diff options
Diffstat (limited to 'engines/tsage/ringworld2/ringworld2_scenes0.cpp')
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes0.cpp | 44 |
1 files changed, 22 insertions, 22 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes0.cpp b/engines/tsage/ringworld2/ringworld2_scenes0.cpp index 7f711c3ef6..1221e73f5f 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes0.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes0.cpp @@ -4862,7 +4862,7 @@ bool Scene500::Object2::startAction(CursorType action, Event &event) { } } -bool Scene500::Object3::startAction(CursorType action, Event &event) { +bool Scene500::Suit::startAction(CursorType action, Event &event) { Scene500 *scene = (Scene500 *)R2_GLOBALS._sceneManager._scene; switch (action) { @@ -4886,7 +4886,7 @@ bool Scene500::Object3::startAction(CursorType action, Event &event) { else { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 512; - scene->setAction(&scene->_sequenceManager1, scene, 524, &R2_GLOBALS._player, &scene->_object3, NULL); + scene->setAction(&scene->_sequenceManager1, scene, 524, &R2_GLOBALS._player, &scene->_suit, NULL); R2_GLOBALS.setFlag(26); } } else { @@ -4902,7 +4902,7 @@ bool Scene500::Object3::startAction(CursorType action, Event &event) { else { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 515; - scene->setAction(&scene->_sequenceManager1, scene, 515, &R2_GLOBALS._player, &scene->_object3, NULL); + scene->setAction(&scene->_sequenceManager1, scene, 515, &R2_GLOBALS._player, &scene->_suit, NULL); R2_GLOBALS.setFlag(28); } return true; @@ -5158,7 +5158,7 @@ void Scene500::PanelDialog::Button::doButtonPress() { if (R2_GLOBALS.getFlag(35)) { scene->_sceneMode = 5; scene->setAction(&scene->_sequenceManager1, scene, 509, &scene->_object1, - &scene->_object3, &scene->_object8, NULL); + &scene->_suit, &scene->_object8, NULL); } else { scene->_sound1.play(127); scene->_object1.animate(ANIM_MODE_6, scene); @@ -5172,7 +5172,7 @@ void Scene500::PanelDialog::Button::doButtonPress() { if (R2_GLOBALS.getFlag(35)) { scene->_sceneMode = 6; scene->setAction(&scene->_sequenceManager1, scene, 509, &scene->_object1, - &scene->_object3, &scene->_object8, NULL); + &scene->_suit, &scene->_object8, NULL); } else { scene->_sound1.play(127); scene->_object1.animate(ANIM_MODE_6, scene); @@ -5183,16 +5183,16 @@ void Scene500::PanelDialog::Button::doButtonPress() { if (R2_GLOBALS.getFlag(35)) { scene->_sceneMode = 509; scene->setAction(&scene->_sequenceManager1, scene, 509, &scene->_object1, - &scene->_object3, &scene->_object8, NULL); + &scene->_suit, &scene->_object8, NULL); } else { - scene->_object3.postInit(); - scene->_object3.hide(); - scene->_object3._effect = 1; - scene->_object3.setDetails(500, -1, -1, -1, 2, NULL); - scene->_object3.setup(502, R2_GLOBALS._landerSuitNumber + 2, 1); + scene->_suit.postInit(); + scene->_suit.hide(); + scene->_suit._effect = 1; + scene->_suit.setDetails(500, -1, -1, -1, 2, (SceneItem *)NULL); + scene->_suit.setup(502, R2_GLOBALS._landerSuitNumber + 2, 1); scene->setAction(&scene->_sequenceManager1, scene, 508, - &R2_GLOBALS._player, &scene->_object1, &scene->_object3, + &R2_GLOBALS._player, &scene->_object1, &scene->_suit, &scene->_object8, NULL); R2_GLOBALS.setFlag(35); } @@ -5318,16 +5318,16 @@ void Scene500::postInit(SceneObjectList *OwnerList) { } else { _object8.setup(500, 8, 7); - _object3.postInit(); - _object3._effect = 1; - _object3.setPosition(Common::Point(247, 52)); - _object3.setDetails(500, -1, -1, -1, 2, (SceneItem *)NULL); + _suit.postInit(); + _suit._effect = 1; + _suit.setPosition(Common::Point(247, 52)); + _suit.setDetails(500, -1, -1, -1, 2, (SceneItem *)NULL); if (!R2_GLOBALS.getFlag(26)) { if (R2_GLOBALS.getFlag(28)) - _object3.setup(502, 7, 2); + _suit.setup(502, 7, 2); else - _object3.setup(502, R2_GLOBALS._landerSuitNumber + 2, 7); + _suit.setup(502, R2_GLOBALS._landerSuitNumber + 2, 7); } } @@ -5373,7 +5373,7 @@ void Scene500::signal() { _object1.animate(ANIM_MODE_6, this); R2_GLOBALS.clearFlag(35); - _object3.remove(); + _suit.remove(); R2_GLOBALS._player.enableControl(); break; case 6: @@ -5382,7 +5382,7 @@ void Scene500::signal() { _object1.animate(ANIM_MODE_5, this); R2_GLOBALS.clearFlag(35); - _object3.remove(); + _suit.remove(); R2_GLOBALS._player.enableControl(); break; case 7: @@ -5390,7 +5390,7 @@ void Scene500::signal() { _object8.animate(ANIM_MODE_6, this); R2_GLOBALS.clearFlag(35); - _object3.remove(); + _suit.remove(); R2_GLOBALS._player.enableControl(); break; case 500: @@ -5438,7 +5438,7 @@ void Scene500::signal() { break; case 509: R2_GLOBALS.clearFlag(35); - _object3.remove(); + _suit.remove(); R2_GLOBALS._player.enableControl(); break; case 510: |