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diff --git a/engines/tsage/geekwad/geekwad_scenes0.h b/engines/tsage/geekwad/geekwad_scenes0.h
deleted file mode 100644
index 8c04f12486..0000000000
--- a/engines/tsage/geekwad/geekwad_scenes0.h
+++ /dev/null
@@ -1,85 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#ifndef TSAGE_GEEKWAD_SCENES0_H
-#define TSAGE_GEEKWAD_SCENES0_H
-
-#include "common/scummsys.h"
-#include "tsage/converse.h"
-#include "tsage/events.h"
-#include "tsage/core.h"
-#include "tsage/scenes.h"
-#include "tsage/globals.h"
-#include "tsage/sound.h"
-#include "tsage/geekwad/geekwad_logic.h"
-
-namespace TsAGE {
-
-namespace Geekwad {
-
-using namespace TsAGE;
-
-class Scene150: public Scene {
- /* Actions */
- class Action1 : public Action {
- public:
- virtual void signal();
- };
-public:
- Action1 _action1;
- ScenePalette _scenePalette;
- SceneObject _object1, _object2, _object3, _object4;
- SceneObject _object5, _object6, _object7, _object8;
-
- virtual void postInit(SceneObjectList *OwnerList = NULL);
-};
-
-class Scene200: public Scene {
- /* Actions */
- class Action1: public Action {
- public:
- virtual void signal();
- };
- class Action2: public Action {
- public:
- virtual void signal();
- };
-public:
- Action1 _action1;
- Action2 _action2;
- ASound _sound1, _sound2;
- SceneObject _object1, _object2, _object3, _object4;
- int _field846, _field848;
- int _fieldAB2, _fieldAB4, _creditIndex;
- SynchronizedList<SceneText *> _list1;
- SynchronizedList<SceneObject2 *> _list2;
-
- Scene200();
- virtual void postInit(SceneObjectList *OwnerList = NULL);
- virtual void process(Event &event);
-};
-
-} // End of namespace Geekwad
-
-} // End of namespace TsAGE
-
-#endif