aboutsummaryrefslogtreecommitdiff
path: root/engines/tsage/globals.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/tsage/globals.cpp')
-rw-r--r--engines/tsage/globals.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/engines/tsage/globals.cpp b/engines/tsage/globals.cpp
index 808dfd5739..1da971f858 100644
--- a/engines/tsage/globals.cpp
+++ b/engines/tsage/globals.cpp
@@ -28,8 +28,8 @@
namespace TsAGE {
-Globals *_globals = NULL;
-ResourceManager *_resourceManager = NULL;
+Globals *g_globals = NULL;
+ResourceManager *g_resourceManager = NULL;
/*--------------------------------------------------------------------------*/
@@ -56,7 +56,7 @@ Globals::Globals() : _dialogCenter(160, 140), _gfxManagerInstance(_screenSurface
_stripNum = 0;
_gfxEdgeAdjust = 3;
- if (_vm->getFeatures() & GF_DEMO) {
+ if (g_vm->getFeatures() & GF_DEMO) {
_gfxFontNumber = 0;
_gfxColors.background = 6;
_gfxColors.foreground = 0;
@@ -67,7 +67,7 @@ Globals::Globals() : _dialogCenter(160, 140), _gfxManagerInstance(_screenSurface
_color1 = _gfxColors.foreground;
_color2 = _gfxColors.foreground;
_color3 = _gfxColors.foreground;
- } else if (_vm->getGameID() == GType_BlueForce) {
+ } else if (g_vm->getGameID() == GType_BlueForce) {
// Blue Force
_gfxFontNumber = 0;
_gfxColors.background = 89;
@@ -75,7 +75,7 @@ Globals::Globals() : _dialogCenter(160, 140), _gfxManagerInstance(_screenSurface
_fontColors.background = 88;
_fontColors.foreground = 92;
_dialogCenter.y = 140;
- } else if ((_vm->getGameID() == GType_Ringworld) && (_vm->getFeatures() & GF_CD)) {
+ } else if ((g_vm->getGameID() == GType_Ringworld) && (g_vm->getFeatures() & GF_CD)) {
_gfxFontNumber = 50;
_gfxColors.background = 53;
_gfxColors.foreground = 0;
@@ -108,9 +108,9 @@ Globals::Globals() : _dialogCenter(160, 140), _gfxManagerInstance(_screenSurface
_scrollFollower = NULL;
_inventory = NULL;
- switch (_vm->getGameID()) {
+ switch (g_vm->getGameID()) {
case GType_Ringworld:
- if (!(_vm->getFeatures() & GF_DEMO)) {
+ if (!(g_vm->getFeatures() & GF_DEMO)) {
_inventory = new Ringworld::RingworldInvObjectList();
_game = new Ringworld::RingworldGame();
} else {
@@ -132,12 +132,12 @@ Globals::~Globals() {
delete _inventory;
delete _sceneHandler;
delete _game;
- _globals = NULL;
+ g_globals = NULL;
}
void Globals::reset() {
Common::set_to(&_flags[0], &_flags[MAX_FLAGS], false);
- _saver->addFactory(classFactoryProc);
+ g_saver->addFactory(classFactoryProc);
}
void Globals::synchronize(Serializer &s) {