diff options
Diffstat (limited to 'engines/tsage/graphics.cpp')
-rw-r--r-- | engines/tsage/graphics.cpp | 93 |
1 files changed, 65 insertions, 28 deletions
diff --git a/engines/tsage/graphics.cpp b/engines/tsage/graphics.cpp index 2395cc67ed..97857aca34 100644 --- a/engines/tsage/graphics.cpp +++ b/engines/tsage/graphics.cpp @@ -68,11 +68,16 @@ GfxSurface surfaceFromRes(const byte *imgData) { Rect r(0, 0, READ_LE_UINT16(imgData), READ_LE_UINT16(imgData + 2)); GfxSurface s; s.create(r.width(), r.height()); - s._centroid.x = READ_LE_UINT16(imgData + 4); - s._centroid.y = READ_LE_UINT16(imgData + 6); s._transColor = *(imgData + 8); - bool rleEncoded = (imgData[9] & 2) != 0; + byte flags = imgData[9]; + s._flags = (g_vm->getGameID() != GType_Ringworld) ? flags : 0; + + bool rleEncoded = (flags & 2) != 0; + + // Figure out the centroid + s._centroid.x = READ_LE_UINT16(imgData + 4); + s._centroid.y = READ_LE_UINT16(imgData + 6); const byte *srcP = imgData + 10; Graphics::Surface destSurface = s.lockSurface(); @@ -184,8 +189,9 @@ void Rect::contain(const Rect &r) { * @percent Scaling percentage */ void Rect::resize(const GfxSurface &surface, int xp, int yp, int percent) { - int xe = surface.getBounds().width() * percent / 100; - int ye = surface.getBounds().height() * percent / 100; + const Rect &bounds = surface.getBounds(); + int xe = bounds.width() * percent / 100; + int ye = bounds.height() * percent / 100; this->set(0, 0, xe, ye); if (!right) ++right; @@ -193,8 +199,13 @@ void Rect::resize(const GfxSurface &surface, int xp, int yp, int percent) { this->moveTo(xp, yp); - int xd = surface._centroid.x * percent / 100; - int yd = surface._centroid.y * percent / 100; + int xa = (surface._flags & FRAME_FLIP_CENTROID_X) == 0 ? surface._centroid.x : + bounds.width() - (surface._centroid.x + 1); + int ya = (surface._flags & FRAME_FLIP_CENTROID_Y) == 0 ? surface._centroid.y : + bounds.height() - (surface._centroid.y + 1); + + int xd = xa * percent / 100; + int yd = ya * percent / 100; this->translate(-xd, -yd); } @@ -224,6 +235,7 @@ GfxSurface::GfxSurface() : _bounds(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT) { _customSurface = NULL; _transColor = -1; _trackDirtyRects = false; + _flags = 0; } GfxSurface::GfxSurface(const GfxSurface &s) { @@ -407,6 +419,7 @@ GfxSurface &GfxSurface::operator=(const GfxSurface &s) { _bounds = s._bounds; _centroid = s._centroid; _transColor = s._transColor; + _flags = s._flags; if (_customSurface) { // Surface owns the internal data, so replicate it so new surface owns it's own @@ -559,9 +572,11 @@ static GfxSurface ResizeSurface(GfxSurface &src, int xSize, int ySize, int trans } /** - * Copys an area from one GfxSurface to another + * Copys an area from one GfxSurface to another. + * */ -void GfxSurface::copyFrom(GfxSurface &src, Rect srcBounds, Rect destBounds, Region *priorityRegion) { +void GfxSurface::copyFrom(GfxSurface &src, Rect srcBounds, Rect destBounds, + Region *priorityRegion, const byte *shadowMap) { GfxSurface srcImage; if (srcBounds.isEmpty()) return; @@ -591,20 +606,24 @@ void GfxSurface::copyFrom(GfxSurface &src, Rect srcBounds, Rect destBounds, Regi Graphics::Surface srcSurface = srcImage.lockSurface(); Graphics::Surface destSurface = lockSurface(); + // Get clipping area + Rect clipRect = !_clipRect.isEmpty() ? _clipRect : + Rect(0, 0, destSurface.w, destSurface.h); + // Adjust bounds to ensure destination will be on-screen int srcX = 0, srcY = 0; - if (destBounds.left < 0) { - srcX = -destBounds.left; - destBounds.left = 0; + if (destBounds.left < clipRect.left) { + srcX = clipRect.left - destBounds.left; + destBounds.left = clipRect.left; } - if (destBounds.top < 0) { - srcY = -destBounds.top; - destBounds.top = 0; + if (destBounds.top < clipRect.top) { + srcY = clipRect.top - destBounds.top; + destBounds.top = clipRect.top; } - if (destBounds.right > destSurface.w) - destBounds.right = destSurface.w; - if (destBounds.bottom > destSurface.h) - destBounds.bottom = destSurface.h; + if (destBounds.right > clipRect.right) + destBounds.right = clipRect.right; + if (destBounds.bottom > clipRect.bottom) + destBounds.bottom = clipRect.bottom; if (destBounds.isValidRect() && !((destBounds.right < 0) || (destBounds.bottom < 0) || (destBounds.left >= destSurface.w) || (destBounds.top >= destSurface.h))) { @@ -627,8 +646,15 @@ void GfxSurface::copyFrom(GfxSurface &src, Rect srcBounds, Rect destBounds, Regi if (!priorityRegion || !priorityRegion->contains(Common::Point( xp + g_globals->_sceneManager._scene->_sceneBounds.left, destBounds.top + y + g_globals->_sceneManager._scene->_sceneBounds.top))) { - if (*tempSrc != src._transColor) - *tempDest = *tempSrc; + if (*tempSrc != src._transColor) { + if (shadowMap) { + // Using a shadow map, so translate the dest pixel using the mapping array + *tempDest = shadowMap[*tempDest]; + } else { + // Otherwise, it's a standard pixel copy + *tempDest = *tempSrc; + } + } } ++tempSrc; ++tempDest; @@ -706,6 +732,11 @@ GfxElement::GfxElement() { _owner = NULL; _keycode = 0; _flags = 0; + + _fontNumber = 0; + _color1 = 0; + _color2 = 0; + _color3 = 0; } void GfxElement::setDefaults() { @@ -796,8 +827,8 @@ void GfxElement::drawFrame() { // Draw the edge frame // Outer frame border - surface.hLine(tempRect.left + 2, tempRect.top, tempRect.right - 2, 0); - surface.hLine(tempRect.left + 2, tempRect.bottom, tempRect.right - 2, 0); + surface.hLine(tempRect.left + 2, tempRect.top, tempRect.right - 2, 0); + surface.hLine(tempRect.left + 2, tempRect.bottom, tempRect.right - 2, 0); surface.vLine(tempRect.left, tempRect.top + 2, tempRect.bottom - 2, 0); surface.vLine(tempRect.right, tempRect.top + 2, tempRect.bottom - 2, 0); *((byte *)surface.getBasePtr(tempRect.left + 1, tempRect.top + 1)) = 0; @@ -806,8 +837,8 @@ void GfxElement::drawFrame() { *((byte *)surface.getBasePtr(tempRect.right - 1, tempRect.bottom - 1)) = 0; // Inner frame border - surface.hLine(tempRect.left + 2, tempRect.top + 1, tempRect.right - 2, R2_GLOBALS._frameEdgeColor); - surface.hLine(tempRect.left + 2, tempRect.bottom - 1, tempRect.right - 2, R2_GLOBALS._frameEdgeColor); + surface.hLine(tempRect.left + 2, tempRect.top + 1, tempRect.right - 2, R2_GLOBALS._frameEdgeColor); + surface.hLine(tempRect.left + 2, tempRect.bottom - 1, tempRect.right - 2, R2_GLOBALS._frameEdgeColor); surface.vLine(tempRect.left + 1, tempRect.top + 2, tempRect.bottom - 2, R2_GLOBALS._frameEdgeColor); surface.vLine(tempRect.right - 1, tempRect.top + 2, tempRect.bottom - 2, R2_GLOBALS._frameEdgeColor); *((byte *)surface.getBasePtr(tempRect.left + 2, tempRect.top + 2)) = R2_GLOBALS._frameEdgeColor; @@ -1214,8 +1245,9 @@ GfxButton *GfxDialog::execute(GfxButton *defaultButton) { } void GfxDialog::setPalette() { - if (g_vm->getGameID() == GType_BlueForce) { - g_globals->_scenePalette.loadPalette(2); + if (g_vm->getGameID() != GType_Ringworld) { + if (g_vm->getGameID() == GType_BlueForce) + g_globals->_scenePalette.loadPalette(2); g_globals->_scenePalette.setPalette(0, 1); g_globals->_scenePalette.setPalette(g_globals->_gfxColors.background, 1); g_globals->_scenePalette.setPalette(g_globals->_gfxColors.foreground, 1); @@ -1358,11 +1390,16 @@ void GfxManager::copyFrom(GfxSurface &src, const Rect &srcBounds, const Rect &de GfxFont::GfxFont() { - _fontNumber = (g_vm->getFeatures() & GF_DEMO) ? 0 : 50; + if ((g_vm->getGameID() == GType_Ringworld) && (g_vm->getFeatures() & GF_DEMO)) + _fontNumber = 0; + else + _fontNumber = 50; _numChars = 0; _bpp = 0; _fontData = NULL; _fillFlag = false; + + _gfxManager = nullptr; } GfxFont::~GfxFont() { |