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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "tsage/globals.h"
+
+namespace tSage {
+
+Globals *_globals = NULL;
+
+/*--------------------------------------------------------------------------*/
+
+/**
+ * Instantiates a saved object that can be instantiated
+ */
+static SavedObject *classFactoryProc(const Common::String &className) {
+ if (className == "ObjectMover") return new ObjectMover();
+ if (className == "NpcMover") return new NpcMover();
+ if (className == "ObjectMover2") return new ObjectMover2();
+ if (className == "ObjectMover3") return new ObjectMover3();
+ if (className == "PlayerMover") return new PlayerMover();
+
+ return NULL;
+}
+
+/*--------------------------------------------------------------------------*/
+
+Globals::Globals() :
+ _dialogCentre(160, 140),
+ _gfxManagerInstance(_screenSurface) {
+ reset();
+ _stripNum = 0;
+ _gfxFontNumber = 50;
+ _gfxColours.background = 53;
+ _gfxColours.foreground = 18;
+ _fontColours.background = 51;
+ _fontColours.foreground = 54;
+
+ _screenSurface.setScreenSurface();
+ _gfxManagers.push_back(&_gfxManagerInstance);
+
+ _sceneObjects = &_sceneObjectsInstance;
+ _sceneObjects_queue.push_front(_sceneObjects);
+
+ _prevSceneOffset = Common::Point(-1, -1);
+ _sceneListeners.push_back(&_soundHandler);
+ _sceneListeners.push_back(&_sequenceManager._soundHandler);
+}
+
+Globals::~Globals() {
+ _globals = NULL;
+}
+
+void Globals::reset() {
+ Common::set_to(&_flags[0], &_flags[MAX_FLAGS], false);
+ _saver->addFactory(classFactoryProc);
+}
+
+void Globals::synchronise(Serialiser &s) {
+ assert(_gfxManagers.size() == 1);
+
+ _sceneItems.synchronise(s);
+ SYNC_POINTER(_sceneObjects);
+ _sceneObjects_queue.synchronise(s);
+ s.syncAsSint32LE(_gfxFontNumber);
+ s.syncAsSint32LE(_gfxColours.background);
+ s.syncAsSint32LE(_gfxColours.foreground);
+ s.syncAsSint32LE(_fontColours.background);
+ s.syncAsSint32LE(_fontColours.foreground);
+
+ s.syncAsSint16LE(_dialogCentre.x); s.syncAsSint16LE(_dialogCentre.y);
+ _sceneListeners.synchronise(s);
+ for (int i = 0; i < 256; ++i)
+ s.syncAsByte(_flags[i]);
+
+ s.syncAsSint16LE(_sceneOffset.x); s.syncAsSint16LE(_sceneOffset.y);
+ s.syncAsSint16LE(_prevSceneOffset.x); s.syncAsSint16LE(_prevSceneOffset.y);
+ SYNC_POINTER(_scrollFollower);
+ s.syncAsSint32LE(_stripNum);
+}
+
+} // end of namespace tSage