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Diffstat (limited to 'engines/tsage/graphics.cpp')
-rw-r--r--engines/tsage/graphics.cpp93
1 files changed, 65 insertions, 28 deletions
diff --git a/engines/tsage/graphics.cpp b/engines/tsage/graphics.cpp
index 2395cc67ed..97857aca34 100644
--- a/engines/tsage/graphics.cpp
+++ b/engines/tsage/graphics.cpp
@@ -68,11 +68,16 @@ GfxSurface surfaceFromRes(const byte *imgData) {
Rect r(0, 0, READ_LE_UINT16(imgData), READ_LE_UINT16(imgData + 2));
GfxSurface s;
s.create(r.width(), r.height());
- s._centroid.x = READ_LE_UINT16(imgData + 4);
- s._centroid.y = READ_LE_UINT16(imgData + 6);
s._transColor = *(imgData + 8);
- bool rleEncoded = (imgData[9] & 2) != 0;
+ byte flags = imgData[9];
+ s._flags = (g_vm->getGameID() != GType_Ringworld) ? flags : 0;
+
+ bool rleEncoded = (flags & 2) != 0;
+
+ // Figure out the centroid
+ s._centroid.x = READ_LE_UINT16(imgData + 4);
+ s._centroid.y = READ_LE_UINT16(imgData + 6);
const byte *srcP = imgData + 10;
Graphics::Surface destSurface = s.lockSurface();
@@ -184,8 +189,9 @@ void Rect::contain(const Rect &r) {
* @percent Scaling percentage
*/
void Rect::resize(const GfxSurface &surface, int xp, int yp, int percent) {
- int xe = surface.getBounds().width() * percent / 100;
- int ye = surface.getBounds().height() * percent / 100;
+ const Rect &bounds = surface.getBounds();
+ int xe = bounds.width() * percent / 100;
+ int ye = bounds.height() * percent / 100;
this->set(0, 0, xe, ye);
if (!right) ++right;
@@ -193,8 +199,13 @@ void Rect::resize(const GfxSurface &surface, int xp, int yp, int percent) {
this->moveTo(xp, yp);
- int xd = surface._centroid.x * percent / 100;
- int yd = surface._centroid.y * percent / 100;
+ int xa = (surface._flags & FRAME_FLIP_CENTROID_X) == 0 ? surface._centroid.x :
+ bounds.width() - (surface._centroid.x + 1);
+ int ya = (surface._flags & FRAME_FLIP_CENTROID_Y) == 0 ? surface._centroid.y :
+ bounds.height() - (surface._centroid.y + 1);
+
+ int xd = xa * percent / 100;
+ int yd = ya * percent / 100;
this->translate(-xd, -yd);
}
@@ -224,6 +235,7 @@ GfxSurface::GfxSurface() : _bounds(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT) {
_customSurface = NULL;
_transColor = -1;
_trackDirtyRects = false;
+ _flags = 0;
}
GfxSurface::GfxSurface(const GfxSurface &s) {
@@ -407,6 +419,7 @@ GfxSurface &GfxSurface::operator=(const GfxSurface &s) {
_bounds = s._bounds;
_centroid = s._centroid;
_transColor = s._transColor;
+ _flags = s._flags;
if (_customSurface) {
// Surface owns the internal data, so replicate it so new surface owns it's own
@@ -559,9 +572,11 @@ static GfxSurface ResizeSurface(GfxSurface &src, int xSize, int ySize, int trans
}
/**
- * Copys an area from one GfxSurface to another
+ * Copys an area from one GfxSurface to another.
+ *
*/
-void GfxSurface::copyFrom(GfxSurface &src, Rect srcBounds, Rect destBounds, Region *priorityRegion) {
+void GfxSurface::copyFrom(GfxSurface &src, Rect srcBounds, Rect destBounds,
+ Region *priorityRegion, const byte *shadowMap) {
GfxSurface srcImage;
if (srcBounds.isEmpty())
return;
@@ -591,20 +606,24 @@ void GfxSurface::copyFrom(GfxSurface &src, Rect srcBounds, Rect destBounds, Regi
Graphics::Surface srcSurface = srcImage.lockSurface();
Graphics::Surface destSurface = lockSurface();
+ // Get clipping area
+ Rect clipRect = !_clipRect.isEmpty() ? _clipRect :
+ Rect(0, 0, destSurface.w, destSurface.h);
+
// Adjust bounds to ensure destination will be on-screen
int srcX = 0, srcY = 0;
- if (destBounds.left < 0) {
- srcX = -destBounds.left;
- destBounds.left = 0;
+ if (destBounds.left < clipRect.left) {
+ srcX = clipRect.left - destBounds.left;
+ destBounds.left = clipRect.left;
}
- if (destBounds.top < 0) {
- srcY = -destBounds.top;
- destBounds.top = 0;
+ if (destBounds.top < clipRect.top) {
+ srcY = clipRect.top - destBounds.top;
+ destBounds.top = clipRect.top;
}
- if (destBounds.right > destSurface.w)
- destBounds.right = destSurface.w;
- if (destBounds.bottom > destSurface.h)
- destBounds.bottom = destSurface.h;
+ if (destBounds.right > clipRect.right)
+ destBounds.right = clipRect.right;
+ if (destBounds.bottom > clipRect.bottom)
+ destBounds.bottom = clipRect.bottom;
if (destBounds.isValidRect() && !((destBounds.right < 0) || (destBounds.bottom < 0)
|| (destBounds.left >= destSurface.w) || (destBounds.top >= destSurface.h))) {
@@ -627,8 +646,15 @@ void GfxSurface::copyFrom(GfxSurface &src, Rect srcBounds, Rect destBounds, Regi
if (!priorityRegion || !priorityRegion->contains(Common::Point(
xp + g_globals->_sceneManager._scene->_sceneBounds.left,
destBounds.top + y + g_globals->_sceneManager._scene->_sceneBounds.top))) {
- if (*tempSrc != src._transColor)
- *tempDest = *tempSrc;
+ if (*tempSrc != src._transColor) {
+ if (shadowMap) {
+ // Using a shadow map, so translate the dest pixel using the mapping array
+ *tempDest = shadowMap[*tempDest];
+ } else {
+ // Otherwise, it's a standard pixel copy
+ *tempDest = *tempSrc;
+ }
+ }
}
++tempSrc;
++tempDest;
@@ -706,6 +732,11 @@ GfxElement::GfxElement() {
_owner = NULL;
_keycode = 0;
_flags = 0;
+
+ _fontNumber = 0;
+ _color1 = 0;
+ _color2 = 0;
+ _color3 = 0;
}
void GfxElement::setDefaults() {
@@ -796,8 +827,8 @@ void GfxElement::drawFrame() {
// Draw the edge frame
// Outer frame border
- surface.hLine(tempRect.left + 2, tempRect.top, tempRect.right - 2, 0);
- surface.hLine(tempRect.left + 2, tempRect.bottom, tempRect.right - 2, 0);
+ surface.hLine(tempRect.left + 2, tempRect.top, tempRect.right - 2, 0);
+ surface.hLine(tempRect.left + 2, tempRect.bottom, tempRect.right - 2, 0);
surface.vLine(tempRect.left, tempRect.top + 2, tempRect.bottom - 2, 0);
surface.vLine(tempRect.right, tempRect.top + 2, tempRect.bottom - 2, 0);
*((byte *)surface.getBasePtr(tempRect.left + 1, tempRect.top + 1)) = 0;
@@ -806,8 +837,8 @@ void GfxElement::drawFrame() {
*((byte *)surface.getBasePtr(tempRect.right - 1, tempRect.bottom - 1)) = 0;
// Inner frame border
- surface.hLine(tempRect.left + 2, tempRect.top + 1, tempRect.right - 2, R2_GLOBALS._frameEdgeColor);
- surface.hLine(tempRect.left + 2, tempRect.bottom - 1, tempRect.right - 2, R2_GLOBALS._frameEdgeColor);
+ surface.hLine(tempRect.left + 2, tempRect.top + 1, tempRect.right - 2, R2_GLOBALS._frameEdgeColor);
+ surface.hLine(tempRect.left + 2, tempRect.bottom - 1, tempRect.right - 2, R2_GLOBALS._frameEdgeColor);
surface.vLine(tempRect.left + 1, tempRect.top + 2, tempRect.bottom - 2, R2_GLOBALS._frameEdgeColor);
surface.vLine(tempRect.right - 1, tempRect.top + 2, tempRect.bottom - 2, R2_GLOBALS._frameEdgeColor);
*((byte *)surface.getBasePtr(tempRect.left + 2, tempRect.top + 2)) = R2_GLOBALS._frameEdgeColor;
@@ -1214,8 +1245,9 @@ GfxButton *GfxDialog::execute(GfxButton *defaultButton) {
}
void GfxDialog::setPalette() {
- if (g_vm->getGameID() == GType_BlueForce) {
- g_globals->_scenePalette.loadPalette(2);
+ if (g_vm->getGameID() != GType_Ringworld) {
+ if (g_vm->getGameID() == GType_BlueForce)
+ g_globals->_scenePalette.loadPalette(2);
g_globals->_scenePalette.setPalette(0, 1);
g_globals->_scenePalette.setPalette(g_globals->_gfxColors.background, 1);
g_globals->_scenePalette.setPalette(g_globals->_gfxColors.foreground, 1);
@@ -1358,11 +1390,16 @@ void GfxManager::copyFrom(GfxSurface &src, const Rect &srcBounds, const Rect &de
GfxFont::GfxFont() {
- _fontNumber = (g_vm->getFeatures() & GF_DEMO) ? 0 : 50;
+ if ((g_vm->getGameID() == GType_Ringworld) && (g_vm->getFeatures() & GF_DEMO))
+ _fontNumber = 0;
+ else
+ _fontNumber = 50;
_numChars = 0;
_bpp = 0;
_fontData = NULL;
_fillFlag = false;
+
+ _gfxManager = nullptr;
}
GfxFont::~GfxFont() {