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Diffstat (limited to 'engines/tsage/geekwad/geekwad_logic.h')
-rw-r--r-- | engines/tsage/geekwad/geekwad_logic.h | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/engines/tsage/geekwad/geekwad_logic.h b/engines/tsage/geekwad/geekwad_logic.h new file mode 100644 index 0000000000..fbccaeee00 --- /dev/null +++ b/engines/tsage/geekwad/geekwad_logic.h @@ -0,0 +1,79 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TSAGE_GEEKWAD_LOGIC_H +#define TSAGE_GEEKWAD_LOGIC_H + +#include "common/scummsys.h" +#include "tsage/events.h" +#include "tsage/core.h" +#include "tsage/scenes.h" +#include "tsage/globals.h" + +namespace TsAGE { + +namespace Geekwad { + +using namespace TsAGE; + +class SceneFactory { +public: + static Scene *createScene(int sceneNumber); +}; + +class SceneExt: public Scene { +public: +public: + SceneExt(); + + virtual Common::String getClassName() { return "SceneExt"; } +}; + +class GeekwadGame: public Game { +public: + virtual void start(); + + virtual Scene *createScene(int sceneNumber); + virtual void processEvent(Event &event); + virtual void rightClick(); + virtual bool canSaveGameStateCurrently(); + virtual bool canLoadGameStateCurrently(); +}; + +class SceneObject2: public SceneObject { +public: + int _v1, _v2; + + SceneObject2() { _v1 = _v2 = 0; } + virtual Common::String getClassName() { return "SceneObject2"; } + virtual void synchronize(Serializer &s) { + SceneObject::synchronize(s); + s.syncAsSint16LE(_v1); + s.syncAsSint16LE(_v2); + } +}; + +} // End of namespace Geekwad + +} // End of namespace TsAGE + +#endif |