diff options
Diffstat (limited to 'engines/tsage/ringworld2/ringworld2_scenes0.cpp')
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes0.cpp | 777 |
1 files changed, 410 insertions, 367 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes0.cpp b/engines/tsage/ringworld2/ringworld2_scenes0.cpp index 5e4b4e4191..aabcd261c7 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes0.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes0.cpp @@ -116,7 +116,7 @@ bool Scene100::Table::startAction(CursorType action, Event &event) { R2_GLOBALS._player.disableControl(); if (_strip == 2) { scene->_sceneMode = 108; - scene->_object3.postInit(); + scene->_tableLocker.postInit(); scene->_stasisNegator.postInit(); if (R2_INVENTORY.getObjectScene(R2_NEGATOR_GUN) == 1) { @@ -126,11 +126,13 @@ bool Scene100::Table::startAction(CursorType action, Event &event) { scene->_stasisNegator.setDetails(100, 21, 22, 23, 2, (SceneItem *)NULL); } - scene->setAction(&scene->_sequenceManager2, scene, 108, this, &scene->_object3, + // Open table locker + scene->setAction(&scene->_sequenceManager2, scene, 108, this, &scene->_tableLocker, &scene->_stasisNegator, &R2_GLOBALS._player, NULL); } else { scene->_sceneMode = 109; - scene->setAction(&scene->_sequenceManager2, scene, 109, this, &scene->_object3, + // Close table locker + scene->setAction(&scene->_sequenceManager2, scene, 109, this, &scene->_tableLocker, &scene->_stasisNegator, &R2_GLOBALS._player, NULL); } return true; @@ -140,7 +142,7 @@ bool Scene100::Table::startAction(CursorType action, Event &event) { if (_strip == 2) { SceneItem::display2(100, 18); scene->_sceneMode = 102; - scene->_object3.postInit(); + scene->_tableLocker.postInit(); scene->_stasisNegator.postInit(); if (R2_INVENTORY.getObjectScene(R2_NEGATOR_GUN) == 1) { @@ -150,12 +152,12 @@ bool Scene100::Table::startAction(CursorType action, Event &event) { scene->_stasisNegator.setDetails(100, 21, 22, 23, 2, (SceneItem *)NULL); } - scene->setAction(&scene->_sequenceManager2, scene, 102, this, &scene->_object3, + scene->setAction(&scene->_sequenceManager2, scene, 102, this, &scene->_tableLocker, &scene->_stasisNegator, NULL); } else { SceneItem::display2(100, 19); scene->_sceneMode = 103; - scene->setAction(&scene->_sequenceManager2, scene, 103, this, &scene->_object3, + scene->setAction(&scene->_sequenceManager2, scene, 103, this, &scene->_tableLocker, &scene->_stasisNegator, NULL); } return true; @@ -295,10 +297,10 @@ void Scene100::postInit(SceneObjectList *OwnerList) { switch (R2_GLOBALS._sceneManager._previousScene) { case 50: case 180: - _object5.postInit(); - _object4.postInit(); + _wardrobeColorAnim.postInit(); + _wardrobeTopAnim.postInit(); _sceneMode = 104; - setAction(&_sequenceManager1, this, 104, &R2_GLOBALS._player, &_wardrobe, &_object4, &_object5, NULL); + setAction(&_sequenceManager1, this, 104, &R2_GLOBALS._player, &_wardrobe, &_wardrobeTopAnim, &_wardrobeColorAnim, NULL); break; case 125: _sceneMode = 100; @@ -331,14 +333,14 @@ void Scene100::signal() { _table.setStrip(2); _table.setFrame(3); - _object3.remove(); + _tableLocker.remove(); _stasisNegator.remove(); R2_GLOBALS._player.enableControl(); break; case 104: _sceneMode = 0; - _object5.remove(); - _object4.remove(); + _wardrobeColorAnim.remove(); + _wardrobeTopAnim.remove(); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); R2_GLOBALS._player._numFrames = 10; @@ -387,7 +389,7 @@ void Scene100::dispatch() { SceneExt::dispatch(); if ((_sceneMode == 101) && (_door._frame == 2) && (_table._strip == 5)) { - _table.setAction(&_sequenceManager2, NULL, 103, &_table, &_object3, &_stasisNegator, NULL); + _table.setAction(&_sequenceManager2, NULL, 103, &_table, &_tableLocker, &_stasisNegator, NULL); } } @@ -414,9 +416,9 @@ Scene125::Icon::Icon(): SceneActor() { void Scene125::Icon::postInit(SceneObjectList *OwnerList) { SceneObject::postInit(); - _object1.postInit(); - _object1.fixPriority(255); - _object1.hide(); + _glyph.postInit(); + _glyph.fixPriority(255); + _glyph.hide(); _sceneText1._color1 = 92; _sceneText1._color2 = 0; @@ -459,15 +461,15 @@ void Scene125::Icon::process(Event &event) { scene->_sound1.play(14); setFrame(2); - switch (_object1._strip) { + switch (_glyph._strip) { case 1: - _object1.setStrip(2); + _glyph.setStrip(2); break; case 3: - _object1.setStrip(4); + _glyph.setStrip(4); break; case 5: - _object1.setStrip(6); + _glyph.setStrip(6); break; default: break; @@ -486,15 +488,15 @@ void Scene125::Icon::process(Event &event) { if ((event.eventType == EVENT_BUTTON_UP) && _pressed) { setFrame(1); - switch (_object1._strip) { + switch (_glyph._strip) { case 2: - _object1.setStrip(1); + _glyph.setStrip(1); break; case 4: - _object1.setStrip(3); + _glyph.setStrip(3); break; case 6: - _object1.setStrip(5); + _glyph.setStrip(5); break; default: break; @@ -518,8 +520,8 @@ void Scene125::Icon::setIcon(int id) { if (_lookLineNum) { showIcon(); - _object1.setup(161, ((id - 1) / 10) * 2 + 1, ((id - 1) % 10) + 1); - _object1.setPosition(_position); + _glyph.setup(161, ((id - 1) / 10) * 2 + 1, ((id - 1) % 10) + 1); + _glyph.setPosition(_position); _sceneText1._fontNumber = scene->_iconFontNumber; _sceneText1.setup(CONSOLE125_MESSAGES[id]); @@ -562,16 +564,16 @@ void Scene125::Icon::setIcon(int id) { void Scene125::Icon::showIcon() { _sceneText1.show(); _sceneText2.show(); - _object1.show(); - _object2.show(); + _glyph.show(); + _horizLine.show(); show(); } void Scene125::Icon::hideIcon() { _sceneText1.hide(); _sceneText2.hide(); - _object1.hide(); - _object2.hide(); + _glyph.hide(); + _horizLine.hide(); hide(); } @@ -666,28 +668,28 @@ void Scene125::signal() { case 2: _icon1.setup(160, 1, 1); _icon1.setPosition(Common::Point(65, 17)); - _icon1._object2.postInit(); - _icon1._object2.setup(160, 7, 1); - _icon1._object2.setPosition(Common::Point(106, 41)); + _icon1._horizLine.postInit(); + _icon1._horizLine.setup(160, 7, 1); + _icon1._horizLine.setPosition(Common::Point(106, 41)); _icon2.setup(160, 1, 1); _icon2.setPosition(Common::Point(80, 32)); - _icon2._object2.postInit(); - _icon2._object2.setup(160, 7, 2); - _icon2._object2.setPosition(Common::Point(106, 56)); + _icon2._horizLine.postInit(); + _icon2._horizLine.setup(160, 7, 2); + _icon2._horizLine.setPosition(Common::Point(106, 56)); _icon3.setup(160, 1, 1); _icon3.setPosition(Common::Point(65, 47)); - _icon3._object2.postInit(); - _icon3._object2.setup(160, 7, 1); - _icon3._object2.setPosition(Common::Point(106, 71)); + _icon3._horizLine.postInit(); + _icon3._horizLine.setup(160, 7, 1); + _icon3._horizLine.setPosition(Common::Point(106, 71)); _icon4.setup(160, 1, 1); _icon4.setPosition(Common::Point(80, 62)); _icon4._sceneRegionId = 5; - _icon4._object2.postInit(); - _icon4._object2.setup(160, 7, 2); - _icon4._object2.setPosition(Common::Point(106, 86)); + _icon4._horizLine.postInit(); + _icon4._horizLine.setup(160, 7, 2); + _icon4._horizLine.setPosition(Common::Point(106, 86)); _icon5.postInit(); _icon5.setup(160, 1, 1); @@ -710,16 +712,19 @@ void Scene125::signal() { case 12: _sceneMode = 129; - _object1.postInit(); - _object2.postInit(); - _object3.postInit(); + _starchart1.postInit(); + _starchart2.postInit(); + _starchart3.postInit(); if (R2_GLOBALS.getFlag(13)) { - _object4.postInit(); - setAction(&_sequenceManager, this, 130, &R2_GLOBALS._player, &_object1, &_object2, - &_object3, &_object4, NULL); + // Show starchart with Ringworld present + _starchart4.postInit(); + setAction(&_sequenceManager, this, 130, &R2_GLOBALS._player, &_starchart1, &_starchart2, + &_starchart3, &_starchart4, NULL); } else { - setAction(&_sequenceManager, this, 129, &R2_GLOBALS._player, &_object1, &_object2, &_object3, NULL); + // Show starchart without Ringworld + setAction(&_sequenceManager, this, 129, &R2_GLOBALS._player, &_starchart1, &_starchart2, + &_starchart3, NULL); } break; case 13: @@ -920,7 +925,7 @@ void Scene125::consoleAction(int id) { _icon4.setPosition(Common::Point(52, 107)); _icon4._sceneRegionId = 9; _icon4.setIcon(25); - _icon4._object2.hide(); + _icon4._horizLine.hide(); _icon6.setIcon(26); _sceneMode = 10; @@ -963,7 +968,7 @@ void Scene125::consoleAction(int id) { _icon4.setPosition(Common::Point(52, 107)); _icon4._sceneRegionId = 9; _icon4.setIcon(25); - _icon4._object2.hide(); + _icon4._horizLine.hide(); _icon6.setIcon(26); _sceneMode = 10; @@ -1047,7 +1052,7 @@ void Scene125::consoleAction(int id) { break; case 24: _icon4.setIcon(25); - _icon4._object2.hide(); + _icon4._horizLine.hide(); if (_consoleMode == 10) { setDetails(127, --_logIndex); @@ -1059,7 +1064,7 @@ void Scene125::consoleAction(int id) { break; case 25: _icon4.setIcon(25); - _icon4._object2.hide(); + _icon4._horizLine.hide(); if (_consoleMode == 10) { setDetails(127, ++_logIndex); @@ -1077,10 +1082,10 @@ void Scene125::consoleAction(int id) { _icon4.hideIcon(); R2_GLOBALS._player.hide(); - _object1.hide(); - _object2.hide(); - _object3.hide(); - _object4.hide(); + _starchart1.hide(); + _starchart2.hide(); + _starchart3.hide(); + _starchart4.hide(); _sceneMode = 11; _palette.loadPalette(160); @@ -1103,7 +1108,7 @@ void Scene125::consoleAction(int id) { _icon4.setPosition(Common::Point(52, 107)); _icon4._sceneRegionId = 9; _icon4.setIcon(25); - _icon4._object2.hide(); + _icon4._horizLine.hide(); _icon6.setIcon(26); _sceneMode = 10; @@ -1425,6 +1430,7 @@ Scene160::Scene160(): SceneExt() { void Scene160::postInit(SceneObjectList *OwnerList) { loadScene(4001); + R2_GLOBALS._uiElements._active = false; SceneExt::postInit(); R2_GLOBALS._player._uiEnabled = false; @@ -1446,6 +1452,8 @@ void Scene160::synchronize(Serializer &s) { s.syncAsSint16LE(_frameNumber); s.syncAsSint16LE(_yChange); s.syncAsSint16LE(_lineNum); + + _creditsList.synchronize(s); } void Scene160::remove() { @@ -1500,11 +1508,9 @@ void Scene180::Action1::signal() { /*--------------------------------------------------------------------------*/ Scene180::Scene180(): SceneExt() { - _field412 = 0; + _helpEnabled = false; _frameInc = 0; _frameNumber = R2_GLOBALS._events.getFrameNumber(); - _field480 = 1; - _field482 = -1; _fontNumber = R2_GLOBALS.gfxManager()._font._fontNumber; GfxFont font; @@ -1549,9 +1555,7 @@ void Scene180::synchronize(Serializer &s) { SceneExt::synchronize(s); s.syncAsSint16LE(_frameNumber); - s.syncAsSint16LE(_field412); - s.syncAsSint16LE(_field480); - s.syncAsSint16LE(_field482); + s.syncAsSint16LE(_helpEnabled); s.syncAsSint16LE(_frameInc); s.syncAsSint16LE(_fontNumber); s.syncAsSint16LE(_fontHeight); @@ -1566,7 +1570,7 @@ void Scene180::signal() { break; case 1: - _field412 = 1; + _helpEnabled = true; R2_GLOBALS._sceneManager._hasPalette = true; _animationPlayer._paletteMode = ANIMPALMODE_NONE; _animationPlayer._isActive = true; @@ -1604,7 +1608,8 @@ void Scene180::signal() { case 30: case 43: case 47: - _field412 = 0; + _helpEnabled = false; + R2_GLOBALS._screenSurface.fillRect(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), 0); _palette.loadPalette(0); _palette.loadPalette(9998); R2_GLOBALS._scenePalette.addFader(_palette._palette, 256, 8, this); @@ -1617,7 +1622,7 @@ void Scene180::signal() { R2_GLOBALS._scene180Mode = 2; _animationPlayer.load(2); - _field412 = 1; + _helpEnabled = true; R2_GLOBALS._scenePalette.addFader(_animationPlayer._subData._palData, 256, 6, NULL); R2_GLOBALS._sound1.play(2); break; @@ -1654,7 +1659,7 @@ void Scene180::signal() { break; case 11: - _field412 = 1; + _helpEnabled = true; _door.postInit(); _shipDisplay.postInit(); setAction(&_sequenceManager, this, 4000, &_door, &_shipDisplay, NULL); @@ -1701,21 +1706,21 @@ void Scene180::signal() { break; case 27: - _field412 = 0; + _helpEnabled = false; _door.remove(); _shipDisplay.remove(); setSceneDelay(2); break; case 28: - _field412 = 0; + _helpEnabled = false; _palette.loadPalette(0); _palette.loadPalette(9998); R2_GLOBALS._scenePalette.addFader(_palette._palette, 256, 100, this); break; case 29: - _field412 = 1; + _helpEnabled = true; _animationPlayer._paletteMode = ANIMPALMODE_REPLACE_PALETTE; _animationPlayer._isActive = true; _animationPlayer._objectMode = ANIMOBJMODE_42; @@ -1744,7 +1749,7 @@ void Scene180::signal() { break; case 32: - _field412 = 1; + _helpEnabled = true; _teal.postInit(); _teal.setPosition(Common::Point(161, 97)); @@ -1794,7 +1799,7 @@ void Scene180::signal() { break; case 37: - _field412 = 0; + _helpEnabled = false; _dutyOfficer.remove(); _palette.loadPalette(9998); R2_GLOBALS._scenePalette.addFader(_palette._palette, 256, 8, this); @@ -1808,6 +1813,8 @@ void Scene180::signal() { // TODO: Figure out why end action on sounds aren't firing. For now, I'm // simply setting up a scene delay to ensure the signal() method gets // called again after a brief delay + _backSurface.fillRect(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), 0); + R2_GLOBALS._screenSurface.fillRect(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), 0); setSceneDelay(10); R2_GLOBALS._sound2.fadeOut2(NULL); R2_GLOBALS._sound1.fadeOut2(NULL /* this */); @@ -1832,7 +1839,7 @@ void Scene180::signal() { break; case 41: - _field412 = 1; + _helpEnabled = true; _animationPlayer._isActive = true; break; @@ -1852,12 +1859,12 @@ void Scene180::signal() { break; case 45: - _field412 = 1; + _helpEnabled = true; _stripManager.start(28, this); break; case 48: - _field412 = 1; + _helpEnabled = true; _animationPlayer._paletteMode = ANIMPALMODE_NONE; _animationPlayer._isActive = true; _animationPlayer._objectMode = ANIMOBJMODE_1; @@ -1871,13 +1878,21 @@ void Scene180::signal() { case 49: R2_GLOBALS._scene180Mode = 15; R2_GLOBALS._paneRefreshFlag[0] = 3; + + _backSurface.fillRect(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), 0); + R2_GLOBALS._screenSurface.fillRect(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), 0); + setSceneDelay(1); break; case 50: R2_GLOBALS._scene180Mode = 0; - _field412 = 0; - R2_GLOBALS._sceneManager.changeScene(100); + _helpEnabled = false; + + // WORKAROUND: The original changed to scene 100 here, Quinn's Bedroom, + // but instead we're changing to the previously unused scene 50, which shows + // a closeup of Quinn in the floatation bed first + R2_GLOBALS._sceneManager.changeScene(50); break; } } @@ -1889,11 +1904,10 @@ void Scene180::setSceneDelay(int v) { void Scene180::process(Event &event) { if ((event.eventType == EVENT_KEYPRESS) && (event.kbd.keycode == Common::KEYCODE_ESCAPE)) { - event.handled = 1; - if (!_field412) { - if (R2_GLOBALS._scenePalette._listeners.size() == 0) { + event.handled = true; + if (_helpEnabled) { + if (R2_GLOBALS._scenePalette._listeners.size() == 0) HelpDialog::show(); - } } } @@ -2340,12 +2354,21 @@ Scene205::Scene205(): SceneExt() { GfxFont font; font.setFontNumber(4); _fontHeight = font.getHeight(); + + for (int i = 0; i < 3; i++) { + _starList1[i] = nullptr; + _starList2[i] = nullptr; + } + + for (int i = 0; i < 4; i++) + _starList3[i] = nullptr; } void Scene205::postInit(SceneObjectList *OwnerList) { loadScene(4000); + R2_GLOBALS._uiElements._active = false; SceneExt::postInit(); - BF_GLOBALS._interfaceY = 200; + R2_GLOBALS._interfaceY = SCREEN_HEIGHT; R2_GLOBALS._player._uiEnabled = false; R2_GLOBALS._sound1.play(337); @@ -2360,11 +2383,11 @@ void Scene205::synchronize(Serializer &s) { SceneExt::synchronize(s); for (int idx = 0; idx < 3; ++idx) - SYNC_POINTER(_objList1[idx]); + SYNC_POINTER(_starList1[idx]); for (int idx = 0; idx < 3; ++idx) - SYNC_POINTER(_objList2[idx]); + SYNC_POINTER(_starList2[idx]); for (int idx = 0; idx < 4; ++idx) - SYNC_POINTER(_objList3[idx]); + SYNC_POINTER(_starList3[idx]); s.syncAsSint16LE(_textIndex); s.syncAsSint16LE(_lineNum); @@ -2386,9 +2409,9 @@ void Scene205::process(Event &event) { } void Scene205::dispatch() { - processList(_objList3, 4, Common::Rect(0, 0, 319, 200), 1, 1, 160, 100); - processList(_objList2, 3, Common::Rect(0, 0, 319, 200), 2, 2, 160, 100); - processList(_objList1, 3, Common::Rect(0, 0, 319, 200), 4, 3, 160, 100); + processList(_starList3, 4, Common::Rect(0, 0, 319, 200), 1, 1, 160, 100); + processList(_starList2, 3, Common::Rect(0, 0, 319, 200), 2, 2, 160, 100); + processList(_starList1, 3, Common::Rect(0, 0, 319, 200), 4, 3, 160, 100); Scene::dispatch(); } @@ -2400,10 +2423,10 @@ void Scene205::setup() { Common::Point(140, 149), Common::Point(91, 166), Common::Point(299, 46), Common::Point(314, 10) }; - // Set up the first object list + // Set up the first star list for (int idx = 0; idx < 3; ++idx) { - Object *obj = new Object(); - _objList1[idx] = obj; + Star *obj = new Star(); + _starList1[idx] = obj; obj->postInit(); obj->_flags |= OBJFLAG_CLONED; @@ -2416,10 +2439,10 @@ void Scene205::setup() { obj->fixPriority(12); } - // Setup the second object list + // Setup the second star list for (int idx = 0; idx < 3; ++idx) { - Object *obj = new Object(); - _objList2[idx] = obj; + Star *obj = new Star(); + _starList2[idx] = obj; obj->postInit(); obj->_flags |= OBJFLAG_CLONED; @@ -2432,10 +2455,10 @@ void Scene205::setup() { obj->fixPriority(11); } - // Setup the third object list + // Setup the third star list for (int idx = 0; idx < 4; ++idx) { - Object *obj = new Object(); - _objList3[idx] = obj; + Star *obj = new Star(); + _starList3[idx] = obj; obj->postInit(); obj->_flags |= OBJFLAG_CLONED; @@ -2452,10 +2475,10 @@ void Scene205::setup() { /** * Handles moving a group of stars in the scene background */ -void Scene205::processList(Object **ObjList, int count, const Common::Rect &bounds, +void Scene205::processList(Star **ObjList, int count, const Common::Rect &bounds, int xMultiply, int yMultiply, int xCenter, int yCenter) { for (int idx = 0; idx < count; ++idx) { - Object *obj = ObjList[idx]; + Star *obj = ObjList[idx]; Common::Point pt(obj->_position.x - xCenter, obj->_position.y - yCenter); if ((obj->_position.x <= 319) && (obj->_position.x >= 0) && @@ -2606,11 +2629,11 @@ void Scene250::synchronize(Serializer &s) { void Scene250::postInit(SceneObjectList *OwnerList) { loadScene(250); + R2_GLOBALS._uiElements._active = false; SceneExt::postInit(); - BF_GLOBALS._interfaceY = 200; + R2_GLOBALS._interfaceY = SCREEN_HEIGHT; R2_GLOBALS._player.postInit(); - R2_GLOBALS._uiElements._active = false; R2_GLOBALS._player.setVisage(10); R2_GLOBALS._player.hide(); R2_GLOBALS._player.enableControl(); @@ -2888,11 +2911,11 @@ void Scene300::Action4::signal() { Scene300 *scene = (Scene300 *)R2_GLOBALS._sceneManager._scene; if (!R2_GLOBALS._playStream.isPlaying()) { - scene->_object7.setStrip2(R2_GLOBALS._randomSource.getRandomNumber(2)); - scene->_object7.setFrame(1); + scene->_mirandaScreen.setStrip2(R2_GLOBALS._randomSource.getRandomNumber(2)); + scene->_mirandaScreen.setFrame(1); - scene->_object9.setStrip2(3); - scene->_object9.setFrame(1); + scene->_quinnScreen.setStrip2(3); + scene->_quinnScreen.setFrame(1); } setDelay(60 + R2_GLOBALS._randomSource.getRandomNumber(479)); @@ -3223,29 +3246,29 @@ void Scene300::postInit(SceneObjectList *OwnerList) { _rotation->_countdown = 1; if (R2_GLOBALS.getFlag(51) && !R2_GLOBALS.getFlag(25)) { - _object1.postInit(); - _object1.setup(301, 7, 2); - _object1.setPosition(Common::Point(65, 24)); + _atmosphereLeftWindow.postInit(); + _atmosphereLeftWindow.setup(301, 7, 2); + _atmosphereLeftWindow.setPosition(Common::Point(65, 24)); - _object2.postInit(); - _object2.setup(301, 8, 2); - _object2.setPosition(Common::Point(254, 24)); + _atmosphereRightWindow.postInit(); + _atmosphereRightWindow.setup(301, 8, 2); + _atmosphereRightWindow.setPosition(Common::Point(254, 24)); } _doorway.postInit(); _doorway.setVisage(300); _doorway.setPosition(Common::Point(159, 79)); - _object3.postInit(); - _object3.setup(300, 4, 1); - _object3.setPosition(Common::Point(84, 48)); - _object3.animate(ANIM_MODE_2, NULL); - _object3._numFrames = 5; + _leftVerticalBarsAnim.postInit(); + _leftVerticalBarsAnim.setup(300, 4, 1); + _leftVerticalBarsAnim.setPosition(Common::Point(84, 48)); + _leftVerticalBarsAnim.animate(ANIM_MODE_2, NULL); + _leftVerticalBarsAnim._numFrames = 5; - _object4.postInit(); - _object4.setup(300, 5, 1); - _object4.setPosition(Common::Point(236, 48)); - _object4.animate(ANIM_MODE_2, NULL); + _rightVerticalBarsAnim.postInit(); + _rightVerticalBarsAnim.setup(300, 5, 1); + _rightVerticalBarsAnim.setPosition(Common::Point(236, 48)); + _rightVerticalBarsAnim.animate(ANIM_MODE_2, NULL); _protocolDisplay.postInit(); _protocolDisplay.setup(300, 6, 1); @@ -3253,32 +3276,32 @@ void Scene300::postInit(SceneObjectList *OwnerList) { _protocolDisplay.animate(ANIM_MODE_7, 0, NULL); _protocolDisplay._numFrames = 5; - _object6.postInit(); - _object6.setup(300, 7, 1); - _object6.setPosition(Common::Point(214, 37)); - _object6.animate(ANIM_MODE_2, NULL); - _object6._numFrames = 3; - - _object7.postInit(); - _object7.setup(301, 1, 1); - _object7.setPosition(Common::Point(39, 97)); - _object7.fixPriority(124); - _object7.animate(ANIM_MODE_2, NULL); - _object7._numFrames = 5; - _object7.setAction(&_action4); - - _object8.postInit(); - _object8.setup(300, 8, 1); - _object8.setPosition(Common::Point(105, 37)); - _object8.animate(ANIM_MODE_2, NULL); - _object8._numFrames = 5; - - _object9.postInit(); - _object9.setup(301, 6, 1); - _object9.setPosition(Common::Point(274, 116)); - _object9.fixPriority(143); - _object9.animate(ANIM_MODE_2, NULL); - _object9._numFrames = 5; + _rightTextDisplay.postInit(); + _rightTextDisplay.setup(300, 7, 1); + _rightTextDisplay.setPosition(Common::Point(214, 37)); + _rightTextDisplay.animate(ANIM_MODE_2, NULL); + _rightTextDisplay._numFrames = 3; + + _mirandaScreen.postInit(); + _mirandaScreen.setup(301, 1, 1); + _mirandaScreen.setPosition(Common::Point(39, 97)); + _mirandaScreen.fixPriority(124); + _mirandaScreen.animate(ANIM_MODE_2, NULL); + _mirandaScreen._numFrames = 5; + _mirandaScreen.setAction(&_action4); + + _leftTextDisplay.postInit(); + _leftTextDisplay.setup(300, 8, 1); + _leftTextDisplay.setPosition(Common::Point(105, 37)); + _leftTextDisplay.animate(ANIM_MODE_2, NULL); + _leftTextDisplay._numFrames = 5; + + _quinnScreen.postInit(); + _quinnScreen.setup(301, 6, 1); + _quinnScreen.setPosition(Common::Point(274, 116)); + _quinnScreen.fixPriority(143); + _quinnScreen.animate(ANIM_MODE_2, NULL); + _quinnScreen._numFrames = 5; _quinnWorkstation1.setDetails(Rect(243, 148, 315, 167), 300, 30, 31, 32, 1, NULL); _mirandaWorkstation1.setDetails(Rect(4, 128, 69, 167), 300, 33, 31, 35, 1, NULL); @@ -3752,9 +3775,9 @@ Scene325::Icon::Icon(): SceneActor() { void Scene325::Icon::postInit(SceneObjectList *OwnerList) { SceneObject::postInit(); - _object1.postInit(); - _object1.fixPriority(21); - _object1.hide(); + _glyph.postInit(); + _glyph.fixPriority(21); + _glyph.hide(); _sceneText1._color1 = 92; _sceneText1._color2 = 0; @@ -3793,18 +3816,18 @@ void Scene325::Icon::process(Event &event) { scene->_sound1.play(14); setFrame(2); - switch (_object1._strip) { + switch (_glyph._strip) { case 1: - _object1.setStrip(2); + _glyph.setStrip(2); break; case 3: - _object1.setStrip(4); + _glyph.setStrip(4); break; case 5: - _object1.setStrip(6); + _glyph.setStrip(6); break; case 7: - _object1.setStrip(8); + _glyph.setStrip(8); break; default: break; @@ -3823,15 +3846,15 @@ void Scene325::Icon::process(Event &event) { if ((event.eventType == EVENT_BUTTON_UP) && _pressed) { setFrame(1); - switch (_object1._strip) { + switch (_glyph._strip) { case 2: - _object1.setStrip(1); + _glyph.setStrip(1); break; case 4: - _object1.setStrip(3); + _glyph.setStrip(3); break; case 6: - _object1.setStrip(5); + _glyph.setStrip(5); break; default: break; @@ -3855,8 +3878,8 @@ void Scene325::Icon::setIcon(int id) { if (_lookLineNum) { showIcon(); - _object1.setup(325, ((id - 1) / 10) * 2 + 1, ((id - 1) % 10) + 1); - _object1.setPosition(_position); + _glyph.setup(325, ((id - 1) / 10) * 2 + 1, ((id - 1) % 10) + 1); + _glyph.setPosition(_position); _sceneText1._fontNumber = scene->_iconFontNumber; _sceneText1.setup(CONSOLE325_MESSAGES[id]); @@ -3897,26 +3920,26 @@ void Scene325::Icon::setIcon(int id) { void Scene325::Icon::showIcon() { _sceneText1.show(); _sceneText2.show(); - _object1.show(); - _object2.show(); + _glyph.show(); + _horizLine.show(); show(); } void Scene325::Icon::hideIcon() { _sceneText1.hide(); _sceneText2.hide(); - _object1.hide(); - _object2.hide(); + _glyph.hide(); + _horizLine.hide(); hide(); } /*--------------------------------------------------------------------------*/ Scene325::Scene325(): SceneExt() { - _field412 = 7; + _consoleAction = 7; _iconFontNumber = 50; - _field416 = _field418 = 0; - _field41A = _field41C = _field41E = _scannerLocation = 0; + _databasePage = _priorConsoleAction = 0; + _moveCounter = _yChange = _yDirection = _scannerLocation = 0; _soundCount = _soundIndex = 0; for (int idx = 0; idx < 10; ++idx) @@ -3944,13 +3967,13 @@ void Scene325::postInit(SceneObjectList *OwnerList) { void Scene325::synchronize(Serializer &s) { SceneExt::synchronize(s); - s.syncAsSint16LE(_field412); + s.syncAsSint16LE(_consoleAction); s.syncAsSint16LE(_iconFontNumber); - s.syncAsSint16LE(_field416); - s.syncAsSint16LE(_field418); - s.syncAsSint16LE(_field41A); - s.syncAsSint16LE(_field41C); - s.syncAsSint16LE(_field41E); + s.syncAsSint16LE(_databasePage); + s.syncAsSint16LE(_priorConsoleAction); + s.syncAsSint16LE(_moveCounter); + s.syncAsSint16LE(_yChange); + s.syncAsSint16LE(_yDirection); s.syncAsSint16LE(_scannerLocation); s.syncAsSint16LE(_soundCount); s.syncAsSint16LE(_soundIndex); @@ -3983,28 +4006,28 @@ void Scene325::signal() { case 1: _icon1.setup(160, 1, 1); _icon1.setPosition(Common::Point(65, 17)); - _icon1._object2.postInit(); - _icon1._object2.setup(160, 7, 1); - _icon1._object2.setPosition(Common::Point(106, 41)); + _icon1._horizLine.postInit(); + _icon1._horizLine.setup(160, 7, 1); + _icon1._horizLine.setPosition(Common::Point(106, 41)); _icon2.setup(160, 1, 1); _icon2.setPosition(Common::Point(80, 32)); - _icon2._object2.postInit(); - _icon2._object2.setup(160, 7, 2); - _icon2._object2.setPosition(Common::Point(106, 56)); + _icon2._horizLine.postInit(); + _icon2._horizLine.setup(160, 7, 2); + _icon2._horizLine.setPosition(Common::Point(106, 56)); _icon3.setup(160, 1, 1); _icon3.setPosition(Common::Point(65, 47)); - _icon3._object2.postInit(); - _icon3._object2.setup(160, 7, 1); - _icon3._object2.setPosition(Common::Point(106, 71)); + _icon3._horizLine.postInit(); + _icon3._horizLine.setup(160, 7, 1); + _icon3._horizLine.setPosition(Common::Point(106, 71)); _icon4.setup(160, 1, 1); _icon4.setPosition(Common::Point(80, 62)); _icon4._sceneRegionId = 5; - _icon4._object2.postInit(); - _icon4._object2.setup(160, 7, 2); - _icon4._object2.setPosition(Common::Point(106, 86)); + _icon4._horizLine.postInit(); + _icon4._horizLine.setup(160, 7, 2); + _icon4._horizLine.setPosition(Common::Point(106, 86)); _icon5.postInit(); _icon5.setup(160, 1, 1); @@ -4023,29 +4046,33 @@ void Scene325::signal() { R2_GLOBALS._player._canWalk = false; break; case 9: - switch (_field412) { + // Fade to black for console sub-section: database, or starchart + switch (_consoleAction) { case 3: + // Starchart _sceneMode = 129; - _object1.postInit(); - _object2.postInit(); - _object3.postInit(); + _starGrid1.postInit(); + _starGrid2.postInit(); + _starGrid3.postInit(); if (R2_GLOBALS.getFlag(13)) { - _object4.postInit(); - setAction(&_sequenceManager1, this, 130, &R2_GLOBALS._player, &_object1, - &_object2, &_object3, &_object4, NULL); + // Show starchart with Ringworld present + _starGrid4.postInit(); + setAction(&_sequenceManager1, this, 130, &R2_GLOBALS._player, &_starGrid1, + &_starGrid2, &_starGrid3, &_starGrid4, NULL); } else { - setAction(&_sequenceManager1, this, 129, &R2_GLOBALS._player, &_object1, - &_object2, &_object3, NULL); + // Show starchart without Ringworld + setAction(&_sequenceManager1, this, 129, &R2_GLOBALS._player, &_starGrid1, + &_starGrid2, &_starGrid3, NULL); } break; case 17: case 18: case 19: case 20: { - int v = 10 - ((21 - _field412) * 2); + int v = 10 - ((21 - _consoleAction) * 2); if (R2_GLOBALS.getFlag(50)) --v; - if (_field418 == 5) + if (_priorConsoleAction == 5) v += 8; if (R2_GLOBALS.getFlag(51) && (v == 2)) R2_GLOBALS.setFlag(57); @@ -4056,70 +4083,70 @@ void Scene325::signal() { } else { _scannerLocation = 864; - _object12.postInit(); - _object12.setup(326, 4, 1); - _object12.setPosition(Common::Point(149, 128)); - _object12.fixPriority(20); - - _scannerTab.postInit(); - _scannerTab.setup(326, 4, 2); - _scannerTab.setPosition(Common::Point(149, 22 + (int)(_scannerLocation * ADJUST_FACTOR))); - _scannerTab.fixPriority(21); - - _object10.postInit(); - _object10.setup(326, 1, 1); - _object10.setPosition(Common::Point(210, 20)); - _object10.fixPriority(10); - - _object1.postInit(); - _object1.setup(326, 1, 1); - _object1.setPosition(Common::Point(210, 32)); - _object1.fixPriority(10); - - _object2.postInit(); - _object2.setup(326, 1, 1); - _object2.setPosition(Common::Point(210, 44)); - _object2.fixPriority(10); - - _object3.postInit(); - _object3.setup(326, 1, 1); - _object3.setPosition(Common::Point(210, 56)); - _object3.fixPriority(10); - - _object4.postInit(); - _object4.setup(326, 1, 1); - _object4.setPosition(Common::Point(210, 68)); - _object4.fixPriority(10); - - _object5.postInit(); - _object5.setup(326, 1, 1); - _object5.setPosition(Common::Point(210, 80)); - _object5.fixPriority(10); - - _object6.postInit(); - _object6.setup(326, 1, 1); - _object6.setPosition(Common::Point(210, 92)); - _object6.fixPriority(10); - - _object7.postInit(); - _object7.setup(326, 1, 1); - _object7.setPosition(Common::Point(210, 104)); - _object7.fixPriority(10); - - _object8.postInit(); - _object8.setup(326, 1, 1); - _object8.setPosition(Common::Point(210, 116)); - _object8.fixPriority(10); - - _object9.postInit(); - _object9.setup(326, 1, 1); - _object9.setPosition(Common::Point(210, 128)); - _object9.fixPriority(10); - - _object11.postInit(); - _object11.setup(326, 1, 1); - _object11.setPosition(Common::Point(210, 150)); - _object11.fixPriority(10); + _starGrid12.postInit(); + _starGrid12.setup(326, 4, 1); + _starGrid12.setPosition(Common::Point(149, 128)); + _starGrid12.fixPriority(20); + + _starGrid13.postInit(); + _starGrid13.setup(326, 4, 2); + _starGrid13.setPosition(Common::Point(149, 22 + (int)(_scannerLocation * ADJUST_FACTOR))); + _starGrid13.fixPriority(21); + + _starGrid10.postInit(); + _starGrid10.setup(326, 1, 1); + _starGrid10.setPosition(Common::Point(210, 20)); + _starGrid10.fixPriority(10); + + _starGrid1.postInit(); + _starGrid1.setup(326, 1, 1); + _starGrid1.setPosition(Common::Point(210, 32)); + _starGrid1.fixPriority(10); + + _starGrid2.postInit(); + _starGrid2.setup(326, 1, 1); + _starGrid2.setPosition(Common::Point(210, 44)); + _starGrid2.fixPriority(10); + + _starGrid3.postInit(); + _starGrid3.setup(326, 1, 1); + _starGrid3.setPosition(Common::Point(210, 56)); + _starGrid3.fixPriority(10); + + _starGrid4.postInit(); + _starGrid4.setup(326, 1, 1); + _starGrid4.setPosition(Common::Point(210, 68)); + _starGrid4.fixPriority(10); + + _starGrid5.postInit(); + _starGrid5.setup(326, 1, 1); + _starGrid5.setPosition(Common::Point(210, 80)); + _starGrid5.fixPriority(10); + + _starGrid6.postInit(); + _starGrid6.setup(326, 1, 1); + _starGrid6.setPosition(Common::Point(210, 92)); + _starGrid6.fixPriority(10); + + _starGrid7.postInit(); + _starGrid7.setup(326, 1, 1); + _starGrid7.setPosition(Common::Point(210, 104)); + _starGrid7.fixPriority(10); + + _starGrid8.postInit(); + _starGrid8.setup(326, 1, 1); + _starGrid8.setPosition(Common::Point(210, 116)); + _starGrid8.fixPriority(10); + + _starGrid9.postInit(); + _starGrid9.setup(326, 1, 1); + _starGrid9.setPosition(Common::Point(210, 128)); + _starGrid9.fixPriority(10); + + _starGrid11.postInit(); + _starGrid11.setup(326, 1, 1); + _starGrid11.setPosition(Common::Point(210, 150)); + _starGrid11.fixPriority(10); } } else if (R2_GLOBALS.getFlag(51)) { setMessage(329, (v == 12) ? 10 : v); @@ -4131,41 +4158,42 @@ void Scene325::signal() { case 21: _sceneMode = 129; - _object1.postInit(); - _object1.setup(327, 1, 1); - _object1.setPosition(Common::Point(170, 80)); - _object1.fixPriority(10); - _object1.animate(ANIM_MODE_5, NULL); + _starGrid1.postInit(); + _starGrid1.setup(327, 1, 1); + _starGrid1.setPosition(Common::Point(170, 80)); + _starGrid1.fixPriority(10); + _starGrid1.animate(ANIM_MODE_5, NULL); break; case 22: _sceneMode = 129; - _object1.postInit(); - _object1.setup(327, 2, 1); - _object1.setPosition(Common::Point(160, 80)); - _object1.fixPriority(10); - _object1.animate(ANIM_MODE_5, NULL); + _starGrid1.postInit(); + _starGrid1.setup(327, 2, 1); + _starGrid1.setPosition(Common::Point(160, 80)); + _starGrid1.fixPriority(10); + _starGrid1.animate(ANIM_MODE_5, NULL); break; case 24: R2_GLOBALS._player.enableControl(); R2_GLOBALS._player._canWalk = false; - _field416 = 37; - setMessage(128, _field416); + _databasePage = 37; + setMessage(128, _databasePage); break; case 25: R2_GLOBALS._player.enableControl(); R2_GLOBALS._player._canWalk = false; - _field416 = 68; - setMessage(128, _field416); + _databasePage = 68; + setMessage(128, _databasePage); break; case 26: R2_GLOBALS._player.enableControl(); R2_GLOBALS._player._canWalk = false; - _field416 = 105; - setMessage(128, _field416); + _databasePage = 105; + setMessage(128, _databasePage); break; default: - _field416 = 0; + _databasePage = 0; + setMessage(128, _databasePage); break; } @@ -4176,7 +4204,7 @@ void Scene325::signal() { R2_GLOBALS._player.enableControl(); R2_GLOBALS._player._canWalk = false; - if ((_field412 >= 17) && (_field412 <= 20)) { + if ((_consoleAction >= 17) && (_consoleAction <= 20)) { _icon5.setIcon(8); consoleAction(4); } else { @@ -4227,7 +4255,7 @@ void Scene325::consoleAction(int id) { if (id == 7) _icon5.setIcon(9); - else if ((_field412 != 3) && ((_field412 < 17) || (_field412 > 26))) + else if ((_consoleAction != 3) && ((_consoleAction < 17) || (_consoleAction > 26))) _icon5.setIcon(8); switch (id - 1) { @@ -4236,10 +4264,12 @@ void Scene325::consoleAction(int id) { _icon2.setIcon(11); break; case 1: + // Database screen _icon1.setIcon(23); _icon2.setIcon(24); _icon3.setIcon(25); _icon4.setIcon(26); + break; case 2: case 16: case 17: @@ -4253,13 +4283,13 @@ void Scene325::consoleAction(int id) { _icon2.hideIcon(); _icon3.hideIcon(); - if (id == 2 || (id == 19 && _field418 == 5 && R2_GLOBALS.getFlag(50) && + if (id == 2 || (id == 19 && _priorConsoleAction == 5 && R2_GLOBALS.getFlag(50) && R2_GLOBALS.getFlag(44) && !R2_GLOBALS.getFlag(51))) { _icon5.setIcon(13); _icon4.setPosition(Common::Point(52, 107)); _icon4._sceneRegionId = 9; _icon4.setIcon(14); - _icon4._object2.hide(); + _icon4._horizLine.hide(); } else { _icon4.hideIcon(); @@ -4269,16 +4299,17 @@ void Scene325::consoleAction(int id) { _icon6.setIcon(12); _sceneMode = 10; _palette.loadPalette(161); - BF_GLOBALS._scenePalette.addFader(&_palette._palette[0], 256, 5, this); + R2_GLOBALS._scenePalette.addFader(&_palette._palette[0], 256, 5, this); break; case 22: case 23: case 24: case 25: + // Database sub-sections: A-G, N-O, P-S, T-Z R2_GLOBALS._player.disableControl(); consoleAction(2); - _field412 = id; + _consoleAction = id; _icon1.hideIcon(); _icon2.hideIcon(); _icon3.hideIcon(); @@ -4288,12 +4319,12 @@ void Scene325::consoleAction(int id) { _icon4.setPosition(Common::Point(52, 107)); _icon4._sceneRegionId = 9; _icon4.setIcon(14); - _icon4._object2.hide(); + _icon4._horizLine.hide(); _icon6.setIcon(12); _sceneMode = 10; _palette.loadPalette(161); - BF_GLOBALS._scenePalette.addFader(&_palette._palette[0], 256, 5, this); + R2_GLOBALS._scenePalette.addFader(&_palette._palette[0], 256, 5, this); break; case 11: @@ -4311,24 +4342,25 @@ void Scene325::consoleAction(int id) { _icon4._sceneRegionId = 5; _icon4.hideIcon(); - _object12.remove(); - _scannerTab.remove(); - _object10.remove(); - _object1.remove(); - _object2.remove(); - _object3.remove(); - _object4.remove(); - _object5.remove(); - _object6.remove(); - _object7.remove(); - _object8.remove(); - _object9.remove(); - _object11.remove(); + R2_GLOBALS._player.hide(); + _starGrid1.remove(); + _starGrid2.remove(); + _starGrid3.remove(); + _starGrid4.remove(); + _starGrid5.remove(); + _starGrid6.remove(); + _starGrid7.remove(); + _starGrid8.remove(); + _starGrid9.remove(); + _starGrid10.remove(); + _starGrid11.remove(); + _starGrid12.remove(); + _starGrid13.remove(); _palette.loadPalette(160); _sceneMode = 11; - BF_GLOBALS._scenePalette.addFader(&_palette._palette[0], 256, 5, this); + R2_GLOBALS._scenePalette.addFader(&_palette._palette[0], 256, 5, this); } break; @@ -4339,58 +4371,66 @@ void Scene325::consoleAction(int id) { break; case 4: case 5: - _field418 = id; + _priorConsoleAction = id; _icon1.setIcon(17); _icon2.setIcon(18); _icon3.setIcon(19); _icon4.setIcon(20); break; case 7: - consoleAction(((_field412 == 5) || (_field412 == 6) || (_field412 == 15)) ? 4 : 7); + consoleAction(((_consoleAction == 5) || (_consoleAction == 6) || (_consoleAction == 15)) ? 4 : 7); break; case 8: R2_GLOBALS._sceneManager.changeScene(300); + break; case 9: case 10: + // Set language: Interworld or Hero's Tongue _iconFontNumber = (id - 1) == 9 ? 50 : 52; _text1.remove(); _icon6.setIcon(7); + consoleAction(1); break; case 12: + // Page up button _icon4.setIcon(14); - _icon4._object2.hide(); + _icon4._horizLine.hide(); - switch (_field412) { + switch (_consoleAction) { case 17: case 18: case 19: case 20: if (_scannerLocation) { R2_GLOBALS._player.disableControl(); - _field41A = 1296; - _field41E = 1; + _moveCounter = 1296; + _yDirection = 1; } break; default: - setMessage(128, --_field416); + setMessage(128, --_databasePage); break; } return; case 13: + // Page down button _icon4.setIcon(14); - _icon4._object2.hide(); + _icon4._horizLine.hide(); - switch (_field412) { + switch (_consoleAction) { case 17: case 18: case 19: case 20: if (_scannerLocation < 1620) { R2_GLOBALS._player.disableControl(); - _field41A = 1296; - _field41E = -1; + _moveCounter = 1296; + _yDirection = -1; } break; + default: + setMessage(128, ++_databasePage); + break; } return; case 14: @@ -4409,6 +4449,7 @@ void Scene325::consoleAction(int id) { break; case 6: default: + // Initial starting screen _icon1.setIcon(1); _icon2.setIcon(2); _icon3.setIcon(3); @@ -4418,7 +4459,7 @@ void Scene325::consoleAction(int id) { } if (id != 8) - _field412 = id; + _consoleAction = id; } void Scene325::process(Event &event) { @@ -4435,48 +4476,48 @@ void Scene325::process(Event &event) { } void Scene325::dispatch() { - if (_field41A) { - switch (_field41A) { + if (_moveCounter) { + switch (_moveCounter) { case 13: - _field41C = 1; + _yChange = 1; break; case 1296: R2_GLOBALS._sound3.play(87); - _field41C = 1; + _yChange = 1; break; case 33: case 1283: - _field41C = 2; + _yChange = 2; break; case 63: case 1263: - _field41C = 3; + _yChange = 3; break; case 103: case 1233: - _field41C = 4; + _yChange = 4; break; case 153: case 1193: - _field41C = 5; + _yChange = 5; break; case 213: case 1143: - _field41C = 6; + _yChange = 6; break; case 283: case 1083: - _field41C = 7; + _yChange = 7; break; case 1013: - _field41C = 8; + _yChange = 8; break; default: break; } - _field41A -= _field41C; - int yp = _field41E * _field41C + _object10._position.y; + _moveCounter -= _yChange; + int yp = _yDirection * _yChange + _starGrid10._position.y; bool flag = false; if (yp >= 30) { @@ -4489,51 +4530,51 @@ void Scene325::dispatch() { ++_scannerLocation; flag = true; } - _scannerTab.setPosition(Common::Point(149, 22 + (int)(_scannerLocation * ADJUST_FACTOR))); + _starGrid13.setPosition(Common::Point(149, 22 + (int)(_scannerLocation * ADJUST_FACTOR))); for (int idx = 0; idx < 4; ++idx) _objList[idx].remove(); if (flag) { int v = _scannerLocation - 758; - _object10.setFrame((v++ <= 0) ? 1 : v); - _object1.setFrame((v++ <= 0) ? 1 : v); - _object2.setFrame((v++ <= 0) ? 1 : v); - _object3.setFrame((v++ <= 0) ? 1 : v); - _object4.setFrame((v++ <= 0) ? 1 : v); - _object5.setFrame((v++ <= 0) ? 1 : v); - _object6.setFrame((v++ <= 0) ? 1 : v); - _object7.setFrame((v++ <= 0) ? 1 : v); - _object8.setFrame((v++ <= 0) ? 1 : v); - _object9.setFrame((v++ <= 0) ? 1 : v); - _object11.setFrame((v++ <= 0) ? 1 : v); + _starGrid10.setFrame((v++ <= 0) ? 1 : v); + _starGrid1.setFrame((v++ <= 0) ? 1 : v); + _starGrid2.setFrame((v++ <= 0) ? 1 : v); + _starGrid3.setFrame((v++ <= 0) ? 1 : v); + _starGrid4.setFrame((v++ <= 0) ? 1 : v); + _starGrid5.setFrame((v++ <= 0) ? 1 : v); + _starGrid6.setFrame((v++ <= 0) ? 1 : v); + _starGrid7.setFrame((v++ <= 0) ? 1 : v); + _starGrid8.setFrame((v++ <= 0) ? 1 : v); + _starGrid9.setFrame((v++ <= 0) ? 1 : v); + _starGrid11.setFrame((v++ <= 0) ? 1 : v); } - _object10.setPosition(Common::Point(210, yp)); + _starGrid10.setPosition(Common::Point(210, yp)); yp += 12; - _object1.setPosition(Common::Point(210, yp)); + _starGrid1.setPosition(Common::Point(210, yp)); yp += 12; - _object2.setPosition(Common::Point(210, yp)); + _starGrid2.setPosition(Common::Point(210, yp)); yp += 12; - _object3.setPosition(Common::Point(210, yp)); + _starGrid3.setPosition(Common::Point(210, yp)); yp += 12; - _object4.setPosition(Common::Point(210, yp)); + _starGrid4.setPosition(Common::Point(210, yp)); yp += 12; - _object5.setPosition(Common::Point(210, yp)); + _starGrid5.setPosition(Common::Point(210, yp)); yp += 12; - _object6.setPosition(Common::Point(210, yp)); + _starGrid6.setPosition(Common::Point(210, yp)); yp += 12; - _object7.setPosition(Common::Point(210, yp)); + _starGrid7.setPosition(Common::Point(210, yp)); yp += 12; - _object8.setPosition(Common::Point(210, yp)); + _starGrid8.setPosition(Common::Point(210, yp)); yp += 12; - _object9.setPosition(Common::Point(210, yp)); + _starGrid9.setPosition(Common::Point(210, yp)); yp += 12; - _object11.setPosition(Common::Point(210, yp)); + _starGrid11.setPosition(Common::Point(210, yp)); - if (!_field41A) { + if (!_moveCounter) { R2_GLOBALS._sound3.stop(); - _field41C = 0; + _yChange = 0; if (_scannerLocation == 756) { R2_GLOBALS._player.disableControl(); @@ -4551,9 +4592,11 @@ void Scene325::dispatch() { } void Scene325::setMessage(int resNum, int lineNum) { - Common::String msg = g_resourceManager->getMessage(resNum, lineNum); + removeText(); + Common::String msg = g_resourceManager->getMessage(resNum, lineNum, true); if (!msg.empty()) { + // Found valid database entry to display Common::String msgText = parseMessage(msg); _text1._fontNumber = _iconFontNumber; @@ -4571,7 +4614,9 @@ void Scene325::setMessage(int resNum, int lineNum) { R2_GLOBALS._playStream.play(_soundQueue[_soundIndex++], this); } } else { - _field412 = 13; + // No message for given database index, so we must have passed beyond + // the start or end of the database + _consoleAction = 13; R2_GLOBALS._player.disableControl(); R2_GLOBALS._player.hide(); @@ -4581,7 +4626,7 @@ void Scene325::setMessage(int resNum, int lineNum) { _palette.loadPalette(160); _sceneMode = 11; - BF_GLOBALS._scenePalette.addFader(&_palette._palette[0], 256, 5, this); + R2_GLOBALS._scenePalette.addFader(&_palette._palette[0], 256, 5, this); } } @@ -4603,6 +4648,7 @@ Common::String Scene325::parseMessage(const Common::String &msg) { return Common::String(msgP); } + /*-------------------------------------------------------------------------- * Scene 400 - Science Lab * @@ -5122,7 +5168,7 @@ void Scene500::PanelDialog::setDetails(int visage, int strip, int frameNumber, } void Scene500::PanelDialog::remove() { - Scene500 *scene = (Scene500 *)BF_GLOBALS._sceneManager._scene; + Scene500 *scene = (Scene500 *)R2_GLOBALS._sceneManager._scene; scene->_sceneAreas.remove(&_button1); scene->_sceneAreas.remove(&_button2); scene->_sceneAreas.remove(&_button3); @@ -5167,7 +5213,7 @@ void Scene500::PanelDialog::Button::setupButton(int buttonId) { break; } - Scene500 *scene = (Scene500 *)BF_GLOBALS._sceneManager._scene; + Scene500 *scene = (Scene500 *)R2_GLOBALS._sceneManager._scene; scene->_sceneAreas.push_front(this); } @@ -5678,7 +5724,7 @@ bool Scene600::Doorway::startAction(CursorType action, Event &event) { } if ((R2_GLOBALS.getFlag(9)) && (R2_INVENTORY.getObjectScene(R2_COM_SCANNER) == 600)) - SceneItem::display(600, 31, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + SceneItem::display(600, 31, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); else { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 601; @@ -5696,7 +5742,7 @@ bool Scene600::Laser::startAction(CursorType action, Event &event) { // If laser is destroyed if (R2_GLOBALS.getFlag(6)) { if (R2_GLOBALS.getFlag(8)) { - SceneItem::display(600, 29, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + SceneItem::display(600, 29, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); return true; } else { R2_GLOBALS._player.disableControl(); @@ -5712,7 +5758,7 @@ bool Scene600::Laser::startAction(CursorType action, Event &event) { break; case R2_AEROSOL: if (R2_GLOBALS.getFlag(5)) { - SceneItem::display(600, 28, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + SceneItem::display(600, 28, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); return true; } else { R2_GLOBALS._player.disableControl(); @@ -6413,7 +6459,7 @@ void Scene700::signal() { _sceneMode = 2; R2_GLOBALS._player.setStrip(4); if (R2_GLOBALS._player._position.x != 164) { - SceneItem::display(700, 36, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + SceneItem::display(700, 36, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); R2_GLOBALS._player.enableControl(); } else { R2_GLOBALS._sound2.play(19); @@ -6844,14 +6890,12 @@ void Scene800::signal() { Scene825::Button::Button(): SceneObject() { _buttonId = 0; - _v2 = 0; _buttonDown = false; } void Scene825::Button::synchronize(Serializer &s) { SceneObject::synchronize(s); s.syncAsSint16LE(_buttonId); - s.syncAsSint16LE(_v2); s.syncAsSint16LE(_buttonDown); } @@ -6885,7 +6929,6 @@ bool Scene825::Button::startAction(CursorType action, Event &event) { void Scene825::Button::setButton(int buttonId) { SceneObject::postInit(); - _v2 = buttonId; _buttonDown = 0; _sceneText._color1 = 92; _sceneText._color2 = 0; @@ -6954,11 +6997,11 @@ Scene825::Scene825(): SceneExt() { void Scene825::postInit(SceneObjectList *OwnerList) { loadScene(825); + R2_GLOBALS._uiElements._active = false; SceneExt::postInit(); - BF_GLOBALS._interfaceY = 200; + R2_GLOBALS._interfaceY = SCREEN_HEIGHT; R2_GLOBALS._player.postInit(); - R2_GLOBALS._uiElements._active = false; R2_GLOBALS._player._effect = 0; R2_GLOBALS._player.setVisage(10); R2_GLOBALS._player.hide(); @@ -7514,11 +7557,11 @@ bool Scene900::Button::startAction(CursorType action, Event &event) { return true; break; case 8: - SceneItem::display(5, 11, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + SceneItem::display(5, 11, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); return true; break; case 9: - SceneItem::display(5, 12, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + SceneItem::display(5, 12, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); return true; break; default: @@ -7543,7 +7586,7 @@ bool Scene900::Button::startAction(CursorType action, Event &event) { } } else if (action == CURSOR_LOOK) { SceneItem::display(900, ((_buttonId == 2) && (scene->_controlsScreenNumber == 2)) ? 21 : _buttonId + 11, - SET_WIDTH, 280, SET_X, 160, SET_POS_MODE, 1, SET_Y, 20, SET_EXT_BGCOLOR, 7, -999); + SET_WIDTH, 280, SET_X, 160, SET_POS_MODE, 1, SET_Y, 20, SET_EXT_BGCOLOR, 7, LIST_END); return true; } else { return SceneActor::startAction(action, event); |