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Diffstat (limited to 'engines/tsage/debugger.cpp')
-rw-r--r-- | engines/tsage/debugger.cpp | 172 |
1 files changed, 172 insertions, 0 deletions
diff --git a/engines/tsage/debugger.cpp b/engines/tsage/debugger.cpp new file mode 100644 index 0000000000..d04fd71461 --- /dev/null +++ b/engines/tsage/debugger.cpp @@ -0,0 +1,172 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#include "tsage/debugger.h" +#include "common/config-manager.h" +#include "common/endian.h" +#include "tsage/globals.h" +#include "tsage/graphics.h" + + +namespace tSage { + +Debugger::Debugger() : GUI::Debugger() { + DCmd_Register("continue", WRAP_METHOD(Debugger, Cmd_Exit)); + DCmd_Register("scene", WRAP_METHOD(Debugger, Cmd_Scene)); + DCmd_Register("walk_regions", WRAP_METHOD(Debugger, Cmd_WalkRegions)); + DCmd_Register("priority_regions", WRAP_METHOD(Debugger, Cmd_PriorityRegions)); + DCmd_Register("item", WRAP_METHOD(Debugger, Cmd_Item)); +} + +static int strToInt(const char *s) { + if (!*s) + // No string at all + return 0; + else if (toupper(s[strlen(s) - 1]) != 'H') + // Standard decimal string + return atoi(s); + + // Hexadecimal string + uint tmp = 0; + int read = sscanf(s, "%xh", &tmp); + if (read < 1) + error("strToInt failed on string \"%s\"", s); + return (int)tmp; +} + +/** + * This command loads up the specified new scene number + */ +bool Debugger::Cmd_Scene(int argc, const char **argv) { + if (argc < 2) { + DebugPrintf("Usage: %s <scene number> [prior scene #]\n", argv[0]); + return true; + } else { + if (argc == 3) + _globals->_sceneManager._sceneNumber = strToInt(argv[2]); + + _globals->_sceneManager.changeScene(strToInt(argv[1])); + return false; + } +} + +/** + * This command draws the walk regions onto the screen + */ +bool Debugger::Cmd_WalkRegions(int argc, const char **argv) { + if (argc != 1) { + DebugPrintf("Usage: %s\n", argv[0]); + return true; + } + + // Colour index to use for the first walk region + int colour = 16; + + // Lock the background surface for access + Graphics::Surface destSurface = _globals->_sceneManager._scene->_backSurface.lockSurface(); + + // Loop through drawing each walk region in a different colour to the background surface + for (uint regionIndex = 0; regionIndex < _globals->_walkRegions._regionList.size(); ++regionIndex, ++colour) { + WalkRegion &wr = _globals->_walkRegions._regionList[regionIndex]; + + for (int yp = wr._bounds.top; yp < wr._bounds.bottom; ++yp) { + LineSliceSet sliceSet = wr.getLineSlices(yp); + + for (uint idx = 0; idx < sliceSet.items.size(); ++idx) + destSurface.hLine(sliceSet.items[idx].xs - _globals->_sceneOffset.x, yp, + sliceSet.items[idx].xe - _globals->_sceneOffset.x, colour); + } + } + + // Release the surface + _globals->_sceneManager._scene->_backSurface.unlockSurface(); + + // Mark the scene as requiring a full redraw + _globals->_paneRefreshFlag[0] = 2; + + return false; +} + +/* + * This command draws the priority regions onto the screen + */ +bool Debugger::Cmd_PriorityRegions(int argc, const char **argv) { + int regionNum = 0; + + // Check for an optional specific region to display + if (argc == 2) + regionNum = strToInt(argv[1]); + + // Colour index to use for the first priority region + int colour = 16; + int count = 0; + + // Lock the background surface for access + Graphics::Surface destSurface = _globals->_sceneManager._scene->_backSurface.lockSurface(); + + Common::List<Region>::iterator i = _globals->_sceneManager._scene->_priorities.begin(); + Common::String regionsDesc; + + for (; i != _globals->_sceneManager._scene->_priorities.end(); ++i, ++colour, ++count) { + Region &r = *i; + + if ((regionNum == 0) || (regionNum == (count + 1))) { + for (int y = 0; y < destSurface.h; ++y) { + byte *destP = (byte *)destSurface.getBasePtr(0, y); + + for (int x = 0; x < destSurface.w; ++x) { + if (r.contains(Common::Point(_globals->_sceneManager._scene->_sceneBounds.left + x, + _globals->_sceneManager._scene->_sceneBounds.top + y))) + *destP = colour; + ++destP; + } + } + } + + regionsDesc += Common::String::format("Region Priority = %d bounds=%d,%d,%d,%d\n", + r._regionId, r._bounds.left, r._bounds.top, r._bounds.right, r._bounds.bottom); + } + + // Release the surface + _globals->_sceneManager._scene->_backSurface.unlockSurface(); + + // Mark the scene as requiring a full redraw + _globals->_paneRefreshFlag[0] = 2; + + DebugPrintf("Total regions = %d\n", count); + DebugPrintf("%s", regionsDesc.c_str()); + + return true; +} + +/** + * Give a specified item to the player + */ +bool Debugger::Cmd_Item(int argc, const char **argv) { + _globals->_inventory._infoDisk._sceneNumber = 1; + return true; +} + +} // End of namespace tSage |