diff options
Diffstat (limited to 'engines/tsage/ringworld/ringworld_scenes10.cpp')
-rw-r--r-- | engines/tsage/ringworld/ringworld_scenes10.cpp | 2089 |
1 files changed, 2089 insertions, 0 deletions
diff --git a/engines/tsage/ringworld/ringworld_scenes10.cpp b/engines/tsage/ringworld/ringworld_scenes10.cpp new file mode 100644 index 0000000000..1cff5d0aaf --- /dev/null +++ b/engines/tsage/ringworld/ringworld_scenes10.cpp @@ -0,0 +1,2089 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "graphics/cursorman.h" +#include "tsage/ringworld/ringworld_scenes10.h" +#include "tsage/scenes.h" +#include "tsage/tsage.h" +#include "tsage/staticres.h" + +namespace tSage { + +Scene2::Scene2() : Scene() { + _sceneState = 0; +} + +/*--------------------------------------------------------------------------*/ + +void Object9350::postInit(SceneObjectList *OwnerList) { + //SceneObject::postInit(&_globals->_sceneManager._altSceneObjects); + SceneObject::postInit(OwnerList); +} + +void Object9350::draw() { + reposition(); + Rect destRect = _bounds; + destRect.translate(-_globals->_sceneOffset.x, -_globals->_sceneOffset.y); + Region *priorityRegion = _globals->_sceneManager._scene->_priorities.find(_globals->_sceneManager._scene->_stripManager._stripNum); + GfxSurface frame = getFrame(); + _globals->gfxManager().copyFrom(frame, destRect, priorityRegion); +} + +/*-------------------------------------------------------------------------- + * Scene 9100 - Near beach: Slave washing clothes + * + *--------------------------------------------------------------------------*/ +void Scene9100::SceneHotspot1::doAction(int action) { + Scene9100 *scene = (Scene9100 *)_globals->_sceneManager._scene; + + if (action == CURSOR_TALK) { + if (_globals->getFlag(23)) { + _globals->_player.disableControl(); + scene->_sceneMode = 9104; + } else { + _globals->setFlag(23); + _globals->_player.disableControl(); + scene->_sceneMode = 9105; + } + scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &_globals->_player, &scene->_object5, &scene->_object6, NULL); + } else { + NamedHotspot::doAction(action); + } +} + +void Scene9100::dispatch() { + Scene9100 *scene = (Scene9100 *)_globals->_sceneManager._scene; + + if (!_action) { + if (_globals->_player._position.x < 25) { + _globals->_player.disableControl(); + if (!_globals->getFlag(23) || _globals->getFlag(11)) + _sceneMode = 9106; + else { + _sceneMode = 9108; + _globals->setFlag(11); + } + + scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &_globals->_player, NULL); + } + } else { + Scene::dispatch(); + } +} + +void Scene9100::signal() { + Scene9100 *scene = (Scene9100 *)_globals->_sceneManager._scene; + + switch (scene->_sceneMode) { + case 9102: + case 9106: + case 9108: + _globals->_sceneManager.changeScene(9150); + break; + case 9105: + _sceneHotspot3.remove(); + // No break on purpose + case 9103: + case 9104: + case 9107: + case 9109: + default: + _globals->_player.enableControl(); + break; + } +} + +void Scene9100::postInit(SceneObjectList *OwnerList) { + Scene::postInit(); + setZoomPercents(0, 100, 200, 100); + _object1.postInit(); + _object1.setVisage(9100); + _object1._strip = 1; + _object1._numFrames = 6; + _object1.setPosition(Common::Point(279, 132)); + _object1.animate(ANIM_MODE_2, NULL); + _object1.fixPriority(10); + + _globals->_player.postInit(); + + _object2.postInit(); + _object2.hide(); + + _object3.postInit(); + _object3.hide(); + + _object4.postInit(); + _object4.hide(); + + _object5.postInit(); + _object5.hide(); + + if (!_globals->getFlag(23)) { + _object6.postInit(); + _object6.setVisage(9111); + _object6.setStrip(6); + _object6.setFrame(1); + _object6.setPosition(Common::Point(138, 166)); + _sceneHotspot3.setup(145, 125, 166, 156, 9100, 40, 43); + } + _sceneHotspot1.setup(140, 176, 185, 215, 9100, 36, 37); + _sceneHotspot2.setup(161, 138, 182, 175, 9100, 38, 39); + _sceneHotspot4.setup(37, 196, 47, 320, 9100, 44, -1); + _sceneHotspot5.setup(69, 36, 121, 272, 9100, 45, 46); + _sceneHotspot6.setup(127, 0, 200, 52, 9100, 47, 48); + + _globals->_soundHandler.play(251); + if (_globals->_sceneManager._previousScene == 9150) { + if (_globals->getFlag(20)) { + _globals->_player.disableControl(); + if (_globals->getFlag(11)) + _sceneMode = 9107; + else + _sceneMode = 9109; + setAction(&_sequenceManager, this, _sceneMode, &_globals->_player, &_object5, NULL); + } else { + _sceneMode = 9103; + _globals->_player.disableControl(); + setAction(&_sequenceManager, this, _sceneMode, &_globals->_player, &_object2, &_object3, &_object4, &_object5, NULL); + _globals->setFlag(20); + } + } else { + _sceneMode = 9102; + _globals->_player.disableControl(); + setAction(&_sequenceManager, this, _sceneMode, &_globals->_player, &_object2, &_object3, &_object4, &_object5, NULL); + } +} + +/*-------------------------------------------------------------------------- + * Scene 9150 - Castle: Outside the bulwarks + * + *--------------------------------------------------------------------------*/ +void Scene9150::Object3::signal() { + switch (_signalFlag++) { + case 0: + _timer = 10 + _globals->_randomSource.getRandomNumber(90); + break; + default: + animate(ANIM_MODE_5, this); + _signalFlag = 0; + break; + } +} + +void Scene9150::Object3::dispatch() { + SceneObject::dispatch(); + if ((_timer != 0) && (--_timer == 0)) + signal(); +} + +void Scene9150::signal() { + switch (_sceneMode) { + case 9151: + case 9157: + _globals->_sceneManager.changeScene(9100); + break; + case 9153: + _globals->_sceneManager.changeScene(9300); + break; + case 9152: + case 9155: + case 9156: + _globals->_player.enableControl(); + break; + case 9154: + default: + break; + } +} + +void Scene9150::dispatch() { + + if ((_sceneState != 0) && (_sceneBounds.left == 0)) { + _object3._timer = 0; + _sceneState = 0; + _object3.setAction(&_sequenceManager2, NULL, 9154, &_object3, NULL); + _sceneHotspot10.remove(); + } + + if (_action) { + _action->dispatch(); + } else { + if (_globals->_player._position.x >= 160) { + if (_globals->_player._position.x > 630) { + _globals->_player.disableControl(); + _sceneMode = 9157; + setAction(&_sequenceManager1, this, _sceneMode, &_globals->_player, NULL); + } + } else { + _globals->_player.disableControl(); + if (_globals->getFlag(11)) { + _globals->_soundHandler.play(286); + _sceneMode = 9153; + } else { + _sceneMode = 9156; + } + setAction(&_sequenceManager1, this, _sceneMode, &_globals->_player, NULL); + } + } +} + +void Scene9150::postInit(SceneObjectList *OwnerList) { + Scene::postInit(); + setZoomPercents(0, 100, 200, 100); + _globals->_player.postInit(); + + _object3.postInit(); + _sceneState = 1; + _object3.setVisage(9151); + _object3._strip = 1; + _object3._frame = 1; + _object3.setPosition(Common::Point(312, 95)); + _object3.signal(); + + _sceneHotspot1.setup(0, 0, 200, 94, 9150, 46, -1); + _sceneHotspot2.setup(51, 90, 118, 230, 9150, 47, -1); + _sceneHotspot3.setup(182, 104, 200, 320, 9150, 48, 49); + _sceneHotspot4.setup(103, 292, 152, 314, 9150, 50, 51); + _sceneHotspot5.setup(115, 350, 160, 374, 9150, 52, 53); + _sceneHotspot6.setup(0, 471, 200, 531, 9150, 54, 55); + _sceneHotspot7.setup(170, 320, 185, 640, 9150, 56, -1); + _sceneHotspot9.setup(157, 107, 186, 320, 9150, 56, -1); + _sceneHotspot8.setup(133, 584, 142, 640, 9150, 57, -1); + _sceneHotspot10.setup(83, 304, 103, 323, 9150, 58, 59); + + _globals->_soundHandler.play(285); + _globals->_player.disableControl(); + + if (_globals->getFlag(20)) { + // Walking alone + _globals->_scrollFollower = &_globals->_player; + if (_globals->getFlag(11)) + // Hero wearing peasan suit + _sceneMode = 9155; + else + // Hero wearing Purple suit + _sceneMode = 9152; + setAction(&_sequenceManager1, this, _sceneMode, &_globals->_player, NULL); + } else { + // Walking with the tiger + _sceneMode = 9151; + _object2.postInit(); + _object2.hide(); + _object1.postInit(); + setAction(&_sequenceManager1, this, _sceneMode, &_globals->_player, &_object1, &_object2, NULL); + } +} + +/*-------------------------------------------------------------------------- + * Scene 9200 - Castle: Near the fountain + * + *--------------------------------------------------------------------------*/ +void Scene9200::SceneHotspot1::doAction(int action) { + Scene9200 *scene = (Scene9200 *)_globals->_sceneManager._scene; + + if (action == OBJECT_TUNIC) { + _globals->_player.disableControl(); + if (_globals->getFlag(93)) { + scene->_sceneState = 9214; + scene->setAction(&scene->_sequenceManager, scene, 9214, &_globals->_player, &scene->_object2, NULL); + } else { + _globals->setFlag(93); + scene->_sceneState = 9213; + scene->setAction(&scene->_sequenceManager, scene, 9213, &_globals->_player, &scene->_object2, NULL); + } + } else if (action <= 100) { + _globals->_player.disableControl(); + scene->_sceneState = 9214; + scene->setAction(&scene->_sequenceManager, scene, 9214, &_globals->_player, &scene->_object2, NULL); + } else { + NamedHotspot::doAction(action); + } +} + +void Scene9200::signal() { + switch (_sceneState++) { + case 9207: + _globals->_sceneManager.changeScene(9700); + break; + case 9208: + case 9211: + case 9212: + _globals->_sceneManager.changeScene(9500); + break; + case 9209: + _globals->_sceneManager.changeScene(9360); + break; + case 9210: + _hotspot1.remove(); + // No break on purpose + case 9201: + case 9202: + case 9203: + case 9204: + case 9205: + case 9206: + default: + _globals->_player.enableControl(); + break; + } +} + +void Scene9200::process(Event &event) { + Scene::process(event); +} + +void Scene9200::dispatch() { +// Rect rect9200 = Rect(320, 175, 250, 154); + Rect rect9200 = Rect(250, 154, 320, 175); + + if (_action) { + _action->dispatch(); + } else { + if ( (_globals->_player._position.x <= 0) || ((_globals->_player._position.x < 100) && (_globals->_player._position.y > 199))) { + _globals->_player.disableControl(); + _sceneState = 9209; + setAction(&_sequenceManager, this, 9209, &_globals->_player, &_object2, &_object3, NULL); + } else { + if (rect9200.contains(_globals->_player._position)) { + if (_globals->getFlag(93)) { + if (_globals->getFlag(86)) { + _sceneState = 9215; + setAction(&_sequenceManager, this, 9215, &_globals->_player, &_object2, &_object3, NULL); + } else { + _sceneState = 9208; + setAction(&_sequenceManager, this, 9208, &_globals->_player, &_object2, &_object3, NULL); + } + } else { + _globals->_player.disableControl(); + _sceneState = 9204; + setAction(&_sequenceManager, this, 9204, &_globals->_player, &_object2, &_object3, NULL); + } + } else { + if (_globals->_player._position.y < 140) { + _globals->_player.disableControl(); + _sceneState = 9207; + setAction(&_sequenceManager, this, 9207, &_globals->_player, &_object2, &_object3, NULL); + } + } + } + } +} + +void Scene9200::postInit(SceneObjectList *OwnerList) { + Scene::postInit(); + setZoomPercents(130, 50, 200, 150); + + _globals->_player.postInit(); + _object3.postInit(); + _object3.hide(); + _object1.postInit(); + // Water animation + _object1.setVisage(9200); + _object1._strip = 3; + _object1.animate(ANIM_MODE_2, NULL); + _object1.setPosition(Common::Point(132, 114)); + _object1.fixPriority(140); + _soundHandler.play(297); + + _stripManager.addSpeaker(&_speakerQText); + _stripManager.addSpeaker(&_speakerGR); + _stripManager.addSpeaker(&_speakerGText); + + if (!_globals->getFlag(86)) { + _object2.postInit(); + _hotspot1.setup(96, 194, 160, 234, 9200, 29, 31); + } + _hotspot2.setup(164, 0, 200, 282, 9200, 0, 1); + _hotspot3.setup(140, 39, 165, 153, 9200, 2, 3); + _hotspot4.setup(92, 122, 139, 152, 9200, 4, 5); + _hotspot5.setup(33, 20, 142, 115, 9200, 6, 7); + _hotspot6.setup(104, 235, 153, 265, 9200, 8, 9); + _hotspot7.setup(107, 262, 153, 286, 9200, 10, 11); + _hotspot8.setup(69, 276, 164, 320, 9200, 12, 13); + + _globals->_events.setCursor(CURSOR_WALK); + _globals->_player.disableControl(); + + switch (_globals->_sceneManager._previousScene) { + case 9500: + if (_globals->getFlag(85)) { + if (RING_INVENTORY._helmet._sceneNumber == 1) { + _globals->setFlag(86); + _globals->_player.disableControl(); + _sceneState = 9210; + setAction(&_sequenceManager, this, 9210, &_globals->_player, &_object2, &_object3, NULL); + } else { + _globals->_player.disableControl(); + _sceneState = 9212; + setAction(&_sequenceManager, this, 9212, &_globals->_player, &_object2, &_object3, NULL); + } + } else { + if (RING_INVENTORY._helmet._sceneNumber == 1) { + _globals->_player.disableControl(); + _sceneState = 9211; + setAction(&_sequenceManager, this, 9211, &_globals->_player, &_object2, &_object3, NULL); + } else { + _globals->_player.disableControl(); + _sceneState = 9202; + setAction(&_sequenceManager, this, 9202, &_globals->_player, &_object2, &_object3, NULL); + } + } + break; + case 9700: + if (_globals->getFlag(86)) { + _sceneState = 9206; + setAction(&_sequenceManager, this, 9206, &_globals->_player, &_object2, &_object3, NULL); + } else { + _sceneState = 9203; + setAction(&_sequenceManager, this, 9203, &_globals->_player, &_object2, &_object3, NULL); + } + break; + case 9360: + default: + if (_globals->getFlag(86)) { + _sceneState = 9205; + setAction(&_sequenceManager, this, 9205, &_globals->_player, &_object2, &_object3, NULL); + } else { + _sceneState = 9201; + setAction(&_sequenceManager, this, 9201, &_globals->_player, &_object2, &_object3, NULL); + } + break; + } +} + +/*-------------------------------------------------------------------------- + * Scene 9300 - Castle: In front of a large guarded door + * + *--------------------------------------------------------------------------*/ +void Scene9300::signal() { + switch (_sceneMode++) { + case 9301: + _globals->setFlag(84); + // No break on purpose + case 9303: + _globals->_soundHandler.play(295); + _globals->_sceneManager.changeScene(9350); + break; + case 9302: + _globals->_player.enableControl(); + break; + default: + break; + } +} + +void Scene9300::dispatch() { + if (_action) { + _action->dispatch(); + } else if (_globals->_player._position.y < 145) { + _globals->_player.disableControl(); + _sceneMode = 9303; + setAction(&_sequenceManager, this, 9303, &_globals->_player, &_object1, &_object2, NULL); + } +} + +void Scene9300::postInit(SceneObjectList *OwnerList) { + Scene::postInit(); + setZoomPercents(130, 75, 230, 150); + + _sceneMode = 0; + _globals->_player.postInit(); + _globals->_player.changeZoom(-1); + _object1.postInit(); + _object2.postInit(); + _globals->_soundHandler.play(289); + + _hotspot1.setup(35, 142, 76, 212, 9300, 0, 1); + _hotspot2.setup(28, 90, 81, 143, 9300, 2, 3); + _hotspot3.setup(78, 142, 146, 216, 9300, 4, 5); + _hotspot4.setup(3, 43, 91, 74, 9300, 6, 7); + _hotspot5.setup(82, 19, 157, 65, 9300, 8, 9); + _hotspot6.setup(5, 218, 84, 274, 9300, 10, 11); + _hotspot7.setup(86, 233, 168, 293, 9300, 12, 13); + _hotspot8.setup(157, 0, 200, 230, 9300, 14, 15); + _hotspot9.setup(169, 227, 200, 320, 9300, 16, 17); + _hotspot10.setup(145, 97, 166, 225, 9300, 18, 19); + _hotspot11.setup(81, 75, 145, 145, 9300, 20, 21); + _hotspot12.setup(0, 0, 94, 35, 9300, 22, 23); + _hotspot13.setup(12, 268, 149, 320, 9300, 24, 25); + + if (_globals->_sceneManager._previousScene == 9350) { + _globals->_player.disableControl(); + _sceneMode = 9302; + setAction(&_sequenceManager, this, 9302, &_globals->_player, &_object1, &_object2, NULL); + } else { + _globals->_player.disableControl(); + _sceneMode = 9301; + setAction(&_sequenceManager, this, 9301, &_globals->_player, &_object1, &_object2, NULL); + } +} + +/*-------------------------------------------------------------------------- + * Scene 9350 - Castle: In a hallway + * + *--------------------------------------------------------------------------*/ + +void Scene9350::signal() { + switch (_sceneState ++) { + case 0: + case 9352: + case 9353: + case 9354: + _globals->_player.enableControl(); + break; + case 9355: + _globals->_sceneManager.changeScene(9300); + break; + case 9356: + _globals->_sceneManager.changeScene(9360); + break; + case 9357: + case 9359: + _globals->_sceneManager.changeScene(9400); + break; + default: + break; + } +} + +void Scene9350::dispatch() { + if (_action == 0) { + if ((_globals->_player._position.x > 300) && (_globals->_player._position.y < 160)) { + _globals->_player.disableControl(); + _sceneState = 9356; + setAction(&_sequenceManager, this, 9356, &_globals->_player, &_object2, NULL); + } else if ((_globals->_player._position.x > 110) && (_globals->_player._position.y >= 195)) { + _globals->_player.disableControl(); + _sceneState = 9357; + setAction(&_sequenceManager, this, 9357, &_globals->_player, &_object2, NULL); + } else if ((_globals->_player._position.x < 10) || ((_globals->_player._position.x <= 110) && (_globals->_player._position.y >= 195))) { + _globals->_player.disableControl(); + _sceneState = 9355; + setAction(&_sequenceManager, this, 9355, &_globals->_player, &_object2, NULL); + } + } else { + Scene::dispatch(); + } +} + +void Scene9350::postInit(SceneObjectList *OwnerList) { + Scene::postInit(); + setZoomPercents(95, 80, 200, 100); + _globals->_player.postInit(); + + _object1.setup(9351, 1, 3, 139, 97, 0); + _sceneHotspot1.setup(42, 0, 97, 60, 9350, 0, -1); + _sceneHotspot2.setup(37, 205, 82, 256, 9350, 0, -1); + _sceneHotspot3.setup(29, 93, 92, 174, 9350, 1, -1); + _sceneHotspot4.setup(0, 308, 109, 320, 9350, 2, -1); + _sceneHotspot5.setup(0, 0, 200, 320, 9350, 3, -1); + + _globals->_events.setCursor(CURSOR_WALK); + _globals->_player.disableControl(); + + if (_globals->_sceneManager._previousScene == 9360) { + _globals->_player.disableControl(); + _sceneState = 9352; + setAction(&_sequenceManager, this, 9352, &_globals->_player, &_object2, NULL); + } else if (_globals->_sceneManager._previousScene == 9400) { + _globals->_player.disableControl(); + _sceneState = 9353; + setAction(&_sequenceManager, this, 9353, &_globals->_player, &_object2, NULL); + } else { + if (_globals->getFlag(84)) { + _globals->clearFlag(84); + _object2.postInit(); + _globals->_player.disableControl(); + _sceneState = 9359; + setAction(&_sequenceManager, this, 9359, &_globals->_player, &_object2, NULL); + } else { + _globals->_player.disableControl(); + _sceneState = 9354; + setAction(&_sequenceManager, this, 9354, &_globals->_player, &_object2, NULL); + } + } +} + +/*-------------------------------------------------------------------------- + * Scene 9360 - Castle: In a hallway + * + *--------------------------------------------------------------------------*/ + +void Scene9360::signal() { + switch (_sceneState ++) { + case 0: + case 9362: + case 9363: + case 9364: + _globals->_player.enableControl(); + break; + case 9365: + _globals->_sceneManager.changeScene(9350); + break; + case 9366: + _globals->_sceneManager.changeScene(9200); + break; + case 9367: + _globals->_sceneManager.changeScene(9450); + break; + default: + break; + } +} + +void Scene9360::dispatch() { + if (_action == 0) { + if ((_globals->_player._position.x > 300) && (_globals->_player._position.y < 160)) { + _globals->_player.disableControl(); + _sceneState = 9366; + setAction(&_sequenceManager, this, 9366, &_globals->_player, NULL); + } else if ((_globals->_player._position.x > 110) && (_globals->_player._position.y >= 195)) { + _globals->_player.disableControl(); + _sceneState = 9367; + setAction(&_sequenceManager, this, 9367, &_globals->_player, NULL); + } else if ((_globals->_player._position.x < 10) || ((_globals->_player._position.x <= 110) && (_globals->_player._position.y >= 195))) { + _globals->_player.disableControl(); + _sceneState = 9365; + setAction(&_sequenceManager, this, 9365, &_globals->_player, NULL); + } + } else { + Scene::dispatch(); + } +} + +void Scene9360::postInit(SceneObjectList *OwnerList) { + Scene::postInit(); + setZoomPercents(95, 80, 200, 100); + _globals->_player.postInit(); + + _hotspot1.setup(37, 92, 93, 173, 9360, 0, 1); + _hotspot2.setup(42, 0, 100, 63, 9360, 2, -1); + _hotspot3.setup(36, 205, 82, 260, 9360, 3, -1); + _hotspot4.setup(103, 2, 200, 320, 9360, 4, -1); + _hotspot5.setup(0, 0, 37, 320, 9360, 4, -1); + _hotspot6.setup(35, 61, 103, 92, 9360, 4, -1); + _hotspot7.setup(33, 174, 93, 207, 9360, 4, -1); + _hotspot8.setup(28, 257, 149, 320, 9360, 4, -1); + _globals->_events.setCursor(CURSOR_WALK); + _globals->_player.disableControl(); + if (_globals->_sceneManager._previousScene == 9350) { + _globals->_player.disableControl(); + _sceneState = 9364; + setAction(&_sequenceManager, this, 9364, &_globals->_player, NULL); + } else if (_globals->_sceneManager._previousScene == 9450) { + _globals->_player.disableControl(); + _sceneState = 9363; + setAction(&_sequenceManager, this, 9363, &_globals->_player, NULL); + } else { + _globals->_player.disableControl(); + _sceneState = 9362; + setAction(&_sequenceManager, this, 9362, &_globals->_player, NULL); + } + _object1.setup(9351, 1, 1, 131, 90, 0); +} + +/*-------------------------------------------------------------------------- + * Scene 9400 - Castle: Black-Smith room + * + *--------------------------------------------------------------------------*/ +Scene9400::Scene9400() { + _field1032 = 0; +} + +void Scene9400::SceneHotspot7::doAction(int action) { + Scene9400 *scene = (Scene9400 *)_globals->_sceneManager._scene; + + if ((action == CURSOR_USE) && (RING_INVENTORY._straw._sceneNumber != 1)) { + scene->_sceneState = 1; + RING_INVENTORY._straw._sceneNumber = 1; + scene->setAction(&scene->_sequenceManager, scene, 9408, &_globals->_player, NULL); + } else { + NamedHotspot::doAction(action); + } +} + +void Scene9400::SceneHotspot8::doAction(int action) { + Scene9400 *scene = (Scene9400 *)_globals->_sceneManager._scene; + + if (action == CURSOR_TALK) { + _globals->_player.disableControl(); + scene->_sceneState = 2; + scene->signal(); + } else { + NamedHotspot::doAction(action); + } +} + +void Scene9400::signal() { + switch (_sceneState ++) { + case 0: + _object1._numFrames = 6; + _stripManager.start(9400, this); + break; + case 1: + _object1._numFrames = 6; + _object1.animate(ANIM_MODE_2, NULL); + _globals->_player.enableControl(); + break; + case 2: + _object1.animate(ANIM_MODE_5, this); + break; + case 3: + _stripManager.start(9405, this); + break; + case 4: + _object1.animate(ANIM_MODE_2, this); + _globals->_player.enableControl(); + break; + case 9350: + _globals->_sceneManager.changeScene(9350); + break; + default: + break; + } +} + +void Scene9400::dispatch() { + if ((_object1._animateMode == 2) && (_object1._strip == 1) && (_object1._frame == 4)){ + if (_field1032 == 0) { + _soundHandler.play(296); + _field1032 = 1; + } + } else { + _field1032 = 0; + } + if (_action == 0) { + if (_globals->_player._position.y < 120) { + _sceneState = 9350; + _globals->_player.disableControl(); + setAction(&_action1); + Common::Point pt(-45, 88); + NpcMover *mover = new NpcMover(); + _globals->_player.addMover(mover, &pt, this); + } + } else { + Scene::dispatch(); + } +} + +void Scene9400::postInit(SceneObjectList *OwnerList) { + Scene::postInit(); + _screenNumber = 9400; + setZoomPercents(0, 100, 200, 100); + _globals->_player.postInit(); + _object1.postInit(); + _object3.postInit(); + _speakerQText._textPos.x = 20; + + _hotspot7.setup(157, 66, 180, 110, 9400, 21, 23); + _hotspot5.setup(130, 133, 152, 198, 9400, 22, -1); + _hotspot1.setup(33, 280, 69, 297, 9400, 1, 2); + _hotspot2.setup(73, 96, 87, 159, 9400, 3, 4); + _hotspot3.setup(89, 253, 111, 305, 9400, 5, 6); + _hotspot4.setup(46, 0, 116, 35, 9400, 7, 8); + _hotspot8.setup(58, 169, 122, 200, 9400, 9, 10); + _hotspot6.setup(0, 0, 199, 319, 9400, 16, 0); + + _stripManager.addSpeaker(&_speakerQText); + _stripManager.addSpeaker(&_speakerOR); + _stripManager.addSpeaker(&_speakerOText); + + _globals->_events.setCursor(CURSOR_WALK); + _globals->_player.disableControl(); + + // Useless check (skipped) : if (_globals->_sceneManager._previousScene == 9350) + _sceneState = 2; + if (!_globals->getFlag(89)) { + _globals->setFlag(89); + _sceneState = 0; + } + + setAction(&_sequenceManager, this, 9400, &_globals->_player, &_object1, &_object3, NULL); +} + +void Scene9400::synchronize(Serializer &s) { + Scene::synchronize(s); + if (s.getVersion() >= 3) + s.syncAsSint16LE(_field1032); +} + +/*-------------------------------------------------------------------------- + * Scene 9450 - Castle: Dining room + * + *--------------------------------------------------------------------------*/ +void Scene9450::Object2::signal() { + Scene9450 *scene = (Scene9450 *)_globals->_sceneManager._scene; + + this->setAction(&scene->_sequenceManager3, this, 9458, this, &scene->_object1, NULL); +} + +void Scene9450::Object3::dispatch() { + SceneObject::dispatch(); + _percent = (_percent * 20) / 30; +} + +void Scene9450::Hotspot1::doAction(int action) { + Scene9450 *scene = (Scene9450 *)_globals->_sceneManager._scene; + + if (action == CURSOR_USE) { + if (scene->_object2._action) + scene->_object2._action->remove(); + scene->_sceneMode = 9459; + _globals->_player.disableControl(); + scene->setAction(&scene->_sequenceManager1, scene, 9459, &scene->_object2, &scene->_object1, &scene->_object3, &_globals->_player, NULL); + } else { + NamedHotspot::doAction(action); + } +} + +void Scene9450::Hotspot3::doAction(int action) { + Scene9450 *scene = (Scene9450 *)_globals->_sceneManager._scene; + + switch (action) { + case OBJECT_CLOAK: + case OBJECT_JACKET: + case OBJECT_TUNIC2: + scene->_sceneMode = 9460; + _globals->_player.disableControl(); + scene->setAction(&scene->_sequenceManager1, scene, 9460, &_globals->_player, &scene->_object2, &scene->_object1, NULL); + break; + case OBJECT_TUNIC: + SceneItem::display(9450, 49, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END); + break; + case CURSOR_WALK: + // nothing + break; + case CURSOR_LOOK: + SceneItem::display(9450, 41, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END); + break; + case CURSOR_USE: + case CURSOR_TALK: + if (RING_INVENTORY._tunic._sceneNumber == 9450) { + if (scene->_object2._action) + scene->_object2._action->remove(); + scene->_sceneMode = 9459; + _globals->_player.disableControl(); + scene->setAction(&scene->_sequenceManager1, scene, 9459, &scene->_object2, &scene->_object1, &scene->_object3, &_globals->_player, NULL); + } else if ((RING_INVENTORY._cloak._sceneNumber != 1) && (RING_INVENTORY._jacket._sceneNumber != 1) && (RING_INVENTORY._tunic2._sceneNumber != 1)) { + SceneItem::display(9450, 38, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END); + } else { + scene->_sceneMode = 9460; + _globals->_player.disableControl(); + scene->setAction(&scene->_sequenceManager1, scene, 9460, &_globals->_player, &scene->_object2, &scene->_object1, NULL); + } + break; + default: + SceneItem::display(9450, 45, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END); + break; + } +} + +void Scene9450::signal() { + switch (_sceneMode++) { + case 1002: + case 1004: + // Drink + setAction(&_sequenceManager1, this, 9456, &_object2, &_object1, &_object3, NULL); + break; + case 1005: + // Bring me more wine + setAction(&_sequenceManager1, this, 9457, &_object2, &_object1, &_object3, NULL); + break; + case 9451: + if (_globals->getFlag(87)) { + _globals->_player.enableControl(); + } else { + _sceneMode = 1001; + if (_object2._action) + _object2._action->remove(); + // Eat + setAction(&_sequenceManager1, this, 9455, &_object2, &_object1, &_object3, NULL); + } + break; + case 1001: + case 1003: + // Eat + setAction(&_sequenceManager1, this, 9455, &_object2, &_object1, &_object3, NULL); + break; + case 9453: + _globals->_sceneManager.changeScene(9360); + break; + case 9459: + RING_INVENTORY._tunic._sceneNumber = 1; + _object2.signal(); + _globals->_player.enableControl(); + _globals->_events.setCursor(CURSOR_WALK); + _hotspot1.remove(); + break; + case 1006: + _globals->setFlag(87); + // No break on purpose + default: + _globals->_player.enableControl(); + break; + } +} + +void Scene9450::dispatch() { + if (_action) { + _action->dispatch(); + } else { + if ((_globals->_player._position.y < 98) && (_globals->_player._position.x > 241) && (_globals->_player._position.x < 282)) { + _globals->_player.disableControl(); + _sceneMode = 9452; + setAction(&_sequenceManager1, this, 9452, &_globals->_player, NULL); + } else if ((_globals->_player._position.y < 99) && (_globals->_player._position.x > 68) && (_globals->_player._position.x < 103)) { + _globals->_player.disableControl(); + _sceneMode = 9453; + setAction(&_sequenceManager1, this, 9453, &_globals->_player, NULL); + } + } +} + +void Scene9450::postInit(SceneObjectList *OwnerList) { + Scene::postInit(); + setZoomPercents(84, 75, 167, 150); + _globals->_events.setCursor(CURSOR_WALK); + _globals->_player.postInit(); + + _object2.postInit(); + _object1.postInit(); + _object1.hide(); + + _globals->_player.disableControl(); + _sceneMode = 9451; + setAction(&_sequenceManager1, this, 9451, &_globals->_player, NULL); + + if (_globals->getFlag(87)) { + if (RING_INVENTORY._tunic._sceneNumber == 1) { + _object2.signal(); + } else { + _object2.setPosition(Common::Point(184, 144)); + _object2.setVisage(9451); + _object2.fixPriority(250); + _object2._strip = 5; + _object2._frame = 10; + } + } else { + _object3.postInit(); + _object3.hide(); + _object3.setAction(&_sequenceManager2, NULL, 9455, &_object2, &_object1, NULL); + } + + if (RING_INVENTORY._tunic._sceneNumber != 1) + _hotspot1.setup(123, 139, 138, 170, 9450, 37, -1); + + _hotspot2.setup(153, 102, 176, 141, 9450, 39, 40); + _hotspot3.setup(97, 198, 130, 229, 9450, 41, 42); + _hotspot15.setup(131, 190, 145, 212, 9450, 43, 44); + _hotspot4.setup(33, 144, 105, 192, 9450, 0, 1); + _hotspot5.setup(20, 236, 106, 287, 9450, 2, 3); + _hotspot6.setup(137, 119, 195, 320, 9450, 4, 5); + _hotspot7.setup(20, 59, 99, 111, 9450, 6, -1); + _hotspot8.setup(110, 0, 199, 117, 9450, 7, 8); + _hotspot9.setup(101, 104, 130, 174, 9450, 9, 10); + _hotspot10.setup(110, 246, 149, 319, 9450, 11, 12); + _hotspot11.setup(16, 34, 74, 62, 6450, 13, 14); + _hotspot12.setup(19, 108, 72, 134, 9450, 15, 16); + _hotspot13.setup(18, 215, 71, 237, 9450, 17, 18); + _hotspot14.setup(15, 288, 76, 314, 9450, 19, 20); + _hotspot16.setup(0, 0, 200, 320, 9450, 46, -1); +} + +/*-------------------------------------------------------------------------- + * Scene 9500 - Castle: Bedroom + * + *--------------------------------------------------------------------------*/ +void Scene9500::Hotspot1::doAction(int action) { + Scene9500 *scene = (Scene9500 *)_globals->_sceneManager._scene; + + if (action == OBJECT_SWORD) { + scene->_sceneMode = 9510; + _globals->setFlag(92); + RING_INVENTORY._sword._sceneNumber = 9500; + _globals->_player.disableControl(); + _globals->_sceneItems.remove(this); + scene->_hotspot2.setup(87, 294, 104, 314, 9400, 17, -1); + scene->setAction(&scene->_sequenceManager, scene, 9510, &_globals->_player, &scene->_object2, NULL); + } else { + NamedHotspot::doAction(action); + } +} + +void Scene9500::Hotspot2::doAction(int action) { + Scene9500 *scene = (Scene9500 *)_globals->_sceneManager._scene; + + if (action == CURSOR_USE) { + scene->_sceneMode = 9511; + _globals->_player.disableControl(); + _globals->_sceneItems.remove(this); + scene->setAction(&scene->_sequenceManager, scene, 9511, &_globals->_player, &scene->_object2, NULL); + } else { + NamedHotspot::doAction(action); + } +} + +void Scene9500::Hotspot3::doAction(int action) { + Scene9500 *scene = (Scene9500 *)_globals->_sceneManager._scene; + + if ((action == CURSOR_USE) && (RING_INVENTORY._candle._sceneNumber != 1)){ + scene->_sceneMode = 9505; + _globals->_player.disableControl(); + _globals->_sceneItems.remove(this); + scene->setAction(&scene->_sequenceManager, scene, 9505, &_globals->_player, &scene->_candle, NULL); + } else { + NamedHotspot::doAction(action); + } +} + +void Scene9500::Hotspot4::doAction(int action) { + Scene9500 *scene = (Scene9500 *)_globals->_sceneManager._scene; + + if (action == OBJECT_CANDLE) { + _globals->_player.disableControl(); + if (RING_INVENTORY._straw._sceneNumber == 9500) { + scene->_sceneMode = 9506; + _globals->_sceneItems.remove(&scene->_hotspot5); + _globals->_sceneItems.remove(this); + scene->setAction(&scene->_sequenceManager, scene, 9506, &_globals->_player, &scene->_object3, NULL); + RING_INVENTORY._candle._sceneNumber = 9850; + } else { + scene->_sceneMode = 9507; + scene->setAction(&scene->_sequenceManager, scene, 9507, &_globals->_player, &scene->_object3, NULL); + } + } else if (action == OBJECT_STRAW) { + scene->_sceneMode = 9512; + _globals->_player.disableControl(); + RING_INVENTORY._straw._sceneNumber = 9500; + scene->setAction(&scene->_sequenceManager, scene, 9512, &_globals->_player, &scene->_object3, NULL); + } else { + NamedHotspot::doAction(action); + } +} + +void Scene9500::signal() { + switch (_sceneMode) { + case 9503: + _globals->_sceneManager.changeScene(9200); + _globals->_soundHandler.play(295); + break; + case 9504: + _globals->_sceneManager.changeScene(9850); + break; + case 9505: + _candle.setStrip(2); + RING_INVENTORY._candle._sceneNumber = 1; + _globals->_player.enableControl(); + break; + case 9506: + _globals->setFlag(85); + _globals->_player.enableControl(); + break; + case 9511: + RING_INVENTORY._helmet._sceneNumber = 1; + _globals->_player.enableControl(); + if (!_globals->getFlag(51)) { + _globals->setFlag(51); + _globals->_player.disableControl(); + _sceneMode = 9514; + setAction(&_sequenceManager, this, 9514, &_globals->_player, NULL, NULL, NULL, NULL); + } + break; + case 0: + case 9514: + default: + _globals->_player.enableControl(); + break; + } +} + +void Scene9500::dispatch() { + if (_action) { + _action->dispatch(); + } else { + if (_globals->_player._position.y >= 199) { + _globals->_player.disableControl(); + _sceneMode = 9503; + setAction(&_sequenceManager, this, 9503, &_globals->_player, NULL, NULL, NULL, NULL); + } else if (_globals->_player._position.y < 127) { + _globals->_player.disableControl(); + _sceneMode = 9504; + setAction(&_sequenceManager, this, 9504, &_globals->_player, NULL, NULL, NULL, NULL); + } + } + +} + +void Scene9500::process(Event &event) { + Scene::process(event); +} + +void Scene9500::postInit(SceneObjectList *OwnerList) { + Scene::postInit(); + setZoomPercents(110, 75, 200, 150); + + _globals->_player.postInit(); + _globals->_soundHandler.play(305); + + _candle.postInit(); + _candle.setVisage(9500); + _candle.setStrip(1); + _candle.animate(ANIM_MODE_2); + _candle.setPosition(Common::Point(30, 105)); + if (RING_INVENTORY._candle._sceneNumber != 9500) + _candle.setStrip(2); + + _object3.postInit(); + _object3.hide(); + _object3.fixPriority(150); + _object3.setPosition(Common::Point(166, 133)); + if (RING_INVENTORY._straw._sceneNumber == 9500) { + _object3.show(); + _object3.setVisage(5); + _object3._strip = 2; + _object3._frame = 9; + _object3.setPosition(Common::Point(168, 128)); + if (_globals->getFlag(85)) { + _object3.setVisage(9500); + _object3.setStrip(4); + _object3.animate(ANIM_MODE_8, 0, NULL); + _object3.setPosition(Common::Point(166, 133)); + } + } + + _object2.postInit(); + _object2.hide(); + if (_globals->getFlag(92)) { + _object2.show(); + _object2.setVisage(9501); + _object2.setStrip(1); + _object2.setFrame(_object2.getFrameCount()); + _object2.setPosition(Common::Point(303, 130)); + _object2.fixPriority(132); + if (RING_INVENTORY._helmet._sceneNumber == 1) { + _hotspot2.setup(87, 294, 104, 314, 9400, 17, -1); + } else { + _object2.setStrip(2); + _object2.setFrame(1); + } + } else { + _hotspot1.setup(105, 295, 134, 313, 9500, 9, 10); + } + + _hotspot17.setup(101, 293, 135, 315, 9500, 9, 10); + _hotspot3.setup(84, 12, 107, 47, 9500, 15, 15); + _hotspot6.setup(93, 11, 167, 46, 9500, 0, 1); + _hotspot7.setup(100, 70, 125, 139, 9500, 2, 3); + + if (!_globals->getFlag(85)) { + _hotspot5.setup(111, 68, 155, 244, 9500, 17, -1); + _hotspot4.setup(57, 71, 120, 126, 9500, 16, -1); + } + + _hotspot8.setup(60, 24, 90, 53, 9500, 4, 5); + _hotspot9.setup(72, 143, 93, 163, 9500, 4, 5); + _hotspot10.setup(70, 205, 92, 228, 9500, 4, 5); + _hotspot11.setup(66, 291, 90, 317, 9500, 4, 5); + _hotspot12.setup(22, 58, 101, 145, 9500, 6, 7); + _hotspot13.setup(121, 57, 163, 249, 9500, 6, 7); + _hotspot14.setup(115, 133, 135, 252, 9500, 6, 7); + _hotspot15.setup(55, 240, 125, 254, 9500, 6, 7); + _hotspot16.setup(53, 251, 132, 288, 9500, 8, -1); + _hotspot19.setup(101, 207, 120, 225, 9500, 9, 10); + _hotspot18.setup(98, 144, 117, 162, 9500, 9, 10); + _hotspot20.setup(102, 27, 132, 50, 9500, 9, 10); + + _globals->_events.setCursor(CURSOR_WALK); + _globals->_player.disableControl(); + + if ((_globals->_sceneManager._previousScene == 9200) || (_globals->_sceneManager._previousScene != 9850)) { + _sceneMode = 0; + if (RING_INVENTORY._helmet._sceneNumber != 1) { + setAction(&_sequenceManager, this, 9501, &_globals->_player, &_candle, NULL); + } else { + RING_INVENTORY._helmet._sceneNumber = 9500; + _hotspot2.setup(87, 294, 104, 314, 9400, 17, -1); + setAction(&_sequenceManager, this, 9513, &_globals->_player, &_object2, NULL); + } + } else { + _sceneMode = 0; + setAction(&_sequenceManager, this, 9502, &_globals->_player, &_candle, NULL); + } +} + +/*-------------------------------------------------------------------------- + * Scene 9700 - Castle: Balcony + * + *--------------------------------------------------------------------------*/ +void Scene9700::signal() { + switch (_sceneMode ++) { + case 9703: + _globals->setFlag(88); + // No break on purpose + case 9701: + case 9702: + _gfxButton1.setText(EXIT_MSG); + _gfxButton1._bounds.center(50, 190); + _gfxButton1.draw(); + _gfxButton1._bounds.expandPanes(); + _globals->_player.enableControl(); + _globals->_player._canWalk = false; + _globals->_events.setCursor(CURSOR_USE); + break; + case 9704: + _globals->_soundHandler.play(323); + _globals->_sceneManager.changeScene(9750); + break; + } +} + +void Scene9700::process(Event &event) { + Scene::process(event); + if ((event.eventType == EVENT_BUTTON_DOWN) && !_action) { + if (_gfxButton1.process(event)) { + _globals->_sceneManager.changeScene(9200); + } else if (_globals->_events._currentCursor == OBJECT_SCANNER) { + event.handled = true; + if (RING_INVENTORY._helmet._sceneNumber == 1) { + _globals->_player.disableControl(); + _sceneMode = 9704; + setAction(&_sequenceManager, this, 9704, &_globals->_player, &_object1, NULL); + } else { + _globals->_player.disableControl(); + _sceneMode = 9703; + setAction(&_sequenceManager, this, 9703, &_globals->_player, &_object1, NULL); + } + } + } +} + +void Scene9700::postInit(SceneObjectList *OwnerList) { + Scene::postInit(); + setZoomPercents(0, 100, 200, 100); + + _sceneHotspot1.setup(84, 218, 151, 278, 9700, 14, -1); + _sceneHotspot2.setup(89, 11, 151, 121, 9700, 14, -1); + _sceneHotspot3.setup(69, 119, 138, 216, 9700, 15, 16); + _sceneHotspot4.setup(34, 13, 88, 116, 9700, 17, -1); + _sceneHotspot5.setup(52, 119, 68, 204, 9700, 17, -1); + _sceneHotspot6.setup(0, 22, 56, 275, 9700, 18, -1); + + _object1.postInit(); + _object1.hide(); + _globals->_player.postInit(); + if (!_globals->getFlag(97)) { + _globals->_player.disableControl(); + _sceneMode = 9701; + setAction(&_sequenceManager, this, 9701, &_globals->_player, &_object1, NULL); + _globals->setFlag(97); + } else { + _globals->_player.disableControl(); + _sceneMode = 9702; + setAction(&_sequenceManager, this, 9702, &_globals->_player, &_object1, NULL); + } +} + +/*-------------------------------------------------------------------------- + * Scene 9750 - Castle: In the garden + * + *--------------------------------------------------------------------------*/ +void Scene9750::signal() { + switch (_sceneMode ++) { + case 9751: + _globals->_soundHandler.fadeOut(this); + break; + case 9752: + _globals->_sceneManager.changeScene(2100); + default: + break; + } +} + +void Scene9750::dispatch() { + Scene::dispatch(); +} + +void Scene9750::postInit(SceneObjectList *OwnerList) { + loadScene(9750); + Scene::postInit(); + setZoomPercents(0, 100, 200, 100); + + _globals->_player.postInit(); + _object1.postInit(); + _object1.hide(); + _object2.postInit(); + _object2.hide(); + _globals->_player.disableControl(); + _sceneMode = 9751; + setAction(&_sequenceManager, this, 9751, &_globals->_player, &_object1, &_object2, NULL); +} + + +/*-------------------------------------------------------------------------- + * Scene 9850 - Castle: Dressing room + * + *--------------------------------------------------------------------------*/ +void Scene9850::Object6::doAction(int action) { + if ((_flags & OBJFLAG_HIDE) == 0) { + if (action == CURSOR_LOOK) { + SceneItem::display(9850, 27, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END); + } else if (action == CURSOR_USE) { + RING_INVENTORY._scimitar._sceneNumber = 1; + hide(); + } else { + SceneHotspot::doAction(action); + } + } +} +void Scene9850::Object7::doAction(int action) { + if ((_flags & OBJFLAG_HIDE) == 0) { + if (action == CURSOR_LOOK) { + SceneItem::display(9850, 28, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END); + } else if (action == CURSOR_USE) { + RING_INVENTORY._sword._sceneNumber = 1; + hide(); + } else { + SceneHotspot::doAction(action); + } + } +} + +// Hair covered tunic +void Scene9850::Hotspot12::doAction(int action) { + Scene9850 *scene = (Scene9850 *)_globals->_sceneManager._scene; + + if (action == CURSOR_USE) { + if (RING_INVENTORY._tunic2._sceneNumber != 1) { + RING_INVENTORY._tunic2._sceneNumber = 1; + _globals->_player.disableControl(); + scene->_sceneMode = 9858; + scene->setAction(&scene->_sequenceManager, scene, 9858, &_globals->_player, &scene->_objTunic2, NULL); + } else { + RING_INVENTORY._tunic2._sceneNumber = 9850; + _globals->_player.disableControl(); + scene->_sceneMode = 9861; + scene->setAction(&scene->_sequenceManager, scene, 9861, &_globals->_player, &scene->_objTunic2, NULL); + } + } else if ((action != CURSOR_LOOK) || (RING_INVENTORY._tunic2._sceneNumber != 1)) { + NamedHotspot::doAction(action); + } else { + SceneItem::display(9850, 30, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END); + } +} + +void Scene9850::Hotspot14::doAction(int action) { + Scene9850 *scene = (Scene9850 *)_globals->_sceneManager._scene; + + if (action == CURSOR_USE) { + if (RING_INVENTORY._jacket._sceneNumber != 1) { + RING_INVENTORY._jacket._sceneNumber = 1; + _globals->_player.disableControl(); + scene->_sceneMode = 9857; + scene->setAction(&scene->_sequenceManager, scene, 9857, &_globals->_player, &scene->_objJacket, NULL); + } else { + RING_INVENTORY._jacket._sceneNumber = 9850; + _globals->_player.disableControl(); + scene->_sceneMode = 9860; + scene->setAction(&scene->_sequenceManager, scene, 9860, &_globals->_player, &scene->_objJacket, NULL); + } + } else if ((action != CURSOR_LOOK) || (RING_INVENTORY._jacket._sceneNumber != 1)) { + NamedHotspot::doAction(action); + } else { + SceneItem::display(9850, 30, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END); + } +} + +void Scene9850::Hotspot16::doAction(int action) { + Scene9850 *scene = (Scene9850 *)_globals->_sceneManager._scene; + + if (action == CURSOR_USE) { + if (RING_INVENTORY._cloak._sceneNumber != 1) { + RING_INVENTORY._cloak._sceneNumber = 1; + _globals->_player.disableControl(); + scene->_sceneMode = 9862; + scene->setAction(&scene->_sequenceManager, scene, 9862, &_globals->_player, &scene->_objCloak, NULL); + } else { + RING_INVENTORY._cloak._sceneNumber = 9850; + _globals->_player.disableControl(); + scene->_sceneMode = 9859; + scene->setAction(&scene->_sequenceManager, scene, 9859, &_globals->_player, &scene->_objCloak, NULL); + } + } else if ((action != CURSOR_LOOK) || (RING_INVENTORY._cloak._sceneNumber != 1)) { + NamedHotspot::doAction(action); + } else { + SceneItem::display(9850, 30, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END); + } +} + +void Scene9850::Hotspot17::doAction(int action) { + Scene9850 *scene = (Scene9850 *)_globals->_sceneManager._scene; + + if (action == OBJECT_SCANNER) { + SceneItem::display(9850, 32, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END); + } else { + if (action == CURSOR_USE) + scene->_soundHandler.play(306); + NamedHotspot::doAction(action); + } +} + +void Scene9850::Hotspot18::doAction(int action) { + Scene9850 *scene = (Scene9850 *)_globals->_sceneManager._scene; + + if (action == OBJECT_SCANNER) { + SceneItem::display(9850, 32, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END); + } else { + if (action == CURSOR_USE) + scene->_soundHandler.play(306); + NamedHotspot::doAction(action); + } +} + +void Scene9850::Hotspot19::doAction(int action) { + Scene9850 *scene = (Scene9850 *)_globals->_sceneManager._scene; + + if (action == OBJECT_SCANNER) { + SceneItem::display(9850, 31, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END); + } else { + if (action == CURSOR_USE) + scene->_soundHandler.play(313); + NamedHotspot::doAction(action); + } +} + +// Arrow on Statue +void Scene9850::Hotspot20::doAction(int action) { + Scene9850 *scene = (Scene9850 *)_globals->_sceneManager._scene; + + if (action == CURSOR_USE) { + _globals->_player.disableControl(); + if (scene->_objSword._state == 0) { + if (RING_INVENTORY._scimitar._sceneNumber == 9850) + scene->_objScimitar.show(); + if (RING_INVENTORY._sword._sceneNumber == 9850) + scene->_objSword.show(); + scene->_sceneMode = 11; + setAction(&scene->_sequenceManager, scene, 9853, &_globals->_player, &scene->_objDoor, &scene->_objLever, NULL); + } else { + scene->_sceneMode = 10; + setAction(&scene->_sequenceManager, scene, 9854, &_globals->_player, &scene->_objDoor, &scene->_objLever, NULL); + } + scene->_objSword._state ^= 1; + } else { + NamedHotspot::doAction(action); + } +} + +void Scene9850::signal() { + switch (_sceneMode ++) { + case 10: + // Hidden closet closed + if (RING_INVENTORY._scimitar._sceneNumber == 9850) + _objScimitar.hide(); + if (RING_INVENTORY._sword._sceneNumber == 9850) + _objSword.hide(); + _globals->_sceneItems.remove(&_objScimitar); + _globals->_sceneItems.remove(&_objSword); + _globals->_sceneItems.addItems(&_hotspot19, NULL); + _globals->_player.enableControl(); + break; + case 11: + // Hidden closet opened + if (RING_INVENTORY._scimitar._sceneNumber == 9850) + _globals->_sceneItems.addItems(&_objScimitar, NULL); + if (RING_INVENTORY._sword._sceneNumber == 9850) + _globals->_sceneItems.addItems(&_objSword, NULL); + _globals->_sceneItems.remove(&_hotspot19); + _globals->_player.enableControl(); + break; + case 9500: + _globals->_sceneManager.changeScene(_sceneMode - 1); + break; + case 0: + default: + _globals->_player.enableControl(); + break; + } +} + +void Scene9850::process(Event &event) { + Scene::process(event); + if ((event.eventType == EVENT_KEYPRESS) && (event.kbd.keycode == Common::KEYCODE_4)) { + event.handled = true; + _globals->_player.disableControl(); + if (_objSword._state == 0) { + _sceneMode = 0; + setAction(&_sequenceManager, this, 9853, &_objLever, &_objDoor, &_objScimitar, &_objSword, NULL); + } else { + _sceneMode = 10; + setAction(&_sequenceManager, this, 9854, &_objLever, &_objDoor, &_objScimitar, &_objSword, NULL); + } + _objSword._state ^= 1; + } +} + +void Scene9850::dispatch() { + if (_action) { + _action->dispatch(); + } else if (_globals->_player._position.y >= 198) { + _globals->_player.disableControl(); + _sceneMode = 9500; + setAction(&_sequenceManager, this, 9852, &_globals->_player, NULL); + } +} + +void Scene9850::postInit(SceneObjectList *OwnerList) { + Scene::postInit(); + _objSword._state = 0; + + _objDoor.postInit(); + _objDoor.setVisage(9850); + _objDoor.setStrip(1); + _objDoor.setFrame(1); + _objDoor.setPosition(Common::Point(28, 118)); + _objDoor.fixPriority(90); + + _objLever.postInit(); + _objLever.setVisage(9850); + _objLever.setStrip(4); + _objLever.setFrame(1); + _objLever.setPosition(Common::Point(256, 35)); + + _objCloak.postInit(); + _objCloak.setVisage(9850); + _objCloak.setStrip(5); + _objCloak.setFrame(1); + _objCloak.fixPriority(90); + _objCloak.setPosition(Common::Point(157, 81)); + if (RING_INVENTORY._cloak._sceneNumber != 9850) + _objCloak.hide(); + + _objJacket.postInit(); + _objJacket.setVisage(9850); + _objJacket.setStrip(5); + _objJacket.setFrame(2); + _objJacket.fixPriority(90); + _objJacket.setPosition(Common::Point(201, 84)); + if (RING_INVENTORY._jacket._sceneNumber != 9850) + _objJacket.hide(); + + _objTunic2.postInit(); + _objTunic2.setVisage(9850); + _objTunic2.setStrip(5); + _objTunic2.setFrame(3); + _objTunic2.fixPriority(90); + _objTunic2.setPosition(Common::Point(295, 90)); + if (RING_INVENTORY._tunic2._sceneNumber != 9850) + _objTunic2.hide(); + + if (RING_INVENTORY._scimitar._sceneNumber == 9850) { + _objScimitar.postInit(); + _objScimitar.setVisage(9850); + _objScimitar.setStrip(2); + _objScimitar.setFrame(1); + _objScimitar.setPosition(Common::Point(55, 83)); + _objScimitar.fixPriority(80); + _objScimitar.hide(); + } + + if (RING_INVENTORY._sword._sceneNumber == 9850) { + _objSword.postInit(); + _objSword.setVisage(9850); + _objSword.setStrip(3); + _objSword.setFrame(1); + _objSword.setPosition(Common::Point(56, 101)); + _objSword.fixPriority(80); + _objSword.hide(); + } + + _spotLever.setup(30, 251, 45, 270, 9850, 26, -1); + _hotspot1.setup(123, 0, 200, 320, 9850, 0, 1); + _hotspot2.setup(107, 87, 133, 308, 9850, 0, 1); + _hotspot3.setup(2, 28, 53, 80, 9850, 2, 3); + _hotspot4.setup(13, 0, 55, 27, 9850, 2, 3); + _hotspot5.setup(8, 74, 27, 91, 9850, 4, 5); + _hotspot17.setup(61, 0, 125, 28, 9850, 6, 7); + _hotspot18.setup(51, 95, 105, 145, 9850, 6, 7); + _hotspot19.setup(56, 28, 115, 97, 9850, 6, 8); + _hotspot6.setup(0, 223, 115, 257, 9850, 9, 10); + _hotspot7.setup(15, 254, 33, 268, 9850, 9, -1); + _hotspot8.setup(17, 218, 37, 233, 9850, 9, 10); + _hotspot9.setup(8, 113, 26, 221, 9850, 11, 12); + _hotspot10.setup(14, 94, 53, 112, 9850, 13, 14); + _hotspot11.setup(5, 269, 29, 303, 9850, 15, 16); + _hotspot12.setup(43, 278, 91, 317, 9850, 17, 18); + _hotspot13.setup(47, 263, 112, 282, 9850, 19, 20); + _hotspot14.setup(43, 188, 86, 224, 9850, 21, 22); + _hotspot15.setup(43, 162, 92, 191, 9850, 23, 24); + _hotspot16.setup(40, 146, 90, 169, 9850, 25, -1); + + _globals->_player.postInit(); + _globals->_player.disableControl(); + _sceneMode = 0; + setAction(&_sequenceManager, this, 9851, &_globals->_player, NULL); +} + +/*-------------------------------------------------------------------------- + * Scene 9900 - Ending + * + *--------------------------------------------------------------------------*/ +void Scene9900::strAction1::signal() { + const byte mask1[3] = {0xff, 0xff, 0xff}; + const byte mask2[3] = {0, 0, 0}; + + Scene9900 *scene = (Scene9900 *)_globals->_sceneManager._scene; + + switch (_actionIndex++) { + case 0: + scene->_soundHandler.play(351); + _object9.postInit(); + _object9.setVisage(18); + _object9._frame = 1; + _object9._strip = 6; + _object9.fixPriority(250); + _object9.setPosition(Common::Point(171, 59)); + _object9.animate(ANIM_MODE_5, NULL); + _globals->_scenePalette.addRotation(67, 111, 1, 1, this); + scene->_object2.hide(); + break; + case 1: + _palette1.getPalette(); + _globals->_scenePalette.addFader(&mask1[0], 1, 10, this); + break; + case 2: + _object9.remove(); + _globals->_scenePalette.addFader(&mask2[0], 1, 5, this); + break; + case 3: + _globals->_soundHandler.play(377); + setDelay(120); + break; + case 4: + _globals->_scenePalette.addFader(_palette1._palette, 256, 1, this); + break; + case 5: + remove(); + break; + default: + break; + } +} + +void Scene9900::strAction2::signal() { + switch (_actionIndex++) { + case 0: + _lineNum = 0; + _txtArray1Index = 0; + _txtArray1[0]._position.y = 200; + _txtArray1[1]._position.y = 300; + _txtArray2[0]._position.y = 400; + _txtArray2[1]._position.y = 500; + _var3 = 0; + // No break on purpose + case 1: { + Common::String msg = _resourceManager->getMessage(8030, _lineNum++); + if (msg.compareTo("LASTCREDIT")) { + if (_var3) { + // Not used? + // int x = _txtArray1[_txtArray1Index].getFrame().getBounds().height(); + _txtArray1[_txtArray1Index]._moveDiff.y = 10; + + NpcMover *mover = new NpcMover(); + Common::Point pt(_txtArray1[_txtArray1Index]._position.x, -100); + _txtArray1[_txtArray1Index].addMover(mover, &pt, NULL); + + // Not used? + // int x = _txtArray2[_txtArray1Index].getFrame().getBounds().height(); + _txtArray2[_txtArray1Index]._moveDiff.y = 10; + _txtArray1Index = (_txtArray1Index + 1) % 2; + } + _var3 = 1; + _txtArray1[_txtArray1Index]._textMode = ALIGN_CENTER; + _txtArray1[_txtArray1Index]._width = 240; + _txtArray1[_txtArray1Index]._fontNumber = 2; + _txtArray1[_txtArray1Index]._color1 = 7; + _txtArray1[_txtArray1Index].setup(msg); + _txtArray1[_txtArray1Index]._moveRate = 20; + _txtArray1[_txtArray1Index]._moveDiff.y = 2; + _txtArray1[_txtArray1Index].fixPriority(255); + int frameWidth = _txtArray1[_txtArray1Index].getFrame().getBounds().width(); + int frameHeight = _txtArray1[_txtArray1Index].getFrame().getBounds().height(); + _txtArray1[_txtArray1Index].setPosition(Common::Point((320 - frameWidth) / 2, 200)); + + NpcMover *mover2 = new NpcMover(); + Common::Point pt2(_txtArray1[_txtArray1Index]._position.x, 100); + _txtArray1[_txtArray1Index].addMover(mover2, &pt2, this); + + _txtArray2[_txtArray1Index]._textMode = ALIGN_CENTER; + _txtArray2[_txtArray1Index]._width = 240; + _txtArray2[_txtArray1Index]._fontNumber = 2; + _txtArray2[_txtArray1Index]._color1 = 23; + + msg = _resourceManager->getMessage(8030, _lineNum++); + _txtArray2[_txtArray1Index].setup(msg); + _txtArray2[_txtArray1Index]._moveRate = 20; + _txtArray2[_txtArray1Index]._moveDiff.y = 2; + _txtArray2[_txtArray1Index].fixPriority(255); + frameWidth = _txtArray2[_txtArray1Index].getFrame().getBounds().width(); + _txtArray2[_txtArray1Index].setPosition(Common::Point((320 - frameWidth) / 2, 200 + frameHeight)); + } else { + // WORKAROUND: Fix inventory becoming available at end of credits + _globals->_events.setCursor(CURSOR_WALK); + _actionIndex = 3; + signal(); + } + break; + } + case 2: + setDelay(60); + _actionIndex = 1; + break; + case 3: + setDelay(7200); + break; + case 4: + _txtArray1[0].remove(); + _txtArray1[1].remove(); + _txtArray2[0].remove(); + _txtArray2[1].remove(); + remove(); + break; + default: + break; + } +} +void Scene9900::strAction2::dispatch() { +// if (this->_txtArray1[0]._textSurface != 0) { + int frameHeight = _txtArray1[0].getFrame().getBounds().height(); + _txtArray2[0]._position.y = frameHeight + _txtArray1[0]._position.y; + _txtArray2[0]._flags |= OBJFLAG_PANES; +// } +// if (this->_txtArray1[1]._textSurface != 0) { + frameHeight = _txtArray1[1].getFrame().getBounds().height(); + _txtArray2[1]._position.y = frameHeight + _txtArray1[1]._position.y; + _txtArray2[1]._flags |= OBJFLAG_PANES; +// } + Action::dispatch(); +} + +void Scene9900::strAction2::synchronize(Serializer &s) { + Action::synchronize(s); + if (s.getVersion() >= 3) { + s.syncAsSint16LE(_lineNum); + s.syncAsSint16LE(_txtArray1Index); + s.syncAsSint16LE(_var3); + } +} + +void Scene9900::strAction3::signal() { + const byte mask3[3] = {0xff, 0, 0}; + const byte mask4[3] = {0, 0, 0}; + + switch (_actionIndex++) { + case 0: + _palette2.getPalette(); + _palette3.loadPalette(2003); + _globals->_scenePalette.addFader(_palette3._palette, 256, 5, this); + break; + case 1: + _globals->_scenePalette.addFader(&mask3[0], 1, 10, this); + break; + case 2: + _globals->_scenePalette.addFader(&mask4[0], 1, 1, this); + break; + case 3: + _palette2.loadPalette(17); + _globals->_sceneManager._scene->loadScene(17); + _globals->_scenePalette.addFader(_palette2._palette, 256, 5, this); + break; + case 4: + _globals->_game->endGame(9900, 61); + remove(); + default: + break; + } +} + +void Scene9900::signal() { + if ((_sceneMode != 9913) && (_sceneMode != 9905) && (_sceneMode != 9904) && (_sceneMode != 9912)) { + _object1.hide(); + _object2.hide(); + _object3.hide(); + _object4.hide(); + _object5.hide(); + _object6.hide(); + } + + _object1.animate(ANIM_MODE_NONE, NULL); + _object2.animate(ANIM_MODE_NONE, NULL); + _object3.animate(ANIM_MODE_NONE, NULL); + _object4.animate(ANIM_MODE_NONE, NULL); + _object5.animate(ANIM_MODE_NONE, NULL); + _object6.animate(ANIM_MODE_NONE, NULL); + + _object1.setObjectWrapper(NULL); + _object2.setObjectWrapper(NULL); + _object3.setObjectWrapper(NULL); + _object4.setObjectWrapper(NULL); + _object5.setObjectWrapper(NULL); + _object6.setObjectWrapper(NULL); + + _object1.addMover(NULL); + _object2.addMover(NULL); + _object3.addMover(NULL); + _object4.addMover(NULL); + _object5.addMover(NULL); + _object6.addMover(NULL); + + switch (_sceneMode){ + case 150: + _globals->_soundHandler.play(380); + _object8.postInit(); + _object8.setVisage(2002); + _object8.setStrip(1); + _object8.setFrame(1); + _object8.fixPriority(200); + _object8.setPosition(Common::Point(64, 199)); + _globals->_player.disableControl(); + _sceneMode = 9908; + setAction(&_sequenceManager, this, 9908, &_object1, &_object2, &_object3, &_object4, &_object5, &_object6); + break; + case 162: + warning("TBC: shutdown();"); + _globals->_game->quitGame(); + break; + case 9901: + _globals->_player.disableControl(); + _sceneMode = 9906; + setAction(&_sequenceManager, this, 9906, &_object1, &_object2, &_object3, &_object4, &_object5, &_object6); + _globals->_player._uiEnabled = true; + _globals->_events.setCursor(CURSOR_USE); + break; + case 9902: + _globals->_player.disableControl(); + _sceneMode = 9901; + setAction(&_sequenceManager, this, 9901, &_object1, &_object2, &_object3, &_object4, &_object5, &_object6); + break; + case 9903: + _globals->_player.disableControl(); + _sceneMode = 9902; + setAction(&_sequenceManager, this, 9902, &_object1, &_object2, &_object3, &_object4, &_object5, &_object6); + break; + case 9904: + _globals->_soundHandler.play(390); + _sceneMode = 9912; + setAction(&_strAction2, this); + break; + case 9905: + _sceneMode = 150; + setAction(&_strAction1, this); + break; + case 9906: + if (_object8._state == 0) { + _globals->_player.disableControl(); + _sceneMode = 9913; + setAction(&_sequenceManager, this, 9913, &_object1, &_object2, &_object3, &_object4, &_object5, &_object6); + } else { + _globals->_player.disableControl(); + _sceneMode = 9905; + setAction(&_sequenceManager, this, 9905, &_object1, &_object2, &_object3, &_object4, &_object5, &_object6); + } + break; + case 9907: + _globals->_player.disableControl(); + _sceneMode = 9903; + setAction(&_sequenceManager, this, 9903, &_object1, &_object2, &_object3, &_object4, &_object5, &_object6); + break; + case 9908: + _object8.remove(); + _globals->_player.disableControl(); + _sceneMode = 9904; + setAction(&_sequenceManager, this, 9904, &_object1, &_object2, &_object3, &_object4, &_object5, &_object6); + break; + case 9909: + _globals->_soundHandler.play(375); + _globals->_player.disableControl(); + _sceneMode = 9907; + setAction(&_sequenceManager, this, 9907, &_object1, &_object2, &_object3, &_object4, &_object5, &_object6); + break; + case 9910: + _globals->_player.disableControl(); + _sceneMode = 9911; + setAction(&_sequenceManager, this, 9911, &_object1, &_object2, &_object3, &_object4, &_object5, &_object6); + break; + case 9911: + _globals->_soundHandler.play(367); + _globals->_player.disableControl(); + _sceneMode = 9909; + setAction(&_sequenceManager, this, 9909, &_object1, &_object2, &_object3, &_object4, &_object5, &_object6); + break; + case 9912: + _globals->_player.disableControl(); + _sceneMode = 9912; + setAction(&_sequenceManager, this, 9912, &_object1, &_object2, &_object3, &_object4, &_object5, &_object6); + _sceneMode = 162; + _globals->_player.enableControl(); + _globals->_player._canWalk = false; + break; + case 9913: + _sceneMode = 200; + setAction(&_strAction3, this); + break; + default: + break; + } +} + +void Scene9900::process(Event &event) { + if (event.handled) + return; + Scene::process(event); + if (_sceneMode == 9906) { + if ((event.eventType == EVENT_BUTTON_DOWN) && (_globals->_events.getCursor() == OBJECT_ITEMS)) { + _object8._state = 1; + RING_INVENTORY._items._sceneNumber = 9900; + _globals->_events.setCursor(CURSOR_USE); + } + } +} + +void Scene9900::dispatch() { + if (_action) + _action->dispatch(); +} + +void Scene9900::postInit(SceneObjectList *OwnerList) { + _object1.postInit(); + _object1.hide(); + _object2.postInit(); + _object2.hide(); + _object3.postInit(); + _object3.hide(); + _object4.postInit(); + _object4.hide(); + _object5.postInit(); + _object5.hide(); + _object6.postInit(); + _object6.hide(); + + _object8._state = 0; + + RING_INVENTORY._concentrator._sceneNumber = 9900; + RING_INVENTORY._items._rlbNum = 3; + RING_INVENTORY._items._cursorNum = 6; + RING_INVENTORY._items._description = Common::String("One of the items from the stasis ship. The other is on the Lance's bridge."); + + _stripManager.addSpeaker(&_speakerMR); + _globals->_player.disableControl(); + _sceneMode = 9910; + setAction(&_sequenceManager, this, 9910, &_object1, &_object2, &_object3, &_object4, &_object5, &_object6); +} + +/*-------------------------------------------------------------------------- + * Scene 9999 - Space travel + * + *--------------------------------------------------------------------------*/ + +void Scene9999::Action1::signal() { + switch (_actionIndex++) { + case 0: + setDelay(600); + break; + case 1: + _globals->_sceneManager.changeScene(3500); + break; + default: + break; + } +} + +/*--------------------------------------------------------------------------*/ + +void Scene9999::Action2::signal() { + switch (_actionIndex++) { + case 0: + setDelay(10); + break; + case 1: + SceneItem::display(9999, 0, SET_Y, 10, SET_X, 30, SET_FONT, 2, SET_BG_COLOR, -1, SET_EXT_BGCOLOR, 23, SET_WIDTH, 260, SET_KEEP_ONSCREEN, 1, LIST_END); + setDelay(300); + break; + case 2: + _globals->_stripNum = 3600; + _globals->_sceneManager.changeScene(3600); + default: + break; + } +} + +void Scene9999::postInit(SceneObjectList *OwnerList) { + loadScene(9998); + Scene::postInit(); + setZoomPercents(0, 100, 200, 100); + + _object1.postInit(); + _object1.setVisage(1303); + _object1.setStrip2(3); + _object1.setPosition(Common::Point(160, 152)); + + _globals->_player.postInit(); + _globals->_player.setVisage(1303); + _globals->_player.setStrip2(1); + _globals->_player.fixPriority(250); + _globals->_player.animate(ANIM_MODE_2, NULL); + _globals->_player.setPosition(Common::Point(194, 98)); + _globals->_player._numFrames = 20; + _globals->_player.disableControl(); + + _object2.postInit(); + _object2.setVisage(1303); + _object2.setStrip2(2); + _object2.fixPriority(2); + _object2.setPosition(Common::Point(164, 149)); + + _object3.postInit(); + _object3.setVisage(1303); + _object3.setStrip2(2); + _object3.fixPriority(2); + _object3.setFrame(2); + _object3.setPosition(Common::Point(292, 149)); + _object3.setAction(&_action3); + + if (_globals->_sceneManager._previousScene == 3500) + setAction(&_action2); + else + setAction(&_action1); + + _globals->_sceneManager._scene->_sceneBounds.center(_globals->_player._position.x, _globals->_player._position.y); + _globals->_sceneManager._scene->_sceneBounds.contain(_globals->_sceneManager._scene->_backgroundBounds); + _globals->_sceneOffset.x = (_globals->_sceneManager._scene->_sceneBounds.left / 160) * 160; + + if (_globals->_sceneManager._previousScene == 3500) + _globals->_stripNum = 2222; + else + _globals->_stripNum = 2121; + + _globals->_soundHandler.play(118); + +} + +} // End of namespace tSage |