diff options
Diffstat (limited to 'engines/tsage/graphics.cpp')
-rw-r--r-- | engines/tsage/graphics.cpp | 32 |
1 files changed, 23 insertions, 9 deletions
diff --git a/engines/tsage/graphics.cpp b/engines/tsage/graphics.cpp index 595c43a0bf..fa3ed33302 100644 --- a/engines/tsage/graphics.cpp +++ b/engines/tsage/graphics.cpp @@ -68,11 +68,16 @@ GfxSurface surfaceFromRes(const byte *imgData) { Rect r(0, 0, READ_LE_UINT16(imgData), READ_LE_UINT16(imgData + 2)); GfxSurface s; s.create(r.width(), r.height()); - s._centroid.x = READ_LE_UINT16(imgData + 4); - s._centroid.y = READ_LE_UINT16(imgData + 6); s._transColor = *(imgData + 8); - bool rleEncoded = (imgData[9] & 2) != 0; + byte flags = imgData[9]; + s._flags = (g_vm->getGameID() != GType_Ringworld) ? flags : 0; + + bool rleEncoded = (flags & 2) != 0; + + // Figure out the centroid + s._centroid.x = READ_LE_UINT16(imgData + 4); + s._centroid.y = READ_LE_UINT16(imgData + 6); const byte *srcP = imgData + 10; Graphics::Surface destSurface = s.lockSurface(); @@ -184,8 +189,9 @@ void Rect::contain(const Rect &r) { * @percent Scaling percentage */ void Rect::resize(const GfxSurface &surface, int xp, int yp, int percent) { - int xe = surface.getBounds().width() * percent / 100; - int ye = surface.getBounds().height() * percent / 100; + const Rect &bounds = surface.getBounds(); + int xe = bounds.width() * percent / 100; + int ye = bounds.height() * percent / 100; this->set(0, 0, xe, ye); if (!right) ++right; @@ -193,8 +199,13 @@ void Rect::resize(const GfxSurface &surface, int xp, int yp, int percent) { this->moveTo(xp, yp); - int xd = surface._centroid.x * percent / 100; - int yd = surface._centroid.y * percent / 100; + int xa = (surface._flags & FRAME_FLIP_CENTROID_X) == 0 ? surface._centroid.x : + bounds.width() - (surface._centroid.x + 1); + int ya = (surface._flags & FRAME_FLIP_CENTROID_Y) == 0 ? surface._centroid.y : + bounds.height() - (surface._centroid.y + 1); + + int xd = xa * percent / 100; + int yd = ya * percent / 100; this->translate(-xd, -yd); } @@ -224,6 +235,7 @@ GfxSurface::GfxSurface() : _bounds(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT) { _customSurface = NULL; _transColor = -1; _trackDirtyRects = false; + _flags = 0; } GfxSurface::GfxSurface(const GfxSurface &s) { @@ -407,6 +419,7 @@ GfxSurface &GfxSurface::operator=(const GfxSurface &s) { _bounds = s._bounds; _centroid = s._centroid; _transColor = s._transColor; + _flags = s._flags; if (_customSurface) { // Surface owns the internal data, so replicate it so new surface owns it's own @@ -1232,8 +1245,9 @@ GfxButton *GfxDialog::execute(GfxButton *defaultButton) { } void GfxDialog::setPalette() { - if (g_vm->getGameID() == GType_BlueForce) { - g_globals->_scenePalette.loadPalette(2); + if (g_vm->getGameID() != GType_Ringworld) { + if (g_vm->getGameID() == GType_BlueForce) + g_globals->_scenePalette.loadPalette(2); g_globals->_scenePalette.setPalette(0, 1); g_globals->_scenePalette.setPalette(g_globals->_gfxColors.background, 1); g_globals->_scenePalette.setPalette(g_globals->_gfxColors.foreground, 1); |