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-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes0.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes0.cpp b/engines/tsage/ringworld2/ringworld2_scenes0.cpp
index fc7e34bc16..d33ad9eb68 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes0.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes0.cpp
@@ -2561,7 +2561,7 @@ void Scene205Demo::postInit(SceneObjectList *OwnerList) {
loadScene(1000);
R2_GLOBALS._uiElements._active = false;
R2_GLOBALS._player.enableControl();
-
+
SceneExt::postInit();
_sound1.play(337);
@@ -4158,8 +4158,8 @@ void Scene325::signal() {
if (R2_GLOBALS.getFlag(44) && !R2_GLOBALS.getFlag(51)) {
if (v != 13) {
if (_priorConsoleAction == 6) {
- // Fix for original game bug.
- // The passive short scan geographical and astronomical sentences
+ // Fix for original game bug.
+ // The passive short scan geographical and astronomical sentences
// are inverted in the original game.
if (v == 6)
v = 8;
@@ -5784,7 +5784,7 @@ void Scene600::Smoke::draw() {
Graphics::Surface screen = g_globals->gfxManager().getSurface().lockSurface();
byte *pixelMap = static_cast<Scene600 *>(R2_GLOBALS._sceneManager._scene)->_pixelMap;
- // Loop through every pixel of the frame. Any pixel of the frame that's not a
+ // Loop through every pixel of the frame. Any pixel of the frame that's not a
// tranparency, get the same pixel from the screen background, and shade it using
// the scene's pixel translation map
for (int yp = 0; yp < s.h; ++yp) {