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path: root/engines/tsage/ringworld2/ringworld2_logic.cpp
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Diffstat (limited to 'engines/tsage/ringworld2/ringworld2_logic.cpp')
-rw-r--r--engines/tsage/ringworld2/ringworld2_logic.cpp20
1 files changed, 13 insertions, 7 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp
index 1b402b0d0c..ea083d00f8 100644
--- a/engines/tsage/ringworld2/ringworld2_logic.cpp
+++ b/engines/tsage/ringworld2/ringworld2_logic.cpp
@@ -267,10 +267,10 @@ Scene *Ringworld2Game::createScene(int sceneNumber) {
case 3255:
return new Scene3255();
case 3260:
- // Computer room
+ // ARM Base - Computer room
return new Scene3260();
case 3275:
- // Hall
+ // ARM Base - Hall
return new Scene3275();
case 3350:
// Cutscene - Ship landing
@@ -1351,10 +1351,13 @@ void SceneArea::remove() {
}
void SceneArea::process(Event &event) {
+ Common::Point mousePos = event.mousePos;
+ mousePos.x += R2_GLOBALS._sceneManager._scene->_sceneBounds.left;
+
if (!R2_GLOBALS._insetUp && _enabled && R2_GLOBALS._events.isCursorVisible()) {
CursorType cursor = R2_GLOBALS._events.getCursor();
- if (_bounds.contains(event.mousePos)) {
+ if (_bounds.contains(mousePos)) {
// Cursor moving in bounded area
if (cursor != _cursorNum) {
_savedCursorNum = cursor;
@@ -1362,7 +1365,7 @@ void SceneArea::process(Event &event) {
R2_GLOBALS._events.setCursor(_cursorNum);
}
_insideArea = true;
- } else if ((event.mousePos.y < 171) && _insideArea && (_cursorNum == cursor) &&
+ } else if ((mousePos.y < 171) && _insideArea && (_cursorNum == cursor) &&
(_savedCursorNum != CURSOR_NONE)) {
// Cursor moved outside bounded area
R2_GLOBALS._events.setCursor(_savedCursorNum);
@@ -1402,20 +1405,23 @@ void SceneExit::changeScene() {
}
void SceneExit::process(Event &event) {
+ Common::Point mousePos = event.mousePos;
+ mousePos.x += R2_GLOBALS._sceneManager._scene->_sceneBounds.left;
+
if (!R2_GLOBALS._insetUp) {
SceneArea::process(event);
if (_enabled) {
if (event.eventType == EVENT_BUTTON_DOWN) {
- if (!_bounds.contains(event.mousePos))
+ if (!_bounds.contains(mousePos))
_moving = false;
else if (!R2_GLOBALS._player._canWalk) {
_moving = false;
changeScene();
event.handled = true;
} else {
- Common::Point dest((_destPos.x == -1) ? event.mousePos.x : _destPos.x,
- (_destPos.y == -1) ? event.mousePos.y : _destPos.y);
+ Common::Point dest((_destPos.x == -1) ? mousePos.x : _destPos.x,
+ (_destPos.y == -1) ? mousePos.y : _destPos.y);
ADD_PLAYER_MOVER(dest.x, dest.y);
_moving = true;