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-rw-r--r--engines/tsage/detection.cpp186
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diff --git a/engines/tsage/detection.cpp b/engines/tsage/detection.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "common/config-manager.h"
+#include "common/system.h"
+#include "common/savefile.h"
+
+#include "engines/advancedDetector.h"
+
+#include "base/plugins.h"
+
+#include "tsage/tsage.h"
+
+namespace tSage {
+
+struct tSageGameDescription {
+ ADGameDescription desc;
+
+ int gameID;
+ uint32 features;
+};
+
+const char *TSageEngine::getGameId() const {
+ return _gameDescription->desc.gameid;
+}
+
+uint32 TSageEngine::getGameID() const {
+ return _gameDescription->gameID;
+}
+
+uint32 TSageEngine::getFeatures() const {
+ return _gameDescription->features;
+}
+
+} // End of namespace tSage
+
+static const PlainGameDescriptor tSageGameTitles[] = {
+ { "tsage", "Unknown Tsunami TSAGE-based Game" },
+ { "ring", "Ringworld: Revenge of the Patriarch" },
+ { "blueforce", "Blue Force" },
+ { 0, 0 }
+};
+
+#include "engines/tsage/detection_tables.h"
+
+static const ADParams detectionParams = {
+ (const byte *)tSage::gameDescriptions,
+ sizeof(tSage::tSageGameDescription),
+ 0,
+ tSageGameTitles,
+ 0,
+ "tsage",
+ NULL,
+ 0,
+ Common::GUIO_NONE,
+ 0,
+ NULL
+};
+
+#define MAX_SAVES 100
+
+class TSageMetaEngine : public AdvancedMetaEngine {
+public:
+ TSageMetaEngine() : AdvancedMetaEngine(detectionParams) {
+ }
+
+ virtual const char *getName() const {
+ return "TsAGE Engine";
+ }
+
+ virtual const char *getOriginalCopyright() const {
+ return "(c) Tsunami Media";
+ }
+
+ virtual bool hasFeature(MetaEngineFeature f) const {
+ switch (f) {
+ case kSupportsListSaves:
+ case kSupportsDeleteSave:
+ case kSupportsLoadingDuringStartup:
+ case kSavesSupportMetaInfo:
+ case kSavesSupportThumbnail:
+ case kSavesSupportCreationDate:
+ case kSavesSupportPlayTime:
+ return true;
+ default:
+ return false;
+ }
+ }
+
+ virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
+ if (desc) {
+ *engine = new tSage::TSageEngine(syst, (const tSage::tSageGameDescription *)desc);
+ }
+ return desc != 0;
+ }
+
+ static Common::String generateGameStateFileName(const char *target, int slot) {
+ return Common::String::format("%s.%03d", target, slot);
+ }
+
+ virtual SaveStateList listSaves(const char *target) const {
+ Common::String pattern = target;
+ pattern += ".*";
+
+ Common::StringArray filenames = g_system->getSavefileManager()->listSavefiles(pattern);
+ tSage::tSageSavegameHeader header;
+
+ SaveStateList saveList;
+ for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
+ int slot;
+ const char *ext = strrchr(file->c_str(), '.');
+ if (ext && (slot = atoi(ext + 1)) >= 0 && slot < MAX_SAVES) {
+ Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(*file);
+
+ if (in) {
+ if (tSage::Saver::readSavegameHeader(in, header)) {
+ saveList.push_back(SaveStateDescriptor(slot, header.saveName));
+ delete header.thumbnail;
+ }
+
+ delete in;
+ }
+ }
+ }
+
+ return saveList;
+ }
+
+ virtual int getMaximumSaveSlot() const {
+ return MAX_SAVES - 1;
+ }
+
+ virtual void removeSaveState(const char *target, int slot) const {
+ Common::String filename = Common::String::format("%s.%03d", target, slot);
+ g_system->getSavefileManager()->removeSavefile(filename);
+ }
+
+ SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const {
+ Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(
+ generateGameStateFileName(target, slot));
+ assert(f);
+
+ tSage::tSageSavegameHeader header;
+ tSage::Saver::readSavegameHeader(f, header);
+ delete f;
+
+ // Create the return descriptor
+ SaveStateDescriptor desc(slot, header.saveName);
+ desc.setDeletableFlag(true);
+ desc.setWriteProtectedFlag(false);
+ desc.setThumbnail(header.thumbnail);
+ desc.setSaveDate(header.saveYear, header.saveMonth, header.saveDay);
+ desc.setSaveTime(header.saveHour, header.saveMinutes);
+ desc.setPlayTime(header.totalFrames * GAME_FRAME_TIME);
+
+ return desc;
+ }
+};
+
+#if PLUGIN_ENABLED_DYNAMIC(TSAGE)
+REGISTER_PLUGIN_DYNAMIC(TSAGE, PLUGIN_TYPE_ENGINE, TSageMetaEngine);
+#else
+REGISTER_PLUGIN_STATIC(TSAGE, PLUGIN_TYPE_ENGINE, TSageMetaEngine);
+#endif