diff options
Diffstat (limited to 'engines/tsage/core.cpp')
-rw-r--r-- | engines/tsage/core.cpp | 37 |
1 files changed, 32 insertions, 5 deletions
diff --git a/engines/tsage/core.cpp b/engines/tsage/core.cpp index 488eacceab..3332b12cf6 100644 --- a/engines/tsage/core.cpp +++ b/engines/tsage/core.cpp @@ -1749,9 +1749,22 @@ void SceneItem::display(int resNum, int lineNum, ...) { } g_globals->_sceneText.fixPriority(255); + + // In Return to Ringworld, if in voice mode only, don't show the text + if ((g_vm->getGameID() == GType_Ringworld2) && (R2_GLOBALS._speechSubtitles & SPEECH_VOICE) + && !(R2_GLOBALS._speechSubtitles & SPEECH_TEXT)) + g_globals->_sceneText.hide(); + g_globals->_sceneObjects->draw(); } + // For Return to Ringworld, play the voice overs in sequence + if ((g_vm->getGameID() == GType_Ringworld2) && (R2_GLOBALS._speechSubtitles & SPEECH_VOICE) + && !playList.empty()) { + R2_GLOBALS._playStream.play(*playList.begin(), NULL); + playList.pop_front(); + } + // Unless the flag is set to keep the message on-screen, show it until a mouse or keypress, then remove it if (!keepOnscreen && !msg.empty()) { Event event; @@ -1761,14 +1774,23 @@ void SceneItem::display(int resNum, int lineNum, ...) { EVENT_BUTTON_DOWN | EVENT_KEYPRESS)) { GLOBALS._screenSurface.updateScreen(); g_system->delayMillis(10); - } - // For Return to Ringworld, play the voice overs in sequence - if ((g_vm->getGameID() == GType_Ringworld2) && !playList.empty() && !R2_GLOBALS._playStream.isPlaying()) { - R2_GLOBALS._playStream.play(*playList.begin(), NULL); - playList.pop_front(); + if ((g_vm->getGameID() == GType_Ringworld2) && (R2_GLOBALS._speechSubtitles & SPEECH_VOICE)) { + // Allow the play stream to do processing + R2_GLOBALS._playStream.dispatch(); + if (!R2_GLOBALS._playStream.isPlaying()) { + // Check if there are further voice samples to play + if (!playList.empty()) { + R2_GLOBALS._playStream.play(*playList.begin(), NULL); + playList.pop_front(); + } + } + } } + if (g_vm->getGameID() == GType_Ringworld2) + R2_GLOBALS._playStream.stop(); + g_globals->_sceneText.remove(); } @@ -2814,6 +2836,11 @@ void BackgroundSceneObject::setup2(int visage, int stripFrameNum, int frameNum, void BackgroundSceneObject::copySceneToBackground() { GLOBALS._sceneManager._scene->_backSurface.copyFrom(g_globals->gfxManager().getSurface(), 0, 0); + + // WORKAROUND: Since savegames don't store the active screen data, once we copy the + // foreground objects to the background, we have to prevent the scene being saved. + if (g_vm->getGameID() == GType_Ringworld2) + ((Ringworld2::SceneExt *)GLOBALS._sceneManager._scene)->_preventSaving = true; } /*--------------------------------------------------------------------------*/ |