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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TSAGE_BLUEFORCE_SCENES1_H
+#define TSAGE_BLUEFORCE_SCENES1_H
+
+#include "common/scummsys.h"
+#include "tsage/blueforce_logic.h"
+#include "tsage/converse.h"
+#include "tsage/events.h"
+#include "tsage/core.h"
+#include "tsage/scenes.h"
+#include "tsage/globals.h"
+#include "tsage/sound.h"
+
+namespace tSage {
+
+class BF_Scene100: public Scene {
+ /* Actions */
+ class Action1: public ActionExt {
+ private:
+ void setTextStrings(const Common::String &msg1, const Common::String &msg2, Action *action);
+ public:
+ SceneText _sceneText1, _sceneText2;
+ int _textHeight;
+
+ virtual Common::String getClassName() { return "BF100Action1"; }
+ virtual void synchronize(Serializer &s) {
+ ActionExt::synchronize(s);
+ s.syncAsSint16LE(_textHeight);
+ }
+ virtual void signal();
+ };
+ class Action2: public ActionExt {
+ public:
+ virtual Common::String getClassName() { return "BF100Action2"; }
+ virtual void signal();
+ };
+public:
+ SequenceManager _sequenceManager;
+ Action1 _action1;
+ Action2 _action2;
+ ScenePalette _scenePalette;
+ SceneObjectExt2 _object1, _object2, _object3, _object4, _object5;
+ int _index;
+
+ BF_Scene100();
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void signal();
+};
+
+} // End of namespace tSage
+
+#endif