diff options
Diffstat (limited to 'engines/tsage/geekwad/geekwad_logic.cpp')
-rw-r--r-- | engines/tsage/geekwad/geekwad_logic.cpp | 80 |
1 files changed, 0 insertions, 80 deletions
diff --git a/engines/tsage/geekwad/geekwad_logic.cpp b/engines/tsage/geekwad/geekwad_logic.cpp deleted file mode 100644 index a2d4fcb0f4..0000000000 --- a/engines/tsage/geekwad/geekwad_logic.cpp +++ /dev/null @@ -1,80 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#include "common/config-manager.h" -#include "tsage/scenes.h" -#include "tsage/tsage.h" -#include "tsage/geekwad/geekwad_logic.h" -#include "tsage/geekwad/geekwad_scenes0.h" - -namespace TsAGE { - -namespace Geekwad { - -void GeekwadGame::start() { - // Start the game - g_globals->_sceneManager.changeScene(150); -} - -Scene *GeekwadGame::createScene(int sceneNumber) { - switch (sceneNumber) { - /* Scene group #0 */ - // Tsunami title screen - case 150: return new Scene150(); - - // Geekwad credits screen - case 200: return new Scene200(); - - default: - error("Unknown scene number - %d", sceneNumber); - break; - } -} - -void GeekwadGame::rightClick() { -} - -/** - * Returns true if it is currently okay to restore a game - */ -bool GeekwadGame::canLoadGameStateCurrently() { - return true; -} - -/** - * Returns true if it is currently okay to save the game - */ -bool GeekwadGame::canSaveGameStateCurrently() { - return true; -} - -void GeekwadGame::processEvent(Event &event) { -} - -/*--------------------------------------------------------------------------*/ - -SceneExt::SceneExt(): Scene() { -} - -} // End of namespace Geekwad - -} // End of namespace TsAGE |