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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TSAGE_GEEKWAD_LOGIC_H
+#define TSAGE_GEEKWAD_LOGIC_H
+
+#include "common/scummsys.h"
+#include "tsage/events.h"
+#include "tsage/core.h"
+#include "tsage/scenes.h"
+#include "tsage/globals.h"
+
+namespace TsAGE {
+
+namespace Geekwad {
+
+using namespace TsAGE;
+
+class SceneFactory {
+public:
+ static Scene *createScene(int sceneNumber);
+};
+
+class SceneExt: public Scene {
+public:
+public:
+ SceneExt();
+
+ virtual Common::String getClassName() { return "SceneExt"; }
+};
+
+class GeekwadGame: public Game {
+public:
+ virtual void start();
+
+ virtual Scene *createScene(int sceneNumber);
+ virtual void processEvent(Event &event);
+ virtual void rightClick();
+ virtual bool canSaveGameStateCurrently();
+ virtual bool canLoadGameStateCurrently();
+};
+
+class SceneObject2: public SceneObject {
+public:
+ int _v1, _v2;
+
+ SceneObject2() { _v1 = _v2 = 0; }
+ virtual Common::String getClassName() { return "SceneObject2"; }
+ virtual void synchronize(Serializer &s) {
+ SceneObject::synchronize(s);
+ s.syncAsSint16LE(_v1);
+ s.syncAsSint16LE(_v2);
+ }
+};
+
+} // End of namespace Geekwad
+
+} // End of namespace TsAGE
+
+#endif