diff options
Diffstat (limited to 'engines/tsage/ringworld2/ringworld2_scenes0.cpp')
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes0.cpp | 519 |
1 files changed, 519 insertions, 0 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes0.cpp b/engines/tsage/ringworld2/ringworld2_scenes0.cpp index e0713fd4b9..784968b5cb 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes0.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes0.cpp @@ -3922,6 +3922,525 @@ void Scene400::dispatch() { } /*-------------------------------------------------------------------------- + * Scene 500 - Lander Bay 2 Storage + * + *--------------------------------------------------------------------------*/ + +bool Scene500::ControlPanel::startAction(CursorType action, Event &event) { + Scene500 *scene = (Scene500 *)R2_GLOBALS._sceneManager._scene; + + if ((action == CURSOR_USE) && (R2_GLOBALS._player._characterIndex == R2_QUINN)) { + R2_GLOBALS._player.disableControl(); + + if (R2_GLOBALS.getFlag(26)) { + scene->_stripNumber = 1104; + scene->_sceneMode = 524; + scene->setAction(&scene->_sequenceManager1, scene, 524, &R2_GLOBALS._player, NULL); + } else { + scene->_sceneMode = 510; + scene->setAction(&scene->_sequenceManager1, scene, 510, &R2_GLOBALS._player, NULL); + } + return true; + } else { + return SceneHotspot::startAction(action, event); + } +} + +/*--------------------------------------------------------------------------*/ + +bool Scene500::Object2::startAction(CursorType action, Event &event) { + Scene500 *scene = (Scene500 *)R2_GLOBALS._sceneManager._scene; + + if (action == CURSOR_TALK) { + R2_GLOBALS._player.disableControl(); + if (R2_GLOBALS._player._characterIndex == 1) { + scene->_stripNumber = R2_GLOBALS.getFlag(26) ? 1101 : 1103; + } else { + scene->_stripNumber = R2_GLOBALS.getFlag(26) ? 1102 : 1105; + } + + scene->setAction(&scene->_sequenceManager1, scene, 524, &R2_GLOBALS._player, NULL); + return true; + } else { + return SceneActor::startAction(action, event); + } +} + +bool Scene500::Object3::startAction(CursorType action, Event &event) { + Scene500 *scene = (Scene500 *)R2_GLOBALS._sceneManager._scene; + + switch (action) { + case CURSOR_LOOK: + SceneItem::display2(500, R2_GLOBALS.getFlag(28) ? 28 : _strip + 25); + return true; + + case CURSOR_USE: + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { + if ((_strip != 3) && (_strip != 7)) + SceneItem::display2(500, _strip); + else if (R2_GLOBALS.getFlag(26)) { + R2_GLOBALS._player.disableControl(); + scene->_stripNumber = 1103; + scene->_sceneMode = 524; + scene->setAction(&scene->_sequenceManager1, scene, 524, &R2_GLOBALS._player, NULL); + } else if (!R2_GLOBALS.getFlag(28)) + SceneItem::display2(500, 41); + else if (!R2_GLOBALS.getFlag(40)) + SceneItem::display2(500, 40); + else { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 512; + scene->setAction(&scene->_sequenceManager1, scene, 524, &R2_GLOBALS._player, &scene->_object3, NULL); + R2_GLOBALS.setFlag(26); + } + } else { + SceneItem::display2(500, 42); + } + return true; + + case R2_REBREATHER_TANK: + if (!R2_GLOBALS.getFlag(25)) + SceneItem::display2(500, 10); + else if (_strip != 3) + SceneItem::display2(500, _strip + 25); + else { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 515; + scene->setAction(&scene->_sequenceManager1, scene, 515, &R2_GLOBALS._player, &scene->_object3, NULL); + R2_GLOBALS.setFlag(28); + } + return true; + + case R2_21: + SceneItem::display2(500, 53); + return true; + + default: + if (action < R2_LAST_INVENT) { + SceneItem::display2(500, action); + return true; + } else { + return SceneActor::startAction(action, event); + } + } +} + +bool Scene500::Doorway::startAction(CursorType action, Event &event) { + Scene500 *scene = (Scene500 *)R2_GLOBALS._sceneManager._scene; + + if ((action == CURSOR_USE) && (R2_GLOBALS._player._characterIndex == R2_QUINN)) { + R2_GLOBALS._player.disableControl(); + + if (R2_GLOBALS.getFlag(26)) { + scene->_stripNumber = 1104; + scene->_sceneMode = 524; + scene->setAction(&scene->_sequenceManager1, scene, 524, &R2_GLOBALS._player, NULL); + } else { + scene->_sceneMode = 500; + scene->setAction(&scene->_sequenceManager1, scene, 500, &R2_GLOBALS._player, NULL); + } + + return true; + } else { + return SceneActor::startAction(action, event); + } +} + +bool Scene500::OxygenTanks::startAction(CursorType action, Event &event) { + Scene500 *scene = (Scene500 *)R2_GLOBALS._sceneManager._scene; + + switch (action) { + case CURSOR_LOOK: + SceneItem::display2(500, R2_INVENTORY.getObjectScene(R2_REBREATHER_TANK) ? 50 : 49); + return true; + + case CURSOR_USE: + if (R2_GLOBALS._player._characterIndex != R2_QUINN) { + SceneItem::display2(500, 52); + return true; + } else if ((R2_INVENTORY.getObjectScene(R2_REBREATHER_TANK) != 1) && + (R2_GLOBALS._player._characterIndex != R2_SEEKER) && !R2_GLOBALS.getFlag(28)) { + R2_GLOBALS._player.disableControl(); + + if (_position.y == 120) { + scene->_sceneMode = 513; + scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, + &scene->_tanks1, NULL); + } else { + scene->_sceneMode = 514; + scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, + &scene->_tanks2, NULL); + } + return true; + } + break; + + default: + break; + } + + return SceneActor::startAction(action, event); +} + +bool Scene500::AirLock::startAction(CursorType action, Event &event) { + Scene500 *scene = (Scene500 *)R2_GLOBALS._sceneManager._scene; + + if ((action == CURSOR_USE) && R2_GLOBALS.getFlag(26)) { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = (R2_GLOBALS._player._characterIndex == R2_QUINN) ? 521 : 522; + scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, + &scene->_object2, &scene->_airLock, NULL); + return true; + } else { + return SceneActor::startAction(action, event); + } +} + +bool Scene500::Aerosol::startAction(CursorType action, Event &event) { + Scene500 *scene = (Scene500 *)R2_GLOBALS._sceneManager._scene; + + if (action == CURSOR_USE) { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 503; + scene->setAction(&scene->_sequenceManager1, scene, 503, &R2_GLOBALS._player, this, NULL); + return true; + } else { + return SceneActor::startAction(action, event); + } +} + +bool Scene500::SonicStunner::startAction(CursorType action, Event &event) { + Scene500 *scene = (Scene500 *)R2_GLOBALS._sceneManager._scene; + + if ((action == CURSOR_USE) && (R2_GLOBALS._player._characterIndex == R2_QUINN)) { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = R2_GLOBALS.getFlag(26) ? 520 : 502; + scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL); + return true; + } else { + return SceneActor::startAction(action, event); + } +} + +bool Scene500::Locker1::startAction(CursorType action, Event &event) { + Scene500 *scene = (Scene500 *)R2_GLOBALS._sceneManager._scene; + + if ((action == CURSOR_USE) && (R2_GLOBALS._player._characterIndex == R2_QUINN)) { + R2_GLOBALS._player.disableControl(); + + if (R2_GLOBALS.getFlag(11)) + scene->_sceneMode = R2_GLOBALS.getFlag(26) ? 517 : 505; + else + scene->_sceneMode = R2_GLOBALS.getFlag(26) ? 516 : 504; + + scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, this, NULL); + return true; + } else { + return SceneActor::startAction(action, event); + } +} + +bool Scene500::Locker2::startAction(CursorType action, Event &event) { + Scene500 *scene = (Scene500 *)R2_GLOBALS._sceneManager._scene; + + if ((action == CURSOR_USE) && (R2_GLOBALS._player._characterIndex == R2_QUINN)) { + R2_GLOBALS._player.disableControl(); + + if (R2_GLOBALS.getFlag(12)) + scene->_sceneMode = R2_GLOBALS.getFlag(26) ? 519 : 507; + else + scene->_sceneMode = R2_GLOBALS.getFlag(26) ? 518 : 506; + + scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, this, NULL); + return true; + } else { + return SceneActor::startAction(action, event); + } +} + +bool Scene500::Object::startAction(CursorType action, Event &event) { + if (action == CURSOR_USE) { + return false; + } else { + return SceneActor::startAction(action, event); + } +} + +/*--------------------------------------------------------------------------*/ + +void Scene500::postInit(SceneObjectList *OwnerList) { + SceneExt::postInit(); + loadScene(500); + + Common::fill(&_buffer[0], &_buffer[2710], 0); + _stripManager.setColors(60, 255); + _stripManager.setFontNumber(50); + _stripManager.addSpeaker(&_seekerSpeaker); + _stripManager.addSpeaker(&_quinnSpeaker); + + if (R2_GLOBALS.getFlag(25)) { + R2_GLOBALS._player._characterScene[R2_SEEKER] = 500; + + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { + R2_GLOBALS._walkRegions.disableRegion(1); + + _object2.postInit(); + _object2._effect = 1; + _object2.setup(1505, 1, 1); + _object2._moveDiff.x = 5; + _object2.setPosition(Common::Point(42, 151)); + _object2.setDetails(500, 34, 35, 36, 1, (SceneItem *)NULL); + } else if (R2_GLOBALS._player._characterScene[R2_QUINN] == 500) { + _object2.postInit(); + _object2._effect = 1; + _object2.setup(R2_GLOBALS.getFlag(26) ? 1500 : 10, 1, 1); + _object2.setPosition(Common::Point(42, 151)); + + R2_GLOBALS._walkRegions.disableRegion(1); + R2_GLOBALS._walkRegions.disableRegion(2); + R2_GLOBALS._walkRegions.disableRegion(3); + + _object2.setDetails(500, 37, 38, -1, 1, (SceneItem *)NULL); + } + } + + if ((R2_INVENTORY.getObjectScene(R2_REBREATHER_TANK) != 500) && R2_GLOBALS.getFlag(27)) { + _tanks1.postInit(); + _tanks1.setup(502, 7, 1); + _tanks1.setPosition(Common::Point(281, 120)); + _tanks1.setDetails(500, -1, -1, -1, 1, (SceneItem *)NULL); + } else { + if (R2_INVENTORY.getObjectScene(R2_REBREATHER_TANK) == 500) { + _tanks1.postInit(); + _tanks1.setup(502, 7, 1); + _tanks1.setPosition(Common::Point(281, 120)); + _tanks1.setDetails(500, -1, -1, -1, 1, (SceneItem *)NULL); + } + + _tanks2.postInit(); + _tanks2.setup(502, 7, 1); + _tanks2.setPosition(Common::Point(286, 121)); + _tanks2.setDetails(500, -1, -1, -1, 1, (SceneItem *)NULL); + } + + _doorway.postInit(); + _doorway.setup(501, 1, 1); + _doorway.setPosition(Common::Point(132, 85)); + _doorway.setDetails(500, 15, -1, 17, 1, (SceneItem *)NULL); + + _airLock.postInit(); + _airLock.setup(501, 2, 1); + _airLock.setPosition(Common::Point(41, 121)); + + if (!R2_GLOBALS.getFlag(25)) + _airLock.setDetails(500, 6, -1, 10, 1, (SceneItem *)NULL); + else if ((R2_GLOBALS._player._characterScene[R2_QUINN] != 500) || + (R2_GLOBALS._player._characterScene[R2_SEEKER] != 500)) + _airLock.setDetails(500, 6, -1, 40, 1, (SceneItem *)NULL); + else + _airLock.setDetails(500, 6, -1, 9, 1, (SceneItem *)NULL); + + _locker1.postInit(); + _locker1.setup(500, 3, R2_GLOBALS.getFlag(11) ? 6 : 1); + _locker1.setPosition(Common::Point(220, 82)); + _locker1.setDetails(500, 27, -1, -1, 1, (SceneItem *)NULL); + + _locker2.postInit(); + _locker2.setup(500, 4, R2_GLOBALS.getFlag(12) ? 6 : 1); + _locker2.setPosition(Common::Point(291, 98)); + _locker2.fixPriority(121); + _locker2.setDetails(500, 27, -1, -1, 1, (SceneItem *)NULL); + + if (R2_INVENTORY.getObjectScene(R2_AEROSOL) == 500) { + _aerosol.postInit(); + _aerosol.setup(500, 5, 2); + _aerosol.setPosition(Common::Point(286, 91)); + _aerosol.fixPriority(120); + _aerosol.setDetails(500, 24, 25, 26, 1, (SceneItem *)NULL); + } + + if (R2_INVENTORY.getObjectScene(R2_SONIC_STUNNER) == 500) { + _sonicStunner.postInit(); + _sonicStunner.setup(500, 5, 1); + _sonicStunner.setPosition(Common::Point(214, 76)); + _sonicStunner.setDetails(500, 21, 22, 23, 1, (SceneItem *)NULL); + } + + _object1.postInit(); + _object1._effect = 1; + _object1.setup(502, 1, 1); + _object1.setPosition(Common::Point(258, 99)); + _object1.fixPriority(50); + + _object8.postInit(); + _object8.setPosition(Common::Point(250, 111)); + + if (!R2_GLOBALS.getFlag(35)) { + _object8.setup(501, 3, 1); + } else { + _object8.setup(500, 8, 7); + + _object3.postInit(); + _object3._effect = 1; + _object3.setPosition(Common::Point(247, 52)); + _object3.setDetails(500, -1, -1, -1, 2, (SceneItem *)NULL); + + if (!R2_GLOBALS.getFlag(26)) { + if (R2_GLOBALS.getFlag(28)) + _object3.setup(502, 7, 2); + else + _object3.setup(502, R2_GLOBALS._v566A3 + 2, 7); + } + } + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.setVisage(10); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) + R2_GLOBALS._player._moveDiff.x = 5; + + _controlPanel.setDetails(Rect(175, 62, 191, 80), 500, 31, 32, 33, 1, (SceneItem *)NULL); + _item2.setDetails(Rect(13, 58, 70, 118), 500, 12, -1, -1, 1, (SceneItem *)NULL); + _background.setDetails(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), 500, 0, -1, -1, 1, (SceneItem *)NULL); + + if ((R2_GLOBALS._player._characterIndex == R2_QUINN) && (R2_GLOBALS._sceneManager._previousScene == 700)) { + R2_GLOBALS._player.disableControl(); + _sceneMode = 501; + setAction(&_sequenceManager1, this, 501, &R2_GLOBALS._player, &_doorway, NULL); + } else { + if (R2_GLOBALS._player._characterIndex != R2_QUINN) { + R2_GLOBALS._player.setup(1505, 6, 1); + } else { + R2_GLOBALS._player.setup(R2_GLOBALS.getFlag(26) ? 1500 : 10, 6, 1); + } + + R2_GLOBALS._player.setPosition(Common::Point(123, 135)); + R2_GLOBALS._player.enableControl(); + } +} + +void Scene500::synchronize(Serializer &s) { + SceneExt::synchronize(s); + s.syncAsSint16LE(_stripNumber); +} + +void Scene500::signal() { + switch (_sceneMode) { + case 3: + R2_GLOBALS._player.enableControl(); + break; + case 5: + _sceneMode = 12; + _sound1.play(127); + _object1.animate(ANIM_MODE_6, this); + + R2_GLOBALS.clearFlag(35); + _object3.remove(); + R2_GLOBALS._player.enableControl(); + break; + case 6: + _sceneMode = 11; + _sound1.play(127); + _object1.animate(ANIM_MODE_5, this); + + R2_GLOBALS.clearFlag(35); + _object3.remove(); + R2_GLOBALS._player.enableControl(); + break; + case 7: + _sound1.play(126); + _object8.animate(ANIM_MODE_6, this); + + R2_GLOBALS.clearFlag(35); + _object3.remove(); + R2_GLOBALS._player.enableControl(); + break; + case 500: + R2_GLOBALS._sceneManager.changeScene(700); + break; + case 501: + if (R2_GLOBALS._player._characterScene[R2_QUINN] == 500) { + _stripNumber = 1100; + _sceneMode = 523; + setAction(&_sequenceManager1, this, 523, &R2_GLOBALS._player, NULL); + } else { + R2_GLOBALS._player.enableControl(); + } + break; + case 502: + case 520: + R2_INVENTORY.setObjectScene(R2_SONIC_STUNNER, 1); + _sonicStunner.remove(); + R2_GLOBALS._player.enableControl(); + break; + case 503: + R2_INVENTORY.setObjectScene(R2_AEROSOL, 1); + _aerosol.remove(); + R2_GLOBALS._player.enableControl(); + break; + case 504: + case 516: + R2_GLOBALS.setFlag(11); + R2_GLOBALS._player.enableControl(); + break; + case 505: + case 517: + R2_GLOBALS.clearFlag(11); + R2_GLOBALS._player.enableControl(); + break; + case 506: + case 518: + R2_GLOBALS.setFlag(11); + R2_GLOBALS._player.enableControl(); + break; + case 507: + case 519: + R2_GLOBALS.clearFlag(12); + R2_GLOBALS._player.enableControl(); + break; + case 509: + R2_GLOBALS.clearFlag(35); + _object3.remove(); + R2_GLOBALS._player.enableControl(); + break; + case 510: + R2_GLOBALS._player.enableControl(); + _area1.setDetails(500, 6, 1, Common::Point(160, 120)); + R2_GLOBALS._player.enableControl(); + break; + case 513: + R2_INVENTORY.setObjectScene(R2_REBREATHER_TANK, 1); + _tanks1.remove(); + R2_GLOBALS._player.enableControl(); + break; + case 514: + R2_INVENTORY.setObjectScene(R2_REBREATHER_TANK, 1); + R2_GLOBALS.setFlag(27); + _tanks2.remove(); + R2_GLOBALS._player.enableControl(); + break; + case 515: + R2_INVENTORY.setObjectScene(R2_REBREATHER_TANK, 0); + R2_GLOBALS.setFlag(28); + R2_GLOBALS._player.enableControl(); + break; + case 521: + case 522: + R2_GLOBALS._sceneManager.changeScene(525); + break; + case 523: + case 524: + R2_GLOBALS._events.setCursor(CURSOR_ARROW); + _sceneMode = 8; + _stripManager.start(_stripNumber, this); + break; + default: + R2_GLOBALS._player.enableControl(); + break; + } +} + +/*-------------------------------------------------------------------------- * Scene 800 - Sick Bay * *--------------------------------------------------------------------------*/ |