diff options
Diffstat (limited to 'engines/tsage/globals.cpp')
-rw-r--r-- | engines/tsage/globals.cpp | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/engines/tsage/globals.cpp b/engines/tsage/globals.cpp index 6984b03ba5..a5abb4e105 100644 --- a/engines/tsage/globals.cpp +++ b/engines/tsage/globals.cpp @@ -432,24 +432,24 @@ void Ringworld2Globals::reset() { _vampireData[i]._isAlive = true; _vampireData[i]._position = Common::Point(); } - _vampireData[0].var2 = 1; - _vampireData[1].var2 = 2; - _vampireData[2].var2 = 2; - _vampireData[3].var2 = 3; - _vampireData[4].var2 = 2; - _vampireData[5].var2 = 2; - _vampireData[6].var2 = 3; - _vampireData[7].var2 = 1; - _vampireData[8].var2 = 1; - _vampireData[9].var2 = 3; - _vampireData[10].var2 = 3; - _vampireData[11].var2 = 1; - _vampireData[12].var2 = 2; - _vampireData[13].var2 = 3; - _vampireData[14].var2 = 2; - _vampireData[15].var2 = 3; - _vampireData[16].var2 = 1; - _vampireData[17].var2 = 1; + _vampireData[0]._shotsRequired = 1; + _vampireData[1]._shotsRequired = 2; + _vampireData[2]._shotsRequired = 2; + _vampireData[3]._shotsRequired = 3; + _vampireData[4]._shotsRequired = 2; + _vampireData[5]._shotsRequired = 2; + _vampireData[6]._shotsRequired = 3; + _vampireData[7]._shotsRequired = 1; + _vampireData[8]._shotsRequired = 1; + _vampireData[9]._shotsRequired = 3; + _vampireData[10]._shotsRequired = 3; + _vampireData[11]._shotsRequired = 1; + _vampireData[12]._shotsRequired = 2; + _vampireData[13]._shotsRequired = 3; + _vampireData[14]._shotsRequired = 2; + _vampireData[15]._shotsRequired = 3; + _vampireData[16]._shotsRequired = 1; + _vampireData[17]._shotsRequired = 1; _v566A6 = 3800; _landerSuitNumber = 2; @@ -584,7 +584,7 @@ void Ringworld2Globals::synchronize(Serializer &s) { // Synchronise Flub maze vampire data for (i = 0; i < 18; ++i) { s.syncAsSint16LE(_vampireData[i]._isAlive); - s.syncAsSint16LE(_vampireData[i].var2); + s.syncAsSint16LE(_vampireData[i]._shotsRequired); s.syncAsSint16LE(_vampireData[i]._position.x); s.syncAsSint16LE(_vampireData[i]._position.y); } |