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path: root/engines/tsage/ringworld2/ringworld2_dialogs.cpp
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Diffstat (limited to 'engines/tsage/ringworld2/ringworld2_dialogs.cpp')
-rw-r--r--engines/tsage/ringworld2/ringworld2_dialogs.cpp39
1 files changed, 21 insertions, 18 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_dialogs.cpp b/engines/tsage/ringworld2/ringworld2_dialogs.cpp
index 478fdcf5a5..a0675bc292 100644
--- a/engines/tsage/ringworld2/ringworld2_dialogs.cpp
+++ b/engines/tsage/ringworld2/ringworld2_dialogs.cpp
@@ -50,6 +50,7 @@ RightClickDialog::RightClickDialog() : GfxDialog() {
_btnList[5] = Common::Point(83, 47);
// Set the palette and change the cursor
+ _previousCursor = R2_GLOBALS._events.getCursor();
R2_GLOBALS._events.setCursor(CURSOR_ARROW);
setPalette();
@@ -136,7 +137,7 @@ bool RightClickDialog::process(Event &event) {
return false;
}
-void RightClickDialog::execute() {
+int RightClickDialog::execute() {
// Draw the dialog
draw();
@@ -157,7 +158,8 @@ void RightClickDialog::execute() {
}
// Execute the specified action
- CursorType cursorNum = CURSOR_NONE;
+ CursorType cursorNum = _previousCursor;
+ int result = -1;
switch (_selectedAction) {
case 0:
// Look action
@@ -165,7 +167,7 @@ void RightClickDialog::execute() {
break;
case 1:
// Walk action
- cursorNum = CURSOR_WALK;
+ cursorNum = R2_GLOBALS._player._canWalk ? CURSOR_WALK : CURSOR_USE;
break;
case 2:
// Use action
@@ -177,17 +179,18 @@ void RightClickDialog::execute() {
break;
case 4:
// Change player
- CharacterDialog::show();
+ result = 0;
break;
case 5:
// Options dialog
+ result = 1;
break;
}
- if (cursorNum != CURSOR_NONE)
- R2_GLOBALS._events.setCursor(cursorNum);
-
+ R2_GLOBALS._events.setCursor(cursorNum);
_gfxManager.deactivate();
+
+ return result;
}
/*--------------------------------------------------------------------------*/
@@ -234,9 +237,9 @@ void CharacterDialog::show() {
SceneExt *scene = (SceneExt *)R2_GLOBALS._sceneManager._scene;
scene->saveCharacter(oldCharacter);
- // Play a transition sound as the character is changed
- if (R2_GLOBALS._player._characterScene[0] != 300) {
- switch (R2_GLOBALS._v565F1[R2_GLOBALS._player._characterIndex]) {
+ // Play the correctfrequency, if any, of the character being switched to's scanner device
+ if (R2_GLOBALS._player._characterScene[R2_NONE] != 300) {
+ switch (R2_GLOBALS._scannerFrequencies[R2_GLOBALS._player._characterIndex] - 1) {
case 0:
R2_GLOBALS._sound4.stop();
break;
@@ -255,8 +258,8 @@ void CharacterDialog::show() {
default:
break;
}
- } else if (R2_GLOBALS._v565F1[R2_GLOBALS._player._characterIndex] > 1) {
- switch (R2_GLOBALS._v565F1[R2_GLOBALS._player._characterIndex]) {
+ } else if (R2_GLOBALS._scannerFrequencies[R2_GLOBALS._player._characterIndex] > 1) {
+ switch (R2_GLOBALS._scannerFrequencies[R2_GLOBALS._player._characterIndex] - 1) {
case 2:
R2_GLOBALS._sound4.play(45);
break;
@@ -272,8 +275,8 @@ void CharacterDialog::show() {
default:
break;
}
- } else if ((R2_GLOBALS._player._characterScene[1] == 300) && (R2_GLOBALS._v565F1[1] != 1)) {
- switch (R2_GLOBALS._v565F1[1]) {
+ } else if ((R2_GLOBALS._player._characterScene[R2_QUINN] == 300) && (R2_GLOBALS._scannerFrequencies[1] != 1)) {
+ switch (R2_GLOBALS._scannerFrequencies[1] - 1) {
case 2:
R2_GLOBALS._sound4.play(45);
break;
@@ -289,12 +292,12 @@ void CharacterDialog::show() {
default:
break;
}
- } else if (R2_GLOBALS._player._characterScene[2] != 300) {
+ } else if (R2_GLOBALS._player._characterScene[R2_SEEKER] != 300) {
R2_GLOBALS._sound4.stop();
- } else if (R2_GLOBALS._v565F1[2] == 1) {
+ } else if (R2_GLOBALS._scannerFrequencies[2] == 1) {
R2_GLOBALS._sound4.stop();
} else {
- switch (R2_GLOBALS._v565F1[1]) {
+ switch (R2_GLOBALS._scannerFrequencies[1] - 1) {
case 2:
R2_GLOBALS._sound4.play(45);
break;
@@ -344,7 +347,7 @@ CharacterDialog::CharacterDialog() {
/*--------------------------------------------------------------------------*/
void HelpDialog::show() {
- // Set the palette and change the cursor
+ // change the cursor
R2_GLOBALS._events.setCursor(CURSOR_ARROW);
// Create the dialog and draw it