diff options
Diffstat (limited to 'engines/tsage/globals.cpp')
-rw-r--r-- | engines/tsage/globals.cpp | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/engines/tsage/globals.cpp b/engines/tsage/globals.cpp index 2dc41074e6..3914d77185 100644 --- a/engines/tsage/globals.cpp +++ b/engines/tsage/globals.cpp @@ -43,11 +43,6 @@ static SavedObject *classFactoryProc(const Common::String &className) { if (className == "ObjectMover2") return new ObjectMover2(); if (className == "ObjectMover3") return new ObjectMover3(); if (className == "PlayerMover") return new PlayerMover(); - // The following is needed, as saved games can contain SceneObjectWrapper - // objects (e.g. scene 4050 and 5000). - // FIXME: Since SceneObjectWrapper objects are contained within other - // objects, I'm not quite sure if this is the best solution (however, saved - // games do work with this). If this is correct, please remove this FIXME. if (className == "SceneObjectWrapper") return new SceneObjectWrapper(); return NULL; |