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Diffstat (limited to 'engines/tsage/ringworld2/ringworld2_scenes0.cpp')
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes0.cpp777
1 files changed, 410 insertions, 367 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes0.cpp b/engines/tsage/ringworld2/ringworld2_scenes0.cpp
index 5e4b4e4191..aabcd261c7 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes0.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes0.cpp
@@ -116,7 +116,7 @@ bool Scene100::Table::startAction(CursorType action, Event &event) {
R2_GLOBALS._player.disableControl();
if (_strip == 2) {
scene->_sceneMode = 108;
- scene->_object3.postInit();
+ scene->_tableLocker.postInit();
scene->_stasisNegator.postInit();
if (R2_INVENTORY.getObjectScene(R2_NEGATOR_GUN) == 1) {
@@ -126,11 +126,13 @@ bool Scene100::Table::startAction(CursorType action, Event &event) {
scene->_stasisNegator.setDetails(100, 21, 22, 23, 2, (SceneItem *)NULL);
}
- scene->setAction(&scene->_sequenceManager2, scene, 108, this, &scene->_object3,
+ // Open table locker
+ scene->setAction(&scene->_sequenceManager2, scene, 108, this, &scene->_tableLocker,
&scene->_stasisNegator, &R2_GLOBALS._player, NULL);
} else {
scene->_sceneMode = 109;
- scene->setAction(&scene->_sequenceManager2, scene, 109, this, &scene->_object3,
+ // Close table locker
+ scene->setAction(&scene->_sequenceManager2, scene, 109, this, &scene->_tableLocker,
&scene->_stasisNegator, &R2_GLOBALS._player, NULL);
}
return true;
@@ -140,7 +142,7 @@ bool Scene100::Table::startAction(CursorType action, Event &event) {
if (_strip == 2) {
SceneItem::display2(100, 18);
scene->_sceneMode = 102;
- scene->_object3.postInit();
+ scene->_tableLocker.postInit();
scene->_stasisNegator.postInit();
if (R2_INVENTORY.getObjectScene(R2_NEGATOR_GUN) == 1) {
@@ -150,12 +152,12 @@ bool Scene100::Table::startAction(CursorType action, Event &event) {
scene->_stasisNegator.setDetails(100, 21, 22, 23, 2, (SceneItem *)NULL);
}
- scene->setAction(&scene->_sequenceManager2, scene, 102, this, &scene->_object3,
+ scene->setAction(&scene->_sequenceManager2, scene, 102, this, &scene->_tableLocker,
&scene->_stasisNegator, NULL);
} else {
SceneItem::display2(100, 19);
scene->_sceneMode = 103;
- scene->setAction(&scene->_sequenceManager2, scene, 103, this, &scene->_object3,
+ scene->setAction(&scene->_sequenceManager2, scene, 103, this, &scene->_tableLocker,
&scene->_stasisNegator, NULL);
}
return true;
@@ -295,10 +297,10 @@ void Scene100::postInit(SceneObjectList *OwnerList) {
switch (R2_GLOBALS._sceneManager._previousScene) {
case 50:
case 180:
- _object5.postInit();
- _object4.postInit();
+ _wardrobeColorAnim.postInit();
+ _wardrobeTopAnim.postInit();
_sceneMode = 104;
- setAction(&_sequenceManager1, this, 104, &R2_GLOBALS._player, &_wardrobe, &_object4, &_object5, NULL);
+ setAction(&_sequenceManager1, this, 104, &R2_GLOBALS._player, &_wardrobe, &_wardrobeTopAnim, &_wardrobeColorAnim, NULL);
break;
case 125:
_sceneMode = 100;
@@ -331,14 +333,14 @@ void Scene100::signal() {
_table.setStrip(2);
_table.setFrame(3);
- _object3.remove();
+ _tableLocker.remove();
_stasisNegator.remove();
R2_GLOBALS._player.enableControl();
break;
case 104:
_sceneMode = 0;
- _object5.remove();
- _object4.remove();
+ _wardrobeColorAnim.remove();
+ _wardrobeTopAnim.remove();
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
R2_GLOBALS._player._numFrames = 10;
@@ -387,7 +389,7 @@ void Scene100::dispatch() {
SceneExt::dispatch();
if ((_sceneMode == 101) && (_door._frame == 2) && (_table._strip == 5)) {
- _table.setAction(&_sequenceManager2, NULL, 103, &_table, &_object3, &_stasisNegator, NULL);
+ _table.setAction(&_sequenceManager2, NULL, 103, &_table, &_tableLocker, &_stasisNegator, NULL);
}
}
@@ -414,9 +416,9 @@ Scene125::Icon::Icon(): SceneActor() {
void Scene125::Icon::postInit(SceneObjectList *OwnerList) {
SceneObject::postInit();
- _object1.postInit();
- _object1.fixPriority(255);
- _object1.hide();
+ _glyph.postInit();
+ _glyph.fixPriority(255);
+ _glyph.hide();
_sceneText1._color1 = 92;
_sceneText1._color2 = 0;
@@ -459,15 +461,15 @@ void Scene125::Icon::process(Event &event) {
scene->_sound1.play(14);
setFrame(2);
- switch (_object1._strip) {
+ switch (_glyph._strip) {
case 1:
- _object1.setStrip(2);
+ _glyph.setStrip(2);
break;
case 3:
- _object1.setStrip(4);
+ _glyph.setStrip(4);
break;
case 5:
- _object1.setStrip(6);
+ _glyph.setStrip(6);
break;
default:
break;
@@ -486,15 +488,15 @@ void Scene125::Icon::process(Event &event) {
if ((event.eventType == EVENT_BUTTON_UP) && _pressed) {
setFrame(1);
- switch (_object1._strip) {
+ switch (_glyph._strip) {
case 2:
- _object1.setStrip(1);
+ _glyph.setStrip(1);
break;
case 4:
- _object1.setStrip(3);
+ _glyph.setStrip(3);
break;
case 6:
- _object1.setStrip(5);
+ _glyph.setStrip(5);
break;
default:
break;
@@ -518,8 +520,8 @@ void Scene125::Icon::setIcon(int id) {
if (_lookLineNum) {
showIcon();
- _object1.setup(161, ((id - 1) / 10) * 2 + 1, ((id - 1) % 10) + 1);
- _object1.setPosition(_position);
+ _glyph.setup(161, ((id - 1) / 10) * 2 + 1, ((id - 1) % 10) + 1);
+ _glyph.setPosition(_position);
_sceneText1._fontNumber = scene->_iconFontNumber;
_sceneText1.setup(CONSOLE125_MESSAGES[id]);
@@ -562,16 +564,16 @@ void Scene125::Icon::setIcon(int id) {
void Scene125::Icon::showIcon() {
_sceneText1.show();
_sceneText2.show();
- _object1.show();
- _object2.show();
+ _glyph.show();
+ _horizLine.show();
show();
}
void Scene125::Icon::hideIcon() {
_sceneText1.hide();
_sceneText2.hide();
- _object1.hide();
- _object2.hide();
+ _glyph.hide();
+ _horizLine.hide();
hide();
}
@@ -666,28 +668,28 @@ void Scene125::signal() {
case 2:
_icon1.setup(160, 1, 1);
_icon1.setPosition(Common::Point(65, 17));
- _icon1._object2.postInit();
- _icon1._object2.setup(160, 7, 1);
- _icon1._object2.setPosition(Common::Point(106, 41));
+ _icon1._horizLine.postInit();
+ _icon1._horizLine.setup(160, 7, 1);
+ _icon1._horizLine.setPosition(Common::Point(106, 41));
_icon2.setup(160, 1, 1);
_icon2.setPosition(Common::Point(80, 32));
- _icon2._object2.postInit();
- _icon2._object2.setup(160, 7, 2);
- _icon2._object2.setPosition(Common::Point(106, 56));
+ _icon2._horizLine.postInit();
+ _icon2._horizLine.setup(160, 7, 2);
+ _icon2._horizLine.setPosition(Common::Point(106, 56));
_icon3.setup(160, 1, 1);
_icon3.setPosition(Common::Point(65, 47));
- _icon3._object2.postInit();
- _icon3._object2.setup(160, 7, 1);
- _icon3._object2.setPosition(Common::Point(106, 71));
+ _icon3._horizLine.postInit();
+ _icon3._horizLine.setup(160, 7, 1);
+ _icon3._horizLine.setPosition(Common::Point(106, 71));
_icon4.setup(160, 1, 1);
_icon4.setPosition(Common::Point(80, 62));
_icon4._sceneRegionId = 5;
- _icon4._object2.postInit();
- _icon4._object2.setup(160, 7, 2);
- _icon4._object2.setPosition(Common::Point(106, 86));
+ _icon4._horizLine.postInit();
+ _icon4._horizLine.setup(160, 7, 2);
+ _icon4._horizLine.setPosition(Common::Point(106, 86));
_icon5.postInit();
_icon5.setup(160, 1, 1);
@@ -710,16 +712,19 @@ void Scene125::signal() {
case 12:
_sceneMode = 129;
- _object1.postInit();
- _object2.postInit();
- _object3.postInit();
+ _starchart1.postInit();
+ _starchart2.postInit();
+ _starchart3.postInit();
if (R2_GLOBALS.getFlag(13)) {
- _object4.postInit();
- setAction(&_sequenceManager, this, 130, &R2_GLOBALS._player, &_object1, &_object2,
- &_object3, &_object4, NULL);
+ // Show starchart with Ringworld present
+ _starchart4.postInit();
+ setAction(&_sequenceManager, this, 130, &R2_GLOBALS._player, &_starchart1, &_starchart2,
+ &_starchart3, &_starchart4, NULL);
} else {
- setAction(&_sequenceManager, this, 129, &R2_GLOBALS._player, &_object1, &_object2, &_object3, NULL);
+ // Show starchart without Ringworld
+ setAction(&_sequenceManager, this, 129, &R2_GLOBALS._player, &_starchart1, &_starchart2,
+ &_starchart3, NULL);
}
break;
case 13:
@@ -920,7 +925,7 @@ void Scene125::consoleAction(int id) {
_icon4.setPosition(Common::Point(52, 107));
_icon4._sceneRegionId = 9;
_icon4.setIcon(25);
- _icon4._object2.hide();
+ _icon4._horizLine.hide();
_icon6.setIcon(26);
_sceneMode = 10;
@@ -963,7 +968,7 @@ void Scene125::consoleAction(int id) {
_icon4.setPosition(Common::Point(52, 107));
_icon4._sceneRegionId = 9;
_icon4.setIcon(25);
- _icon4._object2.hide();
+ _icon4._horizLine.hide();
_icon6.setIcon(26);
_sceneMode = 10;
@@ -1047,7 +1052,7 @@ void Scene125::consoleAction(int id) {
break;
case 24:
_icon4.setIcon(25);
- _icon4._object2.hide();
+ _icon4._horizLine.hide();
if (_consoleMode == 10) {
setDetails(127, --_logIndex);
@@ -1059,7 +1064,7 @@ void Scene125::consoleAction(int id) {
break;
case 25:
_icon4.setIcon(25);
- _icon4._object2.hide();
+ _icon4._horizLine.hide();
if (_consoleMode == 10) {
setDetails(127, ++_logIndex);
@@ -1077,10 +1082,10 @@ void Scene125::consoleAction(int id) {
_icon4.hideIcon();
R2_GLOBALS._player.hide();
- _object1.hide();
- _object2.hide();
- _object3.hide();
- _object4.hide();
+ _starchart1.hide();
+ _starchart2.hide();
+ _starchart3.hide();
+ _starchart4.hide();
_sceneMode = 11;
_palette.loadPalette(160);
@@ -1103,7 +1108,7 @@ void Scene125::consoleAction(int id) {
_icon4.setPosition(Common::Point(52, 107));
_icon4._sceneRegionId = 9;
_icon4.setIcon(25);
- _icon4._object2.hide();
+ _icon4._horizLine.hide();
_icon6.setIcon(26);
_sceneMode = 10;
@@ -1425,6 +1430,7 @@ Scene160::Scene160(): SceneExt() {
void Scene160::postInit(SceneObjectList *OwnerList) {
loadScene(4001);
+ R2_GLOBALS._uiElements._active = false;
SceneExt::postInit();
R2_GLOBALS._player._uiEnabled = false;
@@ -1446,6 +1452,8 @@ void Scene160::synchronize(Serializer &s) {
s.syncAsSint16LE(_frameNumber);
s.syncAsSint16LE(_yChange);
s.syncAsSint16LE(_lineNum);
+
+ _creditsList.synchronize(s);
}
void Scene160::remove() {
@@ -1500,11 +1508,9 @@ void Scene180::Action1::signal() {
/*--------------------------------------------------------------------------*/
Scene180::Scene180(): SceneExt() {
- _field412 = 0;
+ _helpEnabled = false;
_frameInc = 0;
_frameNumber = R2_GLOBALS._events.getFrameNumber();
- _field480 = 1;
- _field482 = -1;
_fontNumber = R2_GLOBALS.gfxManager()._font._fontNumber;
GfxFont font;
@@ -1549,9 +1555,7 @@ void Scene180::synchronize(Serializer &s) {
SceneExt::synchronize(s);
s.syncAsSint16LE(_frameNumber);
- s.syncAsSint16LE(_field412);
- s.syncAsSint16LE(_field480);
- s.syncAsSint16LE(_field482);
+ s.syncAsSint16LE(_helpEnabled);
s.syncAsSint16LE(_frameInc);
s.syncAsSint16LE(_fontNumber);
s.syncAsSint16LE(_fontHeight);
@@ -1566,7 +1570,7 @@ void Scene180::signal() {
break;
case 1:
- _field412 = 1;
+ _helpEnabled = true;
R2_GLOBALS._sceneManager._hasPalette = true;
_animationPlayer._paletteMode = ANIMPALMODE_NONE;
_animationPlayer._isActive = true;
@@ -1604,7 +1608,8 @@ void Scene180::signal() {
case 30:
case 43:
case 47:
- _field412 = 0;
+ _helpEnabled = false;
+ R2_GLOBALS._screenSurface.fillRect(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), 0);
_palette.loadPalette(0);
_palette.loadPalette(9998);
R2_GLOBALS._scenePalette.addFader(_palette._palette, 256, 8, this);
@@ -1617,7 +1622,7 @@ void Scene180::signal() {
R2_GLOBALS._scene180Mode = 2;
_animationPlayer.load(2);
- _field412 = 1;
+ _helpEnabled = true;
R2_GLOBALS._scenePalette.addFader(_animationPlayer._subData._palData, 256, 6, NULL);
R2_GLOBALS._sound1.play(2);
break;
@@ -1654,7 +1659,7 @@ void Scene180::signal() {
break;
case 11:
- _field412 = 1;
+ _helpEnabled = true;
_door.postInit();
_shipDisplay.postInit();
setAction(&_sequenceManager, this, 4000, &_door, &_shipDisplay, NULL);
@@ -1701,21 +1706,21 @@ void Scene180::signal() {
break;
case 27:
- _field412 = 0;
+ _helpEnabled = false;
_door.remove();
_shipDisplay.remove();
setSceneDelay(2);
break;
case 28:
- _field412 = 0;
+ _helpEnabled = false;
_palette.loadPalette(0);
_palette.loadPalette(9998);
R2_GLOBALS._scenePalette.addFader(_palette._palette, 256, 100, this);
break;
case 29:
- _field412 = 1;
+ _helpEnabled = true;
_animationPlayer._paletteMode = ANIMPALMODE_REPLACE_PALETTE;
_animationPlayer._isActive = true;
_animationPlayer._objectMode = ANIMOBJMODE_42;
@@ -1744,7 +1749,7 @@ void Scene180::signal() {
break;
case 32:
- _field412 = 1;
+ _helpEnabled = true;
_teal.postInit();
_teal.setPosition(Common::Point(161, 97));
@@ -1794,7 +1799,7 @@ void Scene180::signal() {
break;
case 37:
- _field412 = 0;
+ _helpEnabled = false;
_dutyOfficer.remove();
_palette.loadPalette(9998);
R2_GLOBALS._scenePalette.addFader(_palette._palette, 256, 8, this);
@@ -1808,6 +1813,8 @@ void Scene180::signal() {
// TODO: Figure out why end action on sounds aren't firing. For now, I'm
// simply setting up a scene delay to ensure the signal() method gets
// called again after a brief delay
+ _backSurface.fillRect(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), 0);
+ R2_GLOBALS._screenSurface.fillRect(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), 0);
setSceneDelay(10);
R2_GLOBALS._sound2.fadeOut2(NULL);
R2_GLOBALS._sound1.fadeOut2(NULL /* this */);
@@ -1832,7 +1839,7 @@ void Scene180::signal() {
break;
case 41:
- _field412 = 1;
+ _helpEnabled = true;
_animationPlayer._isActive = true;
break;
@@ -1852,12 +1859,12 @@ void Scene180::signal() {
break;
case 45:
- _field412 = 1;
+ _helpEnabled = true;
_stripManager.start(28, this);
break;
case 48:
- _field412 = 1;
+ _helpEnabled = true;
_animationPlayer._paletteMode = ANIMPALMODE_NONE;
_animationPlayer._isActive = true;
_animationPlayer._objectMode = ANIMOBJMODE_1;
@@ -1871,13 +1878,21 @@ void Scene180::signal() {
case 49:
R2_GLOBALS._scene180Mode = 15;
R2_GLOBALS._paneRefreshFlag[0] = 3;
+
+ _backSurface.fillRect(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), 0);
+ R2_GLOBALS._screenSurface.fillRect(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), 0);
+
setSceneDelay(1);
break;
case 50:
R2_GLOBALS._scene180Mode = 0;
- _field412 = 0;
- R2_GLOBALS._sceneManager.changeScene(100);
+ _helpEnabled = false;
+
+ // WORKAROUND: The original changed to scene 100 here, Quinn's Bedroom,
+ // but instead we're changing to the previously unused scene 50, which shows
+ // a closeup of Quinn in the floatation bed first
+ R2_GLOBALS._sceneManager.changeScene(50);
break;
}
}
@@ -1889,11 +1904,10 @@ void Scene180::setSceneDelay(int v) {
void Scene180::process(Event &event) {
if ((event.eventType == EVENT_KEYPRESS) && (event.kbd.keycode == Common::KEYCODE_ESCAPE)) {
- event.handled = 1;
- if (!_field412) {
- if (R2_GLOBALS._scenePalette._listeners.size() == 0) {
+ event.handled = true;
+ if (_helpEnabled) {
+ if (R2_GLOBALS._scenePalette._listeners.size() == 0)
HelpDialog::show();
- }
}
}
@@ -2340,12 +2354,21 @@ Scene205::Scene205(): SceneExt() {
GfxFont font;
font.setFontNumber(4);
_fontHeight = font.getHeight();
+
+ for (int i = 0; i < 3; i++) {
+ _starList1[i] = nullptr;
+ _starList2[i] = nullptr;
+ }
+
+ for (int i = 0; i < 4; i++)
+ _starList3[i] = nullptr;
}
void Scene205::postInit(SceneObjectList *OwnerList) {
loadScene(4000);
+ R2_GLOBALS._uiElements._active = false;
SceneExt::postInit();
- BF_GLOBALS._interfaceY = 200;
+ R2_GLOBALS._interfaceY = SCREEN_HEIGHT;
R2_GLOBALS._player._uiEnabled = false;
R2_GLOBALS._sound1.play(337);
@@ -2360,11 +2383,11 @@ void Scene205::synchronize(Serializer &s) {
SceneExt::synchronize(s);
for (int idx = 0; idx < 3; ++idx)
- SYNC_POINTER(_objList1[idx]);
+ SYNC_POINTER(_starList1[idx]);
for (int idx = 0; idx < 3; ++idx)
- SYNC_POINTER(_objList2[idx]);
+ SYNC_POINTER(_starList2[idx]);
for (int idx = 0; idx < 4; ++idx)
- SYNC_POINTER(_objList3[idx]);
+ SYNC_POINTER(_starList3[idx]);
s.syncAsSint16LE(_textIndex);
s.syncAsSint16LE(_lineNum);
@@ -2386,9 +2409,9 @@ void Scene205::process(Event &event) {
}
void Scene205::dispatch() {
- processList(_objList3, 4, Common::Rect(0, 0, 319, 200), 1, 1, 160, 100);
- processList(_objList2, 3, Common::Rect(0, 0, 319, 200), 2, 2, 160, 100);
- processList(_objList1, 3, Common::Rect(0, 0, 319, 200), 4, 3, 160, 100);
+ processList(_starList3, 4, Common::Rect(0, 0, 319, 200), 1, 1, 160, 100);
+ processList(_starList2, 3, Common::Rect(0, 0, 319, 200), 2, 2, 160, 100);
+ processList(_starList1, 3, Common::Rect(0, 0, 319, 200), 4, 3, 160, 100);
Scene::dispatch();
}
@@ -2400,10 +2423,10 @@ void Scene205::setup() {
Common::Point(140, 149), Common::Point(91, 166), Common::Point(299, 46), Common::Point(314, 10)
};
- // Set up the first object list
+ // Set up the first star list
for (int idx = 0; idx < 3; ++idx) {
- Object *obj = new Object();
- _objList1[idx] = obj;
+ Star *obj = new Star();
+ _starList1[idx] = obj;
obj->postInit();
obj->_flags |= OBJFLAG_CLONED;
@@ -2416,10 +2439,10 @@ void Scene205::setup() {
obj->fixPriority(12);
}
- // Setup the second object list
+ // Setup the second star list
for (int idx = 0; idx < 3; ++idx) {
- Object *obj = new Object();
- _objList2[idx] = obj;
+ Star *obj = new Star();
+ _starList2[idx] = obj;
obj->postInit();
obj->_flags |= OBJFLAG_CLONED;
@@ -2432,10 +2455,10 @@ void Scene205::setup() {
obj->fixPriority(11);
}
- // Setup the third object list
+ // Setup the third star list
for (int idx = 0; idx < 4; ++idx) {
- Object *obj = new Object();
- _objList3[idx] = obj;
+ Star *obj = new Star();
+ _starList3[idx] = obj;
obj->postInit();
obj->_flags |= OBJFLAG_CLONED;
@@ -2452,10 +2475,10 @@ void Scene205::setup() {
/**
* Handles moving a group of stars in the scene background
*/
-void Scene205::processList(Object **ObjList, int count, const Common::Rect &bounds,
+void Scene205::processList(Star **ObjList, int count, const Common::Rect &bounds,
int xMultiply, int yMultiply, int xCenter, int yCenter) {
for (int idx = 0; idx < count; ++idx) {
- Object *obj = ObjList[idx];
+ Star *obj = ObjList[idx];
Common::Point pt(obj->_position.x - xCenter, obj->_position.y - yCenter);
if ((obj->_position.x <= 319) && (obj->_position.x >= 0) &&
@@ -2606,11 +2629,11 @@ void Scene250::synchronize(Serializer &s) {
void Scene250::postInit(SceneObjectList *OwnerList) {
loadScene(250);
+ R2_GLOBALS._uiElements._active = false;
SceneExt::postInit();
- BF_GLOBALS._interfaceY = 200;
+ R2_GLOBALS._interfaceY = SCREEN_HEIGHT;
R2_GLOBALS._player.postInit();
- R2_GLOBALS._uiElements._active = false;
R2_GLOBALS._player.setVisage(10);
R2_GLOBALS._player.hide();
R2_GLOBALS._player.enableControl();
@@ -2888,11 +2911,11 @@ void Scene300::Action4::signal() {
Scene300 *scene = (Scene300 *)R2_GLOBALS._sceneManager._scene;
if (!R2_GLOBALS._playStream.isPlaying()) {
- scene->_object7.setStrip2(R2_GLOBALS._randomSource.getRandomNumber(2));
- scene->_object7.setFrame(1);
+ scene->_mirandaScreen.setStrip2(R2_GLOBALS._randomSource.getRandomNumber(2));
+ scene->_mirandaScreen.setFrame(1);
- scene->_object9.setStrip2(3);
- scene->_object9.setFrame(1);
+ scene->_quinnScreen.setStrip2(3);
+ scene->_quinnScreen.setFrame(1);
}
setDelay(60 + R2_GLOBALS._randomSource.getRandomNumber(479));
@@ -3223,29 +3246,29 @@ void Scene300::postInit(SceneObjectList *OwnerList) {
_rotation->_countdown = 1;
if (R2_GLOBALS.getFlag(51) && !R2_GLOBALS.getFlag(25)) {
- _object1.postInit();
- _object1.setup(301, 7, 2);
- _object1.setPosition(Common::Point(65, 24));
+ _atmosphereLeftWindow.postInit();
+ _atmosphereLeftWindow.setup(301, 7, 2);
+ _atmosphereLeftWindow.setPosition(Common::Point(65, 24));
- _object2.postInit();
- _object2.setup(301, 8, 2);
- _object2.setPosition(Common::Point(254, 24));
+ _atmosphereRightWindow.postInit();
+ _atmosphereRightWindow.setup(301, 8, 2);
+ _atmosphereRightWindow.setPosition(Common::Point(254, 24));
}
_doorway.postInit();
_doorway.setVisage(300);
_doorway.setPosition(Common::Point(159, 79));
- _object3.postInit();
- _object3.setup(300, 4, 1);
- _object3.setPosition(Common::Point(84, 48));
- _object3.animate(ANIM_MODE_2, NULL);
- _object3._numFrames = 5;
+ _leftVerticalBarsAnim.postInit();
+ _leftVerticalBarsAnim.setup(300, 4, 1);
+ _leftVerticalBarsAnim.setPosition(Common::Point(84, 48));
+ _leftVerticalBarsAnim.animate(ANIM_MODE_2, NULL);
+ _leftVerticalBarsAnim._numFrames = 5;
- _object4.postInit();
- _object4.setup(300, 5, 1);
- _object4.setPosition(Common::Point(236, 48));
- _object4.animate(ANIM_MODE_2, NULL);
+ _rightVerticalBarsAnim.postInit();
+ _rightVerticalBarsAnim.setup(300, 5, 1);
+ _rightVerticalBarsAnim.setPosition(Common::Point(236, 48));
+ _rightVerticalBarsAnim.animate(ANIM_MODE_2, NULL);
_protocolDisplay.postInit();
_protocolDisplay.setup(300, 6, 1);
@@ -3253,32 +3276,32 @@ void Scene300::postInit(SceneObjectList *OwnerList) {
_protocolDisplay.animate(ANIM_MODE_7, 0, NULL);
_protocolDisplay._numFrames = 5;
- _object6.postInit();
- _object6.setup(300, 7, 1);
- _object6.setPosition(Common::Point(214, 37));
- _object6.animate(ANIM_MODE_2, NULL);
- _object6._numFrames = 3;
-
- _object7.postInit();
- _object7.setup(301, 1, 1);
- _object7.setPosition(Common::Point(39, 97));
- _object7.fixPriority(124);
- _object7.animate(ANIM_MODE_2, NULL);
- _object7._numFrames = 5;
- _object7.setAction(&_action4);
-
- _object8.postInit();
- _object8.setup(300, 8, 1);
- _object8.setPosition(Common::Point(105, 37));
- _object8.animate(ANIM_MODE_2, NULL);
- _object8._numFrames = 5;
-
- _object9.postInit();
- _object9.setup(301, 6, 1);
- _object9.setPosition(Common::Point(274, 116));
- _object9.fixPriority(143);
- _object9.animate(ANIM_MODE_2, NULL);
- _object9._numFrames = 5;
+ _rightTextDisplay.postInit();
+ _rightTextDisplay.setup(300, 7, 1);
+ _rightTextDisplay.setPosition(Common::Point(214, 37));
+ _rightTextDisplay.animate(ANIM_MODE_2, NULL);
+ _rightTextDisplay._numFrames = 3;
+
+ _mirandaScreen.postInit();
+ _mirandaScreen.setup(301, 1, 1);
+ _mirandaScreen.setPosition(Common::Point(39, 97));
+ _mirandaScreen.fixPriority(124);
+ _mirandaScreen.animate(ANIM_MODE_2, NULL);
+ _mirandaScreen._numFrames = 5;
+ _mirandaScreen.setAction(&_action4);
+
+ _leftTextDisplay.postInit();
+ _leftTextDisplay.setup(300, 8, 1);
+ _leftTextDisplay.setPosition(Common::Point(105, 37));
+ _leftTextDisplay.animate(ANIM_MODE_2, NULL);
+ _leftTextDisplay._numFrames = 5;
+
+ _quinnScreen.postInit();
+ _quinnScreen.setup(301, 6, 1);
+ _quinnScreen.setPosition(Common::Point(274, 116));
+ _quinnScreen.fixPriority(143);
+ _quinnScreen.animate(ANIM_MODE_2, NULL);
+ _quinnScreen._numFrames = 5;
_quinnWorkstation1.setDetails(Rect(243, 148, 315, 167), 300, 30, 31, 32, 1, NULL);
_mirandaWorkstation1.setDetails(Rect(4, 128, 69, 167), 300, 33, 31, 35, 1, NULL);
@@ -3752,9 +3775,9 @@ Scene325::Icon::Icon(): SceneActor() {
void Scene325::Icon::postInit(SceneObjectList *OwnerList) {
SceneObject::postInit();
- _object1.postInit();
- _object1.fixPriority(21);
- _object1.hide();
+ _glyph.postInit();
+ _glyph.fixPriority(21);
+ _glyph.hide();
_sceneText1._color1 = 92;
_sceneText1._color2 = 0;
@@ -3793,18 +3816,18 @@ void Scene325::Icon::process(Event &event) {
scene->_sound1.play(14);
setFrame(2);
- switch (_object1._strip) {
+ switch (_glyph._strip) {
case 1:
- _object1.setStrip(2);
+ _glyph.setStrip(2);
break;
case 3:
- _object1.setStrip(4);
+ _glyph.setStrip(4);
break;
case 5:
- _object1.setStrip(6);
+ _glyph.setStrip(6);
break;
case 7:
- _object1.setStrip(8);
+ _glyph.setStrip(8);
break;
default:
break;
@@ -3823,15 +3846,15 @@ void Scene325::Icon::process(Event &event) {
if ((event.eventType == EVENT_BUTTON_UP) && _pressed) {
setFrame(1);
- switch (_object1._strip) {
+ switch (_glyph._strip) {
case 2:
- _object1.setStrip(1);
+ _glyph.setStrip(1);
break;
case 4:
- _object1.setStrip(3);
+ _glyph.setStrip(3);
break;
case 6:
- _object1.setStrip(5);
+ _glyph.setStrip(5);
break;
default:
break;
@@ -3855,8 +3878,8 @@ void Scene325::Icon::setIcon(int id) {
if (_lookLineNum) {
showIcon();
- _object1.setup(325, ((id - 1) / 10) * 2 + 1, ((id - 1) % 10) + 1);
- _object1.setPosition(_position);
+ _glyph.setup(325, ((id - 1) / 10) * 2 + 1, ((id - 1) % 10) + 1);
+ _glyph.setPosition(_position);
_sceneText1._fontNumber = scene->_iconFontNumber;
_sceneText1.setup(CONSOLE325_MESSAGES[id]);
@@ -3897,26 +3920,26 @@ void Scene325::Icon::setIcon(int id) {
void Scene325::Icon::showIcon() {
_sceneText1.show();
_sceneText2.show();
- _object1.show();
- _object2.show();
+ _glyph.show();
+ _horizLine.show();
show();
}
void Scene325::Icon::hideIcon() {
_sceneText1.hide();
_sceneText2.hide();
- _object1.hide();
- _object2.hide();
+ _glyph.hide();
+ _horizLine.hide();
hide();
}
/*--------------------------------------------------------------------------*/
Scene325::Scene325(): SceneExt() {
- _field412 = 7;
+ _consoleAction = 7;
_iconFontNumber = 50;
- _field416 = _field418 = 0;
- _field41A = _field41C = _field41E = _scannerLocation = 0;
+ _databasePage = _priorConsoleAction = 0;
+ _moveCounter = _yChange = _yDirection = _scannerLocation = 0;
_soundCount = _soundIndex = 0;
for (int idx = 0; idx < 10; ++idx)
@@ -3944,13 +3967,13 @@ void Scene325::postInit(SceneObjectList *OwnerList) {
void Scene325::synchronize(Serializer &s) {
SceneExt::synchronize(s);
- s.syncAsSint16LE(_field412);
+ s.syncAsSint16LE(_consoleAction);
s.syncAsSint16LE(_iconFontNumber);
- s.syncAsSint16LE(_field416);
- s.syncAsSint16LE(_field418);
- s.syncAsSint16LE(_field41A);
- s.syncAsSint16LE(_field41C);
- s.syncAsSint16LE(_field41E);
+ s.syncAsSint16LE(_databasePage);
+ s.syncAsSint16LE(_priorConsoleAction);
+ s.syncAsSint16LE(_moveCounter);
+ s.syncAsSint16LE(_yChange);
+ s.syncAsSint16LE(_yDirection);
s.syncAsSint16LE(_scannerLocation);
s.syncAsSint16LE(_soundCount);
s.syncAsSint16LE(_soundIndex);
@@ -3983,28 +4006,28 @@ void Scene325::signal() {
case 1:
_icon1.setup(160, 1, 1);
_icon1.setPosition(Common::Point(65, 17));
- _icon1._object2.postInit();
- _icon1._object2.setup(160, 7, 1);
- _icon1._object2.setPosition(Common::Point(106, 41));
+ _icon1._horizLine.postInit();
+ _icon1._horizLine.setup(160, 7, 1);
+ _icon1._horizLine.setPosition(Common::Point(106, 41));
_icon2.setup(160, 1, 1);
_icon2.setPosition(Common::Point(80, 32));
- _icon2._object2.postInit();
- _icon2._object2.setup(160, 7, 2);
- _icon2._object2.setPosition(Common::Point(106, 56));
+ _icon2._horizLine.postInit();
+ _icon2._horizLine.setup(160, 7, 2);
+ _icon2._horizLine.setPosition(Common::Point(106, 56));
_icon3.setup(160, 1, 1);
_icon3.setPosition(Common::Point(65, 47));
- _icon3._object2.postInit();
- _icon3._object2.setup(160, 7, 1);
- _icon3._object2.setPosition(Common::Point(106, 71));
+ _icon3._horizLine.postInit();
+ _icon3._horizLine.setup(160, 7, 1);
+ _icon3._horizLine.setPosition(Common::Point(106, 71));
_icon4.setup(160, 1, 1);
_icon4.setPosition(Common::Point(80, 62));
_icon4._sceneRegionId = 5;
- _icon4._object2.postInit();
- _icon4._object2.setup(160, 7, 2);
- _icon4._object2.setPosition(Common::Point(106, 86));
+ _icon4._horizLine.postInit();
+ _icon4._horizLine.setup(160, 7, 2);
+ _icon4._horizLine.setPosition(Common::Point(106, 86));
_icon5.postInit();
_icon5.setup(160, 1, 1);
@@ -4023,29 +4046,33 @@ void Scene325::signal() {
R2_GLOBALS._player._canWalk = false;
break;
case 9:
- switch (_field412) {
+ // Fade to black for console sub-section: database, or starchart
+ switch (_consoleAction) {
case 3:
+ // Starchart
_sceneMode = 129;
- _object1.postInit();
- _object2.postInit();
- _object3.postInit();
+ _starGrid1.postInit();
+ _starGrid2.postInit();
+ _starGrid3.postInit();
if (R2_GLOBALS.getFlag(13)) {
- _object4.postInit();
- setAction(&_sequenceManager1, this, 130, &R2_GLOBALS._player, &_object1,
- &_object2, &_object3, &_object4, NULL);
+ // Show starchart with Ringworld present
+ _starGrid4.postInit();
+ setAction(&_sequenceManager1, this, 130, &R2_GLOBALS._player, &_starGrid1,
+ &_starGrid2, &_starGrid3, &_starGrid4, NULL);
} else {
- setAction(&_sequenceManager1, this, 129, &R2_GLOBALS._player, &_object1,
- &_object2, &_object3, NULL);
+ // Show starchart without Ringworld
+ setAction(&_sequenceManager1, this, 129, &R2_GLOBALS._player, &_starGrid1,
+ &_starGrid2, &_starGrid3, NULL);
}
break;
case 17:
case 18:
case 19:
case 20: {
- int v = 10 - ((21 - _field412) * 2);
+ int v = 10 - ((21 - _consoleAction) * 2);
if (R2_GLOBALS.getFlag(50))
--v;
- if (_field418 == 5)
+ if (_priorConsoleAction == 5)
v += 8;
if (R2_GLOBALS.getFlag(51) && (v == 2))
R2_GLOBALS.setFlag(57);
@@ -4056,70 +4083,70 @@ void Scene325::signal() {
} else {
_scannerLocation = 864;
- _object12.postInit();
- _object12.setup(326, 4, 1);
- _object12.setPosition(Common::Point(149, 128));
- _object12.fixPriority(20);
-
- _scannerTab.postInit();
- _scannerTab.setup(326, 4, 2);
- _scannerTab.setPosition(Common::Point(149, 22 + (int)(_scannerLocation * ADJUST_FACTOR)));
- _scannerTab.fixPriority(21);
-
- _object10.postInit();
- _object10.setup(326, 1, 1);
- _object10.setPosition(Common::Point(210, 20));
- _object10.fixPriority(10);
-
- _object1.postInit();
- _object1.setup(326, 1, 1);
- _object1.setPosition(Common::Point(210, 32));
- _object1.fixPriority(10);
-
- _object2.postInit();
- _object2.setup(326, 1, 1);
- _object2.setPosition(Common::Point(210, 44));
- _object2.fixPriority(10);
-
- _object3.postInit();
- _object3.setup(326, 1, 1);
- _object3.setPosition(Common::Point(210, 56));
- _object3.fixPriority(10);
-
- _object4.postInit();
- _object4.setup(326, 1, 1);
- _object4.setPosition(Common::Point(210, 68));
- _object4.fixPriority(10);
-
- _object5.postInit();
- _object5.setup(326, 1, 1);
- _object5.setPosition(Common::Point(210, 80));
- _object5.fixPriority(10);
-
- _object6.postInit();
- _object6.setup(326, 1, 1);
- _object6.setPosition(Common::Point(210, 92));
- _object6.fixPriority(10);
-
- _object7.postInit();
- _object7.setup(326, 1, 1);
- _object7.setPosition(Common::Point(210, 104));
- _object7.fixPriority(10);
-
- _object8.postInit();
- _object8.setup(326, 1, 1);
- _object8.setPosition(Common::Point(210, 116));
- _object8.fixPriority(10);
-
- _object9.postInit();
- _object9.setup(326, 1, 1);
- _object9.setPosition(Common::Point(210, 128));
- _object9.fixPriority(10);
-
- _object11.postInit();
- _object11.setup(326, 1, 1);
- _object11.setPosition(Common::Point(210, 150));
- _object11.fixPriority(10);
+ _starGrid12.postInit();
+ _starGrid12.setup(326, 4, 1);
+ _starGrid12.setPosition(Common::Point(149, 128));
+ _starGrid12.fixPriority(20);
+
+ _starGrid13.postInit();
+ _starGrid13.setup(326, 4, 2);
+ _starGrid13.setPosition(Common::Point(149, 22 + (int)(_scannerLocation * ADJUST_FACTOR)));
+ _starGrid13.fixPriority(21);
+
+ _starGrid10.postInit();
+ _starGrid10.setup(326, 1, 1);
+ _starGrid10.setPosition(Common::Point(210, 20));
+ _starGrid10.fixPriority(10);
+
+ _starGrid1.postInit();
+ _starGrid1.setup(326, 1, 1);
+ _starGrid1.setPosition(Common::Point(210, 32));
+ _starGrid1.fixPriority(10);
+
+ _starGrid2.postInit();
+ _starGrid2.setup(326, 1, 1);
+ _starGrid2.setPosition(Common::Point(210, 44));
+ _starGrid2.fixPriority(10);
+
+ _starGrid3.postInit();
+ _starGrid3.setup(326, 1, 1);
+ _starGrid3.setPosition(Common::Point(210, 56));
+ _starGrid3.fixPriority(10);
+
+ _starGrid4.postInit();
+ _starGrid4.setup(326, 1, 1);
+ _starGrid4.setPosition(Common::Point(210, 68));
+ _starGrid4.fixPriority(10);
+
+ _starGrid5.postInit();
+ _starGrid5.setup(326, 1, 1);
+ _starGrid5.setPosition(Common::Point(210, 80));
+ _starGrid5.fixPriority(10);
+
+ _starGrid6.postInit();
+ _starGrid6.setup(326, 1, 1);
+ _starGrid6.setPosition(Common::Point(210, 92));
+ _starGrid6.fixPriority(10);
+
+ _starGrid7.postInit();
+ _starGrid7.setup(326, 1, 1);
+ _starGrid7.setPosition(Common::Point(210, 104));
+ _starGrid7.fixPriority(10);
+
+ _starGrid8.postInit();
+ _starGrid8.setup(326, 1, 1);
+ _starGrid8.setPosition(Common::Point(210, 116));
+ _starGrid8.fixPriority(10);
+
+ _starGrid9.postInit();
+ _starGrid9.setup(326, 1, 1);
+ _starGrid9.setPosition(Common::Point(210, 128));
+ _starGrid9.fixPriority(10);
+
+ _starGrid11.postInit();
+ _starGrid11.setup(326, 1, 1);
+ _starGrid11.setPosition(Common::Point(210, 150));
+ _starGrid11.fixPriority(10);
}
} else if (R2_GLOBALS.getFlag(51)) {
setMessage(329, (v == 12) ? 10 : v);
@@ -4131,41 +4158,42 @@ void Scene325::signal() {
case 21:
_sceneMode = 129;
- _object1.postInit();
- _object1.setup(327, 1, 1);
- _object1.setPosition(Common::Point(170, 80));
- _object1.fixPriority(10);
- _object1.animate(ANIM_MODE_5, NULL);
+ _starGrid1.postInit();
+ _starGrid1.setup(327, 1, 1);
+ _starGrid1.setPosition(Common::Point(170, 80));
+ _starGrid1.fixPriority(10);
+ _starGrid1.animate(ANIM_MODE_5, NULL);
break;
case 22:
_sceneMode = 129;
- _object1.postInit();
- _object1.setup(327, 2, 1);
- _object1.setPosition(Common::Point(160, 80));
- _object1.fixPriority(10);
- _object1.animate(ANIM_MODE_5, NULL);
+ _starGrid1.postInit();
+ _starGrid1.setup(327, 2, 1);
+ _starGrid1.setPosition(Common::Point(160, 80));
+ _starGrid1.fixPriority(10);
+ _starGrid1.animate(ANIM_MODE_5, NULL);
break;
case 24:
R2_GLOBALS._player.enableControl();
R2_GLOBALS._player._canWalk = false;
- _field416 = 37;
- setMessage(128, _field416);
+ _databasePage = 37;
+ setMessage(128, _databasePage);
break;
case 25:
R2_GLOBALS._player.enableControl();
R2_GLOBALS._player._canWalk = false;
- _field416 = 68;
- setMessage(128, _field416);
+ _databasePage = 68;
+ setMessage(128, _databasePage);
break;
case 26:
R2_GLOBALS._player.enableControl();
R2_GLOBALS._player._canWalk = false;
- _field416 = 105;
- setMessage(128, _field416);
+ _databasePage = 105;
+ setMessage(128, _databasePage);
break;
default:
- _field416 = 0;
+ _databasePage = 0;
+ setMessage(128, _databasePage);
break;
}
@@ -4176,7 +4204,7 @@ void Scene325::signal() {
R2_GLOBALS._player.enableControl();
R2_GLOBALS._player._canWalk = false;
- if ((_field412 >= 17) && (_field412 <= 20)) {
+ if ((_consoleAction >= 17) && (_consoleAction <= 20)) {
_icon5.setIcon(8);
consoleAction(4);
} else {
@@ -4227,7 +4255,7 @@ void Scene325::consoleAction(int id) {
if (id == 7)
_icon5.setIcon(9);
- else if ((_field412 != 3) && ((_field412 < 17) || (_field412 > 26)))
+ else if ((_consoleAction != 3) && ((_consoleAction < 17) || (_consoleAction > 26)))
_icon5.setIcon(8);
switch (id - 1) {
@@ -4236,10 +4264,12 @@ void Scene325::consoleAction(int id) {
_icon2.setIcon(11);
break;
case 1:
+ // Database screen
_icon1.setIcon(23);
_icon2.setIcon(24);
_icon3.setIcon(25);
_icon4.setIcon(26);
+ break;
case 2:
case 16:
case 17:
@@ -4253,13 +4283,13 @@ void Scene325::consoleAction(int id) {
_icon2.hideIcon();
_icon3.hideIcon();
- if (id == 2 || (id == 19 && _field418 == 5 && R2_GLOBALS.getFlag(50) &&
+ if (id == 2 || (id == 19 && _priorConsoleAction == 5 && R2_GLOBALS.getFlag(50) &&
R2_GLOBALS.getFlag(44) && !R2_GLOBALS.getFlag(51))) {
_icon5.setIcon(13);
_icon4.setPosition(Common::Point(52, 107));
_icon4._sceneRegionId = 9;
_icon4.setIcon(14);
- _icon4._object2.hide();
+ _icon4._horizLine.hide();
} else {
_icon4.hideIcon();
@@ -4269,16 +4299,17 @@ void Scene325::consoleAction(int id) {
_icon6.setIcon(12);
_sceneMode = 10;
_palette.loadPalette(161);
- BF_GLOBALS._scenePalette.addFader(&_palette._palette[0], 256, 5, this);
+ R2_GLOBALS._scenePalette.addFader(&_palette._palette[0], 256, 5, this);
break;
case 22:
case 23:
case 24:
case 25:
+ // Database sub-sections: A-G, N-O, P-S, T-Z
R2_GLOBALS._player.disableControl();
consoleAction(2);
- _field412 = id;
+ _consoleAction = id;
_icon1.hideIcon();
_icon2.hideIcon();
_icon3.hideIcon();
@@ -4288,12 +4319,12 @@ void Scene325::consoleAction(int id) {
_icon4.setPosition(Common::Point(52, 107));
_icon4._sceneRegionId = 9;
_icon4.setIcon(14);
- _icon4._object2.hide();
+ _icon4._horizLine.hide();
_icon6.setIcon(12);
_sceneMode = 10;
_palette.loadPalette(161);
- BF_GLOBALS._scenePalette.addFader(&_palette._palette[0], 256, 5, this);
+ R2_GLOBALS._scenePalette.addFader(&_palette._palette[0], 256, 5, this);
break;
case 11:
@@ -4311,24 +4342,25 @@ void Scene325::consoleAction(int id) {
_icon4._sceneRegionId = 5;
_icon4.hideIcon();
- _object12.remove();
- _scannerTab.remove();
- _object10.remove();
- _object1.remove();
- _object2.remove();
- _object3.remove();
- _object4.remove();
- _object5.remove();
- _object6.remove();
- _object7.remove();
- _object8.remove();
- _object9.remove();
- _object11.remove();
+ R2_GLOBALS._player.hide();
+ _starGrid1.remove();
+ _starGrid2.remove();
+ _starGrid3.remove();
+ _starGrid4.remove();
+ _starGrid5.remove();
+ _starGrid6.remove();
+ _starGrid7.remove();
+ _starGrid8.remove();
+ _starGrid9.remove();
+ _starGrid10.remove();
+ _starGrid11.remove();
+ _starGrid12.remove();
+ _starGrid13.remove();
_palette.loadPalette(160);
_sceneMode = 11;
- BF_GLOBALS._scenePalette.addFader(&_palette._palette[0], 256, 5, this);
+ R2_GLOBALS._scenePalette.addFader(&_palette._palette[0], 256, 5, this);
}
break;
@@ -4339,58 +4371,66 @@ void Scene325::consoleAction(int id) {
break;
case 4:
case 5:
- _field418 = id;
+ _priorConsoleAction = id;
_icon1.setIcon(17);
_icon2.setIcon(18);
_icon3.setIcon(19);
_icon4.setIcon(20);
break;
case 7:
- consoleAction(((_field412 == 5) || (_field412 == 6) || (_field412 == 15)) ? 4 : 7);
+ consoleAction(((_consoleAction == 5) || (_consoleAction == 6) || (_consoleAction == 15)) ? 4 : 7);
break;
case 8:
R2_GLOBALS._sceneManager.changeScene(300);
+ break;
case 9:
case 10:
+ // Set language: Interworld or Hero's Tongue
_iconFontNumber = (id - 1) == 9 ? 50 : 52;
_text1.remove();
_icon6.setIcon(7);
+ consoleAction(1);
break;
case 12:
+ // Page up button
_icon4.setIcon(14);
- _icon4._object2.hide();
+ _icon4._horizLine.hide();
- switch (_field412) {
+ switch (_consoleAction) {
case 17:
case 18:
case 19:
case 20:
if (_scannerLocation) {
R2_GLOBALS._player.disableControl();
- _field41A = 1296;
- _field41E = 1;
+ _moveCounter = 1296;
+ _yDirection = 1;
}
break;
default:
- setMessage(128, --_field416);
+ setMessage(128, --_databasePage);
break;
}
return;
case 13:
+ // Page down button
_icon4.setIcon(14);
- _icon4._object2.hide();
+ _icon4._horizLine.hide();
- switch (_field412) {
+ switch (_consoleAction) {
case 17:
case 18:
case 19:
case 20:
if (_scannerLocation < 1620) {
R2_GLOBALS._player.disableControl();
- _field41A = 1296;
- _field41E = -1;
+ _moveCounter = 1296;
+ _yDirection = -1;
}
break;
+ default:
+ setMessage(128, ++_databasePage);
+ break;
}
return;
case 14:
@@ -4409,6 +4449,7 @@ void Scene325::consoleAction(int id) {
break;
case 6:
default:
+ // Initial starting screen
_icon1.setIcon(1);
_icon2.setIcon(2);
_icon3.setIcon(3);
@@ -4418,7 +4459,7 @@ void Scene325::consoleAction(int id) {
}
if (id != 8)
- _field412 = id;
+ _consoleAction = id;
}
void Scene325::process(Event &event) {
@@ -4435,48 +4476,48 @@ void Scene325::process(Event &event) {
}
void Scene325::dispatch() {
- if (_field41A) {
- switch (_field41A) {
+ if (_moveCounter) {
+ switch (_moveCounter) {
case 13:
- _field41C = 1;
+ _yChange = 1;
break;
case 1296:
R2_GLOBALS._sound3.play(87);
- _field41C = 1;
+ _yChange = 1;
break;
case 33:
case 1283:
- _field41C = 2;
+ _yChange = 2;
break;
case 63:
case 1263:
- _field41C = 3;
+ _yChange = 3;
break;
case 103:
case 1233:
- _field41C = 4;
+ _yChange = 4;
break;
case 153:
case 1193:
- _field41C = 5;
+ _yChange = 5;
break;
case 213:
case 1143:
- _field41C = 6;
+ _yChange = 6;
break;
case 283:
case 1083:
- _field41C = 7;
+ _yChange = 7;
break;
case 1013:
- _field41C = 8;
+ _yChange = 8;
break;
default:
break;
}
- _field41A -= _field41C;
- int yp = _field41E * _field41C + _object10._position.y;
+ _moveCounter -= _yChange;
+ int yp = _yDirection * _yChange + _starGrid10._position.y;
bool flag = false;
if (yp >= 30) {
@@ -4489,51 +4530,51 @@ void Scene325::dispatch() {
++_scannerLocation;
flag = true;
}
- _scannerTab.setPosition(Common::Point(149, 22 + (int)(_scannerLocation * ADJUST_FACTOR)));
+ _starGrid13.setPosition(Common::Point(149, 22 + (int)(_scannerLocation * ADJUST_FACTOR)));
for (int idx = 0; idx < 4; ++idx)
_objList[idx].remove();
if (flag) {
int v = _scannerLocation - 758;
- _object10.setFrame((v++ <= 0) ? 1 : v);
- _object1.setFrame((v++ <= 0) ? 1 : v);
- _object2.setFrame((v++ <= 0) ? 1 : v);
- _object3.setFrame((v++ <= 0) ? 1 : v);
- _object4.setFrame((v++ <= 0) ? 1 : v);
- _object5.setFrame((v++ <= 0) ? 1 : v);
- _object6.setFrame((v++ <= 0) ? 1 : v);
- _object7.setFrame((v++ <= 0) ? 1 : v);
- _object8.setFrame((v++ <= 0) ? 1 : v);
- _object9.setFrame((v++ <= 0) ? 1 : v);
- _object11.setFrame((v++ <= 0) ? 1 : v);
+ _starGrid10.setFrame((v++ <= 0) ? 1 : v);
+ _starGrid1.setFrame((v++ <= 0) ? 1 : v);
+ _starGrid2.setFrame((v++ <= 0) ? 1 : v);
+ _starGrid3.setFrame((v++ <= 0) ? 1 : v);
+ _starGrid4.setFrame((v++ <= 0) ? 1 : v);
+ _starGrid5.setFrame((v++ <= 0) ? 1 : v);
+ _starGrid6.setFrame((v++ <= 0) ? 1 : v);
+ _starGrid7.setFrame((v++ <= 0) ? 1 : v);
+ _starGrid8.setFrame((v++ <= 0) ? 1 : v);
+ _starGrid9.setFrame((v++ <= 0) ? 1 : v);
+ _starGrid11.setFrame((v++ <= 0) ? 1 : v);
}
- _object10.setPosition(Common::Point(210, yp));
+ _starGrid10.setPosition(Common::Point(210, yp));
yp += 12;
- _object1.setPosition(Common::Point(210, yp));
+ _starGrid1.setPosition(Common::Point(210, yp));
yp += 12;
- _object2.setPosition(Common::Point(210, yp));
+ _starGrid2.setPosition(Common::Point(210, yp));
yp += 12;
- _object3.setPosition(Common::Point(210, yp));
+ _starGrid3.setPosition(Common::Point(210, yp));
yp += 12;
- _object4.setPosition(Common::Point(210, yp));
+ _starGrid4.setPosition(Common::Point(210, yp));
yp += 12;
- _object5.setPosition(Common::Point(210, yp));
+ _starGrid5.setPosition(Common::Point(210, yp));
yp += 12;
- _object6.setPosition(Common::Point(210, yp));
+ _starGrid6.setPosition(Common::Point(210, yp));
yp += 12;
- _object7.setPosition(Common::Point(210, yp));
+ _starGrid7.setPosition(Common::Point(210, yp));
yp += 12;
- _object8.setPosition(Common::Point(210, yp));
+ _starGrid8.setPosition(Common::Point(210, yp));
yp += 12;
- _object9.setPosition(Common::Point(210, yp));
+ _starGrid9.setPosition(Common::Point(210, yp));
yp += 12;
- _object11.setPosition(Common::Point(210, yp));
+ _starGrid11.setPosition(Common::Point(210, yp));
- if (!_field41A) {
+ if (!_moveCounter) {
R2_GLOBALS._sound3.stop();
- _field41C = 0;
+ _yChange = 0;
if (_scannerLocation == 756) {
R2_GLOBALS._player.disableControl();
@@ -4551,9 +4592,11 @@ void Scene325::dispatch() {
}
void Scene325::setMessage(int resNum, int lineNum) {
- Common::String msg = g_resourceManager->getMessage(resNum, lineNum);
+ removeText();
+ Common::String msg = g_resourceManager->getMessage(resNum, lineNum, true);
if (!msg.empty()) {
+ // Found valid database entry to display
Common::String msgText = parseMessage(msg);
_text1._fontNumber = _iconFontNumber;
@@ -4571,7 +4614,9 @@ void Scene325::setMessage(int resNum, int lineNum) {
R2_GLOBALS._playStream.play(_soundQueue[_soundIndex++], this);
}
} else {
- _field412 = 13;
+ // No message for given database index, so we must have passed beyond
+ // the start or end of the database
+ _consoleAction = 13;
R2_GLOBALS._player.disableControl();
R2_GLOBALS._player.hide();
@@ -4581,7 +4626,7 @@ void Scene325::setMessage(int resNum, int lineNum) {
_palette.loadPalette(160);
_sceneMode = 11;
- BF_GLOBALS._scenePalette.addFader(&_palette._palette[0], 256, 5, this);
+ R2_GLOBALS._scenePalette.addFader(&_palette._palette[0], 256, 5, this);
}
}
@@ -4603,6 +4648,7 @@ Common::String Scene325::parseMessage(const Common::String &msg) {
return Common::String(msgP);
}
+
/*--------------------------------------------------------------------------
* Scene 400 - Science Lab
*
@@ -5122,7 +5168,7 @@ void Scene500::PanelDialog::setDetails(int visage, int strip, int frameNumber,
}
void Scene500::PanelDialog::remove() {
- Scene500 *scene = (Scene500 *)BF_GLOBALS._sceneManager._scene;
+ Scene500 *scene = (Scene500 *)R2_GLOBALS._sceneManager._scene;
scene->_sceneAreas.remove(&_button1);
scene->_sceneAreas.remove(&_button2);
scene->_sceneAreas.remove(&_button3);
@@ -5167,7 +5213,7 @@ void Scene500::PanelDialog::Button::setupButton(int buttonId) {
break;
}
- Scene500 *scene = (Scene500 *)BF_GLOBALS._sceneManager._scene;
+ Scene500 *scene = (Scene500 *)R2_GLOBALS._sceneManager._scene;
scene->_sceneAreas.push_front(this);
}
@@ -5678,7 +5724,7 @@ bool Scene600::Doorway::startAction(CursorType action, Event &event) {
}
if ((R2_GLOBALS.getFlag(9)) && (R2_INVENTORY.getObjectScene(R2_COM_SCANNER) == 600))
- SceneItem::display(600, 31, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
+ SceneItem::display(600, 31, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
else {
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 601;
@@ -5696,7 +5742,7 @@ bool Scene600::Laser::startAction(CursorType action, Event &event) {
// If laser is destroyed
if (R2_GLOBALS.getFlag(6)) {
if (R2_GLOBALS.getFlag(8)) {
- SceneItem::display(600, 29, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
+ SceneItem::display(600, 29, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
return true;
} else {
R2_GLOBALS._player.disableControl();
@@ -5712,7 +5758,7 @@ bool Scene600::Laser::startAction(CursorType action, Event &event) {
break;
case R2_AEROSOL:
if (R2_GLOBALS.getFlag(5)) {
- SceneItem::display(600, 28, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
+ SceneItem::display(600, 28, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
return true;
} else {
R2_GLOBALS._player.disableControl();
@@ -6413,7 +6459,7 @@ void Scene700::signal() {
_sceneMode = 2;
R2_GLOBALS._player.setStrip(4);
if (R2_GLOBALS._player._position.x != 164) {
- SceneItem::display(700, 36, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
+ SceneItem::display(700, 36, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
R2_GLOBALS._player.enableControl();
} else {
R2_GLOBALS._sound2.play(19);
@@ -6844,14 +6890,12 @@ void Scene800::signal() {
Scene825::Button::Button(): SceneObject() {
_buttonId = 0;
- _v2 = 0;
_buttonDown = false;
}
void Scene825::Button::synchronize(Serializer &s) {
SceneObject::synchronize(s);
s.syncAsSint16LE(_buttonId);
- s.syncAsSint16LE(_v2);
s.syncAsSint16LE(_buttonDown);
}
@@ -6885,7 +6929,6 @@ bool Scene825::Button::startAction(CursorType action, Event &event) {
void Scene825::Button::setButton(int buttonId) {
SceneObject::postInit();
- _v2 = buttonId;
_buttonDown = 0;
_sceneText._color1 = 92;
_sceneText._color2 = 0;
@@ -6954,11 +6997,11 @@ Scene825::Scene825(): SceneExt() {
void Scene825::postInit(SceneObjectList *OwnerList) {
loadScene(825);
+ R2_GLOBALS._uiElements._active = false;
SceneExt::postInit();
- BF_GLOBALS._interfaceY = 200;
+ R2_GLOBALS._interfaceY = SCREEN_HEIGHT;
R2_GLOBALS._player.postInit();
- R2_GLOBALS._uiElements._active = false;
R2_GLOBALS._player._effect = 0;
R2_GLOBALS._player.setVisage(10);
R2_GLOBALS._player.hide();
@@ -7514,11 +7557,11 @@ bool Scene900::Button::startAction(CursorType action, Event &event) {
return true;
break;
case 8:
- SceneItem::display(5, 11, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
+ SceneItem::display(5, 11, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
return true;
break;
case 9:
- SceneItem::display(5, 12, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
+ SceneItem::display(5, 12, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
return true;
break;
default:
@@ -7543,7 +7586,7 @@ bool Scene900::Button::startAction(CursorType action, Event &event) {
}
} else if (action == CURSOR_LOOK) {
SceneItem::display(900, ((_buttonId == 2) && (scene->_controlsScreenNumber == 2)) ? 21 : _buttonId + 11,
- SET_WIDTH, 280, SET_X, 160, SET_POS_MODE, 1, SET_Y, 20, SET_EXT_BGCOLOR, 7, -999);
+ SET_WIDTH, 280, SET_X, 160, SET_POS_MODE, 1, SET_Y, 20, SET_EXT_BGCOLOR, 7, LIST_END);
return true;
} else {
return SceneActor::startAction(action, event);