diff options
Diffstat (limited to 'engines/tsage/ringworld2/ringworld2_scenes0.h')
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes0.h | 636 |
1 files changed, 629 insertions, 7 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes0.h b/engines/tsage/ringworld2/ringworld2_scenes0.h index 834b91c01c..2f52f9578f 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes0.h +++ b/engines/tsage/ringworld2/ringworld2_scenes0.h @@ -45,9 +45,9 @@ class Scene50: public SceneExt { public: void signal(); }; - + public: - Action1 _action1; + Action1 _action1; virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void process(Event &event); @@ -67,7 +67,7 @@ class Scene100: public SceneExt { public: bool startAction(CursorType action, Event &event); }; - class Object10: public SceneActorExt { + class DoorDisplay: public SceneActorExt { public: bool startAction(CursorType action, Event &event); }; @@ -85,12 +85,12 @@ class Scene100: public SceneExt { public: NamedHotspot _background, _duct, _bed, _desk; Terminal _terminal; - SceneActor _object1, _object2, _object3, _object4, _object5; - SceneActor _object6; + SceneActor _bedLights1, _bedLights2, _object3, _object4, _object5; + SceneActor _wardrobe; Door _door; Table _table; StasisNegator _stasisNegator; - Object10 _object10; + DoorDisplay _doorDisplay; SteppingDisks _steppingDisks; SequenceManager _sequenceManager1, _sequenceManager2; @@ -157,6 +157,75 @@ public: Common::String parseMessage(const Common::String &msg); }; +class Scene150: public Scene100 { +public: + SceneActor _emptyRoomTable; +public: + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); + virtual void signal(); +}; + +class Scene160: public SceneExt { + class Action1: public Action { + public: + void signal(); + }; +public: + ASound _sound1; + Action1 _action1; + int _frameNumber, _yChange; + SceneObject _object1, _object2, _object3; + int _lineNum; + SynchronizedList<SceneText *> _creditsList; +public: + Scene160(); + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void synchronize(Serializer &s); + virtual void remove(); + virtual void process(Event &event); +}; + +class Scene175: public Scene150 { +}; + +class Scene180: public SceneExt { + class Action1: public Action { + public: + void signal(); + }; +private: + void setSceneDelay(int v); +public: + SpeakerWebbster _webbsterSpeaker; + SpeakerDutyOfficer _dutyOfficerSpeaker; + SpeakerTeal _tealSpeaker; + SpeakerGameText _gameTextSpeaker; + SceneActor _object1, _object2, _object3, _object4, _object5; + ScenePalette _palette; + SceneText _textList[20]; + AnimationPlayerExt _animationPlayer; + SequenceManager _sequenceManager; + Action1 _action1; + ASoundExt _sound1; + + int _frameNumber; + int _field412, _field480; + int _field482, _frameInc; + int _fontNumber, _fontHeight; + int _scene180Mode; +public: + Scene180(); + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void synchronize(Serializer &s); + virtual void remove(); + virtual void signal(); + virtual void process(Event &event); + virtual void dispatch(); + virtual void restore(); +}; + class Scene200: public SceneExt { /* Objects */ class NorthDoor: public SceneActor { @@ -194,6 +263,81 @@ public: virtual void signal(); }; +class Scene205: public SceneExt { + /* Actions */ + class Action1: public Action { + private: + void textLoop(); + public: + virtual void signal(); + }; + + /* Objects */ + class Object: public SceneObject { + public: + int _x100, _y100; + public: + Object(); + + virtual void synchronize(Serializer &s); + }; +private: + void setup(); + void processList(Object **ObjList, int count, const Common::Rect &bounds, + int xMultiply, int yMultiply, int xCenter, int yCenter); + void handleText(); +public: + AnimationPlayer _animationPlayer; + int _fontHeight; + SceneText _textList[15]; + Object *_objList1[3]; + Object *_objList2[3]; + Object *_objList3[4]; + ASound _sound1; + Action1 _action1; + int _yp; + int _textIndex, _lineNum; + Common::String _message; +public: + Scene205(); + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void synchronize(Serializer &s); + virtual void remove(); + virtual void process(Event &event); + virtual void dispatch(); +}; + + +class Scene250: public SceneExt { + class Button: public SceneActor { + public: + int _floorNumber, _v2; + Button(); + void setFloor(int floorNumber); + + virtual void synchronize(Serializer &s); + virtual bool startAction(CursorType action, Event &event); + }; +public: + int _field412, _field414, _field416, _field418, _field41A; + NamedHotspot _background, _item2, _item3, _item4; + Button _button1, _currentFloor; + Button _floor1, _floor2, _floor3, _floor4, _floor5; + Button _floor6, _floor7, _floor8, _floor9; + ASoundExt _sound1; + SequenceManager _sequenceManager1; +public: + Scene250(); + void changeFloor(int floorNumber); + + virtual void synchronize(Serializer &s); + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); + virtual void process(Event &event); + virtual void dispatch(); +}; + class Scene300: public SceneExt { /* Actions */ class Action1: public Action { @@ -240,6 +384,10 @@ class Scene300: public SceneExt { public: virtual bool startAction(CursorType action, Event &event); }; + class Doorway: public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; public: SequenceManager _sequenceManager1, _sequenceManager2, _sequenceManager3, _sequenceManager4; ASoundExt _sound1; @@ -258,7 +406,8 @@ public: MirandaWorkstation _mirandaWorkstation1, _mirandaWorkstation2; SceneActor _object1, _object2, _object3, _object4, _protocolDisplay; SceneActor _object6, _object7, _object8, _object9; - SceneActor _teal, _soldier, _object12, _doorway; + SceneActor _teal, _soldier, _object12; + Doorway _doorway; Miranda _miranda; Seeker _seeker; Quinn _quinn; @@ -278,6 +427,479 @@ public: virtual void signal(); }; +class Scene325: public SceneExt { + class Icon: public SceneActor { + public: + int _lookLineNum, _field98; + bool _pressed; + SceneObject _object1, _object2; + SceneText _sceneText1, _sceneText2; + + Icon(); + virtual Common::String getClassName() { return "Scene325_Icon"; } + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void synchronize(Serializer &s); + virtual void process(Event &event); + + void setIcon(int id); + void showIcon(); + void hideIcon(); + }; + +private: + void removeText(); + void consoleAction(int id); + void setMessage(int resNum, int lineNum); + Common::String parseMessage(const Common::String &msg); +public: + int _field412, _iconFontNumber, _field416, _field418; + int _field41A, _field41C, _field41E, _field420; + int _soundCount, _soundIndex; + int _soundQueue[10]; + SpeakerQuinn _quinnSpeaker; + ScenePalette _palette; + SceneHotspot _background, _item2; + SceneObject _object1, _object2, _object3, _object4, _object5; + SceneObject _object6, _object7, _object8, _object9, _object10; + SceneObject _object11, _object12, _object13; + SceneObject _objList[4]; + Icon _icon1, _icon2, _icon3, _icon4, _icon5, _icon6; + ASoundExt _sound1; + SequenceManager _sequenceManager1; + SceneText _text1; +public: + Scene325(); + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void synchronize(Serializer &s); + virtual void remove(); + virtual void signal(); + virtual void process(Event &event); + virtual void dispatch(); +}; + + +class Scene400: public SceneExt { + /* Items */ + class Terminal: public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + /* Objects */ + class Door: public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Reader: public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class SensorProbe: public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class AttractorUnit: public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; +public: + NamedHotspot _background, _equipment1, _equipment2, _equipment3; + NamedHotspot _equipment4, _equipment5, _equipment6; + NamedHotspot _desk, _desk2, _console; + NamedHotspot _duct, _shelves, _cabinet, _doorDisplay, _lights; + NamedHotspot _equalizer, _transducer, _optimizer, _soundModule, _tester; + NamedHotspot _helmet, _nullifier; + Terminal _terminal; + SceneActor _consoleDisplay, _testerDisplay; + Door _door; + Reader _reader; + SensorProbe _sensorProbe; + AttractorUnit _attractorUnit; + SequenceManager _sequenceManager1; + ASoundExt _sound1; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); + virtual void signal(); + virtual void dispatch(); +}; + +class Scene500: public SceneExt { + /* Items */ + class ControlPanel: public SceneHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + /* Objects */ + class Object2: public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Object3: public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Doorway: public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class OxygenTanks: public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class AirLock: public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Object8: public SceneActor { + // This classes uses a custom draw method + }; + class Aerosol: public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class SonicStunner: public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Locker1: public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Locker2: public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Object: public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; +public: + int _stripNumber; + byte _buffer[2710]; + SpeakerSeeker _seekerSpeaker; + SpeakerQuinn _quinnSpeaker; + SceneHotspot _background, _item2; + ControlPanel _controlPanel; + SceneActor _object1; + Object2 _object2; + Object3 _object3; + Doorway _doorway; + OxygenTanks _tanks1, _tanks2; + AirLock _airLock; + Object8 _object8; + Aerosol _aerosol; + SonicStunner _sonicStunner; + Locker1 _locker1; + Locker2 _locker2; + SceneAreaObject _area1; + Object _obj1, _obj2, _obj3; + ASoundExt _sound1; + SequenceManager _sequenceManager1, _sequenceManager2; +public: + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void synchronize(Serializer &s); + virtual void signal(); +}; + +class Scene525: public SceneExt { +public: + SceneActor _actor1; + SequenceManager _sequenceManager; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); + +}; + +class Scene600 : public SceneExt { + class Item1 : public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Item4 : public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + class Actor4 : public SceneActor { + public: + virtual void signal(); + virtual bool startAction(CursorType action, Event &event); + virtual void draw(); + }; + class Actor5 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Actor6 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Actor7 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Actor8 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; +public: + int _field412; + Item1 _item1; + Item1 _item2; + Item1 _item3; + Item4 _item4; + Item1 _item5; + BackgroundSceneObject _object1; + SceneActor _actor1; + SceneActor _actor2; + SceneActor _actor3; + Actor4 _actor4; + Actor5 _actor5; + Actor6 _actor6; + Actor7 _actor7; + Actor8 _actor8; + ASoundExt _aSound1; + SequenceManager _sequenceManager1; + SequenceManager _sequenceManager2; + byte _fieldAD2[256]; + + Scene600(); + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); + virtual void signal(); + virtual void process(Event &event); + virtual void dispatch(); + virtual void synchronize(Serializer &s); +}; + +class Scene700: public SceneExt { + class Item11 : public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Item12 : public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + class Actor2 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Actor3 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Actor4 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Actor5 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Actor6 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; +public: + NamedHotspot _item1; + NamedHotspot _item2; + NamedHotspot _item3; + NamedHotspot _item4; + NamedHotspot _item5; + NamedHotspot _item6; + NamedHotspot _item7; + NamedHotspot _item8; + NamedHotspot _item9; + NamedHotspot _item10; + Item11 _item11; + Item12 _item12; + SceneActor _actor1; + Actor2 _actor2; + Actor3 _actor3; + Actor4 _actor4; + Actor5 _actor5; + Actor6 _actor6; + Actor6 _actor7; + Actor6 _actor8; + Actor6 _actor9; + SequenceManager _sequenceManager; + PaletteRotation *_rotation; + int _field100E; + + Scene700(); + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); + virtual void signal(); + virtual void synchronize(Serializer &s); +}; + +class Scene800: public SceneExt { + /* Items */ + class Button: public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class CableJunction: public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class DeviceSlot: public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + /* Objects */ + class Door: public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Tray: public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class ComScanner: public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Cabinet: public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; +public: + NamedHotspot _background, _autoDoc, _diskSlot, _couch; + NamedHotspot _medicalDatabase, _dataConduits; + Button _button; + CableJunction _cableJunction; + DeviceSlot _deviceSlot; + SceneActor _autodocCover, _opticalFibre, _reader; + Door _door; + Tray _tray; + ComScanner _comScanner; + Cabinet _cabinet; + SequenceManager _sequenceManager1; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); +}; + +class Scene825: public SceneExt { + /* Objects */ + class Button: public SceneObject { + public: + int _buttonId, _v2; + bool _buttonDown; + SceneText _sceneText; + public: + Button(); + void setButton(int buttonId); + void setText(int textId); + + virtual void synchronize(Serializer &s); + virtual void process(Event &event); + virtual bool startAction(CursorType action, Event &event); + }; +public: + NamedHotspot _background, _item2; + SceneActor _object1, _object2, _object3, _object4, _object5; + Button _button1, _button2, _button3, _button4, _button5, _button6; + ASoundExt _sound1, _sound2, _sound3, _sound4; + SequenceManager _sequenceManager1; + SceneText _sceneText; + int _menuId, _frame1, _frame2; + const char *_autodocItems[11]; +public: + Scene825(); + virtual void synchronize(Serializer &s); + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); + virtual void signal(); + virtual void process(Event &event); + virtual void dispatch(); + + void doButtonPress(int buttonId); +}; + +class Scene850: public SceneExt { + /* Items */ + class Indicator: public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + /* Objects */ + class LiftDoor: public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class SickBayDoor: public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Clamp: public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Panel: public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; +public: + NamedHotspot _background, _eastDoor, _compartment, _sickBayIndicator; + NamedHotspot _liftControls; + Indicator _indicator; + SceneActor _object1, _fibre; + LiftDoor _liftDoor; + SickBayDoor _sickBayDoor; + Clamp _clamp; + Panel _panel; + SequenceManager _sequenceManager1; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); +}; + +class Scene900 : public SceneExt { + class Actor4 : public SceneActor { + public: + int _fieldA4; + + Actor4(); + void sub96135(int arg1); + virtual void synchronize(Serializer &s); + virtual bool startAction(CursorType action, Event &event); + }; +public: + int _field412; + int _field414; + int _field416; + NamedHotspot _item1; + SceneActor _actor1; + SceneActor _actor2; + SceneActor _actor3; + Actor4 _actor4; + Actor4 _actor5; + Actor4 _actor6; + Actor4 _actor7; + Actor4 _actor8; + Actor4 _actor9; + Actor4 _actor10; + ASoundExt _aSound1; + SequenceManager _sequenceManager1; + + Scene900(); + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); + virtual void signal(); + virtual void dispatch(); + virtual void synchronize(Serializer &s); +}; + } // End of namespace Ringworld2 } // End of namespace TsAGE |