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Diffstat (limited to 'engines/tsage/ringworld/ringworld_speakers.h')
-rw-r--r-- | engines/tsage/ringworld/ringworld_speakers.h | 337 |
1 files changed, 337 insertions, 0 deletions
diff --git a/engines/tsage/ringworld/ringworld_speakers.h b/engines/tsage/ringworld/ringworld_speakers.h new file mode 100644 index 0000000000..305984a184 --- /dev/null +++ b/engines/tsage/ringworld/ringworld_speakers.h @@ -0,0 +1,337 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TSAGE_RINGWORLD_SPEAKERS_H +#define TSAGE_RINGWORLD_SPEAKERS_H + +#include "common/scummsys.h" +#include "tsage/converse.h" +#include "tsage/events.h" +#include "tsage/core.h" +#include "tsage/scenes.h" +#include "tsage/globals.h" +#include "tsage/ringworld/ringworld_logic.h" + +namespace TsAGE { + +namespace Ringworld { + +using namespace TsAGE; + +class SpeakerGText : public Speaker { +public: + SceneObject _sceneObject; +public: + SpeakerGText(); + + virtual Common::String getClassName() { return "SpeakerGText"; } + virtual void setText(const Common::String &msg); + virtual void removeText(); +}; + +class SpeakerPOR : public AnimatedSpeaker { + class SpeakerAction1 : public SpeakerAction { + public: + virtual void signal(); + }; + +public: + SceneObject _object3; + SpeakerAction1 _action2; +public: + SpeakerPOR(); + virtual Common::String getClassName() { return "SpeakerPOR"; } + virtual void setText(const Common::String &msg); +}; + +class SpeakerOR : public AnimatedSpeaker { +public: + SpeakerOR(); + virtual Common::String getClassName() { return "SpeakerOR"; } + virtual void setText(const Common::String &msg); +}; + +class SpeakerOText : public SpeakerGText { +public: + SpeakerOText(); + + virtual Common::String getClassName() { return "SpeakerOText"; } +}; + +class SpeakerPOText : public ScreenSpeaker { +public: + SpeakerPOText(); + + virtual Common::String getClassName() { return "SpeakerPOText"; } +}; + +class SpeakerSText : public ScreenSpeaker { +public: + SpeakerSText(); + + virtual Common::String getClassName() { return "SpeakerSText"; } +}; + +class SpeakerQText : public ScreenSpeaker { +public: + SpeakerQText(); + + virtual Common::String getClassName() { return "SpeakerQText"; } +}; + +class SpeakerMText : public ScreenSpeaker { +public: + SpeakerMText(); + + virtual Common::String getClassName() { return "SpeakerMText"; } +}; + +class SpeakerCText : public ScreenSpeaker { +public: + SpeakerCText(); + + virtual Common::String getClassName() { return "SpeakerCText"; } +}; + +class SpeakerEText : public ScreenSpeaker { +public: + SpeakerEText(); + + virtual Common::String getClassName() { return "SpeakerEText"; } +}; + +class SpeakerGR : public AnimatedSpeaker { +public: + SpeakerGR(); + + virtual Common::String getClassName() { return "SpeakerGR"; } + virtual void setText(const Common::String &msg); +}; + +class SpeakerHText : public ScreenSpeaker { +public: + SpeakerHText(); + + virtual Common::String getClassName() { return "SpeakerHText"; } +}; + +class SpeakerPText : public ScreenSpeaker { +public: + SpeakerPText(); + + virtual Common::String getClassName() { return "SpeakerPText"; } +}; + +class SpeakerCHFText : public ScreenSpeaker { +public: + SpeakerCHFText(); + + virtual Common::String getClassName() { return "SpeakerCHFText"; } +}; + +class SpeakerSKText : public ScreenSpeaker { +public: + SpeakerSKText(); + + virtual Common::String getClassName() { return "SpeakerSKText"; } +}; + +class SpeakerCDRText : public ScreenSpeaker { +public: + SpeakerCDRText(); + + virtual Common::String getClassName() { return "SpeakerCDRText"; } +}; + +class SpeakerFLText : public ScreenSpeaker { +public: + SpeakerFLText(); + + virtual Common::String getClassName() { return "SpeakerFLText"; } +}; + +class SpeakerBatText : public ScreenSpeaker { +public: + SpeakerBatText(); + + virtual Common::String getClassName() { return "SpeakerFLText"; } +}; + +class SpeakerQR : public AnimatedSpeaker { +public: + SpeakerQR(); + + virtual Common::String getClassName() { return "SpeakerQR"; } + virtual void setText(const Common::String &msg); +}; + +class SpeakerQU : public AnimatedSpeaker { +public: + SpeakerQU(); + + virtual Common::String getClassName() { return "SpeakerQU"; } + virtual void setText(const Common::String &msg); +}; + +class SpeakerSKL : public AnimatedSpeaker { +public: + SpeakerSKL(); + + virtual Common::String getClassName() { return "SpeakerQL"; } + virtual void setText(const Common::String &msg); +}; + +class SpeakerQL : public AnimatedSpeaker { +public: + SpeakerQL(); + + virtual Common::String getClassName() { return "SpeakerQL"; } + virtual void setText(const Common::String &msg); +}; + +class SpeakerSR : public AnimatedSpeaker { +public: + SceneObject _object3; +public: + SpeakerSR(); + + virtual Common::String getClassName() { return "SpeakerSR"; } + void setText(const Common::String &msg); +}; + +class SpeakerSL : public AnimatedSpeaker { +public: + SpeakerSL(); + + virtual Common::String getClassName() { return "SpeakerSL"; } + virtual void setText(const Common::String &msg); +}; + +class SpeakerCR : public AnimatedSpeaker { +public: + SpeakerCR(); + + virtual Common::String getClassName() { return "SpeakerCR"; } + virtual void setText(const Common::String &msg); +}; + +class SpeakerMR : public AnimatedSpeaker { +public: + SpeakerMR(); + + virtual Common::String getClassName() { return "SpeakerMR"; } + virtual void setText(const Common::String &msg); +}; + +class SpeakerSAL : public AnimatedSpeaker { +public: + SpeakerSAL(); + + virtual Common::String getClassName() { return "SpeakerSAL"; } + virtual void setText(const Common::String &msg); +}; + +class SpeakerML : public AnimatedSpeaker { +public: + SpeakerML(); + + virtual Common::String getClassName() { return "SpeakerML"; } + virtual void setText(const Common::String &msg); +}; + +class SpeakerCHFL : public AnimatedSpeaker { +public: + SpeakerCHFL(); + + virtual Common::String getClassName() { return "SpeakerCHFL"; } + virtual void setText(const Common::String &msg); +}; + +class SpeakerCHFR : public AnimatedSpeaker { +public: + SpeakerCHFR(); + + virtual Common::String getClassName() { return "SpeakerCHFR"; } + virtual void setText(const Common::String &msg); +}; + +class SpeakerPL : public AnimatedSpeaker { +public: + SceneObject _object3; + SpeakerAction _speakerAction2; + + SpeakerPL(); + + virtual Common::String getClassName() { return "SpeakerPL"; } + virtual void setText(const Common::String &msg); + virtual void removeText(); +}; + +class SpeakerPR : public AnimatedSpeaker { +public: + SceneObject _object3; + SpeakerAction _speakerAction2; + + SpeakerPR(); + + virtual Common::String getClassName() { return "SpeakerPR"; } + virtual void setText(const Common::String &msg); + virtual void removeText(); +}; + +class SpeakerCDR : public AnimatedSpeaker { +public: + SpeakerCDR(); + + virtual Common::String getClassName() { return "SpeakerCDR"; } + virtual void setText(const Common::String &msg); +}; + +class SpeakerCDL : public AnimatedSpeaker { +public: + SpeakerCDL(); + + virtual Common::String getClassName() { return "SpeakerCDL"; } + virtual void setText(const Common::String &msg); +}; + +class SpeakerFLL : public AnimatedSpeaker { +public: + SpeakerFLL(); + + virtual Common::String getClassName() { return "SpeakerFLL"; } + virtual void setText(const Common::String &msg); +}; + +class SpeakerBatR : public AnimatedSpeaker { +public: + SpeakerBatR(); + + virtual Common::String getClassName() { return "SpeakerBatR"; } + virtual void setText(const Common::String &msg); +}; + +} // End of namespace Ringworld + +} // End of namespace TsAGE + +#endif |