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-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes0.cpp331
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diff --git a/engines/tsage/ringworld2/ringworld2_scenes0.cpp b/engines/tsage/ringworld2/ringworld2_scenes0.cpp
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+++ b/engines/tsage/ringworld2/ringworld2_scenes0.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "tsage/scenes.h"
+#include "tsage/tsage.h"
+#include "tsage/staticres.h"
+#include "tsage/ringworld2/ringworld2_scenes0.h"
+
+namespace TsAGE {
+
+namespace Ringworld2 {
+
+/*--------------------------------------------------------------------------
+ * Scene 100 - Quinn's Room
+ *
+ *--------------------------------------------------------------------------*/
+
+bool Scene100::Object7::startAction(CursorType action, Event &event) {
+ Scene100 *scene = (Scene100 *)R2_GLOBALS._sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_USE:
+ if (_state) {
+ SceneItem::display2(100, 6);
+ } else {
+ R2_GLOBALS._player.disableControl();
+ scene->_sceneMode = 101;
+ scene->setAction(&scene->_sequenceManager1, scene, 101, &R2_GLOBALS._player, this, NULL);
+ }
+ return true;
+ case CURSOR_TALK:
+ if (_state) {
+ SceneItem::display2(100, 26);
+ _state = 0;
+ scene->_object10.setFrame(1);
+ } else {
+ SceneItem::display2(100, 27);
+ _state = 1;
+ scene->_object10.setFrame(2);
+ }
+ return true;
+ default:
+ return SceneActor::startAction(action, event);
+ }
+}
+
+bool Scene100::Object8::startAction(CursorType action, Event &event) {
+ Scene100 *scene = (Scene100 *)R2_GLOBALS._sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_USE:
+ R2_GLOBALS._player.disableControl();
+ if (_strip == 2) {
+ scene->_sceneMode = 108;
+ scene->_object3.postInit();
+ scene->_object9.postInit();
+
+ if (R2_INVENTORY.getObjectScene(R2_3) == 1) {
+ scene->_object9.setup(100, 7, 2);
+ } else {
+ scene->_object9.setup(100, 7, 1);
+ scene->_object9.setDetails(100, 21, 22, 23, 2, NULL);
+ }
+
+ scene->setAction(&scene->_sequenceManager2, scene, 108, this, &scene->_object3,
+ &scene->_object9, &R2_GLOBALS._player, NULL);
+ } else {
+ scene->_sceneMode = 109;
+ scene->setAction(&scene->_sequenceManager2, scene, 109, this, &scene->_object3,
+ &scene->_object9, &R2_GLOBALS._player, NULL);
+ }
+ return true;
+ case CURSOR_TALK:
+ R2_GLOBALS._player.disableControl();
+
+ if (_strip == 2) {
+ SceneItem::display2(100, 18);
+ scene->_sceneMode = 102;
+ scene->_object3.postInit();
+ scene->_object9.postInit();
+
+ if (R2_INVENTORY.getObjectScene(R2_3) == 1) {
+ scene->_object9.setup(100, 7, 2);
+ } else {
+ scene->_object9.setup(100, 7, 1);
+ scene->_object9.setDetails(100, 21, 22, 23, 2, NULL);
+ }
+
+ scene->setAction(&scene->_sequenceManager2, scene, 102, this, &scene->_object3,
+ &scene->_object9, NULL);
+ } else {
+ SceneItem::display2(100, 19);
+ scene->_sceneMode = 103;
+ scene->setAction(&scene->_sequenceManager2, scene, 103, this, &scene->_object3,
+ &scene->_object9, NULL);
+ }
+ return true;
+ default:
+ return SceneActor::startAction(action, event);
+ }
+}
+
+bool Scene100::Object9::startAction(CursorType action, Event &event) {
+ Scene100 *scene = (Scene100 *)R2_GLOBALS._sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_USE:
+ R2_GLOBALS._player.disableControl();
+ scene->_sceneMode = 107;
+ scene->setAction(&scene->_sequenceManager1, scene, 107, &R2_GLOBALS._player, &scene->_object9, NULL);
+ return true;
+ default:
+ return SceneActor::startAction(action, event);
+ }
+}
+
+bool Scene100::Object10::startAction(CursorType action, Event &event) {
+ Scene100 *scene = (Scene100 *)R2_GLOBALS._sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(100, _state ? 24 : 25);
+ return true;
+ case CURSOR_TALK:
+ SceneItem::display2(100, _state ? 26 : 27);
+ return true;
+ case CURSOR_USE:
+ R2_GLOBALS._player.disableControl();
+ scene->_sceneMode = 110;
+ scene->setAction(&scene->_sequenceManager1, scene, 110, &R2_GLOBALS._player, NULL);
+ return true;
+ default:
+ return SceneActor::startAction(action, event);
+ }
+}
+
+bool Scene100::SteppingDisks::startAction(CursorType action, Event &event) {
+ Scene100 *scene = (Scene100 *)R2_GLOBALS._sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_USE:
+ R2_GLOBALS._player.disableControl();
+ scene->_sceneMode = 111;
+ scene->setAction(&scene->_sequenceManager1, scene, 111, &R2_GLOBALS._player, this, NULL);
+ return true;
+ default:
+ return SceneActor::startAction(action, event);
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+void Scene100::postInit(SceneObjectList *OwnerList) {
+ SceneExt::postInit();
+ loadScene(100);
+ R2_GLOBALS._scenePalette.loadPalette(0);
+
+ if (R2_GLOBALS._sceneManager._previousScene != 125)
+ R2_GLOBALS._sound1.play(10);
+
+ _object7.postInit();
+ _object7._state = 0;
+ _object7.setVisage(100);
+ _object7.setPosition(Common::Point(160, 84));
+ _object7.setDetails(100, 3, 4, 5, 1, NULL);
+
+ _object10.postInit();
+ _object10.setup(100, 2, 1);
+ _object10.setDetails(100, -1, -1, -1, 1, NULL);
+
+ _object8.postInit();
+ _object8.setup(100, 2, 3);
+ _object8.setPosition(Common::Point(175, 157));
+ _object8.setDetails(100, 17, 18, 20, 1, NULL);
+
+ _object1.postInit();
+ _object1.setup(100, 3, 1);
+ _object1.setPosition(Common::Point(89, 79));
+ _object1.fixPriority(250);
+ _object1.animate(ANIM_MODE_2, NULL);
+ _object1._numFrames = 3;
+
+ _object2.postInit();
+ _object2.setup(100, 3, 1);
+ _object2.setPosition(Common::Point(89, 147));
+ _object2.fixPriority(250);
+ _object2.animate(ANIM_MODE_7, 0, NULL);
+ _object2._numFrames = 3;
+
+ _object6.postInit();
+ _object6.setVisage(101);
+ _object6.setPosition(Common::Point(231, 126));
+ _object6.fixPriority(10);
+ _object6.setDetails(100, 37, -1, 39, 1, NULL);
+
+ if (R2_INVENTORY.getObjectScene(R2_STEPPING_DISKS) == 100) {
+ _steppingDisks.postInit();
+ _steppingDisks.setup(100, 8, 1);
+ _steppingDisks.setPosition(Common::Point(274, 130));
+ _steppingDisks.setDetails(100, 40, -1, 42, 1, NULL);
+ }
+
+ _item5.setDetails(11, 100, 14, 15, 16);
+ _item4.setDetails(12, 100, 11, -1, 13);
+ _item3.setDetails(13, 100, 8, 9, 10);
+ _item2.setDetails(14, 100, 34, -1, 36);
+
+ R2_GLOBALS._player.postInit();
+ R2_GLOBALS._player.setVisage(10);
+ R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
+ R2_GLOBALS._player.disableControl();
+
+ _item1.setDetails(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), 100, 0, 1, -1, 1, NULL);
+
+ switch (R2_GLOBALS._sceneManager._previousScene) {
+ case 50:
+ case 180:
+ _object5.postInit();
+ _object4.postInit();
+ _sceneMode = 104;
+ setAction(&_sequenceManager1, this, 104, &R2_GLOBALS._player, &_object6, &_object4, &_object5, NULL);
+ break;
+ case 125:
+ _sceneMode = 100;
+ setAction(&_sequenceManager1, this, 106, &R2_GLOBALS._player, NULL);
+ break;
+ case 200:
+ _sceneMode = 100;
+ setAction(&_sequenceManager1, this, 100, &R2_GLOBALS._player, &_object7, NULL);
+ break;
+ default:
+ R2_GLOBALS._player.setStrip(3);
+ R2_GLOBALS._player.setPosition(Common::Point(180, 100));
+ R2_GLOBALS._player.enableControl();
+ break;
+ }
+}
+
+void Scene100::remove() {
+ R2_GLOBALS._sound1.play(10);
+ SceneExt::remove();
+}
+
+void Scene100::signal() {
+ switch (_sceneMode) {
+ case 101:
+ R2_GLOBALS._sceneManager.changeScene(200);
+ break;
+ case 103:
+ case 109:
+ _object8.setStrip(2);
+ _object8.setFrame(3);
+
+ _object3.remove();
+ _object9.remove();
+ R2_GLOBALS._player.enableControl();
+ break;
+ case 104:
+ _sceneMode = 0;
+ _object5.remove();
+ _object4.remove();
+
+ R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
+ R2_GLOBALS._player._numFrames = 10;
+ R2_GLOBALS._player.fixPriority(-1);
+ R2_GLOBALS._player.enableControl();
+ break;
+ case 105:
+ R2_GLOBALS._sceneManager.changeScene(125);
+ break;
+ case 107:
+ R2_GLOBALS._sceneItems.remove(&_object9);
+
+ _object9.setFrame(2);
+ R2_INVENTORY.setObjectScene(3, 1);
+ R2_GLOBALS._player.enableControl();
+ break;
+ case 110:
+ if (_object7._state) {
+ _object7._state = 0;
+ _object10.setFrame(1);
+ } else {
+ _object7._state = 1;
+ _object10.setFrame(2);
+ }
+ R2_GLOBALS._player.enableControl();
+ break;
+ default:
+ R2_GLOBALS._player.enableControl();
+ break;
+ }
+}
+
+void Scene100::dispatch() {
+/*
+ int regionIndex = R2_GLOBALS._player.getRegionIndex();
+ if (regionIndex == 13)
+ R2_GLOBALS._player._shade = 4;
+
+ if ((R2_GLOBALS._player._visage == 13) || (R2_GLOBALS._player._visage == 101))
+ (R2_GLOBALS._player._shade = 0;
+*/
+ SceneExt::dispatch();
+
+ if ((_sceneMode == 101) && (_object7._frame == 2) && (_object8._strip == 5)) {
+ _object8.setAction(&_sequenceManager2, NULL, 103, &_object8, &_object3, &_object9, NULL);
+ }
+}
+
+} // End of namespace Ringworld2
+
+} // End of namespace TsAGE