diff options
Diffstat (limited to 'engines/tsage/geekwad/geekwad_scenes0.h')
-rw-r--r-- | engines/tsage/geekwad/geekwad_scenes0.h | 85 |
1 files changed, 0 insertions, 85 deletions
diff --git a/engines/tsage/geekwad/geekwad_scenes0.h b/engines/tsage/geekwad/geekwad_scenes0.h deleted file mode 100644 index 8c04f12486..0000000000 --- a/engines/tsage/geekwad/geekwad_scenes0.h +++ /dev/null @@ -1,85 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#ifndef TSAGE_GEEKWAD_SCENES0_H -#define TSAGE_GEEKWAD_SCENES0_H - -#include "common/scummsys.h" -#include "tsage/converse.h" -#include "tsage/events.h" -#include "tsage/core.h" -#include "tsage/scenes.h" -#include "tsage/globals.h" -#include "tsage/sound.h" -#include "tsage/geekwad/geekwad_logic.h" - -namespace TsAGE { - -namespace Geekwad { - -using namespace TsAGE; - -class Scene150: public Scene { - /* Actions */ - class Action1 : public Action { - public: - virtual void signal(); - }; -public: - Action1 _action1; - ScenePalette _scenePalette; - SceneObject _object1, _object2, _object3, _object4; - SceneObject _object5, _object6, _object7, _object8; - - virtual void postInit(SceneObjectList *OwnerList = NULL); -}; - -class Scene200: public Scene { - /* Actions */ - class Action1: public Action { - public: - virtual void signal(); - }; - class Action2: public Action { - public: - virtual void signal(); - }; -public: - Action1 _action1; - Action2 _action2; - ASound _sound1, _sound2; - SceneObject _object1, _object2, _object3, _object4; - int _field846, _field848; - int _fieldAB2, _fieldAB4, _creditIndex; - SynchronizedList<SceneText *> _list1; - SynchronizedList<SceneObject2 *> _list2; - - Scene200(); - virtual void postInit(SceneObjectList *OwnerList = NULL); - virtual void process(Event &event); -}; - -} // End of namespace Geekwad - -} // End of namespace TsAGE - -#endif |