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Diffstat (limited to 'engines/tsage/ringworld/ringworld_logic.h')
-rw-r--r-- | engines/tsage/ringworld/ringworld_logic.h | 467 |
1 files changed, 467 insertions, 0 deletions
diff --git a/engines/tsage/ringworld/ringworld_logic.h b/engines/tsage/ringworld/ringworld_logic.h new file mode 100644 index 0000000000..73ecc9722b --- /dev/null +++ b/engines/tsage/ringworld/ringworld_logic.h @@ -0,0 +1,467 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TSAGE_RINGWORLD_LOGIC_H +#define TSAGE_RINGWORLD_LOGIC_H + +#include "common/scummsys.h" +#include "tsage/events.h" +#include "tsage/core.h" +#include "tsage/scenes.h" +#include "tsage/globals.h" + +namespace TsAGE { + +namespace Ringworld { + +using namespace TsAGE; + +#define ADD_PLAYER_MOVER(X, Y) { Common::Point pt(X, Y); PlayerMover *mover = new PlayerMover(); \ + _globals->_player.addMover(mover, &pt, this); } +#define ADD_PLAYER_MOVER_NULL(OBJ, X, Y) { Common::Point pt(X, Y); PlayerMover *mover = new PlayerMover(); \ + OBJ.addMover(mover, &pt, NULL); } +#define ADD_PLAYER_MOVER_THIS(OBJ, X, Y) { Common::Point pt(X, Y); PlayerMover *mover = new PlayerMover(); \ + OBJ.addMover(mover, &pt, this); } + +#define ADD_MOVER(OBJ, X, Y) { Common::Point pt(X, Y); NpcMover *mover = new NpcMover(); \ + OBJ.addMover(mover, &pt, this); } +#define ADD_MOVER_NULL(OBJ, X, Y) { Common::Point pt(X, Y); NpcMover *mover = new NpcMover(); \ + OBJ.addMover(mover, &pt, NULL); } + + +class SceneFactory { +public: + static Scene *createScene(int sceneNumber); +}; + +class DisplayHotspot : public SceneObject { +private: + Common::Array<int> _actions; + bool performAction(int action); +public: + DisplayHotspot(int regionId, ...); + + virtual void doAction(int action) { + if (!performAction(action)) + SceneHotspot::doAction(action); + } +}; + +class DisplayObject : public SceneObject { +private: + Common::Array<int> _actions; + bool performAction(int action); +public: + DisplayObject(int firstAction, ...); + + virtual void doAction(int action) { + if (!performAction(action)) + SceneHotspot::doAction(action); + } +}; + +class SceneArea : public SavedObject { +public: + GfxSurface _surface; + GfxSurface *_savedArea; + Common::Point _pt; + int _resNum; + int _rlbNum; + int _subNum; + int _actionId; + Rect _bounds; +public: + SceneArea(); + ~SceneArea(); + + void setup(int resNum, int rlbNum, int subNum, int actionId); + void draw2(); + void display(); + void restore(); + + virtual void synchronize(Serializer &s); + virtual void draw(bool flag); + virtual void wait(); +}; + +/*--------------------------------------------------------------------------*/ +// Ringworld specific game speakers + +class SpeakerGText : public Speaker { +public: + SceneObject _sceneObject; +public: + SpeakerGText(); + + virtual Common::String getClassName() { return "SpeakerGText"; } + virtual void setText(const Common::String &msg); + virtual void removeText(); +}; + +class SpeakerPOR : public AnimatedSpeaker { + class SpeakerAction1 : public SpeakerAction { + public: + virtual void signal(); + }; + +public: + SceneObject _object3; + SpeakerAction1 _action2; +public: + SpeakerPOR(); + virtual Common::String getClassName() { return "SpeakerPOR"; } + virtual void setText(const Common::String &msg); +}; + +class SpeakerOR : public AnimatedSpeaker { +public: + SpeakerOR(); + virtual Common::String getClassName() { return "SpeakerOR"; } + virtual void setText(const Common::String &msg); +}; + +class SpeakerOText : public SpeakerGText { +public: + SpeakerOText(); + + virtual Common::String getClassName() { return "SpeakerOText"; } +}; + +class SpeakerPOText : public ScreenSpeaker { +public: + SpeakerPOText(); + + virtual Common::String getClassName() { return "SpeakerPOText"; } +}; + +class SpeakerSText : public ScreenSpeaker { +public: + SpeakerSText(); + + virtual Common::String getClassName() { return "SpeakerSText"; } +}; + +class SpeakerQText : public ScreenSpeaker { +public: + SpeakerQText(); + + virtual Common::String getClassName() { return "SpeakerQText"; } +}; + +class SpeakerMText : public ScreenSpeaker { +public: + SpeakerMText(); + + virtual Common::String getClassName() { return "SpeakerMText"; } +}; + +class SpeakerCText : public ScreenSpeaker { +public: + SpeakerCText(); + + virtual Common::String getClassName() { return "SpeakerCText"; } +}; + +class SpeakerEText : public ScreenSpeaker { +public: + SpeakerEText(); + + virtual Common::String getClassName() { return "SpeakerEText"; } +}; + +class SpeakerGR : public AnimatedSpeaker { +public: + SpeakerGR(); + + virtual Common::String getClassName() { return "SpeakerGR"; } + virtual void setText(const Common::String &msg); +}; + +class SpeakerHText : public ScreenSpeaker { +public: + SpeakerHText(); + + virtual Common::String getClassName() { return "SpeakerHText"; } +}; + +class SpeakerPText : public ScreenSpeaker { +public: + SpeakerPText(); + + virtual Common::String getClassName() { return "SpeakerPText"; } +}; + +class SpeakerCHFText : public ScreenSpeaker { +public: + SpeakerCHFText(); + + virtual Common::String getClassName() { return "SpeakerCHFText"; } +}; + +class SpeakerSKText : public ScreenSpeaker { +public: + SpeakerSKText(); + + virtual Common::String getClassName() { return "SpeakerSKText"; } +}; + +class SpeakerCDRText : public ScreenSpeaker { +public: + SpeakerCDRText(); + + virtual Common::String getClassName() { return "SpeakerCDRText"; } +}; + +class SpeakerFLText : public ScreenSpeaker { +public: + SpeakerFLText(); + + virtual Common::String getClassName() { return "SpeakerFLText"; } +}; + +class SpeakerBatText : public ScreenSpeaker { +public: + SpeakerBatText(); + + virtual Common::String getClassName() { return "SpeakerFLText"; } +}; + +class SpeakerQR : public AnimatedSpeaker { +public: + SpeakerQR(); + + virtual Common::String getClassName() { return "SpeakerQR"; } + virtual void setText(const Common::String &msg); +}; + +class SpeakerQU : public AnimatedSpeaker { +public: + SpeakerQU(); + + virtual Common::String getClassName() { return "SpeakerQU"; } + virtual void setText(const Common::String &msg); +}; + +class SpeakerSKL : public AnimatedSpeaker { +public: + SpeakerSKL(); + + virtual Common::String getClassName() { return "SpeakerQL"; } + virtual void setText(const Common::String &msg); +}; + +class SpeakerQL : public AnimatedSpeaker { +public: + SpeakerQL(); + + virtual Common::String getClassName() { return "SpeakerQL"; } + virtual void setText(const Common::String &msg); +}; + +class SpeakerSR : public AnimatedSpeaker { +public: + SceneObject _object3; +public: + SpeakerSR(); + + virtual Common::String getClassName() { return "SpeakerSR"; } + void setText(const Common::String &msg); +}; + +class SpeakerSL : public AnimatedSpeaker { +public: + SpeakerSL(); + + virtual Common::String getClassName() { return "SpeakerSL"; } + virtual void setText(const Common::String &msg); +}; + +class SpeakerCR : public AnimatedSpeaker { +public: + SpeakerCR(); + + virtual Common::String getClassName() { return "SpeakerCR"; } + virtual void setText(const Common::String &msg); +}; + +class SpeakerMR : public AnimatedSpeaker { +public: + SpeakerMR(); + + virtual Common::String getClassName() { return "SpeakerMR"; } + virtual void setText(const Common::String &msg); +}; + +class SpeakerSAL : public AnimatedSpeaker { +public: + SpeakerSAL(); + + virtual Common::String getClassName() { return "SpeakerSAL"; } + virtual void setText(const Common::String &msg); +}; + +class SpeakerML : public AnimatedSpeaker { +public: + SpeakerML(); + + virtual Common::String getClassName() { return "SpeakerML"; } + virtual void setText(const Common::String &msg); +}; + +class SpeakerCHFL : public AnimatedSpeaker { +public: + SpeakerCHFL(); + + virtual Common::String getClassName() { return "SpeakerCHFL"; } + virtual void setText(const Common::String &msg); +}; + +class SpeakerCHFR : public AnimatedSpeaker { +public: + SpeakerCHFR(); + + virtual Common::String getClassName() { return "SpeakerCHFR"; } + virtual void setText(const Common::String &msg); +}; + +class SpeakerPL : public AnimatedSpeaker { +public: + SceneObject _object3; + SpeakerAction _speakerAction2; + + SpeakerPL(); + + virtual Common::String getClassName() { return "SpeakerPL"; } + virtual void setText(const Common::String &msg); + virtual void removeText(); +}; + +class SpeakerPR : public AnimatedSpeaker { +public: + SceneObject _object3; + SpeakerAction _speakerAction2; + + SpeakerPR(); + + virtual Common::String getClassName() { return "SpeakerPR"; } + virtual void setText(const Common::String &msg); + virtual void removeText(); +}; + +class SpeakerCDR : public AnimatedSpeaker { +public: + SpeakerCDR(); + + virtual Common::String getClassName() { return "SpeakerCDR"; } + virtual void setText(const Common::String &msg); +}; + +class SpeakerCDL : public AnimatedSpeaker { +public: + SpeakerCDL(); + + virtual Common::String getClassName() { return "SpeakerCDL"; } + virtual void setText(const Common::String &msg); +}; + +class SpeakerFLL : public AnimatedSpeaker { +public: + SpeakerFLL(); + + virtual Common::String getClassName() { return "SpeakerFLL"; } + virtual void setText(const Common::String &msg); +}; + +class SpeakerBatR : public AnimatedSpeaker { +public: + SpeakerBatR(); + + virtual Common::String getClassName() { return "SpeakerBatR"; } + virtual void setText(const Common::String &msg); +}; + +/*--------------------------------------------------------------------------*/ + +class RingworldInvObjectList : public InvObjectList { +public: + InvObject _stunner; + InvObject _scanner; + InvObject _stasisBox; + InvObject _infoDisk; + InvObject _stasisNegator; + InvObject _keyDevice; + InvObject _medkit; + InvObject _ladder; + InvObject _rope; + InvObject _key; + InvObject _translator; + InvObject _ale; + InvObject _paper; + InvObject _waldos; + InvObject _stasisBox2; + InvObject _ring; + InvObject _cloak; + InvObject _tunic; + InvObject _candle; + InvObject _straw; + InvObject _scimitar; + InvObject _sword; + InvObject _helmet; + InvObject _items; + InvObject _concentrator; + InvObject _nullifier; + InvObject _peg; + InvObject _vial; + InvObject _jacket; + InvObject _tunic2; + InvObject _bone; + InvObject _jar; + InvObject _emptyJar; +public: + RingworldInvObjectList(); + + virtual Common::String getClassName() { return "RingworldInvObjectList"; } +}; + +#define RING_INVENTORY (*((::TsAGE::Ringworld::RingworldInvObjectList *)_globals->_inventory)) + +class RingworldGame: public Game { +protected: + virtual void handleSaveLoad(bool saveFlag, int &saveSlot, Common::String &saveName); +public: + virtual void start(); + virtual void restart(); + virtual void restartGame(); + virtual void saveGame(); + virtual void restoreGame(); + virtual void quitGame(); + virtual void endGame(int resNum, int lineNum); + + virtual Scene *createScene(int sceneNumber); + virtual void processEvent(Event &event); +}; + +} // End of namespace Ringworld + +} // End of namespace TsAGE + +#endif |