diff options
Diffstat (limited to 'engines/tsage/core.cpp')
-rw-r--r-- | engines/tsage/core.cpp | 52 |
1 files changed, 28 insertions, 24 deletions
diff --git a/engines/tsage/core.cpp b/engines/tsage/core.cpp index 0b3eb53268..7f27c43a22 100644 --- a/engines/tsage/core.cpp +++ b/engines/tsage/core.cpp @@ -1301,7 +1301,6 @@ ScenePalette::ScenePalette() { *palData++ = idx; } - _field412 = 0; _redColor = _greenColor = _blueColor = 0; _aquaColor = 0; _purpleColor = 0; @@ -1313,7 +1312,6 @@ ScenePalette::~ScenePalette() { } ScenePalette::ScenePalette(int paletteNum) { - _field412 = 0; _redColor = _greenColor = _blueColor = 0; _aquaColor = 0; _purpleColor = 0; @@ -1565,8 +1563,13 @@ void SceneItem::synchronize(Serializer &s) { _bounds.synchronize(s); s.syncString(_msg); - s.syncAsSint32LE(_fieldE); - s.syncAsSint32LE(_field10); + + if (s.getVersion() < 15) { + int useless = 0; + s.syncAsSint32LE(useless); + s.syncAsSint32LE(useless); + } + s.syncAsSint16LE(_position.x); s.syncAsSint32LE(_position.y); s.syncAsSint16LE(_yDiff); s.syncAsSint32LE(_sceneRegionId); @@ -2119,7 +2122,7 @@ SceneObject::SceneObject() : SceneHotspot() { _xs = 0; _xe = 0; _endFrame = 0; - _field68 = 0; + _loopCount = 0; _regionIndex = 0; _shadowMap = NULL; } @@ -2368,7 +2371,7 @@ void SceneObject::animate(AnimateMode animMode, ...) { case ANIM_MODE_1: _frameChange = 1; - _field2E = _position; + _oldPosition = _position; _endAction = 0; break; @@ -2416,9 +2419,9 @@ void SceneObject::animate(AnimateMode animMode, ...) { case ANIM_MODE_9: if (_animateMode == ANIM_MODE_9 && g_vm->getGameID() == GType_Ringworld2) { _frameChange = -1; - _field2E = _position; + _oldPosition = _position; } else { - _field68 = va_arg(va, int); + _loopCount = va_arg(va, int); _endAction = va_arg(va, Action *); _frameChange = 1; _endFrame = getFrameCount(); @@ -2485,7 +2488,7 @@ void SceneObject::synchronize(Serializer &s) { s.syncAsUint32LE(_updateStartFrame); s.syncAsUint32LE(_walkStartFrame); - s.syncAsSint16LE(_field2E.x); s.syncAsSint16LE(_field2E.y); + s.syncAsSint16LE(_oldPosition.x); s.syncAsSint16LE(_oldPosition.y); s.syncAsSint16LE(_percent); s.syncAsSint16LE(_priority); s.syncAsSint16LE(_angle); @@ -2500,7 +2503,7 @@ void SceneObject::synchronize(Serializer &s) { SYNC_ENUM(_animateMode, AnimateMode); s.syncAsSint32LE(_frame); s.syncAsSint32LE(_endFrame); - s.syncAsSint32LE(_field68); + s.syncAsSint32LE(_loopCount); s.syncAsSint32LE(_frameChange); s.syncAsSint32LE(_numFrames); s.syncAsSint32LE(_regionIndex); @@ -2587,9 +2590,9 @@ void SceneObject::dispatch() { case ANIM_MODE_1: if (isNoMover()) setFrame(1); - else if ((_field2E.x != _position.x) || (_field2E.y != _position.y)) { + else if ((_oldPosition.x != _position.x) || (_oldPosition.y != _position.y)) { setFrame(changeFrame()); - _field2E = _position; + _oldPosition = _position; } break; @@ -2632,7 +2635,7 @@ void SceneObject::dispatch() { _endFrame = 1; setFrame(changeFrame()); - } else if (!_field68 || (--_field68 > 0)) { + } else if (!_loopCount || (--_loopCount > 0)) { _frameChange = 1; _endFrame = getFrameCount(); @@ -2651,7 +2654,7 @@ void SceneObject::dispatch() { _frameChange = -1; _strip = ((_strip - 1) ^ 1) + 1; _endFrame = 1; - } else if ((_field68 == 0) || (--_field68 != 0)) { + } else if (!_loopCount || (--_loopCount > 0)) { _frameChange = 1; _endFrame = getFrameCount(); @@ -3365,7 +3368,6 @@ Player::Player(): SceneObject() { _canWalk = false; _enabled = false; _uiEnabled = false; - _field8C = 0; // Return to Ringworld specific fields _characterIndex = R2_NONE; @@ -3384,15 +3386,11 @@ void Player::postInit(SceneObjectList *OwnerList) { _canWalk = true; _uiEnabled = true; _percent = 100; - _field8C = 10; - if (g_vm->getGameID() != GType_Ringworld2) - { + if (g_vm->getGameID() != GType_Ringworld2) { _moveDiff.x = 4; _moveDiff.y = 2; - } - else - { + } else { _moveDiff.x = 3; _moveDiff.y = 2; _effect = EFFECT_SHADED; @@ -3500,7 +3498,10 @@ void Player::synchronize(Serializer &s) { s.syncAsByte(_canWalk); s.syncAsByte(_uiEnabled); - s.syncAsSint16LE(_field8C); + if (s.getVersion() < 15) { + int useless = 0; + s.syncAsSint16LE(useless); + } if (g_vm->getGameID() != GType_Ringworld) s.syncAsByte(_enabled); @@ -4248,7 +4249,6 @@ double FloatSet::sqrt(FloatSet &floatSet) { GameHandler::GameHandler() : EventHandler() { _nextWaitCtr = 1; _waitCtr.setCtr(1); - _field14 = 10; } GameHandler::~GameHandler() { @@ -4270,7 +4270,11 @@ void GameHandler::synchronize(Serializer &s) { _lockCtr.synchronize(s); _waitCtr.synchronize(s); s.syncAsSint16LE(_nextWaitCtr); - s.syncAsSint16LE(_field14); + + if (s.getVersion() < 14) { + int useless = 0; + s.syncAsSint16LE(useless); + } } /*--------------------------------------------------------------------------*/ |