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-rw-r--r--engines/tsage/geekwad/geekwad_logic.cpp80
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diff --git a/engines/tsage/geekwad/geekwad_logic.cpp b/engines/tsage/geekwad/geekwad_logic.cpp
deleted file mode 100644
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--- a/engines/tsage/geekwad/geekwad_logic.cpp
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@@ -1,80 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#include "common/config-manager.h"
-#include "tsage/scenes.h"
-#include "tsage/tsage.h"
-#include "tsage/geekwad/geekwad_logic.h"
-#include "tsage/geekwad/geekwad_scenes0.h"
-
-namespace TsAGE {
-
-namespace Geekwad {
-
-void GeekwadGame::start() {
- // Start the game
- g_globals->_sceneManager.changeScene(150);
-}
-
-Scene *GeekwadGame::createScene(int sceneNumber) {
- switch (sceneNumber) {
- /* Scene group #0 */
- // Tsunami title screen
- case 150: return new Scene150();
-
- // Geekwad credits screen
- case 200: return new Scene200();
-
- default:
- error("Unknown scene number - %d", sceneNumber);
- break;
- }
-}
-
-void GeekwadGame::rightClick() {
-}
-
-/**
- * Returns true if it is currently okay to restore a game
- */
-bool GeekwadGame::canLoadGameStateCurrently() {
- return true;
-}
-
-/**
- * Returns true if it is currently okay to save the game
- */
-bool GeekwadGame::canSaveGameStateCurrently() {
- return true;
-}
-
-void GeekwadGame::processEvent(Event &event) {
-}
-
-/*--------------------------------------------------------------------------*/
-
-SceneExt::SceneExt(): Scene() {
-}
-
-} // End of namespace Geekwad
-
-} // End of namespace TsAGE