diff options
Diffstat (limited to 'engines/tsage/ringworld/ringworld_scenes1.cpp')
-rw-r--r-- | engines/tsage/ringworld/ringworld_scenes1.cpp | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/engines/tsage/ringworld/ringworld_scenes1.cpp b/engines/tsage/ringworld/ringworld_scenes1.cpp index 7f276b830c..ae55494f3f 100644 --- a/engines/tsage/ringworld/ringworld_scenes1.cpp +++ b/engines/tsage/ringworld/ringworld_scenes1.cpp @@ -106,6 +106,8 @@ void Scene10::Action1::signal() { g_globals->_scenePalette.clearListeners(); g_globals->_sceneManager.changeScene(15); break; + default: + break; } } @@ -122,6 +124,8 @@ void Scene10::Action2::signal() { scene->_veeshkaRightArm.animate(ANIM_MODE_5, this); _actionIndex = 0; break; + default: + break; } } @@ -242,6 +246,8 @@ void Scene15::Action1::signal() { SceneItem::display(0, 0); g_globals->_sceneManager.changeScene(20); break; + default: + break; } } @@ -1077,6 +1083,8 @@ void Scene40::Action1::signal() { g_globals->_game->endGame(40, 20); remove(); break; + default: + break; } } @@ -1160,6 +1168,8 @@ void Scene40::Action2::signal() { g_globals->_player.enableControl(); scene->_assassin.setAction(&scene->_action8); break; + default: + break; } } @@ -1196,6 +1206,8 @@ void Scene40::Action3::signal() { g_globals->_player.enableControl(); remove(); break; + default: + break; } } @@ -1211,6 +1223,8 @@ void Scene40::Action4::signal() { g_globals->_stripNum = 88; g_globals->_player.enableControl(); break; + default: + break; } } @@ -1225,6 +1239,9 @@ void Scene40::Action5::signal() { case 1: scene->_seekerTail.animate(ANIM_MODE_8, 1, this); _actionIndex = 0; + break; + default: + break; } } @@ -1262,6 +1279,8 @@ void Scene40::Action6::signal() { case 2: remove(); break; + default: + break; } } @@ -1291,6 +1310,8 @@ void Scene40::Action7::signal() { _actionIndex = 0; setDelay(60); break; + default: + break; } } @@ -1342,6 +1363,8 @@ void Scene40::Action8::signal() { g_globals->_game->endGame(40, 45); remove(); break; + default: + break; } } @@ -1636,6 +1659,8 @@ void Scene50::Action1::signal() { g_globals->_stripNum = -1; g_globals->_sceneManager.changeScene(60); break; + default: + break; } } @@ -1657,6 +1682,8 @@ void Scene50::Action2::signal() { g_globals->_sceneManager.changeScene(40); remove(); break; + default: + break; } } @@ -1673,6 +1700,8 @@ void Scene50::Action3::signal() { g_globals->_sceneManager.changeScene(60); remove(); break; + default: + break; } } @@ -1871,6 +1900,8 @@ void Scene50::signal() { case 54: g_globals->_player.enableControl(); break; + default: + break; } } @@ -2039,6 +2070,8 @@ void Scene60::Action2::signal() { case 3: g_globals->_sceneManager.changeScene(50); break; + default: + break; } } @@ -2553,6 +2586,8 @@ void Scene90::Action1::signal() { g_globals->_scenePalette.clearListeners(); g_globals->_sceneManager.changeScene(95); break; + default: + break; } } @@ -2826,6 +2861,8 @@ void Scene95::Action1::signal() { case 9: g_globals->_sceneManager.changeScene(2300); break; + default: + break; } } @@ -2883,6 +2920,8 @@ void Scene6100::Action1::signal() { scene->showMessage(NULL, 0, NULL); remove(); break; + default: + break; } } @@ -2900,6 +2939,8 @@ void Scene6100::Action2::signal() { scene->showMessage(NULL, 0, NULL); remove(); break; + default: + break; } } @@ -2942,6 +2983,8 @@ void Scene6100::Action3::signal() { (scene->_stripManager._currObj44Id == 135) ? 6100 : 2320); remove(); break; + default: + break; } } @@ -2959,6 +3002,8 @@ void Scene6100::Action4::signal() { scene->showMessage(NULL, 0, NULL); remove(); break; + default: + break; } } @@ -3055,6 +3100,8 @@ void Scene6100::Action5::dispatch() { scene->_probe.setAction(NULL); scene->setAction(&scene->_action3); break; + default: + break; } g_globals->_scenePalette.clearListeners(); @@ -3098,6 +3145,9 @@ void Scene6100::GetBoxAction::signal() { scene->showMessage(NULL, 0, NULL); g_globals->_sceneManager.changeScene(2320); remove(); + break; + default: + break; } } @@ -3131,6 +3181,8 @@ void Scene6100::Action7::signal() { g_globals->_sceneManager.changeScene(2100); remove(); break; + default: + break; } } |