aboutsummaryrefslogtreecommitdiff
path: root/engines/tsage/events.h
diff options
context:
space:
mode:
Diffstat (limited to 'engines/tsage/events.h')
-rw-r--r--engines/tsage/events.h109
1 files changed, 109 insertions, 0 deletions
diff --git a/engines/tsage/events.h b/engines/tsage/events.h
new file mode 100644
index 0000000000..d8f58a4ce2
--- /dev/null
+++ b/engines/tsage/events.h
@@ -0,0 +1,109 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/events.h $
+ * $Id: events.h 212 2011-02-06 10:19:01Z dreammaster $
+ *
+ */
+
+#ifndef TSAGE_EVENTS_H
+#define TSAGE_EVENTS_H
+
+#include "common/events.h"
+#include "common/array.h"
+#include "common/str.h"
+#include "graphics/surface.h"
+#include "tsage/saveload.h"
+
+namespace tSage {
+
+enum EventType {EVENT_NONE = 0, EVENT_BUTTON_DOWN = 1, EVENT_BUTTON_UP = 2, EVENT_KEYPRESS = 4,
+ EVENT_MOUSE_MOVE = 8};
+
+enum ButtonShiftFlags {BTNSHIFT_LEFT = 0, BTNSHIFT_RIGHT = 3, BTNSHIFT_MIDDLE = 4};
+
+// Intrinisc game delay between execution frames. This runs at 60Hz
+#define GAME_FRAME_TIME (1000 / 60)
+
+class GfxManager;
+
+class Event {
+public:
+ EventType eventType;
+ Common::Point mousePos;
+ int btnState;
+ Common::KeyState kbd;
+ int ctr;
+ GfxManager *gfxMan;
+ bool handled;
+};
+
+enum CursorType {
+ OBJECT_STUNNER = 0, OBJECT_SCANNER = 1, OBJECT_STASIS_BOX = 2,
+ OBJECT_INFODISK = 3, OBJECT_STASIS_NEGATOR = 4, OBJECT_KEY_DEVICE = 5, OBJECT_MEDKIT = 6,
+ OBJECT_LADDER = 7, OBJECT_ROPE = 8, OBJECT_KEY = 9, OBJECT_TRANSLATOR = 10, OBJECT_ALE = 11,
+ OBJECT_PAPER = 12, OBJECT_WALDOS = 13, OBJECT_STASIS_BOX2 = 14, OBJECT_RING = 15,
+ OBJECT_CLOAK = 16, OBJECT_TUNIC = 17, OBJECT_CANDLE = 18, OBJECT_STRAW = 19, OBJECT_SCIMITAR = 20,
+ OBJECT_SWORD = 21, OBJECT_HELMET = 22, OBJECT_ITEMS = 23, OBJECT_CONCENTRATOR = 24,
+ OBJECT_NULLIFIER = 25, OBJECT_PEG = 26, OBJECT_VIAL = 27, OBJECT_JACKET = 28,
+ OBJECT_TUNIC2 = 29, OBJECT_BONE = 30, OBJECT_EMPTY_JAR = 31, OBJECT_JAR = 32,
+
+ CURSOR_WALK = 0x100, CURSOR_LOOK = 0x200, CURSOR_700 = 700, CURSOR_USE = 0x400, CURSOR_TALK = 0x800,
+ CURSOR_NONE = -1, CURSOR_CROSSHAIRS = -2, CURSOR_ARROW = -3
+};
+
+class EventsClass: public SaveListener {
+private:
+ Common::Event _event;
+ uint32 _frameNumber;
+ uint32 _prevDelayFrame;
+ uint32 _priorFrameTime;
+public:
+ EventsClass();
+
+ Common::Point _mousePos;
+ CursorType _currentCursor;
+
+ void setCursor(CursorType cursorType);
+ void setCursor(Graphics::Surface &cursor, int transColour, const Common::Point &hotspot, CursorType cursorId);
+ void setCursorFromFlag();
+ CursorType getCursor() const { return _currentCursor; }
+ void showCursor();
+ void hideCursor();
+
+ bool pollEvent();
+ void waitForPress(int eventMask = EVENT_BUTTON_DOWN | EVENT_KEYPRESS);
+
+ bool getEvent(Event &evt, int eventMask = ~EVENT_MOUSE_MOVE);
+ Common::Event event() { return _event; }
+ Common::EventType type() { return _event.type; }
+ uint32 getFrameNumber() const { return _frameNumber; }
+ void delay(int numFrames);
+
+ virtual void listenerSynchronise(Serialiser &s) {
+ s.syncAsUint32LE(_frameNumber);
+ s.syncAsUint32LE(_prevDelayFrame);
+ // TODO: Synchronise unknown stuff
+ }
+};
+
+} // End of namespace tSage
+
+#endif