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Diffstat (limited to 'engines/tsage/detection.cpp')
-rw-r--r-- | engines/tsage/detection.cpp | 186 |
1 files changed, 186 insertions, 0 deletions
diff --git a/engines/tsage/detection.cpp b/engines/tsage/detection.cpp new file mode 100644 index 0000000000..371166d782 --- /dev/null +++ b/engines/tsage/detection.cpp @@ -0,0 +1,186 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#include "common/config-manager.h" +#include "common/system.h" +#include "common/savefile.h" + +#include "engines/advancedDetector.h" + +#include "base/plugins.h" + +#include "tsage/tsage.h" + +namespace tSage { + +struct tSageGameDescription { + ADGameDescription desc; + + int gameID; + uint32 features; +}; + +const char *TSageEngine::getGameId() const { + return _gameDescription->desc.gameid; +} + +uint32 TSageEngine::getGameID() const { + return _gameDescription->gameID; +} + +uint32 TSageEngine::getFeatures() const { + return _gameDescription->features; +} + +} // End of namespace tSage + +static const PlainGameDescriptor tSageGameTitles[] = { + { "tsage", "Unknown Tsunami TSAGE-based Game" }, + { "ring", "Ringworld: Revenge of the Patriarch" }, + { "blueforce", "Blue Force" }, + { 0, 0 } +}; + +#include "engines/tsage/detection_tables.h" + +static const ADParams detectionParams = { + (const byte *)tSage::gameDescriptions, + sizeof(tSage::tSageGameDescription), + 0, + tSageGameTitles, + 0, + "tsage", + NULL, + 0, + Common::GUIO_NONE, + 0, + NULL +}; + +#define MAX_SAVES 100 + +class TSageMetaEngine : public AdvancedMetaEngine { +public: + TSageMetaEngine() : AdvancedMetaEngine(detectionParams) { + } + + virtual const char *getName() const { + return "TsAGE Engine"; + } + + virtual const char *getOriginalCopyright() const { + return "(c) Tsunami Media"; + } + + virtual bool hasFeature(MetaEngineFeature f) const { + switch (f) { + case kSupportsListSaves: + case kSupportsDeleteSave: + case kSupportsLoadingDuringStartup: + case kSavesSupportMetaInfo: + case kSavesSupportThumbnail: + case kSavesSupportCreationDate: + case kSavesSupportPlayTime: + return true; + default: + return false; + } + } + + virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { + if (desc) { + *engine = new tSage::TSageEngine(syst, (const tSage::tSageGameDescription *)desc); + } + return desc != 0; + } + + static Common::String generateGameStateFileName(const char *target, int slot) { + return Common::String::format("%s.%03d", target, slot); + } + + virtual SaveStateList listSaves(const char *target) const { + Common::String pattern = target; + pattern += ".*"; + + Common::StringArray filenames = g_system->getSavefileManager()->listSavefiles(pattern); + tSage::tSageSavegameHeader header; + + SaveStateList saveList; + for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { + int slot; + const char *ext = strrchr(file->c_str(), '.'); + if (ext && (slot = atoi(ext + 1)) >= 0 && slot < MAX_SAVES) { + Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(*file); + + if (in) { + if (tSage::Saver::readSavegameHeader(in, header)) { + saveList.push_back(SaveStateDescriptor(slot, header.saveName)); + delete header.thumbnail; + } + + delete in; + } + } + } + + return saveList; + } + + virtual int getMaximumSaveSlot() const { + return MAX_SAVES - 1; + } + + virtual void removeSaveState(const char *target, int slot) const { + Common::String filename = Common::String::format("%s.%03d", target, slot); + g_system->getSavefileManager()->removeSavefile(filename); + } + + SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const { + Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading( + generateGameStateFileName(target, slot)); + assert(f); + + tSage::tSageSavegameHeader header; + tSage::Saver::readSavegameHeader(f, header); + delete f; + + // Create the return descriptor + SaveStateDescriptor desc(slot, header.saveName); + desc.setDeletableFlag(true); + desc.setWriteProtectedFlag(false); + desc.setThumbnail(header.thumbnail); + desc.setSaveDate(header.saveYear, header.saveMonth, header.saveDay); + desc.setSaveTime(header.saveHour, header.saveMinutes); + desc.setPlayTime(header.totalFrames * GAME_FRAME_TIME); + + return desc; + } +}; + +#if PLUGIN_ENABLED_DYNAMIC(TSAGE) +REGISTER_PLUGIN_DYNAMIC(TSAGE, PLUGIN_TYPE_ENGINE, TSageMetaEngine); +#else +REGISTER_PLUGIN_STATIC(TSAGE, PLUGIN_TYPE_ENGINE, TSageMetaEngine); +#endif |