tsage/blue_force/blueforce_ui.h
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@@ -1,156 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#ifndef TSAGE_BLUEFORCE_UI_H
-#define TSAGE_BLUEFORCE_UI_H
-
-#include "common/scummsys.h"
-#include "tsage/core.h"
-#include "tsage/graphics.h"
-#include "tsage/sound.h"
-
-namespace TsAGE {
-
-namespace BlueForce {
-
-using namespace TsAGE;
-
-class StripProxy: public EventHandler {
-public:
- virtual void process(Event &event);
-};
-
-class UIElement: public BackgroundSceneObject {
-public:
- int _field88;
- bool _enabled;
- int _frameNum;
-
- virtual Common::String getClassName() { return "UIElement"; }
- virtual void synchronize(Serializer &s);
-
- void setup(int visage, int stripNum, int frameNum, int posX, int posY, int priority);
- void setEnabled(bool flag);
-};
-
-// This class implements the Question mark button
-class UIQuestion: public UIElement {
-private:
- void showDescription(CursorType item);
- void showItem(int resNum, int rlbNum, int frameNum);
-public:
- virtual void process(Event &event);
- void setEnabled(bool flag);
-};
-
-// This class implements the score counter
-class UIScore: public UIElement {
-private:
- void showDescription(int lineNum);
-public:
- UIElement _digit3, _digit2, _digit1, _digit0;
-
- virtual void postInit(SceneObjectList *OwnerList = NULL);
- virtual void draw();
-
- void updateScore();
-};
-
-class UIInventorySlot: public UIElement {
-private:
- void showAmmoBelt();
-public:
- int _objIndex;
- InvObject *_object;
-
- UIInventorySlot();
- virtual Common::String getClassName() { return "UIInventorySlot"; }
- virtual void synchronize(Serializer &s);
- virtual void process(Event &event);
-};
-
-class UIInventoryScroll: public UIElement {
-private:
- void toggle(bool pressed);
-public:
- bool _isLeft;
-
- UIInventoryScroll();
- virtual Common::String getClassName() { return "UIInventoryScroll"; }
- virtual void synchronize(Serializer &s);
- virtual void process(Event &event);
-};
-
-class UICollection: public EventHandler {
-protected:
- void erase();
-public:
- Common::Point _position;
- Rect _bounds;
- bool _visible;
- bool _clearScreen;
- bool _cursorChanged;
- Common::Array<UIElement *> _objList;
-
- UICollection();
- void setup(const Common::Point &pt);
- void hide();
- void show();
- void resetClear();
- void draw();
-};
-
-class UIElements: public UICollection {
-private:
- void add(UIElement *obj);
- void updateInvList();
-public:
- UIElement _object1;
- UIQuestion _question;
- UIScore _score;
- UIInventorySlot _slot1, _slot2, _slot3, _slot4;
- UIInventoryScroll _scrollLeft, _scrollRight;
- ASound _sound;
- int _slotStart, _scoreValue;
- bool _active;
- Common::Array<int> _itemList;
- Visage _cursorVisage;
-
- UIElements();
- virtual Common::String getClassName() { return "UIElements"; }
- virtual void synchronize(Serializer &s);
- virtual void postInit(SceneObjectList *OwnerList = NULL) { error("Wrong init() called"); }
- virtual void process(Event &event);
-
- void setup(const Common::Point &pt);
- void updateInventory();
- void addScore(int amount);
- void scrollInventory(bool isLeft);
-
- static void loadNotifierProc(bool postFlag);
-};
-
-} // End of namespace BlueForce
-
-} // End of namespace TsAGE
-
-#endif