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Diffstat (limited to 'engines/tsage/blueforce_scenes0.cpp')
-rw-r--r-- | engines/tsage/blueforce_scenes0.cpp | 196 |
1 files changed, 196 insertions, 0 deletions
diff --git a/engines/tsage/blueforce_scenes0.cpp b/engines/tsage/blueforce_scenes0.cpp new file mode 100644 index 0000000000..4a0259cb98 --- /dev/null +++ b/engines/tsage/blueforce_scenes0.cpp @@ -0,0 +1,196 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "tsage/blueforce_scenes0.h" +#include "tsage/scenes.h" +#include "tsage/tsage.h" +#include "tsage/staticres.h" + +namespace tSage { + +/*-------------------------------------------------------------------------- + * Scene 20 - Tsunami Title Screen + * + *--------------------------------------------------------------------------*/ + +void BF_Scene20::Action1::signal() { + BF_Scene20 *scene = (BF_Scene20 *)_globals->_sceneManager._scene; + static byte black[3] = { 0, 0, 0 }; + + switch (_actionIndex++) { + case 0: + setDelay(2); + break; + case 1: + _sound.play(1); + _globals->_scenePalette.addRotation(64, 127, -1, 1, this); + break; + case 2: + scene->_object1.setVisage(22); + scene->_object1._strip = 1; + scene->_object1._frame = 1; + scene->_object1.changeZoom(100); + + scene->_object2.setVisage(22); + scene->_object2._strip = 2; + scene->_object2._frame = 1; + scene->_object2.changeZoom(100); + + scene->_object3.setVisage(22); + scene->_object3._strip = 3; + scene->_object3._frame = 1; + scene->_object3.changeZoom(100); + + scene->_object4.setVisage(22); + scene->_object4._strip = 4; + scene->_object4._frame = 1; + scene->_object4.changeZoom(100); + + scene->_object5.setVisage(22); + scene->_object5._strip = 5; + scene->_object5._frame = 1; + scene->_object5.changeZoom(100); + + scene->_object6.setVisage(22); + scene->_object6._strip = 6; + scene->_object6._frame = 1; + scene->_object6.changeZoom(100); + + scene->_object7.setVisage(22); + scene->_object7._strip = 7; + scene->_object7._frame = 1; + scene->_object7.changeZoom(100); + + scene->_object8.setVisage(22); + scene->_object8._strip = 8; + scene->_object8._frame = 1; + scene->_object8.changeZoom(100); + + setDelay(1); + break; + case 3: + _globals->_scenePalette.addFader(scene->_scenePalette._palette, 256, 8, this); + break; + case 4: + setDelay(60); + break; + case 5: + scene->_object2.animate(ANIM_MODE_5, NULL); + scene->_object3.animate(ANIM_MODE_5, NULL); + scene->_object4.animate(ANIM_MODE_5, NULL); + scene->_object5.animate(ANIM_MODE_5, NULL); + scene->_object6.animate(ANIM_MODE_5, NULL); + scene->_object7.animate(ANIM_MODE_5, this); + break; + case 6: + setDelay(120); + break; + case 7: + _globals->_scenePalette.addFader(black, 1, 5, this); + break; + case 8: + _globals->_sceneManager.changeScene(100); + remove(); + break; + } +} + +/*--------------------------------------------------------------------------*/ + +void BF_Scene20::postInit(SceneObjectList *OwnerList) { + loadScene(20); + Scene::postInit(); + setZoomPercents(60, 85, 200, 100); + + preloadVisage(21); + preloadVisage(22); + _scenePalette.loadPalette(1); + _scenePalette.loadPalette(22); + + _object1.postInit(); + _object1.setVisage(21); + _object1._strip = 1; + _object1._frame = 1; + _object1.animate(ANIM_MODE_NONE, NULL); + _object1.setPosition(Common::Point(62, 85)); + _object1.changeZoom(100); + + _object2.postInit(); + _object2.setVisage(21); + _object2._strip = 2; + _object2._frame = 1; + _object2.animate(ANIM_MODE_NONE, NULL); + _object2.setPosition(Common::Point(27, 94)); + _object2.changeZoom(100); + + _object3.postInit(); + _object3.setVisage(21); + _object3._strip = 2; + _object3._frame = 2; + _object3.animate(ANIM_MODE_NONE, NULL); + _object3.setPosition(Common::Point(68, 94)); + _object3.changeZoom(100); + + _object4.postInit(); + _object4.setVisage(21); + _object4._strip = 2; + _object4._frame = 3; + _object4.animate(ANIM_MODE_NONE, NULL); + _object4.setPosition(Common::Point(110, 94)); + _object4.changeZoom(100); + + _object5.postInit(); + _object5.setVisage(21); + _object5._strip = 2; + _object5._frame = 4; + _object5.animate(ANIM_MODE_NONE, NULL); + _object5.setPosition(Common::Point(154, 94)); + _object5.changeZoom(100); + + _object6.postInit(); + _object6.setVisage(21); + _object6._strip = 2; + _object6._frame = 5; + _object6.animate(ANIM_MODE_NONE, NULL); + _object6.setPosition(Common::Point(199, 94)); + _object6.changeZoom(100); + + _object7.postInit(); + _object7.setVisage(21); + _object7._strip = 2; + _object7._frame = 6; + _object7.animate(ANIM_MODE_NONE, NULL); + _object7.setPosition(Common::Point(244, 94)); + _object7.changeZoom(100); + + _object8.postInit(); + _object8.setVisage(21); + _object8._strip = 2; + _object8._frame = 7; + _object8.animate(ANIM_MODE_NONE, NULL); + _object8.setPosition(Common::Point(286, 94)); + _object8.changeZoom(100); + + setAction(&_action1); +} + +} // End of namespace tSage |