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-rw-r--r--engines/tsage/ringworld2/ringworld2_logic.h285
1 files changed, 185 insertions, 100 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_logic.h b/engines/tsage/ringworld2/ringworld2_logic.h
index 0b573bf7f0..c9695c921d 100644
--- a/engines/tsage/ringworld2/ringworld2_logic.h
+++ b/engines/tsage/ringworld2/ringworld2_logic.h
@@ -42,9 +42,8 @@ public:
static Scene *createScene(int sceneNumber);
};
-class SceneArea: public EventHandler {
+class SceneArea: public SceneItem {
public:
- Rect _bounds;
bool _enabled;
bool _insideArea;
CursorType _cursorNum;
@@ -54,9 +53,12 @@ public:
SceneArea();
void setDetails(const Rect &bounds, CursorType cursor);
+ virtual Common::String getClassName() { return "SceneArea"; }
virtual void synchronize(Serializer &s);
virtual void remove();
virtual void process(Event &event);
+ virtual bool startAction(CursorType action, Event &event) { return false; }
+ virtual void doAction(int action) {}
};
class SceneExit: public SceneArea {
@@ -79,27 +81,23 @@ private:
static void startStrip();
static void endStrip();
public:
- byte _field312[256];
- int _field372;
+ byte _shadowPaletteMap[256];
bool _savedPlayerEnabled;
bool _savedUiEnabled;
bool _savedCanWalk;
- int _field37A;
+ bool _preventSaving;
- SceneObject *_focusObject;
Visage _cursorVisage;
- SynchronizedList<SceneArea *> _sceneAreas;
-
- Rect _v51C34;
+ SynchronizedList<EventHandler *> _sceneAreas;
public:
SceneExt();
virtual Common::String getClassName() { return "SceneExt"; }
+ virtual void synchronize(Serializer &s);
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void remove();
virtual void process(Event &event);
virtual void dispatch();
- virtual void loadScene(int sceneNum);
virtual void refreshBackground(int xAmount, int yAmount);
virtual void saveCharacter(int characterIndex);
virtual void restore() {}
@@ -108,12 +106,14 @@ public:
void fadeOut();
void clearScreen();
void scalePalette(int RFactor, int GFactor, int BFactor);
+ void loadBlankScene();
};
class SceneHandlerExt: public SceneHandler {
public:
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void process(Event &event);
+ virtual void postLoad(int priorSceneBeforeLoad, int currentSceneBeforeLoad);
void setupPaletteMaps();
};
@@ -159,60 +159,63 @@ public:
/*--------------------------------------------------------------------------*/
class Ringworld2InvObjectList : public InvObjectList {
+private:
+ static bool SelectItem(int objectNumber);
+ static void selectDefault(int obectNumber);
public:
InvObject _none;
- InvObject _inv1;
- InvObject _inv2;
+ InvObject _optoDisk;
+ InvObject _reader;
InvObject _negatorGun;
InvObject _steppingDisks;
- InvObject _inv5;
- InvObject _inv6;
- InvObject _inv7;
- InvObject _inv8;
- InvObject _inv9;
- InvObject _inv10;
- InvObject _inv11;
- InvObject _inv12;
- InvObject _inv13;
- InvObject _inv14;
- InvObject _inv15;
- InvObject _inv16;
- InvObject _inv17;
- InvObject _inv18;
- InvObject _inv19;
- InvObject _inv20;
- InvObject _inv21;
- InvObject _inv22;
- InvObject _inv23;
- InvObject _inv24;
- InvObject _inv25;
- InvObject _inv26;
- InvObject _inv27;
- InvObject _inv28;
- InvObject _inv29;
- InvObject _inv30;
- InvObject _inv31;
- InvObject _inv32;
- InvObject _inv33;
- InvObject _inv34;
- InvObject _inv35;
- InvObject _inv36;
- InvObject _inv37;
- InvObject _inv38;
- InvObject _inv39;
- InvObject _inv40;
- InvObject _inv41;
- InvObject _inv42;
- InvObject _inv43;
- InvObject _inv44;
- InvObject _inv45;
- InvObject _inv46;
- InvObject _inv47;
- InvObject _inv48;
- InvObject _inv49;
- InvObject _inv50;
- InvObject _inv51;
- InvObject _inv52;
+ InvObject _attractorUnit;
+ InvObject _sensorProbe;
+ InvObject _sonicStunner;
+ InvObject _cableHarness;
+ InvObject _comScanner;
+ InvObject _spentPowerCapsule; // 10
+ InvObject _chargedPowerCapsule;
+ InvObject _aerosol;
+ InvObject _remoteControl;
+ InvObject _opticalFibre;
+ InvObject _clamp;
+ InvObject _attractorHarness;
+ InvObject _fuelCell;
+ InvObject _gyroscope;
+ InvObject _airbag;
+ InvObject _rebreatherTank; // 20
+ InvObject _reserveTank;
+ InvObject _guidanceModule;
+ InvObject _thrusterValve;
+ InvObject _balloonBackpack;
+ InvObject _radarMechanism;
+ InvObject _joystick;
+ InvObject _ignitor;
+ InvObject _diagnosticsDisplay;
+ InvObject _glassDome;
+ InvObject _wickLamp; // 30
+ InvObject _scrithKey;
+ InvObject _tannerMask;
+ InvObject _pureGrainAlcohol;
+ InvObject _blueSapphire;
+ InvObject _ancientScrolls;
+ InvObject _flute;
+ InvObject _gunpowder;
+ InvObject _unused;
+ InvObject _comScanner2;
+ InvObject _superconductorWire; // 40
+ InvObject _pillow;
+ InvObject _foodTray;
+ InvObject _laserHacksaw;
+ InvObject _photonStunner;
+ InvObject _battery;
+ InvObject _soakedFaceMask;
+ InvObject _lightBulb;
+ InvObject _alcoholLamp1;
+ InvObject _alcoholLamp2;
+ InvObject _alocholLamp3; // 50
+ InvObject _brokenDisplay;
+ InvObject _toolbox;
Ringworld2InvObjectList();
void reset();
@@ -226,6 +229,7 @@ public:
class Ringworld2Game: public Game {
public:
virtual void start();
+ virtual void restartGame();
virtual void restart();
virtual void endGame(int resNum, int lineNum);
@@ -260,7 +264,9 @@ class SceneActor: public SceneObject {
public:
virtual Common::String getClassName() { return "SceneActor"; }
virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void remove();
virtual bool startAction(CursorType action, Event &event);
+ virtual GfxSurface getFrame();
};
class SceneActorExt: public SceneActor {
@@ -276,6 +282,48 @@ public:
}
};
+enum MazeDirection { MAZEDIR_NONE = 0, MAZEDIR_NORTH = 1, MAZEDIR_NORTHEAST = 2, MAZEDIR_EAST = 3,
+ MAZEDIR_SOUTHEAST = 4, MAZEDIR_SOUTH = 5, MAZEDIR_SOUTHWEST = 6, MAZEDIR_WEST = 7,
+ MAZEDIR_NORTHWEST = 8 };
+
+class MazeUI: public SceneObject {
+private:
+ void clear();
+public:
+ // The dimensions (in cells) of the entire maze map
+ Rect _mapBounds;
+
+ // Encoded cell map specifying the features of the maze
+ byte *_mapData;
+ // Image surface used to store a line of the map for rendering
+ GfxSurface _mapImage;
+
+ Common::Point _cellsVisible;
+ Common::Point _mapCells;
+ Common::Point _cellSize;
+ Common::Point _mapOffset;
+ int _resNum;
+ int _cellsResNum;
+ int _frameCount;
+ int _resCount;
+ int _mapImagePitch;
+public:
+ MazeUI();
+ virtual ~MazeUI();
+
+ void setDisplayBounds(const Rect &r);
+ bool setMazePosition(const Common::Point &pt);
+ void load(int resNum);
+ int getCellFromPixelXY(const Common::Point &pt);
+ int getCellFromCellXY(const Common::Point &p);
+ int pixelToCellXY(Common::Point &pt);
+
+ virtual Common::String getClassName() { return "MazeUI"; }
+ void synchronize(Serializer &s);
+ virtual void reposition();
+ virtual void draw();
+};
+
class SceneAreaObject: public SceneArea {
class Object1: public SceneActor {
public:
@@ -290,41 +338,6 @@ public:
void setDetails(int resNum, int lookLineNum, int talkLineNum, int useLineNum);
};
-class UnkObject1200 : public SavedObject {
-public:
- Rect _rect1;
- Rect _rect2;
-
- int *_field16;
- int *_field3A;
-
- int _field12;
- int _field14;
- int _field26;
- int _field28;
- int _field2A;
- int _field2C;
- int _field2E;
- int _field30;
- int _field32;
- int _field34;
- int _field36;
- int _field38;
- int _field3E;
- int _field40;
-
- UnkObject1200();
- void synchronize(Serializer &s);
-
- void sub51AE9(int arg1);
- int sub51AF8(Common::Point pt);
- bool sub51AFD(Common::Point pt);
- void sub51B02();
- void sub9EDE8(Rect rect);
- int sub9EE22(int &arg1, int &arg2);
- virtual Common::String getClassName() { return "UnkObject1200"; }
-};
-
/*--------------------------------------------------------------------------*/
class AnimationSlice {
@@ -378,6 +391,8 @@ public:
enum AnimationPaletteMode { ANIMPALMODE_REPLACE_PALETTE = 0, ANIMPALMODE_CURR_PALETTE = 1,
ANIMPALMODE_NONE = 2 };
+enum AnimationObjectMode { ANIMOBJMODE_1 = 1, ANIMOBJMODE_2 = 2, ANIMOBJMODE_42 = 42 };
+
class AnimationPlayer: public EventHandler {
private:
void rleDecode(const byte *pSrc, byte *pDest, int size);
@@ -391,10 +406,11 @@ public:
AnimationData *_sliceNext;
Common::File _resourceFile;
Rect _rect1, _screenBounds;
- int _field38;
- int _field3A, _paletteMode;
- int _objectMode;
- int _field58, _sliceHeight;
+ bool _animLoaded;
+ bool _canSkip;
+ AnimationPaletteMode _paletteMode;
+ AnimationObjectMode _objectMode;
+ int _sliceHeight;
byte _palIndexes[256];
ScenePalette _palette;
AnimationPlayerSubData _subData;
@@ -418,6 +434,7 @@ public:
virtual void changePane() {}
virtual void closing() {}
+
bool load(int animId, Action *endAction = NULL);
bool isCompleted();
void close();
@@ -425,13 +442,81 @@ public:
class AnimationPlayerExt: public AnimationPlayer {
public:
- int _v;
+ bool _isActive;
public:
AnimationPlayerExt();
virtual void synchronize(Serializer &s);
};
+class ModalWindow: public SceneArea {
+public:
+ SceneActor _object1;
+ int _insetCount;
+public:
+ ModalWindow();
+
+ virtual void remove();
+ virtual void synchronize(Serializer &s);
+ virtual Common::String getClassName() { return "ModalWindow"; }
+ virtual void process(Event &event);
+ virtual void setup2(int visage, int stripFrameNum, int frameNum, int posX, int posY);
+ virtual void setup3(int resNum, int lookLineNum, int talkLineNum, int useLineNum);
+};
+
+class ScannerDialog: public ModalWindow {
+
+ class Button: public SceneActor {
+ private:
+ void reset();
+ public:
+ int _buttonId;
+ bool _buttonDown;
+ public:
+ Button();
+ void setup(int buttonId);
+
+ virtual void synchronize(Serializer &s);
+ virtual Common::String getClassName() { return "ScannerButton"; }
+ virtual void process(Event &event);
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Slider: public SceneActor {
+ private:
+ void update();
+ public:
+ int _initial;
+ int _xStart;
+ int _yp;
+ int _width;
+ int _xInc;
+ bool _sliderDown;
+ public:
+ Slider();
+ void setup(int initial, int xStart, int yp, int width, int xInc);
+
+ virtual void synchronize(Serializer &s);
+ virtual Common::String getClassName() { return "ScannerSlider"; }
+ virtual void remove();
+ virtual void process(Event &event);
+ virtual bool startAction(CursorType action, Event &event);
+ };
+public:
+ Button _talkButton;
+ Button _scanButton;
+ Slider _slider;
+ SceneActor _obj4;
+ SceneActor _obj5;
+ SceneActor _obj6;
+ SceneActor _obj7;
+public:
+ ScannerDialog();
+
+ virtual Common::String getClassName() { return "ScannerDialog"; }
+ virtual void remove();
+ virtual void setup2(int visage, int stripFrameNum, int frameNum, int posX, int posY);
+};
+
} // End of namespace Ringworld2
} // End of namespace TsAGE